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Geeklist s for 20th Century Limited

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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Cyril Sneer
United States
St. Louis
Missouri
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Title: 20th Century Limited
Publisher: Rio Grande Games
Language(s): English

Condition: like new - 3-5 times used (for review purposes), complete
 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Brice Chidester
United States
Hilliard
Ohio
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Condition: Like New

Edition: English first edition (2015)

 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
John Wong
Canada
Markham
Ontario
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Excellent Condition
Smoke/Pet free home
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Drew
United States
Wisconsin
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20th Century (1934)




I believe this is the first movie I've seen with either John Barrymore or Carole Lombard. As such, I have no way of knowing whether this is representative of their talents, but . . . John Barrymore is hilarious, and Carole Lombard is an annoyance.

In fact, both the characters they play are supposed to be supremely annoying, but Barrymore makes it funny, and Lombard never really rises beyond annoying.

So here's the scoop. Barrymore plays Oscar Jaffe, a Broadway producer and director who has discovered a young actress named Mildred Plotka, who he renames Lily Garland in his effort to turn her into a big star.

Soon they have a string of hit plays together. But, Lily Garland becomes such a big star, she ditches Jaffe and heads to Hollywood to break into movies.

Here he is, flipping out because Garland has left him. This is the kind of scenery-chewing that fills the movie.



Skip ahead three years, and Jaffe's plays begin to flop. We find him in Chicago having gotten himself deep into debt after his latest flop. Slipping out of town aboard the 20th Century (we have a title!) he's heading back to New York. But it turns out Lily Garland is on the train, too. She's heading to New York to work with a rival producer. Jaffe sees this as his chance to convince her to work with him again.

Billed as a screwball comedy, . . . it is, but there are points early in the movie where I wondered where the comedy part was, and if it wasn't for John Barrymore being over-the-top hammy (as befits his character) I would have thought it was supposed to be serious. But the moment the action switches to the train, the silliness begins.

Barrymore's and Lombard's characters are both supposed to be melodramatic hams, and there's even a line or two referencing the fact that they're always acting even when they're off-stage. There's a heckuva lot of shouting at each other, and the pop culture references of 1934 are flying left and right. (So bring a notebook.)

Enjoyable, but I have to admit that all the shouting was a bit of a hurdle. As mentioned above, Lombard's character is just awful, and while Barrymore's character is supposed to be equally awful, he brings a charm to it that prevents you from completely hating him.

I had no idea that Barrymore was a comic actor. I always thought he was kind of a romantic lead. But he's hilarious here. Makes me think I need to check out some more Barrymore movies.

Enjoy this gif:





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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Curt Collins
United States
Pittsburgh
Pennsylvania
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So close to scoring a huge mega company, but the game ended a turn short...
 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Curt Collins
United States
Pittsburgh
Pennsylvania
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Played a 3 player of this. One player misunderstood the scoring and ended up losing because of it.
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GeekList: February Gaming
Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Andrew Bucholtz
United States
Visalia
California
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Played Thursday with Tony. I like this one a lot; interesting decisions on when to establish regional routes (which stay on the board) and companies (which give you your track back). I won pretty narrowly.
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GeekList: Auction CLOSED
Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Larry Rice
United States
Irvine
California
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As with all games, there are two shades of green for the green player. Game is in very good condition.

Soft Reserve: $10
BIN: $15
 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Christopher M
United States
Coralville
IA
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Larry Rice
United States
Irvine
California
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Game is in very good condition. Please note that the green components come in two different shades (all games are like this I believe).

SWEETENER:

California Gold - Game is in like new condition.
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Bryce Journey
United States
Omaha
Nebraska
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20th Century Limited - My wife really wanted to try this one at GenCon but it wasn't in the cards for us. Every time we dropped by the Rio Grande room, it was being played. So when it went on sale as a CSI daily deal, I snapped it up as a Christmas present for her. It was one of the first Christmas games we played after the holiday and got in a few more plays of it before the end of the month. We were both very impressed with it and enjoyed it immensely. I've always enjoyed route-building and the combination of Ticket to Ride/Transamerica-style route building is very engaging. The use of the Entry Waivers is a nice strategic addition too. d10-8

7 Wonders: Duel - I love 7 Wonders and was hoping this game would be different enough to warrant its existence. Turns out it is. It feels like a completely different game. After playing it with a friend at Spielbound, it goes on my wishlist. d10-7

The Voyages of Marco Polo - I had a fun time with this game. The characters really make this game and I can see them influencing how different each play would be. I've heard that some say this game is broken because supposedly people can win without traveling. I haven't played the game enough to make a completely informed judgment about that. But based upon my limited play experience, I think this accusation entirely depends on one or maybe two characters that might be able to pull this off, it depends on the dice rolls, and it depends on which contracts come out and when. All together, it seems like a very risky proposition to me. In my first game, I traveled a lot and beat a player who only traveled once or twice, so I'm far from convinced this is a broken game. d10-7

Rome: City of Marble - The game is pretty abstract, which might influence its long-term replayability for me, but so far I'm having a good time with this one and think highly of it. Every game I've played has been very intense, come down to the wire, and ended in close scores, which I always like to see in a game like this. I really dig the whole concept of an area control / tile laying game too. d10-7

Dice City - I traded an extra copy of The Game for this one and am having a great time with it. I even got it as a Christmas present for a friend, who I think will enjoy it with his family a lot. There are clearly some cards that are better than others and I was concerned this might influence how the game plays, but the frequency they appear in the purchasable display has made each game feel very different. Most of our games have been very close in this one, including a couple that went to tie-breaker. d10-7

Saint Petersburg (second edition) - There's a guy who frequents the local board cafe who loves the first edition of this game. He might love it too much, because he's turned a lot of people off of it by teaching it to them and then clobbering them at it because he plays it so much. But I liked it enough after learning it from him that I started playing it on Yucata and picked up a copy of the new second edition for Christmas when it was on sale at CSI earlier in the year. I'm glad I waited for the second edition, because the expansion and modules seem to add a lot to the game. So far I've tried out the Market expansion and enjoyed that thoroughly. The wife also enjoys the game, so I think this will see continued and regular play for us. So far, however, I have yet to win a single game, wither first or second edition. It joins Power Grid as one of the few games that have that dubious distinction for me. Fortunately, I like both of those games and am always up for a game of them. One of these days I might even figure out a worthwhile strategy for them and be able to be successful. d10-7

Ghostbusters: The Board Game - There's a lot of negativity about this game, but after playing it myself, I'm convinced most of the negativity is just coming from Cryptozoic haters, people who haven't actually played the game yet, and over-reacting angry Kickstarter backers. Some of the negativity is also coming from people who were expecting something completely different from what this game turned out to be. This is a light dungeon crawl game. As such, it hits a sweet spot for me as an engaging dungeon crawl I can play with my family. Each scenario is fast-paced and doesn't drag on too long, there are interesting decisions to make, and the story doesn't try to compensate for a lack of mechanics. In short, it's everything I wanted Mice and Mystics to be but wasn't. d10-6

Java - I've owned the Mask Trilogy games for a couple of years now but have so far only gotten Tikal to the table. I changed that this previous month by scheduling a demo of the completely trilogy for a recent Saturday afternoon at Spielbound. I was expecting a group of dedicated players to play all three games, but wound up having a different group for all three games, which actually wound up working out really well. I really liked how the board looked in this one when we were all done. Real nice production really made the engaging mechanics shine. d10-6

Mexica - I'd probably rate all of the Mask Trilogy similarly despite their differences, but all my plays of Tikal have felt like they dragged on just a little too long. Mexica, on the other hand, felt more fast-paced to me, though perhaps not as deep as Tikal or Java. Still, I also like how this one looks at the end of the game. d10-6

Carcassonne: Star Wars - It's pretty much a simplified re-theme of regular Carcassonne. Sure, the combat element is different, but it doesn't come up all that often and the die-roll resolution of it is kind of anti-climactic. The guys at Spielbound were thoroughly unimpressed with it and rightfully disappointed at the lack of a farmer-equivalent in this spin-off. So I house-ruled "asteroid farmers" when I taught my family, and it worked better. If I feel like regular Carcassonne, this is a fine alternative. If I feel like expansions, I'll go with regular Carcassonne. With that in mind, I think there's a place in my collection for both. Plus, the idea of these weird Euro-game Star Wars re-themes is still attractive to me. I'm really looking forward to acquiring Star Wars Ubongo and Star Wars Timeline in the near future. d10-6

Crosscheck - I thrifted a copy of this a couple of years ago and finally got it to the table this last month. Our epic 4P game lasted four hours, which is way longer than a word game should last, but was surprisingly engaging and intense the whole time. The mechanics are really cool and we all had a great time with the crossword element of the game. I think if I play it again, I'll either modify or remove the whole blocking rule. That's what made it drag on too long. d10-5

Master Fox - Reminds me of a more straight-forward and less complicated Dr Shark. Like that game, this one is okay. I played it at Spielbound with my son and we had a good time with it. It's not something I'll likely add to the collection, but if he wants to play it again at the board game cafe, I won't talk him out of it. d10-4

Expansions:
Istanbul: Mocha & Baksheesh - I really like everything about this expansion. Especially the new coffee tiles. I love moving multiple spaces in a straight line. Wheeee! d10-7

Abyss: Kraken - I'm not sure what to make of this expansion after one play. Most of the new elements don't seem very necessary, like the Kraken themselves, the new Lords, and the Nebulis. The new Locations, however, are lots of fun. I love that treasure deck. On the other hand, I'm concerned that what was once a tight, close game, might turn into games that are not very close any more. That was the case in the one game I've played with the treasure deck so far, anyway. Getting a treasure location seemed to be a huge advantage for the eventual winner. d10-5
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Larry Rice
United States
Irvine
California
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Opened and played once. Very good condition. Green components are in two shades of green (as are all copies I believe).

Soft Reserve: $15
BIN: $25
 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Larry Rice
United States
Irvine
California
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Game is in very good condition. Please note that the green color comes in two shades and the publisher is not replacing pieces - apparently the supplier ran out of green.

Soft Reserve: $15
BIN: $20

Will easily fit in a USPS Priority Medium Flat Rate Box.
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Larry Rice
United States
Irvine
California
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Game is in good condition. Please note that like most all games of this title, the green components come in two different shades.

$17

Sorry, no longer available at EsCon due to a family emergency as I will be returning to Pennsylvania during this time.
 
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Larry Rice
United States
Irvine
California
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Please note that the green components are in two different shades of green. All copies of first printing are allegedly affected by this.
 
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BigBrother IsScary
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Sending the prototype art to the printer...
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Geeky McGeekface
United States
Manassas
Virginia
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The Villanova Wildcats shock the Tarheels with a buzzer-beater to win the NCAA!
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I haven't been doing much gaming lately, because I've been happily watching my Mets in the playoffs (yes, something that trumps games!). But since they clinched their series with the Cubs early, I was able to go to the game last Saturday, where I played a reasonable number of new-to-me games. Here's the list:

20th Century Limited - This is a reasonably simple train game with elements of Ticket to Ride and TransAmerica. I wasn't that impressed. For one thing, it's exceedingly fiddly. Picking out the names on the map is hard enough, but then when it becomes covered with tracks, you're constantly moving things around. Using number or letters to identify locations would have hurt the theme, but made the game much more playable. There's a potentially interesting dichotomy between Regional routes and Company routes (the latter are removed once the demand is satisfied), but in practice, you just satisfy the Regional routes first. The game lasted close to 2 hours and just wasn't that interesting. Not awful, but I have no real desire to play it again.

Favor of the Pharaoh - My first chance to play the published version of this greatly expanded version of To Court the King. It takes a while to set up. I do think this is a more interesting version of the original and the replayability is immense (probably more than it needs to be). I was the start player and since that meant I didn't start out with scarabs (one-time abilities), I grabbed a tile which gave me some. Probably a bad choice; the game gives the non-starting players plenty of advantages to make up for their position in the order, so I suspect the start player needs to get an additional die on Turn 1 to press his turn order advantage. Despite that, I was in it to the very end (thanks to taking the ability to swap pips among three dice) and had a reasonable play of winning the game with ten 2's over the eventual winner's nine 6's (that player had a ton of scarabs and used them well). Fine middleweight game and one I hope hits the table with some frequency.

Lords of Xidit - If you've been gaming for a while, you might remember a 2002 title called Himalaya which featured programmed moves. Xidit is a redesign of that older game, rethemed from a pick-up-and-deliver game to one of killing monsters (which makes much less sense, but might attract an AT player or two). There is one huge design improvement: instead of the original, where a new supply or monster tile was just plopped down randomly, possibly benefiting or screwing you, based on where it lands, you know well ahead of time where these tiles will appear. Makes things much fairer and greatly assists with the planning. The main concept here is that you plan 6 moves ahead of time. Because you can't be sure what your opponents will do, this definitely adds a chaotic aspect to the gameplay. That lessens the appeal for me a bit, but trying to anticipate people's moves is fun and it's still a good game. The victory conditions are interesting too, as players are eliminated one by one, based on finishing last in different categories, until only one remains. With 3, a dummy player is used and this actually worked very well. I survived to the last showdown, but lost. The winner pointed out what I might have been able to do to win, which added to my appreciation of it. Definitely a solid game, worth playing again.

For Sale - We finished with a couple of fillers. First, was For Sale with 3 players. I'm pretty sure I've never played this with so few and it definitely gives the game a different feel. One player wisely hoarded his coins in the first stage and wound up with the strongest hand, but didn't play it as well a he might have in the second stage and was pretty surprised that he lost soundly. Still think I prefer this with 4 or 5.

Parade - Finally, we played Parade with 6. I think this would play much better, and with considerably more control, with 3 or 4, but because it can handle higher numbers, it's usually played with 6 (or sometimes 5). My score of 12 wasn't really that close to the two winning scores of 6. Fun game, but I'd really like to play it more with small numbers.
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Larry Rice
United States
Irvine
California
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Game is in good condition. Has been opened and played once. Please note that like all copies the green playing pieces come in two shades of green.

Soft Reserve: $15
BIN: $24
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Michael Dombrowski
Germany
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Don#t know much about it, but sounds quite interesting
 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
marvin knighton
United States
Houston
Texas
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Today is a good day to GAME! But then so was yesterday and tomorrow too.
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no more offers
 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Roger
United Kingdom
London
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A love story on the Orient Express
 
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Michael Logan
United States
Havertown
Pennsylvania
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My words literally betray me.
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#75

So this is the game that replaced Ticket to Ride for me. The game is only slightly heavier than ticket to ride but gives so many more options for play. The game is all about tactically building routes rather than hoping you draw the cards to get to where you want. You can piggy back off of other routes as the game goes on, which is a nice tough. The game also has a nice progression which keeps everyone fighting over the same spaces despite the large board.

Highly recommend this as an intro route building game!
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Todd Demerath
United States
Apple Valley
Minnesota
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Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Stewart Pilling
United Kingdom
Worsley
Manchester
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It was a tough choice this month with 2 games competing for best new game. The games concerned being nothing like each other!! A month also dominated by games that I am in the process of reviewing too.

20th Century Limitedd10-8


One of the pile of games that I got from Rio Grande Games to review recently. A full review will appear on the website I review for, Nerd Rock from the Sun in the upcoming weeks after a few more plays! A Euro train game that is an absolute doddle to teach. We have played it 2 times, with 3 and 4 players and it plays good with both numbers. A quick description is a combination of Ticket to Ride, TransAmerica and Spectral Rails. On your go you can either lay 1-3 bits of rail or remove 1-3 bits of rail. You can then claim a route you have in your hand and then get another. You can use other peoples rails, but you have to pay them to do so. First impressions of this are good, but as I said, more plays are needed.

Hex Hex XLd10-8


This was a blast! I love going to the Wigan games group on a Friday night. Various work commitments have kept me away for a year or more, but hopefully now life has calmed down a little, I can get there more often! It is almost a party card game, where you are pushing a Hex around to other players trying to avoid it going off on you, but some of the cards spawn extra hexes or tell you to grab one of the sticks that are on the centre of the table, but there is one less than players, so someone will go without and will probably suffer a penalty for not doing so. Reaction games are generally good fun, this was one of the better ones. Was a tough call to pick 20th Cent Ltd over this for game of the month, specially as they are not alike at all!

Tinker Tailord10-7


I have reviewed this already on Nerd Rock. There is a link to the review on the links section on the Tinker Tailor page if you are interested. Plus this is a rare instance that I have used one of my pics rather than pinching one from the game page on here! (well I did pinch it off BGG, but I put it there)!

It is a nice role selection game collecting sets of goods, the rarer the good, the more it is worth at game end, but the roles have a very high level of interaction, so your best plans can be scuppered by some pesky tinker! Very clever and worth checking out if you get a chance.

Temporumd10-7


Another of the Rio Grande review package that I got. Full review to follow in the upcoming weeks on Nerd Rock. A time travel game from Donald X Vaccarino of the sort of level that you would expect from him, a bit abstract, not too complicated, but lots of options during the game and during set up to keep it varied. A fairly straight forward game of moving through time to perform a said action in that time zone, to get money that you can convert to crowns. Getting crowns is how you win the game. First person to get 30 wins. I wasn't sure what to expect from this after I read the rules. Now I have played it I was pleasantly surprised.

Rattlebonesd10-7


Yet another game from the Rio Grande parcel. Review upcoming. This is becoming repetitive, I know! A game like no other that I have come across before. Dice with removable faces! Very straightforward to play, you select one of your 3 dice and roll it and do what the face of the dice tells you to! You have a board with 3 monkeys in your player colour on which you move around, allowing you to be able to change the faces of your dice that you start the game with. Very neat and fun changing the faces of your dice all the time. There is no down time as soon as you have changed a face on your dice, it has come back round to you again!
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GeekList: Essen 2015
Board Game: 20th Century Limited [Average Rating:7.00 Overall Rank:3801]
Frank H
Germany
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