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Geeklist s for Dark Moon

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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Charlie Theel
United States
St. Louis
Missouri
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Like new condition.

Starting bid: $20
BIN: $26

Shipping to CONUS is $9.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Jon Ryan
United States
Boston
Massachusetts
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I have my print n play of BSG Express, but am very curious to try the Dark Moon version if anyone can bring.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Mike Paterson
United Kingdom
London
Outside U.S./Canada
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English edition. Good condition. Includes shipping to anywhere in UK.
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Pete Grey
United States
Portland
Oregon
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Sooo good. I was pins and needles playing this one.

The infected won the day, though.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Zack Stackurski
United States
Mankato
Minnesota
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I love almost all games, play Boardgames with my wife, have three kids, generally enjoy cats and understand and like those bumper stickers with the little fishies sprouting legs.
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A nice quantity and solid quality of games to kick off 2016!



Rating 8 after 2 plays

I don't like BSG. I've spent too much of my games of it with little to nothing to do in the actual game and the things I did get to do felt excessively fiddly. I do however appreciate the social deduction aspect and enjoy games the The Resistance and One Night Werewolf... but my group tends to binge on them as they are easy to overplay since they have so little depth. So I am the perfect target audience for Dark Moon and it delivered.

Lighter and faster than BSG or Dead of Winter it has been very easy for new players to jump into and play well even if they haven't heard of BSG before. I can see where the randomness of dice limiting your choices can be a turnoff for some people but I found it adds just the right amount of natural uncertainty to maximize the paranoia that makes these games so much fun. And needing to keep your bluff up or try to convey your honesty every time you submit a die is a nice way to keep everyone totally engaged in every players move as they try to figure out who the infected players are in time. With its perfect game length, high natural tension and the fun I've had with it so far Dark Moon is my favorite social deduction game.



Rating 7.5 after 1 play

Raiders of the North Sea is thematically what I think most people thought the Kiesling game Vikings should be. You gather a crew and supplies and go raid the mainland! Of course... this is very much a Euro game so if you look not too far under the well presented theme you see some pretty standard resource conversion going on... but this game has enough unique mechanics going for it that I'm very okay with that. First the fresh twist on worker placement makes for a new decision space. Do you take some sub-optimal actions because you really need a worker of a certain color to launch the perfect raid? I also like how the cards have multiple uses forcing you to always consider short term one time uses vs whole game effects if you add them to your crew tableau. I did find that first game to drag a bit at the end in part because we were all new and didn't have a firm grasp on how to efficiently build up our raiding forces... and partly because there are just enough take that cards to be dangerous... especially in a game where things need to go just right for you to recover certain resources quickly. If my future games have cleaner end games I could see Raiders becoming one of my handful of go to medium weight Euros... which is especially nice because of the impressively portable box size!



Rating 7.5 after 1 play

Broom Service is good fun if you get into the theme. My favorite parts of our session were people finding clever ways to declare themselves braver than the last person and the general mockery of cowardice (of which I was on the receiving end more often than not... but hey! I won. laugh ). Without that unnecessary bit of roleplaying you still have an enjoyable simultaneous action selection game with a bit of press your luck thrown in. If you like planning very specific moves turns in advance this is probably not the game for you... but if you like to keep your plans flexible and find the best way to maximize your actions on the fly there is a lot to like here. I enjoyed the basic game on the starter side of the board and am excited to try the more advanced variants and board soon.



Rating 7 after 1 game

It seems strange to me that a light, accessible game like Finca has so much trouble being in print. I suppose its right on the cusp of too thinky for non-gamers while being too light for gamers... but I think its on the right side of that line and I'm glad I finally hunted down a copy. I thought trying to manipulate the windmill to my advantage very enjoyable and while the resource conversion to points is incredibly basic the race to claim certain Fincas at the right time or collect sets that score bonuses gives it some pizzazz. Hard to say if this game is worth the collector prices unless you just love some wooden fruit (my kids think its wonderful) but if you like lighter Euros with family and gamer appeal keep a close eye out for a good deal or a reprint.



Rating 7 after 2 plays

I don't like Carc much any more. I find the vanilla version too light and it seems to overstay its welcome when adding too many expansion tiles. Enter Carcassonne: Gold Rush which does some expansion stuff without a larger tile set and I think I've found my favorite Carc variant. Being able to do something with your pieces other than just place a tile every turn really keeps me in the game more. In addition to that trying to only keep one train on each of your rails and getting your tent in the right position to steal gold out from other people gives you a little more to think about than other Carc games. Its worth mentioning that the gold collection can be quite swingy which can be a turn off for some people, but if you've tired of Carcassonne but still like the idea of it I'd give Gold Rush a try.



Rating 6 after 1 play

If Qwirkle is the least impressive game I've played in a month I must have done something right! The trouble I had with Qwirkle was that it took a simple concept (matching shapes or colors) and then put what felt like invisible restrictions on how you could actually place your tiles. I don't like playing a game with kids where I constantly have to say things like "you can't do that... lines can only be 7 long" or "no that piece can't fill that gap... but it could fill this gap...". Games like Ingenious leave placement wide open to avoid this while games like Carcassonne make it very clear what tiles match each other. So while Qwirkle seems like a perfectly enjoyable game I would really rather play one of those other games to get my tile laying fix.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Brenden Johnson
United States
Lakeville
Minnesota
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I'll be bringing my copy to learn/play.
Zack mentioned thinking about bringing this game, so I assume he wants to play. I'm thinking we should try to set this one up for near the end of the night on Friday or Saturday.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Alex Kendrick
United States
Madison
Wisconsin
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Cardboard+imagination=____!
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
dom
Austria
Vienna
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Link to Public Demo: https://beta.tabletopia.com/play/dark-moon

RULES: click me
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Andy Howell
United States
Alexandria
Virginia
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Larry Lawrence
United States
North Hollywood
California
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Condition: Excellent
Language: English
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Adam C
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This almost kills BSG for me. It will probably come out more often to play time, but it does fall short on flavor. I feel the paranoia, but never feel like I'm a guy on a space station.
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Evil Jello
United States
San Francisco
California
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Dark Moon scales well to lots of players, and plays nice and quickly for this time of hidden traitor game, so I'm hoping to play many more games.
 
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Jason Long
United States
Auburn
California
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This would be sweet.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Tammy Smith
United States
Lakewood
Colorado
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Brand new, still in shrink. Got two for Christmas. Free shipping to the US.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Mattwran
United States
LONGMEADOW
Massachusetts
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It's been quiet around here! I've been playing, but not many new games. Finally got some played recently, though. Dark Moon is supposedly a re-themed version of Battlestar Galactica Express and boy is it a better game than BSG. BSG was long, repetitive, and insanely boring as a Cylon. A huge difference is that in BSG challenges are attempted by throwing down cards face-down into a pile, shuffled, and then revealed. Afterwards there might some discussion of who contributed 'bad' cards. But in Dark Moon, each player instead rolls dice behind a window and then contributes one die. The die faces include negative and positive numbers; sometimes you have to contribute a negative die because that's all you roll, but good luck convincing your fellow players of that. In our game, I was the commander in sole possession of an awesomely powerful blue die. But I rolled nothing but negative numbers on the damn thing the whole game. I like this because there are joking (or not) accusations after nearly every play. You have to constantly re-evaluate your thoughts about the 'loyalty' of each other player. Even though the loyal characters did terribly, it was a lot of fun watching everything fall apart. My only concern is that the game seems pretty hard; I'm not sure how much the bad guys really have to work to mess things up.

Worth more plays? For sure

Do I need this? No.

Provisional rating: 7
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Willem Verhoef
Netherlands
Weert
Limburg
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I got this at a Dutch gamefair. It was priced wrong (25 instead of 52). I told the retailer that he probably made a mistake. He insisted it was the right price. I told him that it couldn't be right. He said it definately was. I asked him how many he got Only one, so no resell-profit for any other ones for me

Estimation: planning to play this with my friends on Friday. They like BSG so I hope it will go over well with them. Keeping this either way, if they don't like it, my gaming group might.



Update: played on the 15th as planned. 5 players, so two infected - and none of them me.
As usual in my group, wild accusations were thrown around immediately. One of my prime suspects saw my status early on and declared me uninfected, From that point on I kinda trusted him, but not fully yet. The turning point was a shield malfunction task that, if failed, would lose us the game immediately. We won, and from the dice contributions it was clear there was one infected, whom we proceeded to quarantine. The other suspect was also quarantined. One revealed himself, the other kept trying to sow doubt for two rounds before he also revealed.

At that point we could roll openly because everything was known. The uninfected issued orders to each other leading to an awesome victory moment when two successful lone wolf actions in one turn ended the game!

We enjoyed the game, although with reading the rules and such, our first play took over two hours. I still prefer BSG because of the great theme, but this should play very streamlined once we know the rules better. I'm keeping it and hope to play this a couple more times this year.
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Giovanni Di Giuseppe
Italy
Milano
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DARK MOON (aka Battlestar Galactica Express)

Lingua: inglese

Dipendenza dalla lingua: Uso di testo nel gioco

Stato: A+++ nuovo, nel cellophane

Consegna: Sabato o Domenica
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Callan Finn
Australia
Sutherland
NSW
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#9
Number of Appearances: 2
Highest Rank: 2

Billgrant wrote:
The game lists as being from 2011 but this is definitely a 2015 acquisition for me. It still doesn't replace BSG for me but I do enjoy it for being a quicker betrayer game then BSG.


ljtrigirl wrote:
I like the comparison to BSG Lite, but I do think they're different games as Dark Moon has a lot more of playing the odds. I think it can be a bit swingy based on dice rolls, but there are some great ways that both sides can contribute to their teams. I love hidden traitor games, and this is a great addition to the slate.
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
John Kanost
United States
York
Pennsylvania
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Acquired on September 4, 2015
Received via the Envoy Herald program.
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Sara Grace
United States
Berkeley
Ca
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Gaaames!
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Tim S
United States
Greenwood
Indiana
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Appearances: 3
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
L squared
United States
Indiana
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Coming soon: Werewolf Legacy Season 1.
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Currently unplayed.
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Erin D
Canada
southern AB
Alberta
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Played on Jan 1 with Dave, Joey, & Leslie (at Michelle & Dave's place)
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Owais Aziz
Saudi Arabia
Jeddah
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easier version of bg - can be tense and a good laugh for the group
 
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Board Game: Dark Moon [Average Rating:7.19 Overall Rank:793]
Delton Perez
United States
Ohio
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Game 15 completed. Played as part of the GBD 2016 Retreat.
 
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