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Nürnberg 2012 Preview
W. Eric Martin
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The 62nd Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place Feb. 1-6, 2012, and this list is intended to catalog titles on display at that show.

Note that, unlike at Spiel in October, many games previewed at Nürnberg won't be available for purchase immediately, instead appearing in stores over the following months. Think of this list as a preview of what you might see appear in waves throughout the first half of 2012.

Lists from earlier years, mostly created by BaSL:
Nürnberg 2011 Canonical List
Nürnberg 2009 Canonical List
Nürnberg 2008 Canonical List
Nürnberg 2007 Canonical List
Nürnberg 2006 Canonical List
Nürnberg 2005 Canonical List
Nürnberg 2004 Canonical List
Nürnberg 2003 Canonical List
Nürnberg 2002 Canonical List

I'm still adding items to this list and will likely be doing so through the end of January 2012. Feel free to suggest other games to add in the comments or via Geekmail!
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Board Game Publisher: ABACUSSPIELE
1. Board Game: Africana [Average Rating:6.81 Overall Rank:1243]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

In Africana, players travel through Africa, taking part in expeditions and trying to be the first to reach various destinations. With the money they earn, they can buy adventure cards that earn them precious antiques. Africana features the "Book of Adventures" game system from Schacht's Valdora in which players can acquire cards that are laid out like books, with players "turning the pages" to find the adventure cards they most want.

The game board in Africana shows the continent divided in half at the equator, with the cities in the north half colored brown and the cities in the south white. Adventure cards with a brown border can be acquired only in the south and must be delivered to the north, while white-bordered adventure cards take the opposite route. Five expedition cards – each showing the starting and ending location and a reward for completing the expedition – are laid face-up on the game board.

Each player has one researcher token that will travel around the board, and on a turn a player takes one of three possible actions:

  • Draw two travel cards. (A player can have no more than five travel cards in hand at turn's end.)
  • Buy one or more adventure cards, for five coins each. A player can flip one page in the book for free, with each additional flip costing one coin. (A player can have no more than three adventure cards to be fulfilled at turn's end.)
  • Move the researcher by paying travel cards that match the color of the space being traveled to. Each player has a joker in hand, which will be retained at the end of each turn. If a player moves onto the start space of an expedition, he can mark that expedition card with a marker; if he reaches the destination for an expedition he's on, he receives the reward depicted and claims the card, while anyone else on the expedition receives nothing. A new expedition card is then revealed.

When a player reaches the destination shown on an adventure card, that player scores that card by placing it under his player mat. Some cards show helpers, which are represented by helper cards in a player's hand. These cards allow travel on the color shown on the card and return to the player's hand after use, but a player who employs many helps will lose points at the end of the game.

Once the expedition cards run out, the game ends and players score for the expeditions they completed, sets of identical and different adventure cards, money in hand, and a few other things. The player with the most points wins!

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2. Board Game: Anno Domini: Fussball [Average Rating:6.38 Unranked]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 30 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics:
Language:
German
Description:

At heart, Anno Domini: Fussball is like every other Anno Domini game: Each edition of the game includes 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which that event happened on the other.

At the start of the game, each player receives nine cards and may look only at the descriptions. In turn, players place a card on the table, trying to place theirs in chronological order with what's already on display. A player may, instead of adding a card, claim that the current order of cards is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct, the doubting player receives two cards and ends his turn without playing anything; if the order was incorrect, then the previous player – who had accepted the order as correct – receives three cards. The first player to rid himself of cards wins.

Bluffing is as least as important as knowledge in Anno Domini as most events are rather obscure or are hard to date precisely. As you might expect, Anno Domini: Fussball contains historical events related to football (i.e., soccer for those in the U.S.), and the relationship of events to dates is not necessarily obvious. Like all Anno Domini games, the Fussball edition can be played on its own or mixed with any number of other Anno Domini editions.

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3. Board Game: Coloretto [Average Rating:6.99 Overall Rank:363]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Game play in Coloretto is simple: Either draw a card to play to a row, or take a row of cards to add them to your collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again.

What are you trying to do with these cards? Collect huge sets - but only in three colors as every color beyond the third will cost you points. Jokers are highly-prized as they always match what you want, and +2 cards provide sure points, giving you a back-up plan if everything goes south in terms of the colors you're collecting.

Once only a few cards remain in the deck, the round ends and everyone tallies their score, choosing three colors of cards to score positively while any other colors count against you. Each color is scored using a triangular number system: the first card in a color is ±1 point, the second card is ±2 points, and so on. The player with the high score wins!

A two-player variant is included with some versions of Coloretto, with the only change being that rows can have only 1-3 cards placed in them, depending on the icons on the row cards.

Other Information:
Okay, this is not a new game and it's not even a new edition, really – not the kind we normally think of with variants and extra bits and new rules for 1.5 players – but ABACUSSPIELE has modified its approach to packaging and I thought it might be interesting to see what one publisher is doing to reach the market it wants to reach.

Says ABACUS' Matthias Wagner, "We invested a lot of work in the package design (mainly the box back) of our new games and reprints with three pictures showing what the game is about, giving the customers a quick overview without reading a lot of text. Although we are not the first to do that, I think no one did that with the small card game boxes." And here's how that approach looks on Mamma Mia! and Tutto (above right) and Coloretto (below):


More clearly than most boxes, this game is intended to sell itself, laying out the gist of game play in 1, 2, 3 steps. Having worked in retail at a game store, I appreciate the value of a packaging approach like this. The store I worked in was a specialty game store where it was fine for employees to open packages to learn rules and explain things to customers (as we had a shrinkwrap machine to reseal boxes), but most mainstream stores will have employees who know little more than where the games are located. In most cases, the only "salesperson" available for customers is the box itself, and while this approach wouldn't work for a Matthews/Leonhard design or (heaven forbid) something from Harald Enoksson, for family-weight designs it's a smart approach.
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4. Board Game: Kleine Fotosafari [Average Rating:5.95 Overall Rank:7193]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

In Kleine Fotosafari, players try to take pictures of certain animals while on safari – and not only is the kind of animals being photographed important, but also the sequence of the animals in the picture.

To set up the game, shuffle the animal cards, then lay out 12 in a circle, with the top card lying face-up on the deck. Shuffle the photo cards in three piles: pics of three animals, of four animals, and of five animals. Each player starts with a three-animal photo in hand, showing what the player wants to see. On a turn, a player starts by seeing whether she can make her photo with the current animal layout – that is, if the right animals are in the right order somewhere in the circle; if so, lays the photo down and draws another one. Then the player takes one of four possible actions:

  • Swap two adjacent animals.
  • Swap one animal with the top card of the animal deck.
  • Place the top card of the animal deck on the bottom of that deck, then reveal the new top card.
  • Return your photo card to the bottom of the deck, then draw a new one.

If the player can then achieve a photo card, she does so, drawing a replacement afterward. After a player has taken four photos of animal trios, she then draws from the four-animal photo deck; after completing three of those, she draws five-animal photos. The first player to snap a second photo with five animals in it wins!

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5. Board Game: Zooloretto Würfelspiel [Average Rating:6.57 Overall Rank:1340]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

Zooloretto: The Dice Game takes the basic Zooloretto / Coloretto game play – on a turn either add to the offerings on display, or take one set of offerings – and replaces the cards with dice so that you'll never know which animals will pop up for you to take. Each player has her own scoresheet, which represents her zoo, with space for five types of animals: one crocodile, two ostriches, up to five lions. The scoresheet also has space to collect coins and barns for animals that don't fit in the appropriate pens.

On a turn, the active player takes one of two actions:

  • Take two dice from the reserve, roll them, then assign each die to a transport cart on the game board.
  • Take all the dice in one transport cart, then tick off the animals/coins on those dice on your scoresheet.

Dice can be placed in separate carts, and the number of dice is limited to six, eight, or ten depending on the number of players. The round continues until each player has taken dice from a cart, then a new round begins. The first player to fill the pen of a particular type of animal receives a bonus; if a player takes more animals than she has room for, however, she ticks off the barn for each type of overflow animal.

The game ends once a player has filled all her animal pens or has space in only one pen. Players score one point for each animal and any bonus points they received; they lose two points for each barn ticked off, but for each group of coins collected, one penalty can be ignored. (Alternatively, coin groups are worth one point.) The player with the highest score wins!

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Board Game Publisher: alea
6. Board Game: Saint Malo [Average Rating:6.47 Overall Rank:1578]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Developer Stefan Brück at alea describes Saint Malo as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards".

In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns.

Saint Malo rates a 2 out of 10 on Alea's difficulty scale.

Other Information: Price: €20
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7. Board Game: Vegas [Average Rating:7.03 Overall Rank:470]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Developer Stefan Brück at alea describes Las Vegas as "an easy, dice-rolling, fun-and-luck game with a lot of interaction and 'schadenfreude'". Who doesn't love schadenfreude? (Well, other than those being schadened, I suppose...)

In more detail, Las Vegas includes six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable.

Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked "1". You must place all dice of one number on one casino in your turn. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino.

Las Vegas rates a 1 out of 10 on alea's difficulty scale.

Other Information: Price: €20
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Board Game Publisher: AMIGO Spiel + Freizeit GmbH
8. Board Game: 1, 2, 3 ... ganz viele! [Average Rating:4.67 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

In Count Me In! – aka, 1, 2, 3 ... ganz viele! ("1, 2, 3 ... lots!") – players work together to try to lay down cards in the right order. If they complete two rows of ten cards each, they win.

At the start of the game, shuffle the deck of fifty cards – five cards each with numbers 1-10, with ten different images appearing as pips on the cards: horseshoes, mushrooms, springs, and so on – and deal five cards to each player.

On a turn, a player must lay down a card, if possible. Cards must be laid in numerical order, so the first card in a row must be 1, the second card 2, and so on. At the same time, the same image cannot be placed into a row twice. If a player can legally play a card, she does so, then draws a replacement from one of the two draw stacks; if she can't, she lays a card aside out of the game, then draws a new card. (The cards have color-coded icons on their backs – red, blue, etc. – which can aid players in deciding which card to draw.)

If the players create two rows of cards numbered 1-10 before both decks run out and they can't play any more cards, they win; if not, they lose.

A competitive variant is included in 1, 2, 3 ... ganz viele! with players taking cards numbered 1-7 from two colors (e.g., red and blue), then laying them out in two rows. On a turn, a player turns over one of the number 1 cards, then one of the number 2s, and so on. If she reveals a card that shows an image already present on a card revealed earlier, her turn ends and she flips all cards face-down again. If a player reveals cards numbered 1-7 without revealing matching images, she wins the round. The first player to win three rounds wins.

Other Information: Price: €8
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9. Board Game: Bullenparty [Average Rating:6.11 Overall Rank:5842]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Like its predecessors 6 nimmt! and 11 nimmt!, Wolfgang Kramer's Bullenparty has players lay out numbered cards, then collect bullheads – but the details of game play require you to point your horns in new directions.

Bullenparty uses two decks of cards: one numbered 1-100 (with each card bearing 1-7 bullheads) and the other with ten Bull cards, bearing 4-7 bullheads. At the start of the game, each player receives five number cards at random along with a zero card.

At the start of each round, lay out one row of number cards for each player, with two cards in each row. Each turn, all players secretly choose a card in their hand, then reveal them simultaneously. Whoever played a number card chooses all of the cards in one row and adds them to his hand, discarding the card used for bidding. Whoever played a zero card adds a card from the top of the deck to a remaining row, then reclaims the zero card. All players who played zero cards then repeat this process. If a row reaches five cards in length, add the top card from the Bull deck to this row; if all rows end in Bull cards, then players must play number cards.

After a round ends, all players must reduce their hand to five number cards, playing any excess cards in hand onto one or more stacks in front of them, with cards being played in ascending order. Bull cards are placed separately.

Players then create new rows and play another round. When the deck runs out, shuffle the discards to finish the round, after which the game ends. Players then score positive points for Bull cards and for the bullheads in the pile with the most bullheads; all other bullheads are negative points. The player with the highest total score wins.

Other Information: Price: €7
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10. Board Game: Burst [Average Rating:5.42 Overall Rank:9031]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
German
Description:

From the makers of Quelf comes another party game designed to make you do more wacky things in sixty minutes than you'd normally do in day – heck, maybe an entire week. In FURT, you race against other players to try to be the first one to jump into a volcano. Why? Glory, fame, hot feet – whatever the reason, you're doing it.

You move ahead in the game by completing actions in six categories, possibly making up outrageous lies about yourself, freshening up with a quick shower in your host's bathroom, or acting out the words "butter patty". The categories are:

The Volcano Has Spoken – Roll a black and you'll be subject to the whims of the volatile FURT volcano, which is sometimes angry, sort of bossy and always a bit weird.

Straight-Faced – Can you keep a straight face while your friends and family members assault you with funny words? You're about to find out (psst: fluffer nougat, pussy willow, burp nut) whenever you roll a red.

Guess What? – The volcano is chock full of funny words and you may find yourself acting out the phrase "butter patty" or drawing an invisible jet to get your friends to guess your word when you roll a green.

Truth or Fiction? – Roll a purple and you reveal something about yourself. Is it truth or fiction? Only you know. The more people you fool, the more you move ahead!

You Are... – Not yourself when you roll a yellow. Maybe you are having an identity crisis, who knows? Just be who the card says for thirty seconds and you can move ahead.

What The?! – When you roll a blue, you'll get a TOP SECRET card that you must perform before your next turn. It could be annoying, outlandish, confusing, obnoxious or just plain freakish. You have been warned.

Other Information: Price: €20
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11. Board Game: Halli Galli: Tupperware Edition [Average Rating:5.83 Overall Rank:3418]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 10 minutes
Suggested ages: 6 and up
Categories: Show More »
Mechanics:
Language:
German
Description:

Halli Galli is a speed action game in which players watch for sets of exactly five fruit. The deck contains 56 playing cards showing four kinds of fruit in groups of 1 to 5 and a bell of the type found at hotel reception desks.

The deck is distributed evenly between the players. All players hold their deck face down and take turns dealing one card face up in front of them. As each player reveals her next card, the instant you see a total of five of one kind of fruit on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck; if you're wrong, you pay the other players one card each. When you run out of cards, you're out. When two players are left, they play until the bell is struck once more, then the game ends and the taller deck wins.

Keep in mind that a five-of-a-kind can occur both when cards are revealed and when they're covered. If, for example, cards showing 3, 1 and 4 bananas are on the table and the 3 is then covered by a non-banana card, suddenly five bananas are showing and somebody better be reaching for the bell.

Other Information: Price: €20

Yes, really, the 20th anniversary of ''Halli Galli brings an edition of the game packaged in a Tupperware container for easy transportation between home and wherever you might be playing the game. Just be sure not to pack a jelly sandwich in the case at the same time...
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12. Board Game: Klack! [Average Rating:5.50 Overall Rank:8751]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 10 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
German
Description:

Klack! is both the name of the game and the sound that the magnetic discs in the game will make when you slap one against another – and slap them together you will as you're trying to claim the right discs as quickly as possible.

To set up the game, lay out all 36 discs face up so that everyone can see the colored symbols on them. One player rolls the two dice – one showing colors, the other symbols – then everyone simultaneously tries to grab any discs showing the colored symbol determined by the die roll. If a die shows a white face instead of a color or symbol, then that characteristic is ignored for the round. For example, if the roll is white (i.e., blank) and red, then players can grab any disc with a red symbol. If both dice show white, then it's a free-for-all, with players grabbing as many discs as possible!

A player can use only one hand to grab discs. If a player accidentally grabs the wrong disc, she must return that disc to the playing area, along with an additional disc as a penalty.

When all the discs have been claimed, the game ends and the player with the most discs wins!

Other Information: Price: €15
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13. Board Game: Kookiz [Average Rating:5.28 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Time to play Cookie Monster! In Kookiz, players want to grab as many different types of cookies as possible, preferably big stacks of cookies to keep them out of the hands of other players.

The deck in Kookiz consists of 80 cards, with eight cards of ten types of cookies. Before starting the game, shuffle the cards, deal each player a hand of four cookies, place four or five cookies in the center of the table, then deal out the other cards evenly to form face-down draw stacks for each player. At the same time, everyone starts playing cookie cards in one of three ways:

  • You can place two or more cookies of the same type in a face-up stack in front of you.
  • You can play a single cookie from your hand on top of a card in the center of the table, then place that stack before you.
  • You can play a single cookie from your hand on top of another player's stack to claim that stack and place it before you.

After any action, refill your hand to four cookies. The round ends when a player has played all of her cards; this player scores three bonus points for ending the round. Everyone else scores one point for each type of cookie they have before them.

The player with the highest score after five rounds wins.

Other Information: Price: €8
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14. Board Game: Matschig [Average Rating:5.61 Overall Rank:8563]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

In Matschig, players sling mud at one another by throwing water and sand cards. Well, okay, not literally throwing the cards, but you get the idea.

To start the game, each player receives a hand of seven cards from the 110-card deck; card types are water, sand, umbrella and special. On a turn, the active player takes one sand and one water card from his hand to create mud, then hurls it at another player. (Again, not literally...) That player has a chance to defend herself by playing umbrella cards to block either the sand or water or both, or by playing special cards that, for example, redirect the mud back to the thrower or spread it out on all other players. Other players can add to someone's attack in order to make the perfect mix of mud – e.g., adding a 1-value water to a muddy mix of 5-value sand and 4-value water – and by making the perfect mix, they get to redirect the attack at any player.

After the mudball hits its target or splats on someone's shield, each player refills her hand to seven cards, then the player who was hit in the previous round starts the new round by choosing a target and throwing. The game continues until the deck runs out of cards, in which case players shuffle discarded cards in order to finish the final round. Players then tally the sand and water points in front of them, and the player with the lowest score wins.

Other Information: Price: €7
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15. Board Game: Piraten kapern [Average Rating:6.25 Overall Rank:3160]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Piraten Kapern is the German version of the 2011 game Otsarot o Tsarot, published by Shafir Games in Hebrew and English.

As you might expect with a game titled Piraten Kapern, part of a line of combined dice-and-card games that publisher AMIGO Spiel introduced in 2012, players must set off in search of treasure, pushing themselves to find as much as possible without losing their heads.

At the start of a turn, the active player rolls the eight special dice. He must set aside any skulls rolled, and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice, rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations, with a three-of-a-kind earning 100 points, a four-of-a-kind 200 points, and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score.

If a player rolls four or more skulls on his first roll, he heads to Skull Island for the turn, setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops, all other players lose 100 points for each skull showing.

Before a player starts to roll for his turn, however, he draws a card from the pirate deck, which affects what's possible on that turn: He might score double for the treasure he collects, or need to roll sabers to fight off other pirates, or receive a free diamond or gold coin, or be able to score treasure even if he collect three skulls.

Once a player reaches 6,000 points, all other players take one final turn, then the player with the most points wins.

Other Information: Price: €7
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16. Board Game: Wanzen tanzen [Average Rating:6.36 Overall Rank:4720]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

In Wanzen Tanzen ("Dancing Bugs") you will not dance and the only bugs you'll encounter are made of cardboard. What you will find in the box is a dice-and-card game in which you're challenged to compete multiple tasks on a card in order to claim it for points.

At the start of the game, shuffle the 28 task cards, then place fifteen of them face-down and remove the rest from the game. Place the five penalty cards (worth -1 to -5 points) in order with the -5 on the bottom. Give the starting player the five dice, then reveal the top task card.

On a turn, the active player starts by rolling all the dice, then she has two choices:

  • Set aside at least one die, then roll any remaining dice.
  • Take one baby bug token and reroll all dice just rolled.

After each roll, a player has these two options. She continues until either she sets aside all five dice or takes a fifth baby bug. (More on that below.) If the player has set aside all the dice and has completed one (or more) of the tasks on the card, she covers one task with a marker. If no tasks remain uncovered, she claims the task card, which is worth positive points, then the next player reveals the next task card and takes his turn.

If at least one task remains uncovered, the player can either take another turn immediately or pass the dice to the next player. If the player has set aside all the dice without completing a task, she takes two baby bug tokens, and the next player takes a turn.

As soon as a player has five or more baby bugs, that player claims the top penalty card and all players return all baby bugs to the supply. The game ends as soon as the last task card or the last penalty card has been claimed. Players sum their points, and the player with the highest score wins.

Other Information: Price: €10
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17. Board Game: Würfel Bohnanza [Average Rating:6.68 Overall Rank:1343]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Würfel Bohnanza is, as you might suspect, a dice game in the Bohnanza family. Instead of cards, dice give you the beans that you must use to satisfy orders and (eventually) collect "Bohnentalers" (i.e., dollars, bucks, dinero...). The first player to collect thirteen Bohnentalers wins.

At the start of the game, each player receives two order cards, each of which shows six orders; the player tries to complete orders on one card while using the other to cover completed orders. The easiest orders to complete – say, two specific bean types or three beans in any combination of two types – are at the bottom of the card, and the hardest ones – requiring, say, a four-of-a-kind or seven beans with no blue ones – are at the top. Orders must be completed from bottom to top.

On a turn, the active player starts by rolling the seven bean dice, three of which have one combination of beans and four of which have another combination. This player must set aside at least one bean, then she rerolls any remaining dice, setting at least one aside, etc. After at most seven rolls, she completes as many orders as she can, reusing the dice as needed to complete orders. Once a player completes three orders, she can "harvest" the card for one coin. Each additional completed order is worth a coin, up to a maximum of four. When a player harvests the order card, she draws a new card and uses that to record completed orders (possibly on the same turn) on the order card she already had.

In the Bohnanza card game, players trade cards to improve the standing of both parties involved in the trade. In Würfel Bohnanza, the active player doesn't trade dice, but opponents do get to benefit from that player's rolls. After each roll by the active player, all other players can use the dice just rolled – and not dice already set aside – to complete orders on their own cards. Thus, the active player has some incentive not to dawdle too much with her rolls as her opponents might benefit from her turn more than she does.

The game ends as soon as one or more players have collected thirteen Bohnentalers. The player with the most Bohnentalers wins!

Other Information: Price: €7
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Board Game Publisher: Bombyx
18. Board Game: Noé [Average Rating:6.62 Overall Rank:1772]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
French
Description:

In Noé the flood is at hand, and to save as many species as possible, Noah will need your help – with only the most deserving of players being saved from the waters!

Each round, players start with eight animal cards in hand; five ferries are laid out in a circle, with one animal placed on board from the top of the deck. Noah himself stands on one ferry. On a turn, a player plays one card from hand onto the ferry where Noah is located, following two rules: (1) the total weight of all animals on board cannot exceed 21 and (2) animals on a ferry must be placed either in alternating gender order or must be all of the same gender. After placing an animal, the player moves Noah to a different ferry; if he played a female animal, Noah goes to either adjacent ferry, while if he played a male, Noah goes to either ferry on the other side of the circle.

If a player can't legally play an animal, he must first take in hand all the animals on the ferry where Noah is located, then play an animal.

In addition to moving Noah to a nearly full ferry, players have two other ways to benefit themselves or mess with other players. If a player plays an animal identical to the one last played on that ferry, he moves Noah, then takes another turn. If a player brings the weight of a ferry to exactly 21, that ferry launches from shore to meet the ark located in distant waters, a new ferry becomes available for loading, and the player distributes 1-4 cards from the deck among his opponents. finally, some cards have special animals, such as the giraffe that lets you peek at an opponent's hand and the woodpecker, which stupidly pokes holes in the ferry and reduces its maximum weight to 13. Bad woodpecker, bad!

The round ends when a player runs out of cards in hand or a fourth ferry launches. Players receive penalty points for cards still in hand, scored according to the number of tears on each card, those tears representing Noah's sadness at the animal being left behind. Then players shuffle all the animal cards and begin a new round. The player with the fewest points after three rounds wins!

 
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Board Game Publisher: Cranio Creations
19. Board Game: 1969 [Average Rating:6.47 Overall Rank:2871]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Italian
Description:

1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission.

Each turn, players use their income to hire scientists to research technology to improve their chances, hire spies to slow other players down, purchase cards to influence their missions and their competitors, or attempt easier, preparatory missions. Players gain victory points for performing well on prep missions, attracting famous scientists to their cause, and of course, how far they got on the moon landing mission.

The core of the game are the mission tests, which consist of rolling five dice. Dice have success, neutral, and failure results, which add to your success rating, do nothing, or subtract from your success rating respectively. The total of your successes will determine the points earned from the mission and whether you'll get a bonus on the final lunar mission. Die rolls can be affected by technology and your success can be affected by having scientists researching relevant techs and card play (from a player or their opponents).

1969 combines simple dice mechanics with elements of resource management and even some light engine building to make an interesting light weight experience. There are some mechanics of player interference (meaning players can disrupt each other's progress) but these elements may be avoided if desired.

Other Information: Price: €45
 
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20. Board Game: Steam Park [Average Rating:7.16 Overall Rank:425]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Italian
Description:

Game description from the publisher:

As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!

Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!

Other Information: Price: €40
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Board Game Publisher: Drei Magier Spiele
21. Board Game: Spiegel Spukschloss [Average Rating:5.78 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In Peek-a-Boo!, three children have placed sheets on their heads to pretend that they're ghosts – but unknown to them a real ghost has joined their playtime! It's up to you to determine under which sheet the real spirit is hiding as well as which color candle it's holding. To do this, players must make use of the mirrors in the castle surrounding the figures as everyone knows that true spirits don't cast a reflection...

To set up for the game, each player receives a search tile showing a symbol, and 16 candle chips (each showing one of four colors and one of four symbols) are mixed and placed facedown on the spaces on the circular track. The mechanical doohickey in the game board – which lowers mirrors out of sight when one of the ghosts is used to crank a gear in the board – is set up. You secretly place one of the four colored candles in each ghost, then set them on the game board.

On a turn, you roll the die. If you roll a number, you move a ghost of your choice the number of spaces indicated to try to land on a candle chip. If you do land on one, you reveal it, keeping the chip if it shows your symbol and leaving it faceup on the board otherwise. If you roll a ghost, you can conduct a mirror test, take a joker move, or do both. For the mirror test, you take one of the ghosts, place it in the center of the game board, then crank the gear (as each ghost has a coglike thing beneath it). If the mirrors disappear, you've found the real ghost! If not, you'll see the ghost reflected in a mirror and the angle of the mirror allows you to see the candle color; announce this color to all players. For a joker move, you move a ghost to any space of your choice to try to collect the chip on it.

Once you have all four of your chips, you immediately test a ghost of your choice to see whether the mirrors fall. If they do, you need to then name the color of candle it holds. If you fail either test, you're out of the game and play continues until the next player tests a ghost. If you succeed, you've revealed the real ghost and win!

Other Information: Price: €36
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Board Game Publisher: eggertspiele
22. Board Game: Cuba [Average Rating:7.22 Overall Rank:264]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 75 − 120 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?

Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.

Other Information: This is a new printing of Cuba with the Pegasus Spiele logo adorning the cover in addition to the eggertspiele one and no other changes.
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23. Board Game: Kaispeicher [Average Rating:7.59 Unranked] [Average Rating:7.59 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Game description from the publisher:

With Kaispeicher, there will be even more to do between the warehouses and channels of The Speicherstadt. This expansion adds new wares and cards to the game, including not only new buildings, orders and ships, but also several actions that will allow you to gain an advantage or make life difficult for your opponents. There is also a new figure for each player, which – in conjunction with the new auction mechanism – will add a whole new level of tactical options.

This expansion includes 25 real metal coins, bringing even more life to the busy port city of Hamburg!

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24. Board Game: Milestones [Average Rating:6.63 Overall Rank:1608]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

The settlement of the country is the work of the players in their role as noble builders in Milestones!

In this game, players work together to build roads, create marketplaces, and erect houses. With each milestone set along the way, they move further into the country.

But while they build together, when it comes to procuring construction materials, money, and grain each player is on his own. Thus, you must carefully develop your own network of goods, trade and colonization materials and optimize its use cleverly. Whoever also develops a keen sense of timing can grab the most valuable building sites and in the end win out.

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25. Board Game: Spectaculum [Average Rating:6.49 Overall Rank:2501]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Immerse yourself in the colorful world of fortune-tellers and snake dancers. Visit a time when traveling circuses of men, women, and beasts were able to enchant entire villages by means of feats, songs, and stories.

In Spectaculum, you determine the paths on which four traveling shows journey through an entire kingdom. On their travels, the entertainers are acknowledged with much applause, but may also get some jeers for poor performances. You determine which shows are worthy of your financial support, but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers. Whoever turns out to be the most prudent patron by amassing the greatest wealth wins the game.

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