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Geeklist s for Caylus

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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
ŁṲÎS̈
United States
Mesa
Arizona
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F*** it! Do it LIVE!
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Didn't know what to spend all this sweet GG on, so I bought the overtext.
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Seems more likable this way.

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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Tiago Perretto
Brazil
Curitiba
Parana
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Thinking about my next move.
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So, if my only options are these, then I shall...
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This week I returned to a campaign (Pathfinder) and took out the dust of pretty great game (Caylus).

TUESDAY

- Lone Wolf Multiplayer Game Book - five players. Since one of the players left to live in Germany, a new one filled his spot, making an Herbalish. The party fought a Tzarg, a nasty swamp beast, near Ruanon. They know that it is unsual for a Tzarg to wander off Maakenmire. The Herbalish showed herself little after the fight, and warn them about the schemes happening in Maakenmire, where the Cener Druids are working together with an unknown ruler, in a hidden city inside Maakenmire - the name of the place is V'Ka, but its location is not known. When arriving in Ruanon, the pcs were taken to the local lord - Sarivel - and found that he is taken by a strong disease and for several days is in bed. The Herbasish tried to heal Sarivel, but failed, at first. So the party stayed in Ruanon while the Herbalish prepare to try again in the next day. The Knight of the Realm talked with his fellow of the order and warned him about the dangers surrouding the knights.


WEDNESDAY



- Pathfinder Adventure Card Game: Rise of the Runelords – Base Set x2 - two plays, both with four players. We played two times the scenario Them Ogres Ain't Right, from the Hook Mountain Massacre cycle, and went with Merisiel, Seelah, Ezren and Harsk (I). Since we believe the game to be way too easy, we are applying two changes: all the monster have the level of the mission added to their difficulty to beat (in this case, +3) and we add one extra location (as if we were playing with 5 heroes). These changes worked pretty well. In the first time, we wanted to explored further a location, and this took too much time, and together with failing to close another one, and having to go until the last card, made us lose the scenario due the end of the time. In the second go, knowing better, we still have some troubles, but we found Mammy Graul early and prepared to fight her. When only two other locations were open, Seelah went to fight the villain, and after Ezren and Harsk secured that the villain wouldn't be able to flee, Seelah defeated Mammy Graul.


FRIDAY



- TransAmerica - four players. I was the only one with experience in the game, and even though this isn't a hardcore game nor one with major depth, knowing the ins and outs proved to make a difference for me, and I won easily, still with 10 points.



- Sanitarium - three players. We played the cooperative scenario, and started well, finding some of the required items early. But some of them we weren't even close, and thus the desperation phase begun. Two shadows were captured, but one was in a place we simply couldn't not go and return. So we were, yet again, defeated!






- Caylus - four players. It passed more than 2 years since my last face to face play of Caylus. Though I did play quite a lot through BrettspielWelt. It was a "quick" game, with the Bailiff almost running ahead and only near the end that we had a turn in wich the Bailiff didn't moved two spots. It was a great return to a classic!






- Yspahan - three players. Again, as in TransAmerica, I have way more experience witht the game as the other players, particularly due to Yucata. I got some early camels to make a few constructions, and this was enough to put me ahead. I didn't forced too much the caravan (usually the stronger strategy), but the ones I did put there made a difference. In the final week I rolled two dice for the vase region and, with my building that allowed to put one extra cube, I filled the 12 points tents. Thus I won with 87 points, against 72 of the second place.






- Hibernia - NEW TO ME. Three players. This is a pretty simple games rules-wise, and is mostly an abstract game. In his turn the player has two actions, one depending on the color rolled in the die, and the other a "wild" one. The color in the die decides which region (color) the player will be able to attack or reinforce. The player, when attacking/reinforcing, must put a number of armies equal to the number of adjacent regions in which he has control. If the player cannot put this number of cubes (the player is allowed to take armies from regions in which he has two or more cubes in order to reach the required number), he can't attack/reinforce, and must, instead, raise warriors. The raise warriors action allows the player to take, from the shield space all his cubes, while the other players are allowed to take half (rounded down) of the ones each has.

In the player attacks and there are cubes in the region he is moving into, occurs a battle. The fight happens in a 1:1 elimination basis. So, if the player attacks with three cubes (because he controls three adjacent regions - the player can't use more cubes than the number of adjacent regions he controls, nor with less) and the opponent has 2 cubes, the attacking player will put in the shield space two cubes of his army and the two of the enemy. The region will be conquered by the attacker, as he has one army left there. Players are never allowed to share regions, and, so, no region can have armies of more than one player.

After the player makes his two actions, he scores. This is the heart of the game, as there isn't "points" per se in Hibernia. Instead, the game has a colored track, and the player advances his marker accordingly to the colors of the regions he controls. Lets say a player controls one yellow, two green, one red and one blue region when his actions ended in his first turn. The colored track requires, in order: yellow, green, red, blue, blue, for the first five positions. The player will move his marker up to the first blue in the track, as he has one yellow, one green, one red and one blue, but not a second blue region to advance his marker one more spot.

So the game goes like this, with players moving armies, battling and scoring regions accordingly to the necessity of colors required by the track. Sometimes you will need to go full force to a yellow region, or you might not be able to even score! (As if the next color in the track is yellow, and you don't control one yellow region, having a number of other regions won't matter.) The game ends when a player laps around the track, and play will continue until everyone has the same amount of turns. If there is a tie, the play continues with a new round for everyone, including those not tied. When, after lapping the track, at the end of a complete round, one player is ahead of all the others, this person will be the winner!

Hibernia proved itself as a darn easy game to teach, learn and play. It has a feeling of Small World to it, as is an all-out war between players, and since the scoring happens at the end of each turn, boldness is rewarded, as spread too thinly around the board might not be a bad thing, if means a big score opportunity. However, playing with three isn't the proper number of it. With three, there is a dummy, much like the peasants in Small World, as there will be some regions with neutral armies, which need to be defeated in order for the region to be taken. But once taken out, the armies don't return. So, this allow for a one or two player(s) acess to some regions that other won't have, and this one will have to fight against actual players putting more armies on the board. Therefore, I totally recommed everyone to play with the full amount of 4 players.

As I said, Hibernia is basically an abstract game, as themre plays no real part in it. There is some luck to it, with the roll of the die (I didn't mention early, but one face of the die is a wild, that allows the player to attack whatever region/color, and other that allows the player to score 1 point - the first color in the track he don't have, he will gain), but, for the most part, this will play a small part, just serving to build some tension. However, in a 4 players game, I think the die might have a bigger role.

The production value of Hibernia, at the least for the edition I have, is a joke. It really doesn't seem to be a comercial product. I have no doubt in my mind that someone with medium skills with PnP would make something much better. The board is ugly and flimsy. The cubes and die are OK. The box is a travesty: think in a small show box, rectangular, with a printed sheet of paper glued in the base, that makes for the back of the box. The top of it is a little better at least, as the print is actually made on it. The rules is a simple green A4 sheet, printed and folded. Truly the bits of the game don't seem to the result of a professional work. However, there is a newer edition, and things could be a lot better.

All in all, Hibernia is a fine game, not one that will claim too much attention to itself, nor one that will be required or remembered. Just one more of those in the 5-6 rating range. Well, at least Hibernia has some positive points, playing fast and rewarding agressive play over turtling; it is easy to teach and learn, with the learning curve beign almost flat; and is also cheap (as it should, considering the bits). I can recommend it if someone wants more portable and a faster Small World, without much theme or any special powers.






- Terra Mystica - five players. I made the mistake of going with the Darklings. Why a mistake? Because the Darklings are a very powerful race, and since I was have some experience with the game, it was a breeze of a game. I was curious for quite some time as to why the Darklings are seen as one of the stronger races, and I did found out. They started slow, needing priests. But once an incoming of priests is made, they power on ahead like a juggernaut. Only money stopped me somewhat, as I build more settlements, to use the scoring opportunities for them in two rounds. In the end, I won easly, with 140 points, so easily that I might have made the game worst for the others. I should have expected and went with other race, but I was so curious!

And that was it!

Regards,
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Sean
Canada
Edmonton
Alberta
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Caylus makes me want to scream. This seems to be an action-chaining worker placement game on steroids (10000X harder than Dungeon Lords). I simply can't see the chain patterns to effectively understand this bogged down and usually at least 2-3 hour game (AP from the two owners of the game that likely bought it way back in 2005 as it was published). Never again, heavy Euro!
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Tom Verdonck
Belgium
Edegem
Antwerp
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Ranking : from 19 to 20 = -1 (= highest ranking decrease)
Highest Ever : 3 (diff. to current = -17)

Rating : from 7.787 to 7.785 = -0.002
Highest Ever : 8.200 (diff. to current = -0.415)

Votes : from 18792 to 18881 = +89

Owners : from 18406 to 18488 = +82

Plays : from 46816 to 47026 = +210

Year released : 2005

103 month(s) in Top 50 since 2007
1 month(s) in current position (#20)
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Thomas Westrope
United Kingdom
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Played on friday evening. Accelerated game time as a result of multiple builders.

Paul G - 92
Tom - 72
Andy - 61
Robert C - 37
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Xulio Lopez
Spain
Santiago de Compostela
A Coruña
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GeekList: Games and Memes
Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Aaron Tubb
United States
Fuquay Varina
NC
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An old one:
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Adam Skinner
United States
Seven Hills
Ohio
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1) Terra Mystica
2) Mage Knight
3) War of the Ring
4) Caylus
5) Dominant Species
6) Keyflower
7) Tigris and Euphrates
8) Crokinole
9) Russian Railroads
10) Five Tribes
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Josh Knipp
United States
Tarpon Springs
Florida
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Excellent condition played only once. English version.
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Evan Dunn
United States
Brooklyn
New York
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Let's just play everything always.
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English Language
Riogrande Games first edition.

Box has minor shelfwear but otherwise in great shape.
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Chris Dame
United States
Kokomo
Indiana
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New In Shrink. Looks to be the Rio Grande/ Ystari English/French 4th Edition pictured.
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Tim Park
United States
San Rafael
California
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Older edition, but includes Jeweler tile.
multilanguage, including English.
Some whitening from shelfwear.
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Greg
United States
Austin
Texas
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The original cover version.
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Maxim Van Bossche
Belgium
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Haven't gotten it to the table yet.
Managed to find it for 10 euros at Koningsdag 2015. Couldn't leave this gem behind

Looks awesome and with this + Argent in my collection it might be hard for more worker placements to get into my collection

Apparently works really great with three which is perfect. Yoeri and PJ, get over here! xD
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
James Fehr
Canada
Edmonton
Alberta
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#4 on Adam's list:
This is a wonderful game where you are placing your workers on the various actions on the board. You're trying to expand and build important buildings that other players will want to use. It is also a somewhat mean game, because each action can only be used one time in a round. This means that people might take the action you want, which makes you have to have another plan. This game helps you to learn how to have a flexible strategy.

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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Rick Guthier
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Condition is very good. English language. This has the frowny King box cover.
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Chris Dame
United States
Kokomo
Indiana
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New In Shrink. Looks to be the Rio Grande/ Ystari English/French 4th Edition pictured.
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Chris Funk
United States
Springfield
Ohio
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Ben Bateson
United Kingdom
Ross-on-Wye
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Overdosed on flabby, derivative worker placement games such as Russian Railroads, Village, Caverna, Lords of Waterdeep and pretty much the entire BGG Top 100?

Do yourself a favour, stick 'em all in a Maths Trade and go and play the worker placement that none have since bettered...
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Steve Valladolid
United States
San Diego
California
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Purchased at the Friday Night Flea Market for $20! Great deal for this out of print game. I think I might have been the only one to ask for a price.
 
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Michael Petroziello
United States
Kailua
Hawaii
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Starting Bid: $20
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Cole Wehrle
United States
Austin
Texas
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"Work as if you live in the early days of a better nation"
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2007 Premium edition. Played many, many times. There's some shelf-ware but the game itself is in wonderful shape.

Soft Reserve: 100
BIN: 175
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Nathan Ehlers
United States
Cleveland
Ohio
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Edition: Designer's Edition with the tricked out bits and metal coins.

Condition: Opened and played a few times. Maybe some whitening on the corners, but I can't tell. Two important things: 1) this does not include the promo status that was given away with it; 2) the number of green buildings does not match the rulebook (as far as I know this is an inconsistency not a lost bit -- doesn't affect gameplay).

Shipping: I'll cover shipping in the US. I'll cover the first $10 shipping to any other country on earth so long as USPS will deliver there.
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Patrick Kelly
United States
Roanoke
Virginia
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Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
Joerg Schaefer
Germany
Frankfurt
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Caylus
Dust Level: 5 Years

I like this game and I even know and play with William at our local meetup. Still, it took 5 years to play it again. At least, I was able to play it two times this month and win both games.

Merchant of Venus
Dust Level: 4 Years, 8 months

Almost as long ago as Caylus. A whole different genre, another very good game although my play wasn't that satisfying this time as I knew well before the end that I was out of the running.

Imperial 2030
Dust Level: 3 Years, 9 months

A good month for good games to get replays. Another one that was on the shelves for too long. I like the earlier Imperial even a bit better but somehow this version is more popular.
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