$25.00
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Geeklist s for The Republic of Rome

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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
KT Magjosnik
United States
Akron
Ohio
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Cards sleeved, 1st edition!

Starting Bid: $35
BIN: $80
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Antony Hemme
Canada
Montréal
Québec
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Language: English
Edition: Avalon Hill 1st 1990 (as pictured)
Condition: very good for it's age.
 
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Mark Huberty (General Trashy Meeples the Ambigamer)
United States
Woodbury
Minnesota
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#33 Would be the world's most difficult coop even if you weren't actively trying to screw over your collaborators. As it is, it is something far more intimidating.
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Rusty McFisticuffs
United States
Arcata
California
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5 hours. Main Event.

Adding this because of Unitoch's comment below. The problems here are A) the playing time--I've seen people talk about 12-hour games, although I'm sure we can get Rome to fall faster than that--and B) uhh, "somebody" is going to have to read that 80-page rulebook again, and then take the blame when someone forgets that the Pontifex Maximus is subject to major prosecution every turn.

(I've only played this once, several years ago, and I don't remember how much down time there was.)
 
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Andrew Drummond
Canada
Burlington
Ontario
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Seems like a game that I would enjoy, though we'd probably always end up with Rome burning.
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Mike P.
United States
Taunton
Massachusetts
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This is not for the version shown. This is for the Avalon Hill version. Components are punched and bagged. Plastic insert is included and doing its job. Some light shelf wear on the corners, but otherwise in great shape

Starting Bid: $25
BIN: $35
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Mike Welker
United States
Steubenville
Ohio
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This is the AH edition, heavily played... faction cards and player aids have been laminated... thus player copy only

Soft reserve $20
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Jeff Hinrickson
United States
St Paul
Minnesota
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Punched never played

Components in excellent condition

Starting bid $15
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Adam C
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If only someone who rehaul this to lower the fiddliness without losing the depth. Also, resetting after Hanibal is a bit annoying.
 
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
John McDonough
United States
New York
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My top choice, as I've wanted to get this to the table for some time now. I would limit it to the Early Republic deck only.
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
David Dockter
United States
Minnesota
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1st MN club event this month: Republic of Rome
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Jason
United Kingdom
Norwich
Norfolk
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Just arrived; a rare purchase of a rare game from the geek market.



Now, seriously... does anyone want to swing by and teach me this thing? Looks like we can nail it in about a month.
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Chris R.
United States
Unspecified
Missouri
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Gergo Tothmihaly
United Kingdom
Manchester
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Michael Debije
Netherlands
Eindhoven
The Netherlands
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#4.

Absolutely fantastic political game, a great chance to play 'let's pretend'. The twists of fate can screw you as well as the neighbor. How many times has Hannibal kicked our collective asses because we were too stubborn to get along long enough to stave off the menace from abroad? Another game where each play is to be forever remembered.
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Nicola S
Italy
Roma
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This one comes to mind first.
It brings back memories of youth (I was just starting college, some 20 years ago), discovery (one of the first war?game we played beyond Risk as we were looking for more) and a sense that we would have all the time in the world to finish it.
I think we played 3, 4 games max and not back to back. I am pretty sure we never finished the first because it was a learning game. Of all the others I remember we always packed it and put it away before the actual end having the feeling the game had already won.
But I would go back and play this in a heartbeat if I'd be given the opportunity.
The first step in that direction would probably be to try and find a copy...
But there is the little pixie in me suggesting to leave memories alone and untouched.
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Gabriel Perez
United States
Garland
Texas
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Julian Meynell
Canada
Toronto
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Uisge Beatha
Scotland
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Independence Referendum - 18 September 2014 - 84.7% turnout
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Chester
United States
Temple
Texas
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I'd rather play multiplayer, but maybe I can solitaire it first and learn the basics a bit.
 
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Mark Huberty (General Trashy Meeples the Ambigamer)
United States
Woodbury
Minnesota
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Hopefully we hit critical mass
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Jeffrey Drozek-Fitzwater
United States
Houston
Texas
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BGG.CON week

Suburbia: This game was decided in the first round when the player to my right bought a building instead of taking a lake. An opening lake allowed me to take the Desert on the second turn and it was off to the races from there.

The Republic of Rome: Not a bad way to commence the convention, no? We had planned a five-player game, but a dude from Splotter showed up and asked to play, so... six players. We did Late Republic for the first time, which was quite interesting. I got to control Caesar, which was all sorts of fun. Everyone is (rightfully) terrified of him, but he's so awesome, you kind of have to let him have power at least once. Someone passed an insane law that allowed governors to stay in Rome, so it made getting rid of threats nearly impossible outside of an assassination. The Late Republic makes threats emerge really quickly, and Rome doesn't have much money, so everyone is walking on eggshells. Would like to try it again. Unfortunately, we didn't reach a resolution, calling the game after about 8 hours. Hmm, didn't someone say something about that sort of thing...

One downer: We had a player who was totally uninvested. It really wears on you to see him regularly leaving the room and having people come in to make transactions.

Scotch tasting: Mmm... scotch. The Octomore was the belle of the ball.

Artemis: This is a very, um, interesting experience right after the scotch tasting. But yeah, I wanted to do this for a while and it was fun.

In'N'Out Burger: So good, it got Abbie to eat a burger for the first time in like a decade.

Spyfall: I wanted something quick as it was almost midnight, but the group really wasn't into it, so it fizzled. Oh well. Needed sleep for...

1830: Railways & Robber Barons: The was the opposite of RoR; we had 7 people signed up and only 4 showed. I got off to a bit of a slow start with the PRR and seeing others sell off stocks in it to fund other things. That changed when privates could be sold (in the middle of an operating round, which was great for me because PRR was the lowest price). Selling my private allowed me to dump PRR stock (except for the president's share, which nobody wanted) and found the NYC at the highest par value. Later, selling off some valuable NYNH stock allowed me to found the C&O, also at the highest par value. Suddenly, I was snowballing out of control. I forced the 4 trains to rust by personally funding a diesel train for one of my companies. We had to end, but it was obvious I was way out in front. The PRR had suddenly become quite valuable, so I snatched those stocks back up. When we called it, I was in control of 3 of the top 5 companies. So glad I picked this up in the Math Trade.

Deception: Murder in Hong Kong: This is a decent enough deduction game; if you're into deduction, I'd check it out. If you're not, I don't think there's much for you were. This was popular enough with our Houston group it got pulled out again on Sunday with the girl who does Cardboard Vault.

Poker: I had yet to do the poker tournament, so I figured I would give it a go. Back in college, I would make my food money playing poker against guys who watched ESPN and thought that taught them how to play. But that was a while ago and I was curious to see how my skills held up. Aldie was at my table, which was fun. I played very tight early on, earning me a lot of respect when I got involved in hands. Things were going well, and after the first hour so, I was in the chip lead at my table or close to it. Fortunes turned against me when I went all in with a full house, hoping the other guy in the hand caught a flush. He called... and revealed quads. Ouch. That crippled me, leaving only about $300 in chips. A desperate situation. I was able to claw and scrape long enough to last until the interminable break, but with blinds rising quickly, I had to get lucky. I didn't, so I finished about 90th out of a field of ~230.

Icarus: I'm not sure what happened to Knizia, but this game is simply awful. We all decided to end this because it sucked so much. There is nothing about it worth playing. Avoid.

Jolly Roger: The Game of Piracy & Mutiny: On the other hand, this was a pleasant surprise! It's rare to find an enjoyable "take that" game, but the pirate theme and the taking of temporary sides works. Funnily enough, I find myself the fulcrum of sorts, swinging mutinies one way or the other. Didn't quiiite get enough treasure, though. Maybe I have to be meaner. For $20, it was worth picking up.

Mafia de Cuba: This is *much* better with the expansion. I was lukewarm on this before but now would play it. I still think it's fundamentally flawed, though, as there are people who are just not going to be really involved because of the way the game is set up.

Werewolf: Werewolf is all about the moderator. A good moderator does not spend more time in the night phase than the day phase. That would seem basic.

A Study in Emerald: A couple of the people we played with on Friday wanted to learn this and we were happy to oblige. As per the decree of the heavens, I was a Restorationist. I was really unsure about whether it was 3-1 or 2-2; I just went about blowing crap up as quickly as I could. That seemed to work out OK as it freaked out the Loyalists to see me shooting ahead in points. There was one guy who was playing coy, but I decided not to worry about it too much. Things got bogged down for a while as we tussled for cities, but that eventually got broken up (as it tends to do). I ended up being the sole Restorationist, but it was good I ended the game when I did, as Change of Heart had just hit the Permanent Effects and could really have screwed things up.

Tragedy Looper: I feel like I'm always teaching this game, so I jumped at the chance to play with people who had already played. The game comes with 10 scenarios, and when you get past the first five, they become super interesting with characters with some pretty crazy powers and roles that can be very powerful or disastrous, depending on the situation. This was harmed by having to break for Game Show, as I forgot about something important and really screwed up when we came back. Basically, my mistakes caused me to give the game to the Protagonists by default. It was really a shame, as I had them all completely fooled as to what plot they were even under. But I wholeheartedly recommend getting into the meatier scenarios.

Game Show: Family Feud was fun (The Dr. Seuss answers nearly caused a mini-riot though). I think I'll skip Game Show next year, as I did a lot of events this time.

Stronghold (2nd edition): I wrote down a list of games I wanted to play at the convention; this is the only one we got to and we only played half. This is in part because of the rulebook, which... woof. Burn it. Not helpful at all. I think there's a fun game here, but we had to put in just too much work to coax it out. The "300"-ish art is cool, but also makes it kinda hard to really see what's going on the board.

The Resistance: I got to play with Don Eskridge. That was cool.

Napoleon's Triumph: One of my RoR mates was gracious enough to teach this to me, for which I am thankful. This game is quite neat, and unlike other wargames I've played. It's not about throwing troops at each other or even manoeuvring as much as it is a game of cat-and-mouse, probing for weakness and gaining ground an inch at a time. I would love to play a full version of this at some point, as I rather liked what I saw.

Bottom of the 9th: I enjoyed the demo of this enough that I immediately purchased it. I've since showed it to three people who have all liked it as well.

Last week

Metro: Picked this up at the convention; it's a game I've wanted to add for a while. Unsure about how to handle players whose trains are all done. Should they keep laying tiles, or are they essentially eliminated? Queen not providing full sets of all colors is just one of those weird, off-putting things Queen seems to enjoy doing.

Witch's Brew: Another one I had been wanting to obtain for a while. I got clobbered pretty good, as the guy to my left always seemed to have the right play.

Thunder Alley: I saw in the rules there is a provision for season play... I might try to put that together. I bet it would be fun. I was doing really well, all three of my cars well position for a good finish coming up on the final stretch... and then a yellow comes out. Absolute worst time. There were LAPPED cars that got a total reprieve. Nobody pitted, either, which was another disaster for me because I had two cars with three wear markers. I was going last in the round- all of these factors totally killed me. I ended up finishing behind someone who had a car removed because it was lapped 2/3 through the race. Total bummer.

T.I.M.E Stories: I'm not sure I buy the hype. I think I have a problem when there's a puzzle and you can't proceed until you figure it out... but one or two people have all the clues and they're the ones working on it and you're just kind of sitting there, waiting. That's not fun. I also didn't like we never really got to figure out WHY the people were doing what they were doing. I would do the next case, but I wasn't swept off my feet like everyone else seemed to be.

Sheriff of Nottingham: I tried the innovative "never lie" strategy. Just didn't feel like I had a good place. Ended up solidly in third out of five. Probably should've lied.
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Uisge Beatha
Scotland
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Independence Referendum - 18 September 2014 - 84.7% turnout
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Glenn Martin
Canada
Ottawa
Ont.
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Valley Games version. Complete and in excellent condition.
 
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Board Game: The Republic of Rome [Average Rating:7.55 Overall Rank:226]
Founding Fathers: try your hand at being President.
United States
Bay Area
California
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Don't usually like negotiation, but the addition of historical necessities and vicissitudes makes it sparkle.
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