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Geeklist s for Advanced Squad Leader

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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Future Eric
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Episode 353

"Exceptional fish direction provided by Advanced Cod Leader."
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Russell D
United Kingdom
Ewell
Surrey
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A scenario from "Turning the Tide", U20 Fighting at World’s Edge, chosen because it looked like it would make a good 3 player game. Gordon’s elite French infantry, supported by a sole tank, side by side with Jim’s Norwegian infantry, were assaulting my German position on a high ridge just outside the city of Narvik. The Allies had to get past me (15 points worth of troops), and had nine turns to do it. I positioned a heavy machine gun and mortar on the peaks of the hill, and for a few turns they had mastery of the battlefield. It wasn’t to last of course, and when the HMG finally broke I abandoned it— but by then it had done its work. Jim (when he had taken over the French troops after Gordon had to leave) used the French tank to overrun and restrict my MG fire. However I still had a lot of fire I could lay down. Basically with eight elite squads and four leaders every time my units broke they could rout away and were back in the battle a turn later. I think I only lost 2 half squads, and those from rollings Casualty MCs. Nine turns sounds like a lot of time to cross two boards, but as it turns out, it wasn’t enough. On turn eight, the leading French and Norwegians made a run for it on each flank: 6 points of French made it off, but the Norwegians fell under fire (i.e. I kept rolling 3s). German victory.

I think this was a tough ask for the Allies. My right flank was fragile, but held out for as long as I needed it too. As Gordon point out, the French mortar should perhaps have been positioned for long-range fire from the beginning rather than being carried up to the front line. Other than that, my only thought it that near the end the five Allied leaders (actually four remaining by that stage) could have started deploying squads into half squads. Perhaps then there would have been enough of a swarm that I couldn’t have fired on them all.

Anyway, great fun, with some interesting terrain and very nice to play 3 player— it was very enjoyable. Especially rolling all those 3s at the end.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Joe Salamone
United States
Billerica
Massachusetts
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Aggravating people worldwide since 1964
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HELL IS FOR HEROES (1962)

Top-notch black & white WWII adventure with an all-star cast:

* Steve McQueen
* Fess Parker
* James Coburn
* Bobby Darin
* Harry Guardino
* Mike Kellin
* Bob Newhart
* Nick Adams

Directed by Don Siegel.

A small group of vastly outnumbered G.I.s try to hold their position along the Siegfried Line until reinforcements arrive. The American's desperately attempt to convince their German counterparts that there is a much larger Allied presence in the area. One of the film's highlights is a suspenseful nighttime crawl through a mine field.



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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Chuck Tewksbury
United States
Norwich
Connecticut
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2nd edition rule book - binder has some shelf wear and a crease in the spine - otherwise the contents of book are in very good shape - includes dividers and chapters A, B, C, D, E, J, H and K.

$35 + shipping


sold off BGG
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
James
United Kingdom
Sheffield
South Yorkshire
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I think I'll put a film on and play Advanced Sorting Leader tonight.

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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
B Wu
United States
Washington
Dist of Columbia
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It’s been too long since I’ve had ASL at the table, considering it’s one of my favorite games of all time and the first wargame system I really dug into. Today I eased myself back in with a nice, quick infantry-only scenario: J103 Lenin’s Sons, from ASL Journal 7. This one has a reputation for being an intense dogfight that slightly favors the defending Russians. I find ASL entirely solo-able with only a few exceptions, one of them being the Hidden Initial Placement rule. In J103 the Russians are given one HIP unit, but by way of balance I just decided to leave that out.



It didn’t help the Germans, who have to make it across a board to capture at least 8 buildings in 7 turns. On their right flank is a wide-open space (mostly an out of season grain field); on their left is a densely wooded area, though the woods are shot through with trails that could make movement a bit faster. Basically all the units in play are elite, with high FP and high morale levels; the Russians have a 10-0 Commissar and a hero, and there are a bunch of special weapons (FTs and DCs in additional to MGs, and the Russians have a 50mm SW mortar to threaten any Germans at the edge of the woods).

Charging across 7+ hexes of open ground when the defender has an HMG and an MMG in their OOB seems like a bad idea, so I had the Germans plow through the wooded flank. The first few turns were utter carnage as Russian squads were falling like dominoes, many in close combat (I had planned for the Russians to do a fighting withdrawal by voluntarily breaking once or twice and routing back to the commissar, but never quite got the chance to do so). But by around Turn 4, as the remnants of the Russian forward defense withdrew from the woods into the village, it became clear that they had bought enough time that the Germans were in real trouble.



Forced to double-time almost everyone in order to have a chance at taking 8 buildings by the Turn 7 game end, the Germans weren’t able to mount a coordinated assault on the village. Their attacking units arrived in a fairly piecemeal way that the few remaining Russian defenders made short work of. After a rough rally phase in Turn 6 in which several key units (including the 9-2 leader) failed to rally, the Germans conceded, without control of a single objective building.

While this wasn’t a nailbiter of a game, nor were there any awesomely improbable happenings (the scenario has very low SANs on both sides and I never triggered any Heat of Battle events), it was a good reminder of why I love ASL and, at its core, how quick-playing it is once you have the basic rules down. Not having played for a while, I had to look up a ton of rules, which reminded me also of what a work of art the ASL rulebook is (at least Chapters A and B) – concise, clear, incredibly well cross-referenced – even if it is written in a style that makes it incredibly inaccessible on first read.

Will definitely be trying to get some more ASL scenarios in soon. Right now I have my eye on a Festung Budapest scenario I haven’t gotten to yet...
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GeekList: Games and Memes
Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Matt Lewis
United States
West Jordan
Utah
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GeekList: Collection
Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
James Champion

Greencastle
Indiana
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yes on votes and subdomain 2
 
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Pierce Ostrander
United States
Savannah
Georgia
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Just because a game has a 300+ page rulebook doesn't mean it is difficult to grasp or play.

Once you get the hang of it, 90% or more of the rules are intuitive.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Matt Lewis
United States
West Jordan
Utah
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Just kidding.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
JonMichael Rasmus
United States
Madison
Wisconsin
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Peak: #31
Time at Peak: 1 Week
Date of 1st Chart at Peak: Jan. 10 2006
 
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GeekList: Top 25 OOP Games
Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Joe Orosz
United States
Ann Arbor
Michigan
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Board Game Rank: 118
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Opus Allen
United States
Madison
Wisconsin
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$2 at a garage sale this morning. The back is a little dished, but it's in great shape otherwise.

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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Eric Brosius
United States
Needham Heights
Massachusetts
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I have to add this item, somewhat humorously, even though I have never played it. When I started playing wargames with my friend Andy Young, who is an ASL veteran, I was delighted to find that he thought nothing of writing down the positions of all the counters before we stopped playing a session of a wargame, so we could set it up again from where we left off!

It's great to work, or game, or do other activities, with people who simply shrug off difficulties and plow ahead with full confidence that it will all work.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Mark Buetow
United States
Du Quoin
Illinois
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Combat Commander Archivist
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Move! Advance! Fire! Rout! Recover! Artillery Denied! Artillery Request! Command Confusion...say what?!
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Despite Combat Commander being my favorite game, I've flirted with ASL just to see...

I have all three Starter Kits and we played some of the scenarios a few years ago. But I always just wonder...

So I picked up the ASLRB. I figured I could use the full rules to fiddle with the Starter Kit stuff. Except those don't have ALL the game markers. I really better buy Beyond Valor...so I did. For more than retail. Like the last copy of 3rd edition on the planet (at least that week). I just ordered Map 24 too so I can work through Chapter K (training manual) and see how much of the game I can learn.

I will say this: the arguments about CC not having "enough control" and ASL having "total control" are generally silly. Both games reward better play and both are full of crazy random stuff that happens. I am impressed at the way in which CC incorporates so much of what ASL does in terms of heroes, cowering, etc. But, I have a hankering to see some tank fights.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Mark Huberty (General Trashy Meeples the Ambigamer)
United States
Woodbury
Minnesota
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Great, if overwhelming, first impression. Planning on picking up Beyond Valor
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Mattias Elfström
Sweden
Unspecified
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Advanced Squad Leader is without competition the greatest game ever made. It is, contrary to what some may believe, quite simple to learn and play and is infinitely replayable. I will keep returning to this game forever.

Of particular note is the Red Barricades module with its historical maps and great campaign game.

Check out my Complete Advanced Squad Leader core module list at http://boardgamegeek.com/geeklist/2809
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Antonio B-D
Spain
Madrid
Madrid
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Now, lets go for a holy grail. I am not afraid of anything.

For me Haaka Paale jumps the shark in ASL.

The system tries to be an overreaching analysis of WWII, including all kind of ordnance and vehicles. Infantry units are abstracted into a bunch (5-6 typically) different squads that represent each nations army, or a group of nations in the case of minor countries.

Except for Finland. The Finns have their own module. And that, for me, jumps the shark.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
skippen
United States
Greeley
Colorado
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Cary Grant, 1904 - 1986
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How old Cary Grant? Old Cary Grant fine. How you?
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skippen's Week(s) that Was/Were:



Face 2 Face Games:
Player's Handbook (D&D 5e) -- our campaign continues. This week was fun, but sadly it was really hampered by a single player taking his character's roleplay a bit too far, and really interrupted the flow of the game for the rest of the party.
Advanced Squad Leader-- ASL12, Confusion Reigns. Interesting scenario, but I was soundly defeated (which looking at ROAR is not unexpected). I could have done better if I had setup a bit better. Missed a key strongpoint for my HMG.


PBEM/Web (started):
N/A

PBEM (in progress):
The Castles of Burgundy -- playing with the slowest players on this earth.
Advanced Squad Leader -- Bread Factory #2 vs. Luke.
Advanced Squad Leader -- Toothless Tiger vs. Ron.
Roads to Gettysburg -- Patrick has this sewed up, but I am using this opportunity to learn more of the rules.
Great Campaigns of the American Civil War -- playtest of Atalnta is Ours vs. Chris.
1830: Railways & Robber Barons -- continues on. Did my first company dump. Not sure if it was the wisest thing to do, but it wasn't wrong.
Thunder Alley -- just about to finish the first round.

PBEM (finished):
Rosenkönig

Acquisitions from the Collection:
N/A

Departures from the Collection
N/A

On the nightstand (currently reading):
Murder of Roger Aykroyd, by Agatha Christie

In the life and Times of skippen: Not much. My wife started her Sunday - Friday work schedule, so I now have Sundays to myself, and we only have 1 day a week off together. I need to push hard to finish my Grudge bust for ReaperCon. I have been distracted by ASL of late. This week I hope to push hard on it, and I expect I will be going to 2nd Saturday painting in Denver this Saturday. I NEED to get this done by the end of April.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Mike Fogus
United States
Burke
Virginia
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### 1985
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Mads Fløe
Denmark
Aarhus C
DK
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Weight: 4.7

2 Advanced Squad Leader


2 d10-6 War in the Pacific (1st ed.)
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
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"Just get that sucka to the designated place at the designated time and I will gladly designate his ass...for dismemberment!" - Sho Nuff.
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I am officially a man.

Greg taught me ASL tonight. We played The Guards Counter-Attack scenario. I haven't played Squad Leader in so long, that it wasn't a case of upgrading me. He had to teach me from scratch. I was fortunate to not have to start with the starter kit, because he's the best wargame teacher out there, and after the game, he told me the differences, and the added chrome was well worth it.

I had the Germans and if you know this scenario, the building on my left flank collapsed on the 2nd turn. I fell back and set up a pair of stacks adjacent to each other in a singe hex stone building and a single hex wood building. My right side remained strong.

He spent turns #3-4 trying to unlodge my 2-hex support group and I kept holding on. At one point, I became battle hardened and one of my squads improved to elite and I gained a hero.

Meanwhile, in the middle, he moved on the center building from the bottom of the screen. We spent 2 turns in melee. I had a plan to sprint for his abandoned 1-hex stone building at the bottom of the screen. To pull it off, I needed my guy to survive the melee, but he did not.

On turn 5, he made a move for the one-hex building on my right rear, but I laid down heavy suppression fire on that squad. He rushed my single hex building in the center rear, where I had the 2 stacks supporting each other, and those guys got blown away.

He feinted a move on my 3-hex building on my right side and then made his big move on the center building. I had 2 units stacked on the 3rd and and 1st floor. The one on the 3rd was broken. He moved over from my left. I laid down a stream of fire down that path and even with 2 machine guns laying down a stream of fire, I was not able to cut down his squads crossing the road. The crushed the remaining defenders in the building and won the game by taking the 2 building objectives.

Fun, fun game. My favorite part -- from the narrative standpoint -- was his Commissar who would "rally" his guys by putting a bullet through their head. He killed more Soviet units than my guys did.

The sniper mechanic was very cool, also. It didn't make a lot of difference in this scenario, but the looming threat of it being there gave you pause to waste actions.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
Tony Ackroyd
United Kingdom
Brighton
E Sussex
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BGG Weight 4.7

Poll
  1 2 3 4 5
Complexity
Depth
      211 answers
Poll created by 1000rpm
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
skippen
United States
Greeley
Colorado
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Cary Grant, 1904 - 1986
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How old Cary Grant? Old Cary Grant fine. How you?
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skippen's Week(s) that Was/Were:



Face 2 Face Games:
Star Wars: Imperial Assault -- not bad, not great. I had a good time playing, and I look forward to continuing the campaign, but I have no need to add this to my collection.
Seven Swords -- a rough first play-through, but enough there that I want to try it again. For some reason it reminded me of Stronghold.
Glass Road -- broke this out with my wife. She enjoyed it(which is good considering she gave it to me for my birthday). I think this may be one of Uwe's better games.
Advanced Squad Leader x3 -- Rocky Mountain Rumble 2015 was this weekend. I played three games of ASL this weekend. BFP 102, Tolstoy Woods--came down to the final die roll, and sadly I lost, and J155, It's Hardly Fair, also came down to the final die roll, lost as well. Lastly, WO3, Counterattack at Careten. I lost this one as well, but sadly it ended on a sour note when my opponent just up and left and said I won. It was surprising (as he won), as we have played lots of game together (he taught me ASL), but I forgot to note my AT gun's CA, and, well, he threw a fit. Really soured a good gameday.


PBEM/Web (started):
Thunder Alley -- with GCL Gelato


PBEM (in progress):
The Castles of Burgundy -- So.Damn.Slow.
Rosenkönig -- neither of know what to do, and neither of us are reading the rules.
Thunderstone
Suburbia -- still not loving this. I think I am not a fan.
Roads to Gettysburg
Great Campaigns of the American Civil War -- Atlanta is Ours playtest.

PBEM (finished):
Carcassonne -- got crushed in a quick 2-player game.
Pax Porfiriana -- with GCL Gelato. Never got any momentum in this game.

Acquisitions from the Collection:
Hakkaa Päälle!

Departures from the Collection
N/A

On the nightstand (currently reading):
The Murder of Roger Aykroyd, by Agatha Christie (really need to finish this).

In the life and Times of skippen: Not too much. I really need to get going on my entry for Reaper Con. It is creeping up (April 30). I am more done than not, but at the same time there is a LOT to do. My wife is back to her "normal" but odd work schedule, so we again only have Saturdays off together, so Sunday has opened up for gaming and other stuff, but the first weeks are always odd, and I never seem to do much other than clean the house and watch TV out of guilt for some reason. I hope to get some ASL in on a Sunday sometime, but Sunday is often a hard day for folks to game.
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Board Game: Advanced Squad Leader [Average Rating:7.87 Overall Rank:124]
skippen
United States
Greeley
Colorado
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admin
Cary Grant, 1904 - 1986
badge
How old Cary Grant? Old Cary Grant fine. How you?
mb
skippen's Week(s) that Was/Were:



Face 2 Face Games:
Star Wars: Imperial Assault -- not bad, not great. I had a good time playing, and I look forward to continuing the campaign, but I have no need to add this to my collection.
Seven Swords -- a rough first play-through, but enough there that I want to try it again. For some reason it reminded me of Stronghold.
Glass Road -- broke this out with my wife. She enjoyed it(which is good considering she gave it to me for my birthday). I think this may be one of Uwe's better games.
Advanced Squad Leader x3 -- Rocky Mountain Rumble 2015 was this weekend. I played three games of ASL this weekend. BFP 102, Tolstoy Woods--came down to the final die roll, and sadly I lost, and J155, It's Hardly Fair, also came down to the final die roll, lost as well. Lastly, WO3, Counterattack at Careten. I lost this one as well, but sadly it ended on a sour note when my opponent just up and left and said I won. It was surprising (as he won), as we have played lots of game together (he taught me ASL), but I forgot to note my AT gun's CA, and, well, he threw a fit. Really soured a good gameday.


PBEM/Web (started):
Thunder Alley -- with GCL Gelato


PBEM (in progress):
The Castles of Burgundy -- So.Damn.Slow.
Rosenkönig -- neither of know what to do, and neither of us are reading the rules.
Thunderstone
Suburbia -- still not loving this. I think I am not a fan.
Roads to Gettysburg
Great Campaigns of the American Civil War -- Atlanta is Ours playtest.

PBEM (finished):
Carcassonne -- got crushed in a quick 2-player game.
Pax Porfiriana -- with GCL Gelato. Never got any momentum in this game.

Acquisitions from the Collection:
Hakkaa Päälle!

Departures from the Collection
N/A

On the nightstand (currently reading):
The Murder of Roger Aykroyd, by Agatha Christie (really need to finish this).

In the life and Times of skippen: Not too much. I really need to get going on my entry for Reaper Con. It is creeping up (April 30). I am more done than not, but at the same time there is a LOT to do. My wife is back to her "normal" but odd work schedule, so we again only have Saturdays off together, so Sunday has opened up for gaming and other stuff, but the first weeks are always odd, and I never seem to do much other than clean the house and watch TV out of guilt for some reason. I hope to get some ASL in on a Sunday sometime, but Sunday is often a hard day for folks to game.
9 
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 tip
 Hide
  • [+] Dice rolls
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