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The Blocks of War: A definitive list
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An ode to block games of war and conflict that present the fog of war through the hiding of strength and type of units on upright blocks or stand-up counters of some sort. This started as a wooden block game list but there are many other games that use the concept of hidden forces and reducing strength step-wise that apply to this genre of game.

Most wooden block games tend to have a step reduction through block rotation, whereas some trade out the block for one of lesser capabilities. Some of the stand-up cardboard counter games use markers to signify damage. Most of the Stratego style fog of war games use a single elimination mechanism where a higher unit value or special ability simply eliminates a lesser one.

Here's a few more block games I'll add when they're finally released:
- War of the Roses (Columbia Games, on hold and currently being reworked for now)
- 1805: Sea of Glory (GMT, made the cut)
- Texas Glory (CG, made the cut)
- Shiloh (CG, hopefully this one will be released)
- Shenandoah (CG, still a ways off)
- Send in the Marines (CG, on the P500 list)
- Austerlitz (CG, also on their list)
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1. Board Game: 1805: Sea of Glory [Average Rating:7.60 Overall Rank:1422]
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Battle blocks at sea. I think this one also models the tediousness of actually finding the enemy. A bit too detailed for me and uses a double-blind system (which isn't of itself a bad thing).
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2. Board Game: Asia Engulfed [Average Rating:7.67 Overall Rank:839]
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If you liked Europe Engulfed and have been longing for a Pacific version, this is the block game for you.
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3. Board Game: Athens & Sparta [Average Rating:6.43 Overall Rank:2885]
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This started out as Hellenes and then broke away into a separate CG block game. I ordered this one but am still looking forward to the GMT release of the former. This one plays very much along the lines of HotS and CRex.
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Ric Manns
United States
Scottsburg
Indiana
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The rules of this game is fine and has some interesting decisions. That being said the Victory Conditions are totally out of line. It seems that Columbia is fine with just letting the VC remain broken. It made this game a huge disappointment.
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  • Posted Thu Jan 1, 2009 3:58 pm
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4. Board Game: Ato-Blitz War Games [Average Rating:0.00 Unranked]
Mark Christopher
United States
Salem
Massachusetts
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If Stratego makes it on this list, so does this one. Wooden blocks, hidden units, and a rock-paper-scissors "combat" mechanic. Pretty much just a step up from Stratego.

One of these days I'll remember to set it up and take a photo of a game in progress.
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5. Board Game: Baptism at Bull Run [Average Rating:8.18 Unranked]
Peter Loop
United States
Issaquah
Washington
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László Á. Koller's take on Bull Run, based on Simmons Bonaparte at Marengo.
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6. Board Game: BattleForce [Average Rating:5.94 Overall Rank:4410]
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Hidden unit information and strength step reductions in this one, using stand-up cardstock counters on plastic bases with moving parts to mark the step reductions.
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7. Board Game: Blood of Noble Men: The Alamo [Average Rating:6.52 Overall Rank:4508]
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This reminds me of Victoria Cross and appears to use the same game mechanics. Soon to be released.
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Yes... soon...
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  • Posted Wed Jul 5, 2006 7:34 pm
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8. Board Game: Bobby Lee [Average Rating:6.79 Overall Rank:1834]
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ACW blocks in the East.
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Robert Stuart
United States
Los Alamos
New Mexico
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An excellent game. The scale and the mechanics seem to be well suited to each other.
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  • Posted Mon Oct 31, 2011 7:08 pm
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9. Board Game: Bonaparte at Marengo [Average Rating:7.47 Overall Rank:347]
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Revolutionary in design and well received. I hope to see more of this game mechanic applied to other battles of the period.
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Alan Kaiser
United States
Aurora
Colorado
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This looks like a great game and it is on my short list of games to pick up.
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  • Posted Sun May 1, 2005 11:54 pm
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and, why not, other periods as well....
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  • Posted Sat Oct 1, 2011 11:51 pm
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10. Board Game: Caesar's Gallic War [Average Rating:6.88 Overall Rank:3709]
mario p.
Italy
Venice - Treviso
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the new worthington's
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11. Board Game: Clash of Empires: August 1914 [Average Rating:6.76 Overall Rank:4102]
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Though not sold as a block game the counters were designed for it. I mounted mine on blocks purchased through Columbia Games for a perfect WWI:1914 block game.
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Alfred Wallace
United States
State College
Pennsylvania
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I did that too. Works great! I blew up the map, also, so as to reduce crowding.

Great game.
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  • Posted Sun May 1, 2005 12:43 am
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Chester Ogborn
United States
Albuquerque
New Mexico
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The only game I've ever blown up was a copy of Fluxx. What drove you to do that to the map?
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  • Posted Thu Nov 29, 2007 4:05 am
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@Ubergeek:
You didn'blow up your map, apparently. What block size did you use; 20 or 24 mm?

Great idea! thumbsup
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  • Posted Mon Nov 14, 2011 12:31 pm
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12. Board Game: Commands & Colors: Ancients [Average Rating:7.90 Overall Rank:24]
John Dent
United States
Newport News
Virginia
Command and Colors series are some of the best block games on the market. Easy to learn and play but with enough challenges to keep the more hungry hardcore gamers happy too.
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13. Board Game: Confusion: Espionage and Deception in the Cold War [Average Rating:7.48 Overall Rank:473]
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New version coming from Stronghold games. An interesting take on Stratego where you can't see what your pieces can do but your opponent can.
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14. Board Game: Crown of Roses [Average Rating:0.00 Unranked]
Andy
United Kingdom
Norwich
Norfolk
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Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne.
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Looks like it's now slated for publishing in May 2011 by GMT.
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  • Posted Thu Dec 2, 2010 5:01 am
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15. Board Game: Crusader Rex [Average Rating:7.25 Overall Rank:446]
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A very good block game on the Crusades.
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Ben Vögel
United States
Golden Valley
Minnesota
I've been on this site for 8 years now, and I'm far from sick of games, but I think I am, to some degree, sick of learning too many new games. I'm also tired of playing 4+ hr multiplayer games, but I'll still happily play really long games 2 player.
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Jerry Taylor certainly set the bar high for himself with Hammer. Can't wait to get this one and see how the sophmore project came out.
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  • Posted Sun May 1, 2005 1:35 am
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16. Board Game: Dover Patrol [Average Rating:6.02 Overall Rank:5302]
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This one is really Stratego at sea (with a few twists) and dates back to 1919. It was released as recently as the 70's and there's lots of different box covers for it. It's basically a capture-the-flag type of game but you can't win if your opponent has your flag too.
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17. Board Game: The Eagle and The Star [Average Rating:7.82 Overall Rank:2132]
mario p.
Italy
Venice - Treviso
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on a fascinating though non famous theme
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Yes, I saw the release at Essen this year (2010) and it looked great. It's being picked up for US release in the new version shown with some updated graphics and more streamlined rules.
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  • Posted Wed Nov 3, 2010 1:39 am
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18. Board Game: EastFront [Average Rating:7.78 Overall Rank:357]
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The start of the monster if you put them all together.
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19. Board Game: EuroFront [Average Rating:6.94 Unranked] [Average Rating:6.94 Unranked]
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Though not a stand alone, lots of good blocks for more Front Variants. Be sure to get the Masterfront Rules and soon the whole Front series map in (hopefully) one piece!
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20. Board Game: Europe Aflame [Average Rating:5.59 Overall Rank:6337]
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TSR's attempt at fog of war in WWII.
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21. Board Game: Europe Engulfed [Average Rating:7.68 Overall Rank:237]
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GMT's forray into block games is very good.
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Ben Vögel
United States
Golden Valley
Minnesota
I've been on this site for 8 years now, and I'm far from sick of games, but I think I am, to some degree, sick of learning too many new games. I'm also tired of playing 4+ hr multiplayer games, but I'll still happily play really long games 2 player.
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I hope I get a chance to try this one sometime. Might be a little too long and a little too complex for my usual tastes, but I'd sure love to find out.
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  • Posted Sun May 1, 2005 1:31 am
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22. Board Game: FAB: Sicily [Average Rating:7.92 Overall Rank:2934]
Andy
United Kingdom
Norwich
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The Fast Action Battle (FAB) games, designed by Rick Young (Europe Engulfed, Asia Engulfed, and FAB: The Bulge), takes you to the Allied invasion of Sicily for volume II of the series.
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23. Board Game: FAB: The Bulge [Average Rating:7.49 Overall Rank:559]
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This one looks like a nice block game covering the Bulge.
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Jan van der Laan
Netherlands
Leeuwarden
Friesland
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This ís a nice block game or better, it's a great block game!
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  • Posted Thu Jan 13, 2011 6:50 pm
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Robert Stuart
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Los Alamos
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This game is great. It's on my list of "Bulge games I would want to have with me if I were stranded on a desert island".
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  • Posted Mon Oct 31, 2011 7:13 pm
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24. Board Game: The Fellowship of the Ring [Average Rating:6.10 Overall Rank:3142]
Jon
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Vancouver
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The dice used in this game aren't blocks but they serve the same "fog of war" purpose. The only information the dice reveal is the method of transportation (which is shown by the number facing up). Also, the rumor dice are an extremely cool way to show fog of war and I wonder if any of the block games have such a mechanism.
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25. Board Game: First Bull Run: 150th Anniversary Edition [Average Rating:7.17 Unranked]
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Upcoming from Worthington Games, this one by Richard Berg looks to be in line with his games like Chainmail. From the looks of it, the blocks are stood up and hidden. The rules are available online and it looks to be approachable as a simple war game on this battle.
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THE MAVERICK
Afghanistan
(Currently far from) Herald
California
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A similar list:

http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
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  • Posted Sat Apr 30, 2005 11:12 pm
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Ben Vögel
United States
Golden Valley
Minnesota
I've been on this site for 8 years now, and I'm far from sick of games, but I think I am, to some degree, sick of learning too many new games. I'm also tired of playing 4+ hr multiplayer games, but I'll still happily play really long games 2 player.
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I've played and/or owned 13 of the games on this list. I've enjoyed every one of them a great deal. Even Victory was well done, although I'd prefer a game with a true historical background.

I hope I get opportunities to try the ones I haven't played yet. Thanks for the list.
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  • Posted Sun May 1, 2005 1:55 am
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Crazy Bob
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I've only seen stratego played and wondered how in the world could you decide what to move? Why can't it just be like chess so I can see were everything is and then take a course of action?
Then I tried Victory (I think mainly because of the bits), and I ran into the exact problem as I thought I would... by the time I figure out what anything is... they get swaped or die or it doesn't matter.
I'd like to break into this genre & I have this nagging feeling like I'm missing something.
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  • Posted Sun May 1, 2005 3:56 am
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Steve M.
Canada
Calgary
Alberta
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Quote:
I've only seen stratego played and wondered how in the world could you decide what to move? Why can't it just be like chess so I can see were everything is and then take a course of action?
Then I tried Victory (I think mainly because of the bits), and I ran into the exact problem as I thought I would... by the time I figure out what anything is... they get swaped or die or it doesn't matter.
I'd like to break into this genre & I have this nagging feeling like I'm missing something.


Robert,

That is one of the challenges with blocks, they setup an effective fog of war that recreates the suspense of not always knowing what forces you're up against.

I have played my first ever block wargame this past week and it was brilliant. It was HotS and the game is so well developed and plays very interesting that the fog of war element really takes it over the top. If I could see exactly what I'm up against I doubt the game would have the same appeal it currently enjoys on BGG. You have to arrange your forces in the best manner you can and try to work on previous information from other battles and even what the setup was for the game initially. If it's a tight battle (say 7 blocks to 7 blocks)... then I want to make sure that I have some nice firepower in my stack encase my opponent fights or if I want to try and invade that land. It heightens the danger of battle and it prevents any Rambo-type of battles as both sides try to feel each other out. Some games when you are down and out the opponent can steam-roll you... in block games however you can always "appear" to still be in the game even though most of your forces are weak.

I have picked up Europe Engulfed but I'm definitely looking into getting HotS and 1812 as some lighter fare in what promises to be an exciting genre for me.

Excellent list btw...
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  • Posted Mon May 2, 2005 3:41 pm
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James Hughes
United States
Austin
Texas
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A similar family of games are the old TSR series with cardboard stand-up counters. The most famous was probably Red Storm Rising, the others I know of are Hunt for Red October, Europea in Flames (WWII) and Gulf War game, I forget the name.

The stand up counters achieve the same fog of war effect, and you slip little damage markers into them when you take hits, and/or add 'asset' markers to represent reinforcing a unit with detachments of artillery, engineers, chemical weapons etc. In this way the TSR games also allowed you to track damage to the units, again quite similar to the block games.
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  • Posted Tue May 3, 2005 12:45 am
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I deleted Clash for a Continent from the list. It started out as a block game with fog of war but reverted to nothing more than wooden chits instead of cardboard ones. I was hoping they would have retained the rotating style of CG games. It would have been easy to do this while keeping units hidden at least until first contact.

What has been lost in this "block game" is the fog of war found on other Columbia games. The stickers are placed on both sides of the counters and they are then reduced by flipping them. Even if you stand them up, you will know which counters represent certain units. Without the criteria I set out for this list I don't think it belongs on it.

It still seems to be a light and fun game highly based on the Battle Cry system, only using dice to determine action points rather than cards. I'll probably pick it up eventually as I like the BC system for combat.
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  • Posted Thu Jun 9, 2005 12:23 am
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