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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
ronaldinho @boardspace.net
Taiwan

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ronaldinho @boardspace.net
Taiwan

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I won twice.
 
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  • Posted Mon Apr 2, 2012 5:00 am
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
John Farrell
Australia
Aspley
Queensland
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Buster Keaton from 'Go West'
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(7 plays in 2005, now 18 total) The only reason this has had more plays since 2005 is that I found a site where I could play it on-line, whereupon I discovered that I really wasn't very good at it. However I have kept the entire GIPF series because I'm sure they'll come back into style.
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Steven Faulconer
United States
Dalton
Massachusetts
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Goodwill $2.29 Pieces still sealed in original bags.
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Rob Rob
United States
La Mesa
California
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Score! meeple
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  • Posted Fri Mar 23, 2012 4:34 am
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Mm C
Australia
Sydney
NSW
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David Bohnenberger
United States
Swarthmore
Pennsylvania
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My favorite of the GIPF games.
 
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  • Posted Thu Mar 15, 2012 4:38 pm
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Simon Blome
Germany
Herne
NRW
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D is Dvonn.
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David Bush
United States
Lexington
Virginia
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Dou Shou Qi also known as Jungle. Like Stratego but with no hidden information.
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  • Posted Tue Mar 13, 2012 6:40 pm
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
ronaldinho @boardspace.net
Taiwan

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Dan Goodier
United States
North Smithfield
Rhode Island
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Don & Co first Edition
Very good condition

Starting bid $5
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United States
Saint Louis
Missouri
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"No matter where you are in life or what you have on your plate, never lose sight of the importance of play in your daily life." - Matt Robertson, BGG user: Bixby
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"Men do not quit playing because they grow old; they grow old because they quit playing." - Oliver Wendell Holmes, Associate Justice of the Supreme Court
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DVONN

$5

"Auction will end on March 19th, 2012 somewhere between 10 PM - 11 PM EST."
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  • Posted Fri Mar 9, 2012 2:09 am
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Zack Stackurski
United States
Mankato
Minnesota
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$8 for DVONN
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  • Posted Fri Mar 9, 2012 3:48 pm
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Tom Gurganus
United States
Durham
North Carolina
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$9
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  • Posted Fri Mar 16, 2012 11:32 pm
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Zack Stackurski
United States
Mankato
Minnesota
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$10 for DVONN.
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  • Posted Sat Mar 17, 2012 6:26 pm
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Gene
United States
Somerset
Massachusetts
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$11
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  • Posted Tue Mar 20, 2012 3:25 am
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Stephen Roney
United States
Ladera Ranch
California
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2001 - DVONN

One of the more accessible of project GIPF, though not easily mastered. Originally my favorite of the project, I have not really been able to figure it out and now prefer YINSH instead. Still, there is not as much competition in my mind for this year, and DVONN has a chance to hang on here.

Other Candidates


Hive - This is probably the biggest threat to DVONN for this year. I have played it more, but my wife won't play it and I have lost the passion for it that I had briefly.

Villa Paletti - A Spiel Des Jahres winner that I have only played once, but cannot be eliminated as a candidate.
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Jared Paton
Canada
St. Catharines
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Not the edition pictured, Don & Co first edition, the box without all the awards logos on the front.

Very light corner wear, contents are open and played, but bagged and in excellent condition.


Traded and shipped
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Mark Atos
Canada
Gatineau
Quebec
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Oooh, do want! Please have a look at my trade list, I'd be willing to do a mulitple-for-1 trade, or trade plus cash. Added Bonus? Canadian Shipping!
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  • Posted Sat Mar 10, 2012 5:25 pm
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Jamie Greene
United States
Silver Spring
Maryland
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Hey Jared, still interested, but Alhambra is gone. Take a look and see if there's anything else. Thanks!
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  • Posted Mon Mar 12, 2012 2:53 pm
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Jared Paton
Canada
St. Catharines
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Mark, GM incoming, Jamie, sorry, nothing on your list jumps out at me.
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  • Posted Mon Mar 12, 2012 11:06 pm
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Mark Atos
Canada
Gatineau
Quebec
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Thomas Haver
United States
Columbus
Ohio
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Tyler DeWaal
Kenya
DPO
AE
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Since the pieces look like black and white calderas, this played into Kenya's advantage, home to the GREAT RIFT VALLEY. Though Adam would have to wait a few more days to get a first-hand glimpse of the Valley on his way to Masai Mara, I was happy to oblige with a personal demonstration (i.e. beatdown). I beat Adam twice, the second game Adam tried a interesting placement strategy that backfired.

Tyler: 2
Adam: 0
 
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Nasal Demon
China

Interesting placement strategy was to have all of my tiles lining the outside edge of the board. I did this thinking it would always give me the advantage... in the end it only isolated myself and allowed Tyler to wipe 5+ pieces off the board at a time.
 
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  • Posted Wed Feb 29, 2012 1:58 pm
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Chief EGG Head
United States

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I think any of the Project GIPF games would meet this criteria as would most abstracts hm, I didn't actually count the pages..
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Markus Hagenauer
Germany
Surheim
Germany
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I agree, there are a lot of abstracts that fit this criterias.
Not just the Project gipf but also Quoridor, Hive, Isaac, Arimaa, Trax, .... , and last but not least Go.
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  • Posted Wed Feb 22, 2012 4:01 pm
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Fizzgig
United States

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This was the first one to come to mind when I read the title on the front page module.
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  • Posted Wed Feb 22, 2012 4:11 pm
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GeekList: Don't touch my...
Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Chief EGG Head
United States

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Another stacking game where you may move your opponent's pieces
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Curt Carpenter
United States

Washington
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My first GIPF game. I still love it.
 
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
David Jones
United States

Oregon
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Excellent Condition
 
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Michael Fiala
United States
Portland
United States
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New. In shrink.
 
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Steve Hutton
Canada
Toronto
Ontario
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Dvonn, excellent condition

Sweetener: Lunch Money, excellent condition
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Archibald Longdale
Hungary
Budapest
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Pablo Schulman
Brazil
Belo Horizonte
Minas Gerais
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Gustavo
Brazil
Hattiesburg
Mississippi
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I was bored on boardspace.net lobby and decided to try a game from the GIPF project. First phase goes kind of boring. Second phase, the bot moves a stack and eliminates half of my pieces, and I go surprise!!!!

I've tried the other games of the series, and I liked all of them, but for some reason this was the one that blew my mind the hardest. zombie
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Fizzgig
United States

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When I first played this game in 2001 I hated it.

I decided to give it another chance in 2011 and bought it, since I had gotten into two other games in the GIPF series. I'm glad to say I gave it the second chance. Everytime I play it my opinion of it improves.

 
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  • Posted Tue Feb 14, 2012 5:19 am
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Calvin Daniels
Canada

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Gipf games are all outstanding.

Dvonn is number 4 on my list
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  • Posted Wed Feb 15, 2012 10:43 pm
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Stefan
Canada
Surrey
British Columbia
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Love. This. Game.

My favorite of the GIPF games and to my mind one of the best strategy games (abstract or otherwise) that I know of.
 
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  • Posted Thu Feb 16, 2012 7:07 am
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Alain Renaud
Canada

Québec
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Played over 2000 games of it. 'nuff said...
Yinsh is second best in the serie.
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  • Posted Fri Mar 2, 2012 8:31 pm
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Laszlo Molnar
Hungary
Budapest
Hungary
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#20
nr. of plays:
4

And here you have the other GIPF game I have played. It's another game where the rules are simple, but the game has depth, while it remains fun from the beginning, even for beginners. It's an abstract even my wife loves to play - so I always lose.

Related games: Of course I need to learn all the GIPF games soon; I do own them. I have tried some of them against myself but they are always better against a real opponent. Somehow these abstracts are so full of life and interesting dynamics that they are more lively than many of the gamer favorite Euros. They are great, poetic designs that are even supported by these strange bakelit pieces. I think I'm already a fan of them.
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Guido Van Horn
United States
Othello
Washington
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None
 
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Josh Edwards
United States
Philadelphia
Pennsylvania
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I love strategy games, and this is currently my favorite. I'm familiar with the GIPF series, Abalone, and a few others, but I'm sure there are hidden gems that I don't know about.
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Brandon M
United States
Columbus
Ohio
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This and TZAAR are the next on my abstract purchase list.
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  • Posted Wed Feb 1, 2012 3:42 pm
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Board Game: DVONN [Average Rating:7.45 Overall Rank:142]
Laszlo Molnar
Hungary
Budapest
Hungary
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This week I remained at home with my aviator ear. So we could play a little at home!

On Monday we played Dragonland during the day. It’s a roll and move game full of familiar stuff from later and earlier Knizias (including the red, blue and green dragon from the world of Blue Moon). It also seems to be a nice way to introduce my children (when they are 8) to the later experience of Tigris & Euphrates. It has the "collect sets of colors with your figures of matching color" aspect - the players' figues are in different colors, same shapes -, it has the "execute two actions per round" aspect, and even the end of game condition (the game ends when there is no dragon egg left) is similar to one of T&E's endgame conditions. The endgame scoring is also similar (not the same – it’s more simple), as complete sets score 10 points while single stones/dragon eggs score only 1 point.
On its own, it's a nice family game which might be a roll and move set collection game but is more than that as the tokens, dragons, as well as the special dice significantly reduce the luck factor and add lots of combination possibilities. I like it, even though it’s more a game for the younger crowd than for gamers.

In the evening we had a play of Pino Sortino with my son.

On Wednesday, while still not going to work, I visited the gaming club where I learned Eclipse. What a strange game!
* I love Euros and like complex euros, but more often than not I’m rather bored when the more complex games are about moving the cubes, upgrading, collecting special cards or tokens that make you stronger, and during the game you are doing nothing but combining, optimizing and trying to make the best efficiency engines, trying one of the differently designed paths to win. They are mostly well designed but they are not fun.
* I like but usually don’t love and don’t even want to replay AT games where you have hundreds of game parts, hundreds of tiny rule details and dozens of fights with dice. I find most of these shallow and I can’t feel the weight of my decisions.
* I have a strong opinion about the role of luck in a game. I think the longer, more complex and weightier a game is, it should have the smaller luck factor while I love very light dice games for example as they are rather simple.
* I also liked but didn’t love Sid Meier's Civilization: The Board game.

Now after all these it’s rather strange to say I really liked the Eclipse experience. It’s a sci-fi civ game with SMCTBG rule complexity; a long, complex and medium heavy game with a considerable luck factor in everything (battles, tile draws…); a game with lots of almost Risk-like battles and also like a usual complex Euro of the past few years. Mix them together, find the right ratio (I’m sure many will try to follow Eclipse and many will fail) and here you are, a great sci-fi civ game that offers a novel and brave mix of known elements. The dice battles and tile draws make the boring Euro strategies uncertain, interesting and you have the need to rethink everything here and there; the Euro combinations, optimization and multiple ways to win make the battles important and the game has depth this way. So finally I have to rethink what I thought about the connection between luck factor and length, complexity and weight: it’s another point of view, but maybe I should say the more deep & long a game is the more fun it needs to remain interesting – and as Eclipse proves, luck might come from the luck of the dice as well.

On Thursday we learned DVONN at home. This is my style of abstract! First, a place things on board phase, then a move things phase, it’s dynamic, fast but with enough subtlety and depth. And my wife’s reaction was really surprising – she didn’t only say it’s a nice game but also claimed we should play it many times to be good at it. I love hearing things like this from my wife.

In the evening, a play of The Little Orchard with my son.

On Saturday we played Take it Higher! – not Knizia’s spaceships version that I really like as a strong brain-burner but the basic version that is like Take it Easy! with different (octagonal) tiles. While I’m not bad in the brain-burner one I don’t have a chance in the basic version – she won by 317:212…

Also on Saturday my son had fever so we could not visit my parents on Sunday – so my mother visited us instead. She is a big Ticket to Ride fan so we played with the only Ticket to Ride that we own and she hasn’t played yet – the Legendary Asia side of the Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia. I won the first game and she defeated us the next three times…

Then, as we still had a (very) little time to play I suggested trying Topas, a light and very low-rated Knizia card game. It’s just what I expected, Ingenious meets dominoes, quite close to Zatre – Das Kartenspiel (also it has the same production values, same publisher, same card quality, samey scoring book included). It’s nothing extraordinary and also it’s quite luck-dependent, but still an okay light diversion that has so simple rules that I think I will be able to play with my son after his fifth birthday.

Finally in the evening I played a Smurfs roll-and-move game with my son. It has 15 smurf figurines that are stored in a punchboard-like foam in the box; my daughter was playing “let’s place all smurfs in their space” meanwhile. Then I gave her the polyomino punchboards from my copy of Knizia’s Penta (a collection of solitaire puzzles) so she could punch the tiles and place them back later; then my son wanted to do the same so he got the punchboards of Knizia’s Denk-Pfade (also a collection of solitaire puzzles). I store both of these boxes inside the box of Knizia’s Einfach Genial Knobelspass, which is also a collection of solitaire puzzles (even if it has totally stupid multiplayer rules as well, where each player is solving a different puzzle at the same time). My wife was happy to see these so she started to solve some of these Genial puzzles, but then my son wanted to do the same as well so we took the easiest puzzle and solved that one together. It was rather surrealistic, the whole family toying with Knizia’s solitaire tile-laying puzzles at the same time on the table.
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Lacombe
Louisiana
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It was a dark and stormy night.
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Quote:
Finally in the evening I played a Smurfs roll-and-move game with my son. It has 15 smurf figurines that are stored in a punchboard-like foam in the box;


This doesn't sound familiar. What title was it? [My wife collects Smurfs; we have nearly all the Smurf games, even though we don't play them.]
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  • Posted Sun Jan 29, 2012 11:00 pm
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Lacombe
Louisiana
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Actually, I've been thinking the past few weeks [with my two reports of Eclipse plays that went mostly uncommented] that I'm the only Meatball who has played it.
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  • Posted Mon Jan 30, 2012 4:21 pm
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Laszlo Molnar
Hungary
Budapest
Hungary
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bnordeng wrote:
That Smurfs game looks great... I mean the pieces are fantastic.

They are. The game itself... Well, that's another story but it's for small children and I guess every kid needs to have and play some simple and basic roll and moves first.

rarevos wrote:
bnordeng wrote:
I'm not a big abstract fan, but a part of me has always wondered about the GIPF series. Maybe I should try DVONN?

Bias: I tend to prefer abstracts and themeless games. But I *love* Dvonn and I'm simply awful at it.

DVONN is great, simple and my wife won both of our games by a wide margin even though she admitted I could see a lot more move possibilities than she did. Brad, I'd say you would give it a 7. But I can't be sure.

bnordeng wrote:
Am I the only person who hasn't played Eclipse yet? I'm sure I will even though I'm not sure it's my thing.

As you can see above I really thought it's not even my thing. It had a long rule explanation, it has more than 400 (!) common markers and stuff and about 75 markers and stuff for each player. I thought well, it's in the BGG top10 now so I have to give it a try at least to find out how overhyped it is. As I've written before, most of the time when I play highly ranked games I am a bit disappointed by the end, before I start to appreciate them (or don't).
I also thought it's a complex civ game like Sid Meier's Civilization: The Board Game (which also has quite a high ranking) and I surely won't like it that much. But almost each and every difference between that game and this one is in favor of Eclipse. In SM's Civ I felt at least 30% of the rules, tiles and actions are there only to please the fans of the PC games and make it a faithful adaptation - Eclipse didn't have this pressure. Also Civilization felt flat where Eclipse is exciting, entertaining from the beginning to the end while the different strategies aren't that obvious and boring as they are in Civilization.

bnordeng wrote:
I do have the same feeling as you, Laszlo, about luck in longer and heavier games. Generally, there should be an inverse relationship there.

I know, I completely agree! And that's why I'm amazed by Eclipse. But when you try it you must be prepared for the fact that there *is* a significant luck factor while it's still not really what's going to decide in the game. It's also sure that you will have a much higher score in the second game than the first.
For example I think you need to be engaged in some hopeless battles before you can really feel your chances against other spaceships. E.g. in the beginning we boldly attacked fields with double ancients (two ancient spacehips, you need two successful "6" rolls to destroy them while both of them can kill you with a roll of 5 or 6) using a small and basic hunter spacehip and a cruiser. Of course they killed us rather fast. Later we learned what equipment and what kind of "spaceship army" you need to be almost sure you'll win. But successful battles are far from the only way to win, and that's another thing that is not like in SM's Civ that says "collect 15 tech cards to win OR destroy someone other's capital OR collect X economy points OR collect Y culture points to win" and you have to follow more or less the same strategy for 4 hours; here everything is more dynamic and you have to adapt your strategies to what's happening on board.
I'm still trying to find all the reasons why Eclipse works so much but I guess I need to play it another time to find out. I surely want to.
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  • Edited Mon Jan 30, 2012 4:36 pm
  • Posted Mon Jan 30, 2012 4:32 pm
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Andrew P
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I'll probably move to the US before I get the chance to play Eclipse in Australia... Well, it's not really my style of game anyway.
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  • Posted Mon Jan 30, 2012 4:33 pm
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eryn roston
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Eclipse: I've played it. It's very smart. very slick.
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  • Posted Mon Jan 30, 2012 7:08 pm
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