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Nürnberg 2012 Preview
W. Eric Martin
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The 62nd Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place Feb. 1-6, 2012, and this list is intended to catalog titles on display at that show.

Note that, unlike at Spiel in October, many games previewed at Nürnberg won't be available for purchase immediately, instead appearing in stores over the following months. Think of this list as a preview of what you might see appear in waves throughout the first half of 2012.

Lists from earlier years, mostly created by BaSL:
Nürnberg 2011 Canonical List
Nürnberg 2009 Canonical List
Nürnberg 2008 Canonical List
Nürnberg 2007 Canonical List
Nürnberg 2006 Canonical List
Nürnberg 2005 Canonical List
Nürnberg 2004 Canonical List
Nürnberg 2003 Canonical List
Nürnberg 2002 Canonical List

I'm still adding items to this list and will likely be doing so through the end of January 2012. Feel free to suggest other games to add in the comments or via Geekmail!
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Board Game Publisher: KOSMOS
51. Board Game: Drecksau [Average Rating:6.00 Overall Rank:3791]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

Only a dirty pig is a happy pig!

In Drecksau, each player has 3-5 clean pigs in front of him and three cards in hand. Each turn one card is played. By playing a mud card, one pig can be sent into the mud. The pig card is flipped over to show a dirty pig on the back. Rain cards clean all pigs, even your own! Barn cards protect pigs from the rain, while lightning cards destroy barns – but lightning rod cards protect barns from lightning cards. Farmer cards can be sent to dirty pigs: the farmer likes clean pigs... Pigs in a barn that are protected with a lock card are safe from the farmer. The first player who has dirtied all of his pigs wins!

Other Information: Price: €7
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52. Board Game: Einfach Genial: Das Würfelspiel [Average Rating:5.23 Overall Rank:9600]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Einfach Genial: Das Würfelspiel, along with Keltis: Das Würfelspiel and Würfelwurst, is part of a line of dice games packaged in cubes from Kosmos.

On your turn, you roll your dice (which feature a differently colored and shaped symbol on each face) and score as many points for each symbol on the rolled dice as there are symbols on the dice in front of the other players. You can roll at most three times, so knowing when to keep your result or gamble for a better one is the difference between victory and defeat.

Players record these points on an individual scoring board with tracks for each color, and the first player to move all colors to seven points wins. Progress is complicated by three barriers on the scoring tracks, which cannot be passed unless all colors have been bumped to a certain level of points – thereby forcing players to push their colors evenly.

Einfach Genial: Das Würfelspiel was originally released as one of three games in Fantasy Flight Games' Ingenious Challenges. It is a slightly smaller version: here the score pad only goes 1 to 7.

Other Information: Price: €10
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53. Board Game: Flinker Willi [Average Rating:4.25 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

Flinker Willi is a quick-playing word game in which players first lay out a circle of 21 letter chips, each of which has one of nine categories hidden on the obverse side. The wooden Willi figure is stacked on 13 wood tiles and placed on one of the letter chips at random.

In a round, players start by revealing the category under the chip lying to the right of Willi. Then one player rolls a die and everyone must count left from Willi to find the chip lying this many spaces away, after which the players must race to yell out something starting with that letter that matches the revealed category. The first player to do so receives one of the wood tiles on Willi if her answer is correct; otherwise she must return one tile to Willi.

To continue play, move Willi to the chosen letter tile, then start a new round. The first player to collect four wood tiles wins!

Other Information: Price: €10
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54. Board Game: Grill Party [Average Rating:5.62 Overall Rank:8644]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

It's barbecue time, so call your friends and tell them to bring the ingredients to grill!

In Grill Party, each player has a deck of twenty cards depicting the conditions for the meal – e.g., "More Steaks than Corn", "More Fish than Steaks", "No Fish", "More Wurst than anything" – and a set of wooden tokens: fish, corn, wurst and steak.

On your turn, you can exchange one token from your hand with one token on the central barbecue or in the possession of another player, then play as many cards from your hand as you can that meet the condition depicted. The first to rid himself of cards wins.

Other Information: Price: €16

Co-designer Gregorio Morales wrote a designer diary about Grill Party that ran on BGG News in January 2012. Sounds like a wiener!
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55. Board Game: Halali! [Average Rating:6.09 Overall Rank:2096]
Designed by:
Published by:
Number of players: 2
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

What happens when the hunter becomes the hunted?

In Tally Ho!, one player takes the role of the hunters and the lumberjacks; the other takes the role of the foxes and bears. Both players hunt each other!

At first the forest lies peacefully under the face-down tiles. As the players turn the tiles over and move them on the board, the forest awakens and the hunt destroys the serenity of the forest. The lumberjacks cut swaths through the forest to provide hunting fields for the hunters. The bears then use these same aisles to track the hunters and lumberjacks. And both sides hunt the ducks who are just trying to live in peace!

The two sides are balanced with luck dominating the early game, but skill taking over at the end. Good hunting!

Originally published by Spear Spiele in 1973 as Jag und Schlag, Kosmos republished the game in 2000 as Tally Ho! / Halali! as part of its Kosmos two-player series.

Other Information: Price: €16

A new box for an old favorite.
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56. Board Game: Jim Knopf und Lukas der Lokomotivführer [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

In Jim Knopf und Lukas der Lokomotivfüher, players start with a three-dimensional train engine in the station of Lummerland, then travel to the sea, the top of the world, and the valley of dusk, among other locations. Who will be the first to make a complete round-trip with the locomotive and correctly guess all the destinations?

Other Information: Price: €6
 
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57. Board Game: Kahuna [Average Rating:6.67 Overall Rank:732]
Designed by:
Published by:
Number of players: 2
Playing time: 30 − 40 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Originally published in 1997 as Arabana-Ikibiti by the designer's own publisher Bambus Spieleverlag, then reprinted by Funagain in the U.S., Kosmos' Kahuna – part of its Kosmos two-player series – is the best known implementation of this design.

It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there.

The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the islands with a marker stone on them. The game can also end sooner when one player has absolutely NO bridges left on the board.

The Kosmos edition has excellent graphics and nice wooden pieces and plays very well.

Reimplements:

Reimplements:

Other Information: Price: €16

A new cardboard edition of the tin box edition of the Kosmos edition of the original Bambus edition. Phew!
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58. Board Game: Keltis [Average Rating:6.49 Overall Rank:1013]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Keltis is a multi-player game based on Lost Cities, with some rules changes, later published with Knizia's original rules and theme as Lost Cities: The Board Game.

Players play cards to move their playing pieces along stone paths. Cards show one of five different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards in either ascending or descending order. As in Lost Cities, it's better to concentrate on a few paths since the final spaces on a path grant high points, but ending early gives negative ones.

The active player plays one card (out of a hand of eight) or discards one, then moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus: either immediate points (counted on the scoring track), an extra move on a path, or wishing stones that are needed at game end to avoid negative points.

The game ends when five playing pieces (from any combination of players) have reached the seventh (or higher) space on their respective paths. Now, scoring happens:

  • Pieces that moved only 1-3 steps earn negative points (-4, -3, -2).
  • Pieces with 4+ steps earn points (1, 2, 3, 6, 7, 10).
  • One piece of each player twice the height of other pieces scores double, either positive or negative.
  • Holding fewer than two wish stones earns negative points (-3 / -4), while a collection of five or more stones yields a bonus of 10 points.

All endgame points are added to any scored during the game. The player with the highest score wins!


Primary differences between Lost Cities: The Board Game and Keltis:

1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected.

2. In Keltis, you may play your cards in either order, high to low, or low to high. In LCBG, you must go low to high.

Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG.

There are more differences that are non-substantive. (Art, points in LCBG multiplied by 5, etc.)

Other Information: Price: €30

This edition of Keltis includes the expansion Keltis: Neue Wege, Neue Ziele, as noted in the upper-right corner of the front cover.
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59. Board Game: Keltis: Das Würfelspiel [Average Rating:6.62 Overall Rank:2410]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Keltis: Das Würfelspiel recreates Reiner Knizia's Keltis gaming system as a dice game, with players once again trying to blaze through regions of negative points to reach sweet, VP-rich territory.

Keltis: Das Würfelspiel has five dice (with a different colored symbol on each face), a game board, 40 wishing stone tiles, and 16 wooden playing pieces. On a turn, a player rolls all the dice, rerolls any number of dice once, then chooses on which of the five tracks on the game board he advances one of his four playing pieces.

The first spaces on a track are worth negative points to whoever sits on them at game's end, so players must make sure to advance their pieces far enough to score points. Along the way, they also collect wishing stones, either by rolling two wishing stone symbols or by moving a playing piece onto a wishing stone field; a player also earns or loses points based on the number of wishing stones collected.

After a certain number of playing pieces reach the far fields on the track, the game ends and the player with the most points wins.

Other Information: Price: €10
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60. Board Game: Der kleine Drache Kokosnuss und das Geheimnis der Mumie [Average Rating:6.54 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

In Der kleine Drache Kokosnuss und das Geheimnis der Mumie, players try to help the little dragon Kokosnuss and his friends save the golden mask of the pharaoh from greedy grave robbers. To do this, the players must collect as many rolls of toilet paper as possible as only then can everyone dress up as mummies and scare the grave robbers into taking flight from the pharaoh's tomb.

During the game, players try to uncover toilet paper cards and match them to game boards for Kokosnuss, Oscar the fire-breathing dragon or Matilda the porcupine. Once a board is filled, players cannot reverse their actions. Stock up enough toilet paper, and you'll be able to keep the golden mask safe, winning the game together as the grave robbers flee.

Other Information: Price: €6
 
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61. Board Game: Können Schweine fliegen? Ergänzungsset [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Suggested ages: 5 and up
Categories: Show More »
Mechanics:
Expands:
Language:
German
Description:

Können Schweine fliegen? Ergänzungsset, an expansion set for Können Schweine fliegen? and usable only with that game, includes tiles of fifty new animals. Game play remains the same, with one player choosing an animal on a turn, then everyone trying to use their pawns to claim characteristics exhibited by the revealed animal.

Other Information: Price: €10
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62. Board Game: Kraterschreck im Mondversteck [Average Rating:4.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

Little green men are a product of the imagination? That's what these spacemen thought until they learned otherwise during a trip to the moon. Once they arrived there, the alien Ansgar had a lot of fun trying to scare the little space travelers.

In Kraterschreck im Mondversteck, you don't know exactly when Ansgar will spring forth from a crater once again – only that he'll definitely do so at some point! The players travel on the game board in a circle with their three spacemen, and depending on the roll of the dice, they move not only their own characters but also Ansgar, who moves invisbly amongst the craters. If Ansgar pops up in a crater close to any spacemen, they'll scatter, leaving the moon to others.

Whoever has the best memory, a little luck with the dice, and the longest lasting spacemen will win!

Other Information: Price: €15
 
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63. Board Game: Lakota [Average Rating:6.26 Overall Rank:3269]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Lakota, originally published as Tasso, is an abstract game in which each player starts the game with the same number of sticks. On a turn, a player lays one of his sticks on the game board or on sticks already present on the game board; whenever a player lays a stick on two sticks already laid, he immediately takes another turn.

Whoever first places all of his sticks on the game board wins!

Other Information: Price: €25
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64. Board Game: Lost Cities [Average Rating:7.12 Overall Rank:257]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Lost Cities is a card game in the Kosmos two-player series. The game consists of a single deck of cards of rank 2–10 in 5 different colors with 3 special "handshakes" ("HS" in scoring examples below) in each suit. There is also a board which functions only to hold and organize discarded cards and is largely superfluous. Games last around 15 minutes. This is generally considered a good "couples" game and is often recommended for people with non-gamer partners.

The object the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the 5 colors. On a player's turn they must always first play one card, either to an expedition or by discarding it to the appropriate discard pile, and then draw one card. There is a separate discard pile for each color and a player may draw the top card of any discard pile or the top card of the deck. Cards played to expeditions must be in ascending order but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.

The game continues in this fashion with players alternating turns until the final card is taken from the draw pile. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total. Expeditions start at a value of -20 so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least 8 cards played into it. The player with the most points wins the game, but it is typical to play 3 matches and add your score from each to see who wins.

Scoring example 1: an expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 minus the initial -20.

Scoring example 2: an expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, minus the initial 20, ×3 for the 2 multipliers, plus the 20-pt bonus for playing 8+ cards.

Scoring example 3: an expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 minus initial 20, ×2 for the multiplier.

Other Information: Price: €16

New packaging for a classic card game.
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65. Board Game: Piranhas [Average Rating:5.56 Overall Rank:8594]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

There is always a bigger fish!

In the card game Piranhas, players play simultaneously and try to play out all of their cards. On each card are three fishes in different colors and sizes. In the beginning one card lays on the table. Cards can be played on top of this card, when they show a bigger fish in the same color as one of the fishes of the same color on the card on the table. Then there are piranha cards of different colors. They can be played when no fish of the same color is on the table. The feeding frenzy continues until one player has no more cards and wins.

Other Information: Price: €7
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66. Board Game: Rosenkönig [Average Rating:6.79 Overall Rank:806]
Designed by:
Published by:
Number of players: 2
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Originally published as Texas by db-Spiele.

The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold.

Contains rules for playing with 4 (in two partnerships of two players).

Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion.

Rosenkönig is part of the Kosmos two-player series.

Online Play

  • Yucata (turn-based)
  • YourturnMyturn (turn-based or with AI)
  • Brettspielnetz.de (turn-based)
  • Feuerteufel. Dutch website supporting live play and asynchronous play-by-web, with notification emails. For non-Dutch speakers/readers, using Google Translate (e.g., with Google Chrome or with the Google Toolbar in Firefox, or even through translate.google.com) works pretty well!
Other Information: Price: €16

Another year, another edition of Rosenkönig...
 
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67. Board Game: Scout: Rechen-Hexe [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

In Scout: Rechen-Hexe, players are witches who try to combine ingredients to fill their cauldrons to the proper level.

Each player has her own set of tiles numbered 1-10, with each tile being 1-10 units long. Players are presented with an easy target (a number up to ten) or a hard target (a number between 11-20), then they stack at least two tiles (for an easy target) or three or more (for a hard target) inside their personal witches' tower. Once a player does so, she grabs one of the available witch chips; the last player can't get one.

Once all players have finished constructing their towers, they flip their towers over to look at the cutout in the back to see whether their stack of tiles is as tall as the target number. If so, they advance their token on the track to the next space matching the color of the witch chip they took.

The game ends the round that one or more witches reach the house at the end of the track. Those players win!

Other Information: Price: €14
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68. Item is no longer in our database
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

***July 20, 2012 - a Kosmos editor informed WEM that this game has been pulled from the schedule and will only possibly be published in the future, so I'm moving the game listing to "declined" status***

Sitz! Platz! Aus! builds on the Martin Rütter dog-training brand, with players getting a bit of training of their own. During the game, players name dog breeds, participate in digging and retrieving games, and learn dog commands in order to score bones. The first player to collect twenty bones wins!

Other Information: Price: €20 or €25, as the website conflicts with the press release from Ksomos – and I'm sure that the €5 difference will cause a lot of BGGers to waver on whether or not to add this title to their wishlists...
 
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69. Board Game: Spinnengift und Krötenschleim [Average Rating:6.10 Overall Rank:7476]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

A goblin is loose in the witches' kitchen, and he's turned everything on its head. Where's the skunk cabbage now? What happened to the tangleroot? And where did those mouse droppings drop off to? The witches are pulling out their hair trying to find everything!

In Spinnengift und Krötenschleim ("Spider Venom and Toad Slime"), all the players need to remember where to find the individual ingredients. Whoever finds the right ingredients may add a chip to the magic cauldron, and chip by chip that cauldron will fill – then the monsters will appear! In the end, whoever has the most witch orders and monsters wins.

Other Information: Price: €25
 
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70. Board Game: Star Trek Catan [Average Rating:7.19 Overall Rank:595]
Designed by:
Published by:
Number of players: 3 − 4
Playing time: 75 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

Star Trek: Catan takes two well-known media properties and merges them into, well, into something that is 95% The Settlers of Catan glossed with Trek tropes and spiced with a Trek-themed version of a mini-expansion previously only available in German.

In Star Trek: Catan, players start the game with two small Outposts at the intersection of three planets, with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium, tritanium, food, oxygen and water – in order to build Starships that connect regions in the galaxy, establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition, and acquire Development Cards that provide Victory Points (VPs) or special abilities.

On a dice roll of 7, a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources.

Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk, Spock, McCoy, Sulu, Scott, Uhura, Chekov, Chapel, Rand, or Sarek. Some special abilities make basic actions better, such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn, while others break rules, such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order, with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time, they may trade it in for a Support Card of their choice or keep it for a second use, but they may only trade immediately after use.

Other Information: Price: €37
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71. Board Game: T-Rex greift an! [Average Rating:4.87 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

Game description from the publisher:

For more than 150 million years, dinosaurs were the absolute rulers of the earth! With T-Rex greift an! – first published as Das große Dinosaurier-spiel – the dinosaurs come back to life once more! As dinosaurs roaming the countryside in search of food, players hunt for other dinosaurs and their provisions. Only someone who collects enough food and lays enough eggs can survive long term.

Players need to be particularly careful when a T-Rex attacks and wants to destroy your precious eggs. Then a bubbling volcano might throw lava blocks about and block your escape routes to safety.

Other Information: Price: €21
 
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72. Board Game: Targi [Average Rating:7.62 Overall Rank:152]
Designed by:
Published by:
Number of players: 2
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

Theme and overview:

Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round there new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.

Gameplay:

The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.

The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.

The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP).

The winner at the end of the game is the player with the most victory points.

Other Information: Price: €16
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73. Board Game: Die Tore der Welt: Das Kartenspiel [Average Rating:6.13 Overall Rank:5712]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Die Tore der Welt: Das Kartenspiel, a card game version of World Without End, takes the basic mechanism of the big game and breaks it down to a game with 90 cards. Each turn an event card is flipped that defines available player actions. Players collect stone, cloth, piety and medical knowledge to score victory points. The game is played over two chapters, and each chapter is played in 12 rounds. At the end of each chapter, players have to meet certain requirements which are not exactly known beforehand to avoid negative points. The player with the most victory points wins.

Other Information: Price: €7
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74. Board Game: Ubongo Junior [Average Rating:6.79 Overall Rank:6393]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

Ubongo Junior takes the familiar tile-laying, pattern-matching play from Ubongo and scales it down for a younger audience.

In Ubongo Junior, each player starts the game with nine tiles – each of a different color and shape, and each showing an animal – along with a stack of seven puzzle boards. The puzzle boards show an arrangement of squares that can be covered with two tiles (on the easy side) or three (on the hard side); the tiles to be used are depicted on the board.

At the start of each round, each player reveals her board, finds the tiles needed, then races to place them appropriately. The first player to do so flips a sandtimer, then grabs gems from a bag, 2-4 depending on the number of players in the game. The next player to complete her puzzle in time grabs one fewer gem, and so on.

The player who has accumulated the most gems after seven rounds wins!

Other Information: Price: €20
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75. Board Game: Ubongo Trigo [Average Rating:6.39 Overall Rank:4890]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

The Ubongo series has already challenged players with deciphering where to play shapes composed of squares (Ubongo itself), blocks (Ubongo 3D) and hexagons (Ubongo Extreme), so with Ubongo Trigo, the triangles now come into play.

Each player has seven shapes, each composed of a unique combination of triangles and each colored differently. In each round of the game, each player takes a puzzle board that uses four shapes (or six on the tough side) to create two images. Players are presented only with the images' silhouettes, so they need to determine how to combine which shapes – with which sides face up and in which direction - to create the two images on their card.

The first player to do so starts counting down from 20 (30 for the tough side), and any other player who doesn't complete her board before that first player reaches zero gives her card to that other player as a point; any player who does complete the puzzles in time (including the first player) keeps his own board for a point. The player with the most points after eight rounds wins!

Other Information: Price: €6
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