$10.00
Nürnberg 2012 Preview
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Recommend
155 
 Thumb up
5.25
 tip
 Hide
The 62nd Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place Feb. 1-6, 2012, and this list is intended to catalog titles on display at that show.

Note that, unlike at Spiel in October, many games previewed at Nürnberg won't be available for purchase immediately, instead appearing in stores over the following months. Think of this list as a preview of what you might see appear in waves throughout the first half of 2012.

Lists from earlier years, mostly created by BaSL:
Nürnberg 2011 Canonical List
Nürnberg 2009 Canonical List
Nürnberg 2008 Canonical List
Nürnberg 2007 Canonical List
Nürnberg 2006 Canonical List
Nürnberg 2005 Canonical List
Nürnberg 2004 Canonical List
Nürnberg 2003 Canonical List
Nürnberg 2002 Canonical List

I'm still adding items to this list and will likely be doing so through the end of January 2012. Feel free to suggest other games to add in the comments or via Geekmail!
Your Tags: Add tags
Popular Tags: 2012 [+] [View All]
  • [+] Dice rolls
Prev «  1 , 2 , 3 , 4 , 5  Next »   | 
Board Game Publisher: KOSMOS
76. Board Game: Waka Waka [Average Rating:6.04 Overall Rank:4771]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

"Waka Waka" means "Do it" in Swahili, and what players are doing in this game as African traders is buying goods – hides, salt, tea, textiles, jewelry and fruit from faraway lands – as cheaply as possible.

The goods on offer, however, are mostly obscured, so whoever doesn't want to buy a pig in a poke, so to speak, might want to send out his chimpanzee for a closer look at the goods before laying out any money. The players want to keep the village shaman fulfilled for as long as the fire illuminates the shaman, he'll help you in your trading efforts. The other villagers have special skills of their own that you can call on for support.

Waka Waka is set in the same thematic world as Rüdiger Dorn's Jambo, which Kosmos first released in 2004.

Other Information: Price: €30
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
77. Board Game: Was ist Was: Junior – Pferde & Ponys [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

What do horses like to eat? What things do you need for horse care? What can be discovered in the paddock?

In Was ist Was - Junior: Pferde & Ponys, forty cards show everything that girls want to know about horses in ten different topics. These forty cards are first revealed at the start of the game, then hidden. A player draws a topic card – say, horse care – which will show 3-5 items that are on individual cards. Players try to remember where these items are and reveal them; with each success, a player moves her horse pawn one space forward on the track. Whoever reaches the goal line first wins!

Other Information: Price: €6
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
78. Board Game: Würfelwurst [Average Rating:6.02 Overall Rank:5759]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Würfelwurst (aka "Dice-Sausage") combines two elements that have never previously been joined in the gaming cosmos: dice and sausages, with animals as an understandable intermediary.

Würfelwurst includes four white dice showing six animals and four black dice showing numbers and sausages. On a turn, a player rolls all dice, then sets aside one or more dice after each roll, then rolls again, then sets aside at least one die, etc.

What's your goal in all this rolling? You're trying to collect animals of one kind while having only high numbers on the black dice because at the end of your turn, the number of animals of one kind is multiplied by the lowest number on the black dice. The sausage counts as one, but with four sausages they count as seven! Each animal can be scored only once, and the player with the most points after six rounds wins. Do your wurst!

Other Information: Price: €10
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: LEGO
79. Board Game: CITY Alarm [Average Rating:5.95 Overall Rank:7507]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

The chase is on in the streets of LEGO City! Can the thieves get the money without setting off the alarm, or will the police catch up with them and put them all in jail? Everyone must think ahead if they want to win!

Players are divided into two teams: police and thieves. The thieves win if they steal all ten stacks of money. This is done by landing on a space next to a building and rolling the die to determine whether they get two stacks of money, set off the alarm allowing the police to deploy the helicopter to protect a building of their choice, or set off the alarm but still get away with one stack of money. The police win if they arrest all four thieves before they manage to get ten stacks of money. Capturing thieves involves landing on the same space as a thief.

Other Information: Price: €20
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
80. Board Game: Kokoriko [Average Rating:5.74 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

What comes first, the chicken or the egg?? In this game the answer is clear: The chicken!

Roll the dice, if you roll grey or brown you may take a chicken of that colour - or let all of your chickens of that colour lay an egg.

If someone rolls pink, then you have to be fast - the first player to grab the worm may let all of his/her chickens lay an egg.

If you roll blue you may take the rooster - now if you still have the rooster the next time you chickens lay eggs - then they each lay two eggs...

The winner is the the player with the most eggs.

See how to play here: http://www.youtube.com/watch?v=vxQ8vSZjB_M

Other Information: Price: €10
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
81. Board Game: Mini-Taurus [Average Rating:6.05 Overall Rank:8027]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

From the back of the box:

Enter the mini-labyrinth version of Minotaurus to claim the mystical sword of Aegeus, but think ahead and plan your way wisely. Move the Minotaur to attack the other heroes, or move the walls to block them! Mini-Taurus is a quick and clever race game for 2-4 players.

Contents:

  • 1 buildable LEGO Dice
  • 4 LEGO microfigures
  • 160 LEGO pieces
  • Rules booklet
  • Building instructions

Other Information: Price: €13
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
82. Board Game: Star Wars: Battle of Hoth [Average Rating:6.16 Overall Rank:4652]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Publisher blurb:

Defend Hoth™ as you battle against your friends and the Empire!

LEGO® Games is the world's first collection of games that you build, play and change. With the unique buildable LEGO Dice and changeable rules, LEGO Games is a great way of having fun together with family and friends.

It is a dark time for the Rebellion. Darth Vader has discovered Luke Skywalker’s secret base on the remote ice planet of Hoth™, and Imperial ground forces are ready to attack! The Battle for Hoth™ has begun in an exciting game of strategy and luck for 2 or 4 players. Game play approximately 10-20 minutes.

  • 1 buildable LEGO® Dice
  • 32 LEGO microfigures
  • Rules booklet
  • Building instructions

Game overview:

Star Wars: Battle of Hoth is a game for two or four players on a Lego game board. One player or team represents the empire, and the other player or team represents the Rebels. The players move their pieces over the assembled board and attack the opponent's pieces. Each piece has a range of fire and movement that dictates what damage can be done and at what distance. The board is a gridwork of interlocking Lego pieces that can be altered to change the layout, thus opening some movement paths that were previously blocked, and blocking movement elsewhere. The goal of the game is to eliminate the opposition's forces or leader.

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: OSTIA Spiele
83. Board Game: Speicherstadt Hamburg [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Your goal in Speicherstadt Hamburg is to become a Senator in Hamburg during the late 19th century. To do this, you'll buy goods from the ships arriving in the harbor, repackaging some of them to create "donations" (i.e., bribes) to the Senate, while placing other goods onto the market in order to recoup funds needed for future purchases.

The Senate gives victory points for the best three donations. Which one is best? The Senate has different interests each round, which doesn't take into account the price of goods or how often those goods appear.

The players decide simultaneously which cards are gifted to the Senate, which sold at market, and which placed in the storehouse for later rounds. Therefore before the cards are revealed, you know neither whether your donation will succeed nor whether your goods will create enough income for the next round. You do have a lot of information as to which cards are in your opponents' hands, but you never know what they're going to do with them.

At game's end, players with the most money and filled storehouses receive extra points, and the player with the most points wins!

Other Information: Price: €5-10

The price varies for this item as games from OSTIA Spiele are marketed somewhat along the lines of print-and-play, but sold in cooperation with game component retailer Spielmaterial.de. Thus, you can buy just the game files, game files and a box, and all of the above combined with any required components.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Pegasus Spiele
84. Board Game: Mondo Sapiens [Average Rating:6.77 Overall Rank:3189]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 − 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Mondo Sapiens is a tile-laying puzzle game along the lines of Michael Schacht's Mondo, with players laying down tiles simultaneously in order to populate their worlds (i.e., individual player boards) with people, buildings and roads. the faster you go, the more points you'll score - assuming you placed everything correctly, of course.

Mondo Sapiens includes three levels of difficulty to allow inexperienced and advanced players to compete at roughly the same level.

Online Game
www.boardgames-online.net
(turn-based, at the designers' website)

Recommendations
Im Rampenlicht Nürnberg 2012

Home Page & Newsletter:

(german and english)

8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
85. Board Game: Thunderstone: Herz der Verdammnis [Average Rating:7.82 Unranked] [Average Rating:7.82 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Thunderstone: Heart of Doom brings the struggle introduced in Thunderstone to an epic climax. This expansion adds seven heroes, thirteen village cards, five monster groups, one treasure set, three settings, three guardians and one thunderstone.

No new rules or mechanisms are added in Thunderstone: Heart of Doom, but the many unique card abilities add and change typical deck-building strategies. Notable additions include cards that enable the obtaining of heroes and items while in the dungeon (including the Village Cutpurse, Gem Treasures and Highland Captain), monsters that add additional ranks to the dungeon (Dryads) and the Doppleganger monsters, which imitate villagers and mercenaries, with potentially deadly results!

Additionally, players can fight the final battle to seal the rift and save the world, with the "Rite of Banishing" setting that pits them against the incredibly powerful "Heart of Doom" guardian.

Card Types

Thunderstone
Village
Stone of Fate
Bag of Holding

Belzur's Blessing
Monsters
Chalice Mace
Abyssal - Darkspawn
Dredging Net
Basilisk - Animal
Grognard
Doppelganger - Humanoid
Jondul Bow
Dryad
Magma Hammer
Lizardfolk - Humanoid
Ritual of Cleansing
Spider - Animal
Short Spear
Undead - Spectral
Soulfire

Swamp Provisions
Heroes
Village Thief
Bluefire
War Hero
Canon

Dark
Settings
Highland
Last Refuge
Isri
Mournwater Swamp
Jondul
Rite of Banishing
Nyth


Guardians
Special
Heart of Doom
Sorcerer's Treasures
The Last Doomknight

Mournwater Witch
Other Information: Price: €25
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
86. Board Game: Zoom [Average Rating:5.71 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 10 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Your goal: Place four of your tokens in a perfect square at any position in the 6x6 inner board area.

Your tools: The aforementioned tokens and the movement of same.

In Zoom, each player has a number of tokens that start on the perimeter of a 6×6 playing area. On a turn, you can move one of your tokens along free positions of the perimeter area (not jumping over any tokens) from any reachable edge position of the board horizontally or vertically and you must continue movement in straight line inward, stopping whenever you choose; alternatively you move an own token along a straight line from inside the 6x6 playing area to another inner 6x6 board position; you may not jump over previously placed tokens, whether yours or the opponent's. The first player to create a perfect square of his own tokens wins.

The Clemens Gerhards edition rules neither state anything about size of the perfect square to build (2x2, 3x3, ..., 6x6) nor state anything about it's bearing (orthogonally, diagonally, or oblique). Sometimes players seem to assume or to interpret the rules that perfect squares are only valid and allowed of size 2x2 in orthogonally bearing (changing the game play enormously this way!).

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Queen Games
87. Board Game: Edo [Average Rating:7.18 Overall Rank:776]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Dutch
English
French
Spanish
Description:

In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas.

At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it. One card, for example, allows a player to:

  • Collect rice (up to four bundles depending on the number of samurai applied to the action),
  • Collect $5 (per samurai),
  • Collect wood (up to four, with one samurai on the action and one in the forest for each wood you want), or
  • Build (up to two buildings, with two samurai on the card and one in the desired city, along with the required resources)

Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards, similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order, moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood, the rice fields for rice, cities to build, and so on). Before a player can move samurai, however, he must use an action to place them on the game board; some actions allow free movement, and others allow a player to recruit additional samurai beyond the initial five.

One other action allows you to recruit additional action cards from an array on the side of the game board, thereby giving you four (or more) cards from which to choose for the rest of the game.

Building in cities costs resources and gives you points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.

Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.

Edo includes separate game boards for 2-3 players and for 4 players.

Other Information: Price: $60
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
88. Board Game: Escape: The Curse of the Temple [Average Rating:7.17 Overall Rank:269]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 10 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics: Show More »
Language:
Dutch
English
French
German
Show More »
Description:

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.

The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:

  • A cursed mask – this die is set aside when rolled.
  • A golden mask – each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room.
  • A red torch or blue key – these are used to enter rooms, access treasure, or activate gems.
  • A green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems.

Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile.

The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.

Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!

Other Information: Price: $55
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
89. Board Game: Kairo [Average Rating:6.77 Overall Rank:3003]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
German
Spanish
Description:

In the bustling market of Cairo, traders build their stalls and try to entice customers with attractive goods, with each customer bringing money that the trader can then use to expand that stall or establish new stalls.

To set up Kairo, players first take turns placing three colored stalls (out of six) on the game board. They also take three stall cards (which highlight one or more sections on the game board) and one coin of each of the six colors. Five colored customers start at particular locations on the game board, with the sixth customer placed to the side. On a turn, a player either:

  • Draws two cards (face-up or face-down stall cards or market barker cards).
  • Moves a customer to a stall of that customer's color.
  • Plays a stall card; then builds a new stall, expands an existing stall, or moves a blocked-off stall.

The active player can choose to move any customer, and that customer will move to the closest stall (measured on orthogonal paths) of the same color. Additionally, this player can choose to play one or more market barker cards to "call" the customer past one or more stalls, presumably to bring the customer to that player's own stall. If the active player owns the visited stall, he receives one coin of the stall's color for each tile in that stall; if not, the active player receives a one coin commission while the owner receives the normal payout. This customer is then swapped with the customer off the board.

When building a new stall, a player cannot place it in the same region as another stall of the same color. Regulations! Restaurants must be placed in an area designated for them, while all other stalls must go in the market area. When expanding an existing stall, the player must pay one coin of the same color for each tile in the enlarged stall. By expanding, you can earn more coins when customers visit, create longer paths to opponents' stalls, reserve area in which to expand further, and (most importantly) earn victory points. You score VPs each time you expand, and if your stall is the largest (or tied for the largest) of that color, you'll take one or two medals that provide a VP bonus.

Once the expansions run low in one or two colors, players can only build or expand. Once everyone has finished building, the game ends, with players earning VPs for the medals and money they have in hand. The player with the most points wins.

Other Information: Price: $60
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
90. Board Game: Kingdom Builder: Nomads [Average Rating:7.45 Unranked] [Average Rating:7.45 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Expands:
Language:
Dutch
English
French
German
Show More »
Description:

Kingdom Builder: Nomads provides more options and more variety for Donald X. Vaccarino's Kingdom Builder, with four new game boards - and consequently four new powers associated with their respective game boards, such as the power to place one or two stones from a quarry on empty spaces to block them. Three additional Kingdom Builder scoring cards are included to provide new scoring opportunities during game play, and red houses are included to allow for up to five to play.

The new game boards replace the castle spaces from the base game (which score three points for anyone adjacent to them) with nomad spaces. During set-up, in which four game boards are chosen at random from all available boards, a randomly chosen nomad tile is placed on each nomad space. The first player to build a settlement adjacent to a nomad space takes this tile and must use it during her next turn; the tile is removed from the game after her next turn, whether she used it or not. Nomad tiles allow a player to build three settlements on the specified terrain, move settlements, build without following the adjacency rule, remove another player's settlement, or score points.

The new scoring cards give points as you place settlements during your turn, specifically for placing settlements in a straight line, for placing settlements next to those of other players, and for placing settlements on terrain that's not adjacent to empty terrain of the same type. (Replacement scoring cards for "Workers" and "Merchants" are included in Kingdom Builder: Nomads and should be used in place of those in the base game. These cards merely reflect the fact that the expansion boards have Nomad spaces which also count for scoring for these cards.)

In addition to the quarry power – which both helps block opponents and fill spaces in which you don't want to place settlements – the new location powers allow you to place a settlement in the flower fields, to place a settlement adjacent to at least three of your own settlements, and to move a settlement in a straight line on the board until it hits an obstacle.

Kingdom Builder: Nomads FAQ

Other Information: Price: $35
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
91. Board Game: Locomotive Werks [Average Rating:6.82 Overall Rank:1975]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

During the 19th century, the German railway network expanded rapidly. However, technical progress was due not only to the ever-growing traffic network, but was accelerated by the construction of more and more powerful locomotives.

Locomotive Werks is an economic game in which players purchase the ability to produce engines, pay workers to produce them, and sell to the volatile, dice-driven market. The game is best known for its unique market mechanism in which the demand for older train models dries up, often at a rapid pace as new technology is implemented.

Other Information: Price: $50
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
92. Board Game: Maharani [Average Rating:6.59 Overall Rank:2149]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 40 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

In Maharani, the players are architects helping the King to complete the Taj Mahal palace by placing beautiful mosaic tiles. These tiles come into play through a rotating rondel, which enables every player to place the tiles in different parts of the palace. Once the mosaic is complete, the best architect wins the game.

Other Information: Price: $55
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
93. Board Game: Thebes: The Tomb Raiders [Average Rating:7.07 Overall Rank:1496]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
Description:

Game description from the publisher:

Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting!

Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more efficient the player is at searching for knowledge.

The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end, and the player with the highest score from their accumulated treasures wins.

Other Information: Price: $30
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
94. Board Game: Urbanization [Average Rating:6.36 Overall Rank:2888]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 75 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Game description from the publisher:

In Urbanization, the players follow the development of a rural area, from the beginning of the industrial revolution to modern times. They guide their villages through hard times and try to attract citizens by building houses. Later, factories are erected and the villages grow into prospering cities.

The player who develops his city most efficiently will be victorious in the end.

Game play in Urbanization includes no random elements, and the game comes packaged with an expansion, "the inventions".

Other Information: Price: $60
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
95. Board Game: Wallenstein (second edition) [Average Rating:7.77 Overall Rank:536]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
French
German
Description:

The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions.

The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points – with points being scored for land and buildings under one's control – wins.

In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile.

After revealing that round's event card and determining player order, players carry out actions in the order determined earlier, revealing which county is taking the current action, then revealing the next face-down action, thus giving players some information about when actions will occur, but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter, but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt.

Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future.

Wallenstein includes two expansions: "Emperor's Court," in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game, and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. "Landsknechte," which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.

10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Board Game Publisher: Ravensburger Spieleverlag GmbH
96. Board Game: 5 vor 12 [Average Rating:6.59 Overall Rank:4350]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

5 vor 12 could be read as "five minutes to 12:00" (or more literally, "5 before 12") but in game terms the name is shorthand for the rules: The 5 must come before the 12 when those tiles lie in the grid.

In more detail, each player starts the game with a player board bearing a 4x4 grid and twenty tiles (numbered 1-20) for each player are mixed face down in a common pile. To start the game, each player simultaneously draws one tile, then places it on one of the four spaces on the diagonal line running from upper-left to lower-right on her player board. Then each player draws a second tile and places it, then a third and fourth. Players then alternate turns. On a turn, a player must:

  • Reveal a face-down tile, then either place it legally on that player's grid or return it face-up to the center of the table, or
  • Take a face-up tile and place it legally on her grid.

Tiles in each row must increase in value from left to right; in each column, tiles must increase from top to bottom. When a player places a tile, she can place it in an empty space or replace a tile already in play, placing the removed tile face-up in the center of the table.

The first player to fill her grid legally wins. (In rare cases, no one will be able to fill her grid; in this case, the player with the fewest empty spaces wins.)

Other Information: Price: €14
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
97. Board Game: BITS Mitbringspiel [Average Rating:5.62 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
French
German
Italian
Description:

BITS Mitbringspiel is a smaller version of BITS with similar game play: Each player has a board on which they place single- and double-colored dominoes turn by turn, based on random card draws. Players score or lose points at the end of a round based on the color combinations they create, as determined by random scoring cards that were revealed at the start of that round. For example, one round you want to create "T" shapes of a single color, while avoiding "I" shapes. After three rounds, the game ends and the player with the most points wins.

The rules include a solo variant in which you're challenged to score as many points as possible.

BITS Mitbringspiel differs from BITS as in includes fewer tiles, lasts only three rounds instead of four, and include cardboard tiles instead of plastic ones.

Other Information: Price: €6
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
98. Board Game: Bühne frei! [Average Rating:7.30 Overall Rank:3587]
Designed by:
Published by:
Number of players: 4 − 10
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

In every round of Freeze (aka Bühne frei!), four players enter the stage together and improvise a scene in a situation only they know. Each of them knows their personal rank among the actors (1-4), but no actor knows the rank of another. The actors must act out their rank within the scene so obviously that the spectators can guess it.

But do not fear: There is no need to have studied acting in order to win at Freeze. Just react to what the others are doing in the 45-second-long scene – or laugh yourselves away, no matter whether you are spectator or actor...

Other Information: Price: €13
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
99. Board Game: Disney/Pixar Cars 2 Junior Labyrinth [Average Rating:5.72 Overall Rank:6184]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

Junior Labyrinth, the beginner's version of The aMAZEing Labyrinth and part of the Ravensburger Labyrinth Games series, is a maze like no other with twelve different treasures waiting to be found within the paths of the labyrinth, which shift with every turn.

Thankfully, the players have some control over how the labyrinth walls move. Each turn, the active player takes the free labyrinth tile and pushes it along one of the rows or columns marked with an arrow on the game board. This action inserts that tile into the labyrinth and pushes the other tiles one space, popping one tile out of the labyrinth to be used by the next player on her turn. By shifting the walls, the player hopes to be able to move his token along the paths to land on the treasure currently being sought. If the player does this, he claims the treasure card and a new card is revealed; if not, play continues until someone grabs that treasure.

Once all the treasure has been collected, the game ends and whoever nabbed the most treasure wins!

Other Information: Price: €20
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
100. Board Game: Flinke Flieger [Average Rating:6.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

Flinke Flieger is a racing game played in rounds between two teams (or two players). Each round, two players (one from each team) race each other, trying to deliver an egg to their team's nest.

To set up the round, each player receives a seagull on a stick, which he has to hold by the stick during the race. The seagulls have a backpack, in which a flat paper egg is placed. Now, a spinner is spun, determining the special conditions for this round: it may be a straightforward race, or there may be special conditions, such as the players being required to run backwards or to spin twice before delivering the egg.

If a player drops his egg, he is out of the race for that round. If both players succesfully deliver their eggs, the fastest player's team receives an additional egg.

The game continues until fewer than three undelivered eggs remain at the beginning of a round. Now, players inspect their eggs by flipping them over to see which ones "hatch". (Those that hatch have a chick painted on the back.) The team with the most chicks wins.

Other Information: Price: €6
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Prev «  1 , 2 , 3 , 4 , 5  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Prev «  1 , 2 , 3 , 4 , 5  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.