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Geeks Gone Wild >> How To P**s Off Your Favorite Gamer
Jason Little
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Eden Prairie
Minnesota
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My tongue is firmly planted in my cheek for this GeekList... Inspired by culls fabulous "You know you're a Game Geek when...." GeekList (found here http://www.boardgamegeek.com/geeklist.php3?action=view&listi...) I decided to go another route.

Sure, we now know the crazy foibles and quirks that make gamers so, um... foiblish and quirky. But underneath the calm exterior and gaming-induced catatonia lurks a savage beast waiting to be loosed upon an unsuspecting world. Different stimuli may trigger these beast-loosening episodes... So help me make a lighthearted list of all the ways Geeks get pushed over the edge (or at least to the brink) of sanity itself due to their passion for games and gaming.

What are some fool-proof ways to make your favorite gaming geeks completely wig out?
What's the craziest episode you've personally witnessed?
What gets under your skin worse than anything else in defense of your hobby?
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76. Board Game: The aMAZEing Labyrinth [Average Rating:6.33 Overall Rank:1072]
Matt Connellan
United States
Avondale
Arizona
I am the white void. I am the cold steel. I am the just sword.
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Don't try to win
I realize games are played to be fun, but it's not fun for me when you're just pushing rows around and not getting pieces. When I complain that it's not enjoyable to play against someone who isn't trying to win, then you can say, 'But I don't care if I win.'

Well I care. I'd much rather lose than obliterate you.
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Pieter
Netherlands
Maastricht
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As a collary to this one, one of the people I play with often comes up with a good move, and then says: "oh, but I won't play that, because it is so bad for you..." And then I have to take the trouble to convince her that it actually is the best move for her, and that yes, she should play it, for chrissakes. If you play a game, play it to the best of your abilities! I am not in it to win, I am in it to be challenged. So challenge me!
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  • Posted Wed Apr 25, 2007 12:36 am
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Bradley Reis
United States
Omaha
Nebraska
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I must confess I do this with "Pit". It's a commodity trading game. I am very bad at it and usually end up with the bull or bear card. So by the third hand I'm negative 40 in the whole.

I changed my strategy, I would trade just enough to get rid of the bull and the bear and then I wouldn't trade. I realize now that about the only thing worse I could have done would be to try and get one of every commodity and then stop trading.
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  • Posted Thu Jul 26, 2007 10:17 pm
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Derek Lippold
United States
Milledgeville
Georgia
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Flyboy Connor wrote:
If you play a game, play it to the best of your abilities! I am not in it to win, I am in it to be challenged. So challenge me!

Yes exactly. A similar experience happens somewhat regularly to me, actually. It becomes "I'm not gonna do this totally rational, perfectly legal move that will help me about by screwing you because its your house and/or you paid for pizza/food tonight and I don't want to seem ungrateful and get thrown out" Which is ABSOLUTELY the most irritating. I am not a horrible person and everyone knows it and I just want to actually play and experience the game. But of course, no one EVER believes me when I say that >.>
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  • Posted Sun Sep 23, 2007 11:56 pm
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77. Board Game: Bowling Dice [Average Rating:4.30 Overall Rank:7879]
Mike Ellis
Canada
Vernon
British Columbia
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Bowling the dice

Risk 2210, rules explanation:

...and please don't throw the dice.

Turn 1:
Please don't throw the dice. I asked you this already.
Turn 2:
Please don't throw the dice. You screwed up the army placement in Europe.
Turn 3
Please don't throw the dice. You knocked over all the pieces on the moon.
Turn 4:
If you throw the dice at the board next turn I will kill you
Turn 5:
Dice thrown. Death ensues.

Some gamers (real game gamers too) insist on throwing the dice across the landscape of the board and sending pieces flying everywhere. As if the intensity of the dice roll will affect the outcome. My friends tease me because my only constant house rule is "don't roll on the board!"
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Steve S
United States
Rockford
Illinois
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Time to invest in a dice tray

Heck, I've been considering picking one up for myself just because I'll sometimes do this completely accidentally, and because I get tired of chasing after dice that scramble away onto the floor under the table...
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  • Posted Sun Dec 9, 2007 10:28 pm
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Anthony Martins
United States
Lakewood
CO
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That picture is a great depiction of the fear I feel as dice roll across the board.

I have the same experience, and am not sure why folks insist on doing this.

AIM PEOPLE!
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  • Posted Sat May 3, 2008 3:50 pm
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78. Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Mitch Small
United States
Sisters
Oregon
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Steal someone's carefully tested and constructed deck and then play them with it.
Proceed to say that you not only didn't take the deck, but that the deck in question never existed before they "made" it.

In 7th grade I spent alot of money on Magic cards. I had 3 functional decks (Red/Greed 'smash n' burn,' Blue/White 'lockdown,' Green/White/Red 'swarm') and I'd plopped about 60 bucks of allowance savings into them.

I accidentally leave a lockdown and swarm in the room we would play in during lunch. My cards mysteriously dissapear when I come back five minutes later to redeem my mistake. A day later, I show up with smashy and a guy (who I was friends with) was playing with my cards against me.

On the bright side, it taught me not to spend 60 bucks on cards. I've put 5 bucks in my current deck and it only has problems against the sliver decks and rules-lawyers I know.
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Lou Seelbach
United States
Huntington
West Virginia
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I must be old. Back when I played Magic there were only five colors.
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  • Posted Fri Aug 24, 2007 8:14 pm
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Mitch Small
United States
Sisters
Oregon
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I don't follow.

EDIT: Did you mean the 'sliver' thing I mentioned? Easily misread as silver.
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  • Edited Sat Aug 25, 2007 1:09 am
  • Posted Sat Aug 25, 2007 1:07 am
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I keep wondering, "Are the parents of these kids with over $60 of Magic cards in their decks the same parents who would let them have a $50 bill in their pocket?"
 
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  • Posted Sat May 10, 2008 9:02 am
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Dan Perez
United States
Houston
Texas
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He said it was allowance money, so he probably got the money incrementally. Why shouldn't he spend it the way he wants?

And kids could be spending their allowances on a lot worse things than CCGs.
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  • Posted Wed Jan 14, 2009 6:22 pm
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tom kennedy
United States

Cmon...like we don't put more than that into our board games...
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  • Posted Thu Mar 19, 2009 6:54 pm
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Randy Bayless
United States
Sedalia
Missouri
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Hey I feel ya' there man. I had the same problem when I was younger with some "friends" of mine except, I'd leave my collection laying about in my room and when I would go to make a deck I would be missing certain cards I wanted to put in, only to find some of those "friends" had just "traded" for those same cards. Why did I keep hanging out with these people? Becuase I live in a small town where gaming is not very big at all, so I was lucky enough to find people to play with.
 
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  • Posted Wed May 20, 2009 7:02 am
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79. Board Game: The Settlers of Catan [Average Rating:7.50 Overall Rank:85]
Jordan Kruis
United States
Las Cruces
New Mexico
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Initiate a trade embargo early on in the game.
My siblings did this once because I had won the past five or six games.
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Mr Hen
United States
Fridley
Minnesota
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Ha, that is hilarious! You have to give them props for a creative solution. Hahaha...
 
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  • Posted Wed Oct 31, 2007 7:32 pm
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Some kids did the same when playing Pit. Doesn't work. laugh
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  • Posted Sat May 10, 2008 9:03 am
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80. Board Game: Carcassonne [Average Rating:7.46 Overall Rank:89]
Mr Hen
United States
Fridley
Minnesota
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After discovering that the rules were misunderstood, argue to continue using the incorrect rules.

During a rare condition about the control over farms near the end of the game I looked up the rules for field again to see if they offered any help. Suddenly, I realized that we had been playing the fields incorrectly and that the actual rules made a lot more sense.

I explained the rules as they should have been and someone started arguing with me about the semantics of what the words in the book meant. The correct rules were significantly more consistent with the rest of Carcassonne, but he kept complaining about it.
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Just call me Erik
United States
Waldorf
Maryland
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If we interpret a rule wrong and discover the mistake mid-game, I point out the rule, but we continue that game and that game only with the misinterpreted/incorrect rules. That way, we're all still on the same page, and our strategies for the goal intended still work.
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  • Posted Mon May 12, 2008 4:32 pm
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81. Board Game: Hearts [Average Rating:6.44 Overall Rank:982]
Mr Hen
United States
Fridley
Minnesota
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Suddenly changing the rules midgame.

Everyone makes mistakes, and sometimes the mistakes are about misreading or misunderstanding rules. Or sometimes house rules are not explained or chosen correctly at the beginning of the game. But none of these are good excuses to suddenly change the way the game is played during the game. Wait until next time.

The exception to this is if there is unanimous agreement to continue play with the correct rules.

The example from Hearts is the variation where the Jack of Diamonds reduces your score by 10. It helps to know that before the 10 is played.
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Anthony Martins
United States
Lakewood
CO
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I totally agree. Especially true for house rules.

But even for playing incorrectly, I'm a big fan of "continuing to play with our unintentional variant rules," until the end of the game (O:

The rules are not what's in the book, the rules are what's been explained.

A good exception is if everyone agrees to go by the book from here on out.
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  • Posted Sat May 3, 2008 3:53 pm
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Silas Knight
United States
Arcata
California
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I had this issue with Blokus 3D last night.

Granted, this game has about three rules, but in our second game we switched boards and hadn't noticed that the height requirement shifted from 8 to 4.

Midway through, I noticed the rule and mentioned that we were encroaching on the upper limit. Since none of us had broken the height barrier, we followed the newly understood rule.

Plus side: we discovered that the height rule added a lot of strategy that we probably would have missed.

Down side: I won, largely because I was able to shift gears with the new rule easier.

I'm a competitive person, but my victory felt hollow. I like the idea of not changing rules midstream, but I also prefer to avoid house variants. I suppose next time something comes up, I'll play it by ear....
 
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  • Posted Sat May 23, 2009 2:17 am
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Hunter E
United States
Kirkland
Washington
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But the following is also bad (and it's happened to me multiple times):

"So are we playing with Jack of Diamonds?"

"Oh yeah, sure."

Counting comes around...

"Hey, how did you get minus ten?"

"Jack of Diamonds."

"I didn't know that rule!"

Did he think I was asking whether we would be playing with the jack of diamonds in the deck or if he'd prefer to play with 51? A simple request for clarification from the start would have really helped.
 
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  • Posted Fri Sep 18, 2009 2:34 am
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82. Board Game: Illuminati [Average Rating:6.29 Overall Rank:1300]
Mr Hen
United States
Fridley
Minnesota
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Creatively stretching the rules and exposing a game's brokenness.

My favorite example: The first time the rules were explained to us the teacher said, "And you can cheat."

We said, "We can cheat?"
"Yeah, cheating is allowed."
"What if we get caught?"
"Anything you tried to do is undone."
"There is no penalty?"
"Nope. The only limits is that everything has to be above the table, and something has to be unnoticed for one turn before it is permanent."

The classic example is lifting extra money from the money box or cheating on dice rolls. I decided to still cards from the draw and discard piles and managed to slip a card into the active game without anyone noticing.

The owner was ticked.

"You said we could cheat."
"That's not what I meant!"
"Well, what, you want us to just cheat in ways you thought of?"

They eventually moved all the cards to the other end of the table.


In addition, one of my friends decided to just watch the owner like a hawk to prevent him from cheating. He did not watch anyone else at the table, just the owner. We still tell stories about how we ruined the poor guy's experience, just to point out the flaws in the game.


The Munchkin games are also known for encouraging broken patterns in gameplay. Here there are some things that are guaranteed to tick people off.

* Infinite loops. (Pink stamps anyone?)

* Completely abusing the terminology. We once made someone roll a d20 because the card simply said "roll a die".

* Anything involving "who played the card first" syndromes
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Tiwaz Tyrsfist
United States
Gladstone
Missouri
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So, that's his problem, IMO.

Illuminati and Munchkin encourage cheating. It's part of the game.
Risk encourages attacking.
Shadows over Camelot encourages betrayal.

Play the game, and stop whining...

God knows I've managed to pull a change-making scam a dozen times in Illuminati. Send $50 megabucks worth of cash in small bills back to the box, switch your change back and forth several times, walk away with a fifty and a twenty.

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  • Posted Thu Sep 4, 2008 3:38 am
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Dan Perez
United States
Houston
Texas
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Yeah, if a game allows cheating, you just need to watch the players more closely, is all.

My beef with Illuminati is that you can get eliminated in a few turns and have to wait 45 minutes or an hour (or however long it takes--I haven't played in a long time) before the game is over. Bleah.
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  • Posted Wed Jan 14, 2009 6:41 pm
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83. Board Game: Star Wars: Epic Duels [Average Rating:6.95 Overall Rank:481]
Mr Hen
United States
Fridley
Minnesota
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Playing for your teammates, even when they were playing just fine on their own.

Epic Duels is a good example of a game that can be dominated by someone who wants to win more than let other people make decisions. I played a lot of Epic Duels and a certain gaming group likes playing with open hands for teammates. This meant that the person who claimed to be the most experienced would just tell his teammates what to do and get upset when they did something else.

This naturally ticked everyone else at the table off. Especially his teammates.
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84. Board Game: Risk: Godstorm [Average Rating:6.38 Overall Rank:1307]
Mr Hen
United States
Fridley
Minnesota
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Ignoring a stable starting arrangement in favor of trying to give yourself an edge.

This conversation roughly occurred when setting up a game of Risk: Godstorm.

"Do you want to speed this up by letting everyone place their pieces at the same time and when everyone is happy, start the game?"
"What? No, why would you do that?"
"It is quicker, and we are just playing casually. We do that for Risk 2210."
"No, that is ridiculous. What if I put all of my armies in one continent?"
"Then I would probably go somewhere else."
"But then I would not need all of my armies there, so I could take them out, right?"
"Uh, no, because if you left it open I could put my armies there and take the continent."
"Well, if you put yours back, then I would put mine back."
"Then I would take mine out..."

An infinite loop like the above only happens when playing with imbeciles. We laughed at the kid and sat down for the longer process and did not invite him to play Risk 2210 with us.
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85. Board Game: Sorry! [Average Rating:4.57 Overall Rank:7949]
Kevin Kulp
United States

Pennsylvania
designer
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Hoarding the right cards to agonize your most aggressive gaming group gamer

This was the ultimate form of fun for me. Ever had a gamer in your group who just has to win every game you play? Two nights ago we played Ebay the card game on a whim and five minutes in it was clear that the game was not very liked. My friend, Mr Agressive Gamer, looks and says, "Oh No, you're not winning. Even if the game sucks!" arrrh

So of course we finished the game and I lost.

He calls me today, wants me to come over and play games. First Battle Ball which I lose easily. Then I pulled another thrift store find out - Lemony Snicket Parlor Game. He complains and we pass it up for something simpler - Sorry. His wife gets home and joins us for the game.

So we play traditional rules and his wife wins. He's not happy. As we are playing I'm reading the rules because it's been a long time since I played the game. And there I see a variant to the game for adults. So I suggest we play just one more time. So we start with 1 pawn out and get dealt a hand of five cards.

And so it begins..... He quickly gets three pawns home. I look at my hand and realize I have three ones.

I draw a card: FOUR ONES! I HAVE ALL THE ONES!

And where is his last pawn????

devildevildevildevildevil

surprise ONE SPACE AWAY FROM HOME!!! surprise

Sorry to say I didn't pull the upset off but I got very close. For 10 more agonizing rounds he pulled card after card in futile pain. Somehow his wife and I pulled the cards he could have used to get home. Eventually I had to dump the ones to play fair. But it was oh so satisfying while it lasted.
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James Denam
United States

North Carolina
Even though I haven't played Sorry in many years, I immediately wondered where all the 4s, 10s, and 11s went. Then I remembered that he couldn't have used an 11 anyway since he was in his home row.
 
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  • Posted Mon Jan 9, 2012 7:03 am
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86. Board Game: Amun-Re [Average Rating:7.45 Overall Rank:103]
Jim Miller
United States
Portland
Oregon
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You've carefully transported games to Denver in a suitcase, to play with relatives who happen to have an infant. You're well into the Old Kingdom when naptime ends. One player, the doting grandmother, must now absolutely hold the infant while trying to play, even though non-playing female idler relative with two good arms is sitting at the same table. Fat, dangling infant legs menace the placement of pyramids and farmers. A feeding is performed; slop drips from child's mouth, again menacingly near the edge of the board; a sodden mouth-rag is laid within a careless inch of neglected power cards. Your blood pressure rises. Doting grandmother now cheerfully notes that infant is shitting its diapers. "Oooh that was wonderful," she coos. "Now give us another good spurt! Come on!"
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Chris Teeter
United States
Grapevine
Texas
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I was trying to eat when I read this.
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  • Posted Wed Jan 23, 2008 8:15 pm
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Anthony Simons
United Kingdom
Royal Wootton Bassett
Wiltshire
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The image in my mind of your horrified face as a baby hangs mencingly over your game has had me chuckling uncontrollably for the past five minutes.
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  • Posted Sun Jul 13, 2008 5:28 pm
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J H
United States
Billings and Bozeman
Montana
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Yet another example of why breastfeeding is best!
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  • Posted Wed May 20, 2009 8:39 am
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87. Board Game: Attika [Average Rating:7.08 Overall Rank:256]
Nico Van de Zande
Belgium

Vlaams-Brabant
Stand up and walk around the table

Stand up and walk around the table (even when it's not your turn). When someone asks why, just tell them, you will have a better view on the board and a better view on yours and others strategy.
And then just win the game
I've picked Attika because I usually do this with this game. Can also be used with other games.
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88. Board Game: Arkham Horror [Average Rating:7.56 Overall Rank:71]
Anthony Martins
United States
Lakewood
CO
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Only half pay attention to what's going on, so the owner/host of the game needs to say "It's your turn," every time it's your turn.

Holy cow, this happened to me in a five player game of Arkham Horror, and I became the Arkham Horror. There's enough to think about already, but having to constantly remind everyone to go was really a brain drain. Eventually, I said, "I'm getting a little tired telling everyone to go. If the person to your right does something, please do something next without me having to tell you." It was a little snippy, but I let it go on too long.

Now I nip it in the bud by bringing it up as soon as I see it happening. Then I can say it diplomatically without feeling agitated yet
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89. Board Game: Last Night on Earth: The Zombie Game [Average Rating:7.29 Overall Rank:175]
Dan Panamaroff
Canada

Keep it on the table!

*sigh* If you roll the dice off the table again, I'm going to have to hurt you...

And, on a related D&D note, d4 HURT when you step on them later!!! gulp

And you can't find them in a hideous shag rug from the 70s. Except by, you guessed it, stepping on them.

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Scott Muir
United States
Farmington
Connecticut
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My feet still have the scars.... cry
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  • Posted Thu Sep 4, 2008 1:40 am
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Ian Toltz
United States
Revere
Massachusetts
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Solved this problem in D&D with a simple rule:

If the roll leaves the table, it's a 1.

Of course, this rule is easily transplantable to any game and situation. If the dice [any and all situations you wish to avoid], then the roll is automatically the worst possible result.
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  • Posted Sat Apr 10, 2010 2:03 am
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Leonardo Camara
Brazil

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Have you played TI3? There are lots of things that can hurt your feet. The one in the top-middle takes the grand prize for "thing that can fall off a gaming table that you don't want to find by stepping on it".
 
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  • Posted Tue Aug 16, 2011 10:59 pm
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90. Board Game: Arkham Horror [Average Rating:7.56 Overall Rank:71]
Chris Newbury

Depere
Wisconsin
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TEACH THE GAME BEFORE YOU KNOW THE RULES -OR- RUIN THE GAME FOR YOUR BUDDY'S GIRL

Yeah, this is a constant problem for a good friend of mine. He loves to dive into games to learn the rules. Sure, good for him. But he never tells you if he knows the rules to the game he's about to teach you. This has pissed my girlfriend off so much she doesn't even bother sitting down with us anymore, and I'd much rather be playing with her than him.
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kyle busch

Ypsilanti
Michigan
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That is mine and my girlfriends problem. I am terrible at just teaching games because i can "see" how a game works with only knowing half a rule set. She needs a detailed instruction booklet full of pictures and a help number to call. So i always forget rules or just take them for granted and she isnt like that at all. We dont play nearly as much as we use to.
 
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  • Posted Mon Jun 15, 2009 8:29 pm
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91. Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:68]
Peet Smith
Canada
Toronto
Ontario
designer
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Insist that you are capable of teaching a complex game you have never played, even though you are Dyslexic.

A dyslexic friend of mine got all excited about ASL because he is a big WW2 fan, bought a copy, and proceeded to try to teach it to me... twice.

I went along with it because I could see that he was so into it, but both game attempts broke down somewhere during the first turn of the first scenario.

Poor guy. shake
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J H
United States
Billings and Bozeman
Montana
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LSA is a difficult game to learn!
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  • Posted Wed May 20, 2009 8:41 am
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Rob Miller
United States
Mishawaka
Indiana
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MIB 8686 wrote:
LSA is a difficult game to learn!


I almost pee'd. So help me God...

The worst part of reading your comment, though, is all the half-masticated Chipotle burrito I just spewed on my computer.
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  • Posted Tue Jul 28, 2009 5:11 pm
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Scott DeMers
United States
Denver
Colorado
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This is hysterical. ASL was the MASTER game for only looking into the details of a rule or a chart after the die roll. Meaning that you should just roll first to see if the rule needed to be looked up.
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  • Posted Sun Dec 5, 2010 8:22 pm
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92. Board Game: Risk 2210 A.D. [Average Rating:6.80 Overall Rank:564]
David Giles
United States
Provo
Utah
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Bash on a recent purchase.

At the time, I was in a situation where I was given ~$150 a month to live on, utilities and rent paid. Thus, even the relatively measly $40 for Risk 2210 was a significant investment, which involved a month or two of saving up money sent from home.

A few days after I finally purchased the game, a coworker, who was in a similar situation, came over to my place. While I was explaining the concept, he poked around inside the box, looking at a few chips and pieces. When I was done with my explanation, he, unimpressed with the volume of plastic and cardboard my $40 had bought me, responded "You got ripped off, man."

I was rather mad for a while afterward.
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93. Board Game: The Castle of the Devil [Average Rating:6.69 Overall Rank:733]
Dave Dubin
United States
Champaign
Illinois
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Babble inanely in pseudo-German

I'm proud to say that no one in my regular game group does this, but I hear it surprisingly often at conventions, and I wish people would stop. Luckily, I only once experienced the embarrassment of having this happen at a table where a native speaker was present:

Bonehead 1: "Iss dass nish dee cloister builden?"

Bonehead 2: "Ya! Ya! Ick builde dee cloister!"

Me (looking down at the table): "Das Kloster, auf Deutsch, nicht wahr?

German guy (also looking down): "Ja."

That last was one of those wonderfully expressive, inhaled affirmations that captured his polite exasperation just perfectly. I've often wondered if there's a German word (or Norwegian -- they do it too) for that inverted sigh.
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Albertus Minus


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Depends on company though (so possibly not a good move on conventions). And not just due to lack of native speakers, plenty of people do take it as a joke and can often answer in kind...(talk to Americans with fake Texan drawl or to British like Dick van Dyke on Mary Poppins)
And of course the people who do this should remember that the joke gets old really fast so one shouldn't overdo it.

One thing which should be considered is how well the players accept psychological warfare, where only part of the game takes place on board and the rest takes place in interaction between the players. Some groups respond to this better, and some games work better with this.
 
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  • Posted Fri Apr 15, 2011 9:14 am
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94. Board Game: Number One [Average Rating:7.50 Unranked]
Randy Bayless
United States
Sedalia
Missouri
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Man you guys couldn't have done that without me. Like seriously, I killed 16 zombies and you guys killed 5. I should just do this on my own!

Yes. Yes you should. There is a difference between playful banter and just outright obnoxiousness. I hate when players just go on and on about how good they are and how much better they are compared to you or someone in your group. Its annoying. Stop.
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95. Board Game: Flames of War [Average Rating:7.18 Overall Rank:798]
J H
United States
Billings and Bozeman
Montana
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Show up for a collectible minatures game with miniatures from a cheap knockoff different game

Bring some Axis & Allies Miniatures minatures to a Flames of War game, and see how pissed people get! This really pissed off a store owner when someone even joked about doing this!

Bring some of those plastic army men to a Warhammer 40,000, saying they represent a Space Marine army!
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Jason Petty
United States
Leander
Texas
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Know a guy who pulled this once to get revenge on some very poor sportsmen gaming regulars at a local gaming store. The guy was turned away becuase the figures were "not representitave of the units in question". He left, and came back with the next week with the same army men, only this time he had printed, cut out, and taped unit depections to each of the little green army guys. The entire epsiode ended with one of the other players smashing his OWN set fo painted minis out of anger and another player (all of whom were over 20) crying, cursing, and throwing things around the room because the game was not being taken seriously.
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  • Posted Mon Jun 15, 2009 8:32 pm
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Matthew Dusthimer
United States
Liverpool
New York
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I have played FOW for 4 years and have never seen this. at the last tournament I played in one guy had an entire army built from axis and allies minis. it was the most talked about army there (all good things). In my experience FOW players tend to be more adult about things and it doesn't hurt that battlefront does not care whose minis you use even in their big tournaments.
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  • Posted Sun Jan 24, 2010 8:23 am
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Jonathan Axelsson
Sweden
Växjö
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I use some axis and allies minis, for my germans. (And I have an entire imperial guard army for 40k that is made up by stromtroopers and the likes from SWM.)
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  • Posted Mon Mar 22, 2010 8:59 am
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96. Board Game: Battlestar Galactica [Average Rating:7.86 Overall Rank:20]
Lars
Netherlands
Utrecht
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Deciding to follow some insane course because it's "more fun" even when everyone else is opposed to it.

A couple of friends of mine are prone to this at games of Battlestar Galactica, they somehow find it hilarious to do everything in their power to turn the sympathiser cylon. And yes, this has happened multiple times with neither of them being a cylon.
This really gets under my skin since BSG is difficult enough for the humans as it is.

In our last game one of these friends also decided to jump at -3 pop, while we had only three population and there was no real direct threat because "We were going to lose anyway and this way we either lost immediately or we'd be further on our way. angry
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Johan Jaurin
Sweden

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OH! Don't get me started about this syndrome. Once I played a 3-player game (not recommended, btw) with two new players. They were clearly reluctant, something I would learn early on. The game didn't "click" for them throughout the game and yet we didn't do too bad, losing few resources and having the BSG undamaged. I noticed that they didn't have a great time so I asked "Do you wanna play something else? Because you seem bored..." with a "No. Let's continue, we don't have anything better to do anyway". A bad sign, right? Not a "HECK YEAH!" followed by a group of high-fives or even a slighly less enthusiastic "Yes. I want to see how it turns out". A frikkin "...we don't have anything better to do". Phew, at least they were warned.

Of course, to make the moods of the newbs really sour, I turned into a Cylon. This was when they stopped caring, even though they could have won (in my opinion). But noooo, one of them became apathic and the other one decided that if he's gonna die, he is gonna die as an Admiral and a President. So he sends the other guy to the brig. Yes, you read that correctly. 1-2 rounds later, they're dead.

I was furious of course. How fun is it playing a Cylon if they didn't try to survive? The only positive thing is that both of them started to love the game after we played it 4 or more players. But after that game I hated them. Especially Mr. "If-I'm-gonna-be-a-corpse-I'm-gonna-have-some-stars-on-the-suit".
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  • Posted Tue Jun 30, 2009 8:58 am
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97. Board Game: Citadels [Average Rating:7.27 Overall Rank:143]
Mirko Paganelli
Taiwan
Tamsui - New Taipei City
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'And what does the Merchant can do?'

You teach and explain all character cards for hours, again and again, to five/six new gamers - also called Monopoly's veteran players - and the clevest one just ask you: 'Ok, I got it. And what about the Merchant?' Whoa. Just move away.
 
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98. Board Game: Kingmaker [Average Rating:6.38 Overall Rank:1132]
Benjamin Parker
United States
Manchester
Connecticut
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Accuse them of being a kingmaker

I was playing a 3p game of Through the Ages a while back, and I was losing... badly. Fortunately, so was one of my opponents.

It basically came down to which of us figured out that we weren't going to win first; whoever did that would get second. So I stopped trying to kill the leader and started focusing on racking my own points up and killing my next in line. My next in line opponent hung on to hope to the last second and came in third...

...complaining about my kingmaking the entire (many hour-long) way.
 
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99. Board Game: Lunch Money [Average Rating:5.71 Overall Rank:4614]
Rebecca Colbourn
United States

California
Abuse the Game's Theme to Constantly Reference Other Games in Annoying Ways


Such as playing the "Big Combo" card in Lunch Money then announcing two fighting game moves in the style of any Capcom fighting video game [or any game the person hates]. You get bonus points for being annoying if you act it out....


Or just scream like Link from Zelda.
 
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100. Board Game: Source of the Nile [Average Rating:6.38 Overall Rank:1791]
Rebecca Colbourn
United States

California
"I don't know to play this game. How about you teach us this time?"

Pretend you don't know how to play some game with a thick instruction manual [or anything published by Avalon Hill], then nominate the most noob player to read the manual and teach everyone how to play.
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24 comments [Hide]
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Brian Morris
United States
Raytown
Missouri
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2nd, 6th & 7th Wisconsin, 19th Indiana, 24th Michigan
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24th Michigan monument at Gettysburg Pa.
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Love it!
 
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  • Posted Fri Aug 12, 2005 6:03 am
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Javi Hernández
Spain

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The rules clearly specify "8 years old and above" (well, I guess, actually I have the spanish version), so why when I turn my back for a moment my nieces (8 and 5 years) decide on their own that they can play with my "Mistery of the Abbey" by themselves.
Consequences: One of the cardboards to hide the investigator sheets presents a hole that looks like ¿a bite? And the cards feel more like stamps by now.
¿Should I kill'em or my sister?
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  • Posted Fri Sep 15, 2006 10:25 am
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Jay T Leone
United States
San Francisco
California
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Those non-gamer bastards. Now they have ALL of the strategies to piss me off! LOL
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  • Posted Tue Oct 24, 2006 10:28 pm
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Randy Bayless
United States
Sedalia
Missouri
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Heh, I think this is always a good list to have.
 
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  • Posted Wed May 20, 2009 7:08 pm
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funnier in person
United States
Portland
Oregon
At GameStorm
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Nice list, so many classic examples here.
 
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  • Posted Fri May 29, 2009 3:44 am
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