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Geeklist s for Twilight Imperium (Third Edition)

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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Sante Boscolo Chio
Italy
Milano
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LINGUA: Inglese

DIPENDENZA DALLA LINGUA: Alta, c'è testo sulle carte. Si trovano le etichette o le carte da stampare in italiano, se ricordo bene.

CONDIZIONI: A++, nuovo

SPEDIZIONE: Gratuita fino a 9 euro, EU Friendly. possibile consegna a mano a Milano/Brianza, con annessa partita se lo volete (ce l'ho doppio..)
 
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Tom Verdonck
Belgium
Edegem
Antwerp
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Ranking : from 31 to 31 = 0
Highest Ever : 22 (diff. to current = -9)

Rating : from 7.689 to 7.693 = +0.004
Highest Ever : 7.693 (diff. to current = 0)

Votes : from 11669 to 11770 = +101

Owners : from 13257 to 13385 = +128

Plays : from 17785 to 17947 = +162

Year released : 2005

103 month(s) in Top 50 since 2007
10 month(s) in current position (#31)
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Jeffery Schwark
United States
Manitowoc
Wisconsin
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Sam Healey
United States
Homestead
Florida
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And Friday morning I did something I told myself I wasn't going to do this year...PLAY TI3, BABY!!...YEAH!!!

We started setting up at 9am, and were done by 10am. We all were experienced players, so I knew that this was going to be a great game. We had a limited amount of time in which to play, as one of the players had a scheduled event to make at 2pm, and because of it, everyone stayed on point during each round which helped keep the game progressing at a pretty good clip. There was a lot of back and forth between my neighbors and I, as we each were rather diplomatic in our acquisition of our initial objectives. A good number of battles took place all over the board, which was somewhat of a new thing for me because games I've been involved with usually have had a moderate to strong turtling element to them. Ultimately, the one turtle in this game tried to make a final push for victory toward my home system. This proved futile, as I was playing the Embers of Muuat, and had purchased their race-specific tech called "Nova Seed" which allows the player to cause one system he controls to go super-nova, thus making it impassable, and destroying everything there...yes, I did it, and yes, it kept him from pulling into first place, preserving my first win of TI3!!!...a tie, but a win nonetheless.

VICTORY!!!
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Mark Johnson
Canada
St.John's
Newfoundland
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“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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"Oak and iron guard me well, or else I'm dead and doomed to hell." - Andal proverb.
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Long Games (2.5+ hours) That Aren't Engaging

A game that exceeds 2 hours has to be extremely interesting and keep me engaged or it likely won't end up being enjoyable to me. Why? Well, if it's not engaging, I would rather the experience to end and move to something that is engaging. I think faster games appeal to me more than long ones due to the fact that you can get fast games played more often and thus gain proficiency more quickly. Why would that be important? I find it to be much more engaging to play a game where everyone has proficiency than experienced players crushing newbies. I find that the downtime between players turns will usually be the determining factor on whether I find the game engaging or not. I do like some long games though. Battlestar Galactica is my favorite game of all-time. Yes, it also has unpainted miniatures, but I did get the miniatures painted.

Seriously though, how many times can you play Patchwork in the time it takes to play Twilight Struggle. I like Twilight Struggle and it has deeper gameplay than Patchwork, but no one can argue that you can gain proficiency in Patchwork quicker than Twilight Struggle. Patchwork still offers meaningful decisions and newbies can try to catch-up to experienced players much quicker.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
"L'état, c'est moi."
Canada
Vancouver
BC
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Roger's Reviews: check out my reviews page, right here on BGG!
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Caution: May contain wargame like substance
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This is the week that was:


 N/A   Twilight Imperium (Third Edition) NEW!

I've known about TI3 forever, and my regular Thursday night crew love this game, but it's simply too long for an evening's play.

We've got a gamer guy's weekend coming up toward the end of July and we decided that TI3 would be the big game as it were, and since I'd never played it and it's been some years since the others have, we had a learning session.

Having now tried TI3, I now totally understand Eclipse. I also totally like TI3 better, despite that TI3 is one of those games that risks you being out of it early and having to suffer through the entire rest of the day it takes to play. We probably won't have another opportunity to take the game for a spin before our gaming weekend, but I'm looking forward to it.

This past week (through date of posting), these games continued:
Thunder Alley, Pax Porfiriana, Cuba Libre, 1989

Thunder Alley seems to have stalled. My Pax game has the final topple card on deck. Cuba Libre is going along nicely, as is 1989.

This past week, these games concluded:
None

This past week, these games/accessories were acquired:
None.

This week, these games are on my radar:
13 Days: The Cuban Missile Crisis - counting down the final days in the KS campaign. It's instructional to see how people react to a lack of any kind of dramatic stretch goals. That is to say, barely.
The Gallerist - still keen on seeing this one come out. I probably shouldn't back it, as it's a max 4 player game, but it looks so interesting... I am weak.
Twilight Struggle - the collector's edition should be out soon. I am very excited to get it.

This past week, these interesting things happened in my games and my life:

FIFA Women's World Cup. I saw the quarter final yesterday, and the Canadian team did its level best to overcome two early concessions, but ultimately fell 2-1. It's been an amazing ride for them though, and I'm proud of them for getting as far as they did.

The two semi-finals are this Tuesday and Wednesday. Germany vs. the USA, and Japan vs. England. I predict a Germany vs. Japan final. Whatever the outcomes, I'll be at the final to watch on Sunday the 5th.

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Richard Herrera
United States
Vancouver
OR
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Briefly mentioned.
 
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Gary Hassani
United States
Springfield Mo
Missouri
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The granddaddy. This went eight hours including a lunch break.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Gary Hassani
United States
Springfield Mo
Missouri
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Went again today... Good fast game (for ti3), I think that will about do it for war games for me this con.
 
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Javier Guillamó
Spain
Alicante
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Partida para el sábado noche, hasta que el cuerpo aguante

Por ahora somos tres, nos faltan 3 intrépidos más kiss
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Marco MacDaddy
South Africa
Johannesburg
Gauteng
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THE MAD-DOG ATTACKER

The guy who, especially in very long games, isn't actually trying to win but is rather doing things 'just to have fun'. This normally involves attacking people's armies/civilizations/whatever not because the move could in any way benefit the initiating player, but rather because he is 'just having fun'.

In a short game of 45 mins or so, a mad-dog attacker is not so much of a problem. Yes he messed up his game and yours by randomly attacking you thus sinking both of your chances at a win, but so what? In a game with a long or very long playing time (like Twilight Imperium for instance) sitting next to the mad-dog attacker means 8 hours of pointless undirected warfare while the other players score points.

You can make reasonable plans against other players strategies when you can trust the assumption that they are somehow trying to win the game. When someone has no intention of winning, no strategic brilliance on your part can save your game as he sinks his entire civilization or whatever in random attacks that have no chance of gaining him anything except 'fun'.

Beware of 'fun' at all costs!!!
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
zach dumais
United States
Maine
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My wife called me a couple of days ago from goodwill. Here's how the conversation went:

Wife: "So they have this game in an enormous box, it looks like something you might like. Ummm...twilight...imperium?"

Me: "Oh my god, how much!?"

Wife: "two dollars."

Me: "If you don't put that in your hands right now, I will kill you."

I was joking of course, but also kind of not? The best part about this find other than the price tag was opening it and realizing that it contained the shattered empire expansion as well. All complete, no missing components. Wow.
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GeekList: Collection
Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
James Champion

Greencastle
Indiana
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yes on votes and subdomain
 
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
The Autumn Gamer is a pirate, Blustering in from sea, With a rollocking song, he sweeps along, Swaggering boisterously. The Autumn Gamer is a raider, Pillaging just for fun. He'll knock you 'round and upside down, And laugh when he's conquered and won.
Germany
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Nr. 2:

Epic, epic game of space conquest. People complain that it is to long and to slow, that it rewards turtling and whatever. I want it that way. I can play games that are quick and go right into conflict every day of the week and love games like Kemet and Nexus Ops for this. But Twilight Imperium is the grandiose game you play once a year and that needs to be long.

The flavor and the chrome is a big factor for me putting this game at Two. Because after all it's about experiences, memorable experiences and TI delivers on this premise every time.

Also, on a personal note, this game was the first game I actively seeked out, waited for its release and bought it myself. It's like the building block of my collection.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Rollo Tomosi
United States
San Juan Capistrano
California
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NIS
 
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Christopher Grace
United States
Seattle
Washington
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Played twice, excellent condition. Included are some printed/laminated player aides.

Free Ship to lower 48.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Bryce Journey
United States
Omaha
Nebraska
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Description: Up for trade is Twilight Imperium (Third Edition), the classic and epic role-selection game of space civilization expansion.

Edition: The only edition of the third edition.

Condition: I acquired this game in a trade last year and have never played it. Judging by the excellent condition of the box and components, I'd wager this copy has not been played much at all, if at all. This copy does not include an insert. All components have been inventoried, sorted, bagged, and organized.
 
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
David Call
United States
Mesa
Arizona
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1) Which game do you love?

Eclipse I just need to get t to the table more often.

2) Which game do you hate?

Cards Against Humanity I just do not like the content of the game.

3) Which game do you wish you owned?

Walnut Grove I have heard good things about this game and would like to get a copy.

4) Which game have you never heard of before?

Hostage Negotiator I ranked your games by your rating and found the highest that I had never heard of.

5) What game would you suggest he/she check out?

Twilight Imperium (Third Edition) This is my favorite game. If you can get over the length it is worth trying out.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Simon Donkers
Netherlands
Eindhoven
Noord Brabant
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Desired number of players: 4-6

Players: Simon, perhaps Kay, David
 
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Raf Cordero
United States
Bolingbrook
Illinois
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Android: Netrunner
Twilight Imperium (Third Edition)

What a week, what a lovely week!

Netrunner
Got to try out (another) new Hayley deck which was an amazing return to the ridiculous bullshit that Shapers can do. The deck was harder to pilot than some of my Anarch decks but it was immensely fun. I've mentioned I like those solve-a-one-turn-puzzle type games and this is exactly what this deck did. Stronger Together was effective and boring. Moving away from it again.

Immorten Raf and the Warboys
My friend Tom hosts a 2-night Twilight Imperium game for his birthday every year and I was invited to join in. He sets up an 8p game in his basement and goes all out. There were 10 handmade trophies up for grabs, a couple white boards to track everything, food, drinks etc. He also posts everyone's phone numbers on the board so that you can send secret communications. That made a huge difference in terms of secret negotiations and alliances vs the time I played with a bunch of strangers at the game store. I chose the Yin Brotherhood, a race of religious zealots whose racial abilities include sacrificing one of your ships to do 1 direct damage to an enemy ship of your choice. I almost immediately renamed them to "Immorten Raf and the Warboys", in my head if not on paper.

I'll spare the full play-by-play on the list (unless someone wants more detail than the Reddit post) but it was a pretty tense game. I grabbed Rex early, but wasn't really equipped to defend it and was leaning on an assumed (but tenuous in reality) alliance with the strongest guy to keep everyone at bay. Going into the last round on Saturday night, I figured I was screwed on Sunday and so set myself up for 1 turn of big VPs by grabbing the Speaker and basically pleaded/implored Chris to help me out for 1 more round. He did, and it opened the window for me to have a big turn. Based on a boldfaced lie, he actually unknowingly opened a window for me to win after the first round on Sunday and I made the rolls I need to make to win the whole shebang by 10 points. The first place trophy is really nice. The tabard thing is actually real fabric and sways, and it looks so shiny, so chrome in the nursery



Technically I also should have won the Most Technology trophy, but the guy in second by 1 asked if he could take that one instead of the Participation Award since I already had a big trophy.

On my mind
Twilight Imperium 3. Honestly nothing else there. When I got home late Saturday night/Sunday morning I couldn't sleep as I was in a very precarious position and was scrambling to come up with a plan.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Todd Gabriel
United States
Philadelphia
Pennsylvania
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What can I say, with or without expansions new players really just need to read the rules.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Adam Lucas
Canada
Belleville
Ontario
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For this one I cheat. I ask everyone who is playing to skim the rulebook in advance and come over early if they have rules questions.

The last time I played this I had a player we grabbed at the last minute so he had no prep. I felt sorry for him because I was trying to explain the rules to him and the other guy who had never played before (but did have a few weeks of warning) was asking me really complicated questions while I'm explaining the basics. Eventually the newest guy said "Alright, alright, I'll just figure it out as we go along".

It turned out the guy with little warning got the Yssaril and I just told him to skip his first action so he could see what was going on. It also turned out that he took Mecatol Rex early so I'd say he got this game figured out in no time.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Adam Lucas
Canada
Belleville
Ontario
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If you've never seen the box for this game, take a look at the image of it to the left to see problem number one. Fantasy Flight wanted to make the game box itself look epic, and the box doesn't stack well with a lot of games.

Opening the box for the first time you start to see problem number two: the box was designed to make sure all of the contents get to your home in good condition. Once you start punching out the system hexes, trade goods, the score tracker, the speaker token, command counters, markers, leaders, extra ground force markers, extra fighter markers, and optional random landing event markers you start to realize you have a colossal mess on your hands. Add on top of that about 50 different plastic ships and ground forces for each player in six colours then you start to feel overwhelmed, especially since Fantasy Flight provides no sorting solution for the game.

The best thing in the box is a cardboard box to hold all of the cards for the game that does fit perfectly into a hole in the middle layer of the game's box, which you'll probably wind up throwing away depending on your storage solution.

My solution was to put all of the small cardboard pieces and the four dice that came with the game into a plastic jewelery kit with about twenty separate sections to hold everything in. This thing is just large enough to mean that I can't put the middle divider back into the box and put the lid on properly.

The ships are in individual baggies. The hexes were not so lucky. They sit loose in the box and would rattle around a lot inside the box. Fortunately, the game is so large that the box only has to travel from my shelf to my gaming table.

I don't know what I'm going to do if I ever get the expansions.
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Martin Larouche
Canada
Longueuil
Quebec
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Melting souls with cuteness since 2007
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Lovin' N-16
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It's already on it's 10th anniversary... so i think it's no longer "new".

Better than overrated Eclipse anyday. arrrh
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Board Game: Twilight Imperium (Third Edition) [Average Rating:7.89 Overall Rank:31]
Adam Lucas
Canada
Belleville
Ontario
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Wednesday

Wednesday started with Machi Koro. At two players my opponent dog-piled the ranches and convience stores and the game was over in less than ten minutes. Is this normal for this game? If it is I don't get why it's so popular.

We followed this up with a round of Shadows over the Empire. This may have been my longest game yet with the game ending on turn three. I still can't figure out why Artipia Games says this game takes 90 to 120 minutes.

Final game of the evening was Star Realms. I'm starting to find some strategies that sound absolutely amazing in my head, but really don't work out during the game. Trying to keep an opponent from building up an economy by taking all of the Explorers and cheap ships doesn't really work so well if you're scrapping the Explorers for damage. I hope to learn this lesson soon.

Thursday

Thursday turned into quickie night with none of the games played taking even close to an hour to play. I started with a game of Star Realms. I seem to be getting worse at it the more I play. I wanted to go Blob/Federation to start with, but moving into Machine Cult looked really tempting with deck thinning. Still think I invested too much into the little ships. Even with gaining anywhere between two and seven Authority a turn I couldn't keep up with a ton of Empire synergy.

Second up was a two player round of Kingdom Builder. This was Fishermen, Lords, Nomad(s)? on Farm, Watchtower, Paddock, Oracle.

Third game was The Red Dragon Inn. Kaylin went down first to a mix of beatings and drinking. She managed to draw drink affecting cards four turns in a row to stay in much longer than she should have. Fiona lasted a long while but had difficulty whittling down Erin fast enough. In the end a drinking contest finished her off.

Fourth was Guillotine. It's kind of hard to do a writeup for this game. One player wound up with Marie Antoinette and the Cardinal so he attracted a lot of negative attention. Thanks to foreign support the second player was drawing Action cards like they were going out of style. The third player was way behind and played the Scarlet Pimpernel to end the game before Louis lost his head.

The night finished with a return to Kingdom Builder with three players. This time we were competing for Fishermen, Lords, and Hermits. The board was Barn, Docks, Paddock, Oasis. The runaway lead in this game was due to having a lot of waterfront property. Three castles seemed to help a little too. Lords were sort of contested. Going for Hermit doesn't seem to pay off at all (unless I'm missing something obvious), netting a whopping four points for the player with the most lone settlements or sections.

Sunday

I was only able to get one game to the table this weekend: Twilight Imperium (Third Edition). This was a base game with the Xxcha, Naalu, Mentak, Jol-Nar, Yssaril, and Sol vying for control of the galaxy. A law was passed early on that reversed Production and Influence values on all planets, turning the Xxcha and Mecatol Rex into skilled manufacturers. The Imperial "clock" fell apart and while the game was called at the start of turn seven (due to the game entering hour six) the Xxcha were declared the victors due to grabbing the Imperial strategy three times and sitting pretty at nine points.

EDIT: Typos, typos, typos.
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