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Geeklist s for Advanced Squad Leader

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Erik Anderson Sundén
Sweden
Uppsala
Unspecified
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GeekList: Stolen Wargames
Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Bob Zurunkel
United States
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I had all the expansions and scenarios. Gone, now.
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Martí Cabré

Terrassa
Catalonia, Spain
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1944-06-06, France
Chef-du-Pont, Normandy
American vs German

American: Elements of 507th Parachute Regiment, 82nd Airborne Division
German: Outpost of Grenadier Regiment 1057, 91st Air Landing Division
EC: Moderate, no wind.

T1 Gavin take
The General 24-2

2015-03-02: PBEM lost as American vs Ted.


 
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Martí Cabré

Terrassa
Catalonia, Spain
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1944-06-06, France
Pouppeville, Normandy
American vs German

American: Elements of the 3rd Battalion, 501st Parachute Regiment
German: Elements of Battalion III, Infanterie Regiment 1058
EC: Moist, no wind.

T5 The Pouppeville exit
The General 24-2

2014-09-30: PBEM lost as German vs Eoin.


 
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Martí Cabré

Terrassa
Catalonia, Spain
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1944-06-06, France
Chef-Du-Pont, Normandy
American vs German

American: 507th Parachute Infantry Regiment, 82nd Airborne Division
German: Grenadier Regiment 1057, 91st Air Landing Division

S8 Ad Hoc at Chef-Du-Pont
Operations #47

2006-08-11 lost as American

 
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
David K
United States
Austin
Texas
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Love 'em even if a few games get scuttled from time to time.
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Games from all over the place for me this week. Stuff from the 70s all the way through the new hotness.

New:

 8   Quadropolis NEW!

Sorta new:

 9   Advanced Squad Leader (Sorta) NEW!

Repeat:

 9   Dominion: Alchemy
 10   Dominion x2
 7.5   221B Baker Street: The Master Detective Game
 9   Pandemic Legacy: Season 1 x2


Quadropolis was quite good. I like city building and this one has been getting quite the critical buzz... so I wanted to give it a shot. With just one play I can't quite a definite score to it, but I do think it's good. The way buildings are claimed off the board works fairly well at making it so you can't always get what you want, so aside from your first move each round, you're usually having to compromise on a couple different fronts when selecting.

It's somewhat low on direct interaction - you can't really effectively deny things to someone except the player immediately after you, and if it's early in a round, they can often work around the urbanist (a blocking piece) without that much trouble. Scoring works a lot like Between Two Cities except it's more detailed. In fact, I might actually describe the game as "Between Two Cities except that it's good."

My score could move a bit, but I doubt it'll go below 7 or above 8.5. I'd like to quickly move to the "expert" game and see how that changes things up as well.

Advanced Squad Leader was a teaching game (with me being the person being taught ), and we used a scenario from Starter Kit 1, but a mix of SK rules and full ASL rules. This is definitely a game that is hard to approach, with the rules being this huge multi-hundred page tome that reads like a technical manual, chits upon chits that are slathered with numbers, and a strange obsession with abbreviations. The Starter Kits were a great idea by MMP as a way to make the game easier to get started with, as the rules are a much more digestible 20-some pages and they have loads of examples. (By way of comparison, the 'official' tutorial in the full rulebook is still the one lifted directly from the Paratrooper: ASL Module 2 set from 1986, and the 'core' set you need to play (Beyond Valor: ASL Module 1) doesn't include the pieces needed to follow it, so it's not an especially approachable way to learn the game.)

So all that aside... I think it's a great game. It really is. The amount of choices you have, the way you have to balance risk and reward for your actions, and the way attackers and defenders interact is just terrifically set up. The game is definitely infantry-centric (but it is Squad Leader, after all), but it tosses in so much support material that the variety is just huge.

I imagine it'll be months before I really have even a moderate grasp on the "full" rules but I'm having a great time right now. It's also worth mentioning that the ASL community has likely been hugely supportive and incredibly friendly. They're a huge asset to the game and I'm elated that Austin has such an active ASL scene.

Despite not having played it for a few months, Dominion saw two separate plays this week. Once with the base set and Alchemy (70% Alchemy cards) and once with a randomized variety. Both games felt very different and both were a great time. I really need to make good on my pledges to try out the expansions I haven't touched yet. Dominion is just truly a fantastic design. (And FWIW I really like Alchemy, even though it has a poor reputation as far as the expansions go. It just doesn't mix well. But if you're willing to go with 50%+ of Alchemy, it has some really neat cards.)

221B Baker Street was a good time. (Naturally we used the diceless variant again - I don't think I'll ever play without it.) One of the players amusingly guessed the outcome before we had even taken a single turn, yet he was reluctant to try and solve the case, so I ended up being able to squeak out a win ahead of him. I'd be curious to try this co-op with my wife sometime as a little deduction puzzle - it would essentially eliminate the board aspect of the game entirely, but it could still be pretty fun.

And finally, I wrapped up the week with a couple plays of Pandemic Legacy. We finished up through the end of July and we're still thoroughly enjoying the game. Naturally I'm going to avoid spoilers here, but I'll say that I am enjoying how the story and mechanics are unfolding. Most of us have our favorite roles, although one of mine is quickly approaching the end of his useful life... but there's others of course, so I don't mind switching when the time is right.

On My Mind

I'm about 25 hours into Dark Souls 3. The game is still great, but I haven't felt quite as compelled to constantly play it as I did with previous entries. I'm guessing that's because I replayed Dark Souls 1 and 2 and also played through Salt & Sanctuary recently, so I'm just not quite as in need of a game this style as I was when, say, Bloodborne just came out.

I have another teaching game (with, again, me being the taught) of ASL scheduled and a full ASL gameday that I'll be attending coming up soon as well. Looking forward to it and to seeing more elements of the game in motion.

My wife and I have our anniversary (4 years) coming up in the near future and we're trying to find something fun to do other than the usual "fancy restaurant" dinner. I'm eyeing going to a play, since we both enjoy going out to those, but neither of us have been in quite a while.
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Gregory Smith
United States
Newark
California
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This game is pretty much always on my table. I currently have a physical game set up with a regular FTF opponent, and an online VASL scenario in progress as well.
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Magister Ludi
Australia
Fremantle
Western Australia
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You are a paradox to me, a contradiction You're a predicament for me, and a prediction
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Played a FTF game of Scenario G7- Bring up the Guns ( from The General magazine). Twelve mounted German squads with horse drawn artillery vs the Dutch!

Takes a bit of getting used to movement rates and capability of the cavalry and didn't get it right this time around, so game called as a Dutch victory ( which I suspect was greatly to the liking of my capable Dutch opponent!)
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
David K
United States
Austin
Texas
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Love 'em even if a few games get scuttled from time to time.
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Meow.
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I've been continuing my efforts to learn ASL. Despite my personal burnout on WW2 as a setting, the game system is just fantastic, and I'm thoroughly enjoying it. It also helps that Austin has a large and active ASL scene and there's been a huge amount of supportive people. It's been easier to get ASL played than many other muuuuch lighter games even.

This was scenario 2 from Starter Kit 1. I was the attacking Germans who quickly learned that their commander didn't really know how to properly approach assaulting a fortified building. blush

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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Alex Radcliffe BoardGameCo
United States
Charlotte
North Carolina
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Soft Reserve: $63

BIN: $75

Condition: Very Good

Edition: Avalon Hill First Edition
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
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ASL - other tactical wargames call it Sir.
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Played by: Obersturmbannführer Russell and Brigadier Gordon.

Scenario AP31 First Cristot from ASL Action Pack #4: Normandy 1944


Normandy June 11th 1944, south of Cristot - tanks of the 4/7th Royal Dragoon Guards have pushed forward onto Hill 102, however before the supporting infantry from D Company 6th Green Howards can join them infantry elements of SS-Panzerdivision 12 have infiltrated the approaches and Panther tanks are heading their way.

A fun scenario in bocage terrain - a nightmare for moving and attacking, and the Brits were further hampered by only being able to move either their tanks or their infantry but not both. Despite managing to inflict precisely zero casualties on the SS, except for briefly unnerving one of the Panthers, the British managed to achieve their objective of placing at least 2.5 squads onto one of the hills by the end of the scenario. The German's probably threw a little too much of their strength against the British tanks and delayed the arrival of their own tanks for too long.

ASL
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Nathan Ehlers
United States
Cleveland
Ohio
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ASL Lot

It's time for me to get rid of this stuff. I'll never play it.

Please pay special attention to the condition notes.

Includes:

ASL 1st Ed Binder - This has seen a lot of wear and ducktape triage. It may or may not include extra chapter supplements beyond the base for whatever that's worth.
Advanced Squad Leader: Starter Kit #1 - I think this copy is unplayed. It's possible I sorted the counter set.
Beyond Valor: ASL Module 1 - Does not include original box. The counters are sorted into baggies and a big plano (included). Does not include original scenario cards. I'm 95% sure the counterset is complete as I counted it a few years ago when this went into storage, but I'm not going to count it again now so As Is.
Map Boards 1, 2, 3, 4, 5, 6, 7, 8, 12, 13, 20, 21, 22, 23
I'll also include any overlays or extras I come across when boxing this up.
 
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
J.L. Robert
United States
Sherman Oaks
California
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Poll: The 2016 AH Cup
Fifth Round Proper
Select One:
  Your Answer   Vote Percent Vote Count
4 Advanced Squad Leader (Tottenham Hotspur)
50.0% 73
13 History of the World (West Bromwich Albion)
50.0% 73
Voters 146
This poll is now closed.   146 answers
Poll created by J.L.Robert
Closes: Mon Apr 18, 2016 6:00 am
 
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Philip Newman
United States
Richardson
Texas
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Preliminary Group 1: 11 Games, 4 Will Advance!
Vote for as many as you like!

Advanced Squad Leader
Nominated by: PzVIE
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Excerpt from Rulebook:

2.2401 GUN DUELS: Vs a non-concealed, non-Aerial DEFENDER's declared Defensive First Fire attack on it, a vehicle may attempt to Bounding First Fire (D3.3) its MA (/other-FP, including Passenger FP/SW) at that DEFENDER first, provided the vehicle need not change CA, is not conducting an OVR (D7.1), its total Gun Duel DRM (i.e., its total Firer-Based [5.] and Acquisition [6.5] TH DRM for its potential shot) is < that of the DEFENDER, and the DEFENDER's attack is not Reaction Fire (D7.2). Neither the +1 DRM for a Gyrostabilizer nor the doubling of the lower dr for other ordnance in TH Case C4 (5.35) is included in the Gun Duel DRM calculation. The order of fire for non-ordnance/SW is determined as if it were ordnance [EXC: TH Case A can apply to non-ordnance/SW only if mounted-on/aboard a vehicle that is changing CA; all such non-turret-mounted fire is considered NT for purposes of TH Case C, and A.5 applies to any type of FG]. If the ATTACKER's and DEFENDER's total Gun Duel DRM are equal, the lower Final TH (or non-ordnance IFT) DR fires first— and voids the opponent's return shot by eliminating, breaking, stunning or shocking it. If those two Final DR are equal, both shots are resolved simultaneously. Any CA change the DEFENDER requires in order to shoot (5.11) is made before the ATTACKER's shot if the DEFENDER's total Gun Duel DRM is less than or equal to the ATTACKER's; otherwise its CA changes (if still able to) after the ATTACKER's shot. After the initial Gun Duel has been fully resolved, and if otherwise able and allowed to, that DEFENDER may announce another attack vs that ATTACKER who in turn may declare another Gun Duel; this time the printed ROF of one firing weapon on each side may be included as a negative DRM in that side's Gun Duel DRM calculation. Only the ATTACKER may declare a Gun Duel [EXC: not if the DEFENDER has done so as per 5.33].
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GeekList: PzVIE's ASL Stuff
Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Ron
Austria
Vienna
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ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
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Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
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Official Modules (Avalon Hill/Multi-Man Publishing)

Beyond Valor: ASL Module 1
Paratrooper: ASL Module 2
Yanks: ASL Module 3
Partisan: ASL Module 4
West of Alamein: ASL Module 5
For King and Country: ASL module 5a
The Last Hurrah: ASL Module 6
Hollow Legions: ASL Module 7
Code of Bushido: ASL Module 8
Gung Ho!: ASL Module 9
Croix de Guerre: ASL Module 10
Doomed Battalions: ASL Module 11
Armies of Oblivion: ASL Module 12
Rising Sun: ASL Module 13
Hakkaa Päälle!

Advanced Squad Leader: Forgotten War – Korean War of 1950-1953 (pre-ordered)
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Max
United States
Chicago
Illinois
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Memorize the rules of a College sized textbook so that once a year you can spend an hour with a friend stacking tiny pieces of square cardboard.
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Robert Wolkey
United States
Spokane Valley
Washington
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Hand ASL rulebook to a euro gamer... watch them scream.
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Robert Wolkey
United States
Spokane Valley
Washington
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It's Tom Vasals fault.

ASL is only ranked #141. Everyone knows it should be ranked in the Top 50, at least the Top 100 at the bare minimum.

1. Tom is rumored to have called wargamers "grumpy". ASL is a wargame. Guilt by association, which probably caused it to drop at least 25 levels.

2. As of 2013 the Dice Tower Awards no longer rewards the Best Wargame of 20xx, so no wargame gets recognition for the year. I bet Tom was behind that decision, dollars to donuts. No wargames, meaning ASL's expansions don't get the award for the best expansion every year like they should. That's worth another 25 steps don't you think? Out of sight, out of mind.

3. Although Dice Tower awarded ASL the Best Wargame of all Time in one of their videos, the three guys doing the video were 'nobodies' as Sam, Zee and Tom were suspiciously absent. OMG! Everyone knows that's worth at least 15 more levels. Come on Tom! At least jump into the video and award a trophy to ASL for its greatness. That lack of judgement cost ASL some points.

Three strikes and you're OUT Mr. Vasal.





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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
J.L. Robert
United States
Sherman Oaks
California
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Poll: The 2016 AH Cup
Fourth Round Replay
Select One:
  Your Answer   Vote Percent Vote Count
4 Advanced Squad Leader (Tottenham Hotspur)
53.8% 70
71 War at Sea (Oxford United)
46.2% 60
Voters 130
This poll is now closed.   130 answers
Poll created by J.L.Robert
Closes: Mon Apr 11, 2016 6:00 am
 
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
ian morris
United Kingdom
lichfield
staffordshire
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Got in a FTF game of 'Mango Tango' from the new Schwerpunkt scenario pack, against Daggers at LASL today. His defending Japanese were mercilessly crushed
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Robert Wolkey
United States
Spokane Valley
Washington
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5000+ scenarios. Supported superbly by MMP. Third party publishers like Bounding Fire, Le Franc Tireur, Dispatches From the Bunker and Friendly Fire offer outstanding scenarios and modules on a regular basis. BFP just released Poland in Flames with 45 scenarios and 8 mapboards. MMP just published Journal 11 with 32 scenarios and their Korean War module is on the horizon.

Have played for 25 years straight and have probably played 900+ scenarios. Have 5 local opponents, 2 local tournaments in Seattle and Olympia. Worldwide players and tournaments almost weekly. A healthy and growing group of gamers. Will probably play for another 25 years.
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
bestia immonda
Italy
bologna
Unspecified
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Advanced Squad Leader was born in 1985 and he even endured good ol'Avalon Hill collapse! The guy shows resilence, huh?
Not to mention 14 modules, new rules, Historic Campaign games... man, my rules binder would explode if I had to buy all of those!
Even nowadays ASL session reports are the ones I read with the most interest; Vassal kept this game alive for many wargamers that like me lost their RL opponents.
ASL, alive and kicking asses since 1985!
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Tom Alaerts
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One of the older examples of the style.
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Board Game: Advanced Squad Leader [Average Rating:7.90 Overall Rank:143]
Alex Radcliffe BoardGameCo
United States
Charlotte
North Carolina
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Soft Reserve: $56

BIN: $73

Condition: Very Good

Edition: Avalon Hill First Edition
 
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