Geeklist s for Advanced Squad Leader

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Don Weed
United States
Clemmons
North Carolina
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Reading material

Sometimes it's just fun to see how rules are laid out and the way that they simulate real life.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Alex Radcliffe BoardGameCo
United States
Charlotte
North Carolina
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Soft Reserve: $62

BIN: $73

Condition: Very Good

Edition: Avalon Hill First Edition
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Jeff
Canada
Ontario
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There's no simple explanation for anything important any of us do, and the human tragedy consists of the necessity of living with the consequences , under pressure, under pressure. -Courage (For Hugh Maclennan): The Tragically Hip
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We're forced to bed, but we're free to dream. -Gift Shop: The Tragically Hip
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War, what is it good for? Absolutely nothing when the rules are long, and complicated, and nothing makes sense, and you have to look up charts, and graphs, and all the soldiers look like little square cardboard chits.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Robert Manning
United States
Sunnyvale
California
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Wargaming version of overlapping tiles in a common tableau:
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Brian Jurney
United States
Tooele
Utah
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Not really sure how to list this on here as it was about 4 boxes of maps for ASL. In total it was $5 for all four boxes. One of the boxes has some unpunched counters but there were no rules, dice and missing a large amount of counters. I dont really know what I have or if there is a "grail" map so to speak, but I figured I could make some money on the individual maps. One of the boxes was Beyond Valor: ASL Module 1, it had several maps and the counters.

Anyone familiar with the game enough to give some feedback to what I have and if it has any value?
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GeekList: Game That Tune!
Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Art Parry
United States
Texas
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Whenever I think about ASL, its convoluted history at Avalon Hill, its complex rulebook and all of its hairsplitting legalese, only one song comes to mind:



"ASL: The Lonely Game"
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Cesar Puga
Brazil
Itajai
SC
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Representing the Wargames (grouped with the Starter Kits and Squad Leader)

Edit: As per Tony's ruling, votes below will also count:

Poll
Do you support the nomination of Advanced Squad Leader?
Yes
      31 answers
Poll created by Mike_Bonn
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Michael Alexander
Australia
Canberra
ACT
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0.3525641026
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Steve Kennedy

Minnesota
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1985

No real surprise that this particular game pops up high on the BGG Ratings. It is a re-implementation of the 1977 game we noted earlier. Now scenarios define the general thrust of a game and a host decisions have also been tweaked.

Party games continue to also run parallel to the increased heavier games that are noted on BGG. This year it was Pictionary that vied for family gaming attention.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
A. G.
Lithuania
Vilnius
Unspecified
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RULEBOOK ONLY, NO MODULES

Edition: Avalon Hill first edition
Language: English
Condition: Excellent
Shipping: Free to EU

If you want photos or additional info on the item or info about shipping costs outside EU geekmail me.
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Tom Abromaitis
United States
Wisconsin
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Looking to make a little more ASL happen. Various evenings available, but Friday's and Saturdays I'm usually playing shows. Happy to play or teach some ASLSK too!

Format: Live and Skype

Teach: Sure! News are welcome!

Experience: Quite solid understanding of SK, but just starting to add in full ASL rules. Expect to look up a few rules with me as we play!
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Juan Siso
Spain
Barcelona
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Format: VASSAL PBEM, about 1 log a day is fine.

Teach? No.

Expertise: Played multiple times but far from expert.

Looking for a couple of games using the folliwing scenarios.

A32 Gone with the Zond Annual 1991
A80 Commando Schenke Annual 1995
J40 Might makes right Journal 03
J82 Pavlov's House Journal 05


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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Peter Kossits
Canada
Montreal
Quebec
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I'm still having fun with my card driven solo ASL rules.

This is Fighting Withdrawal. A very special scenario for me - this is the first game of ASL I ever managed to play and have a good time with and also the first game I ever played with someone by email on the old GEnie system way back in the late 80's.



I struggled a bit coming up with good set-up rules for this one because the defender can set-up up a lot of his guys hidden and/or concealed and it can be a little tricky to achieve that same sense of not knowing what is where that you get in the 2-player game. It took a few days but I came up with something that is working well so far.

Behold the Concealment Cup(TM) and the HIP Cup(TM).



I'm only at the end of turn 1 so far, but it has been a blast. This game always feels so much like WWII chess. Very absorbing and immersive.

The pesky Finns have broken through the Russian defenses and are racing for the end of the board, but they also got hit by fire a little harder than I would like.

The menacing Russian MMG has already been revealed and was eliminated on the very first shot as a result of ammunition shortage.



Two always entertaining Close Combats left to resolve before ending turn 1.

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Jim F
United Kingdom
Birmingham
West Midlands
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Life on a banana skin is unpredictable
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Ashwin in Dorset
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Sold a number of games to originally invest in the series. Decided I didn't want to dedicate my life to ASL and sold them all of except the first starter kit. Then I realised I could own them without dedicating my whole life to it and bought them again. I won't be selling them again...surely?

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Darren M
Canada
Fort Vermilion
AB
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Alex Radcliffe BoardGameCo
United States
Charlotte
North Carolina
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Soft Reserve: $50

BIN: $58

Condition: Very Good

Edition: Avalon Hill First Edition
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
A. G.
Lithuania
Vilnius
Unspecified
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I HAVE SHIPPING ADDRESS IN UK

RULEBOOK ONLY, NO MODULES

Edition: Avalon Hill first edition
Language: English
Condition: Excellent
Shipping: Free to UK

If you want photos or additional info on the item or info about shipping costs outside UK geekmail me.
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
David K
United States
Austin
Texas
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Love 'em even if a few games get scuttled from time to time.
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Meow.
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I got in another two or three matches of ASL this month, and it has continued to be an excellent game, with each map full of little nooks and crannies to explore. I also got a chance to try out a few of the other nations, which was nice. The British Commonwealth has really weird vehicles, although fairly normal infantry units... but the Japanese are very distinct. I really dug some of the alternative strategies their infantry resilience allows for. The relatively unforgiving terrain of the PTO scenarios was also really neat, and I look forward to trying out more of them.

A pic of the endgame of the British vs German scenario - it was rough at first and it ended pretty poorly when several very crucial rolls turned against me, but it was still very enjoyable (and a chance to learn how to try and best use really lightly armored early-war light tanks).

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Peter Kossits
Canada
Montreal
Quebec
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Well, I purchased ASL Starter Kit 1 way back in March, devised a little card driven solitaire system for it and I think I've played about 40-50 games of it since then. A week ago I decided to take a break and packed it up and put it on my shelf after posting the last rules update.

Today though, my brain said "I wonder how the bot would do in full fledged non-Starter Kit ASL!?!" and I happened to have a fresh brand new copy of the ASL rulebook and Beyond Valor on my shelf still in cellophane wrap.

Let's find out.



This is Turn 3 of Scenario A - The Guards' Counterattack. The scenario that is the proving ground of many a wargamer. The scenario you try to play after spending several hundreds of dollars on "stuff" and then wonder "what the heck did I just do? My wife/girlfriend/parents is/are going to kill me!".

It was quite funny. One of the things I missed when playing the Starter Kits are snipers and I was so looking forward to playing with those again. On the first roll of the game, BANG! Bot sniper kills one of my most important leaders (the commissar) and it has been a huge struggle to play the entire battle without that guy around.

I'm now on Turn 4 of 5 and the bot is still winning, barely, but I'm about to make my move!

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Peter Kossits
Canada
Montreal
Quebec
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Just one more ASL Solo bot playtest game of that old gem, The Guards Counterattack. On my last post, a potential new player was wondering whether Starter Kits or full ASL was the best place to start and what the differences were. Something happened in this game that shows some of the differences quite nicely.



It's at the beginning of Turn 4 of 5. I'm playing the Russians again and the bot is defending as the Germans. I have to take over 2 stone buildings before the end of the game, but haven't taken my first one yet. The bot's winning.

On turn 2, I performed a somewhat standard human wave attack to move across the road with hoards of high-quality Russian troops to try to take the building on the left side. Usually you want that building to fall on turn 2. Two German machine guns set up firelanes on that road sending about half of the Russians scurrying back.

Close combat erupts in 3 out of the 4 hexes of that building. On the far left, the Germans ambush the attackers and decide to retreat because they are badly outnumbered. In the center hex, the Russians led by a strong 10-2 leader win their battle and on the far right the fighting is inconclusive.

Then in the bot's half of turn 2 things get crazy. Fire from another building causes the 10-2 leader and one of the Russian squads with him to break. They want to surrender! The bot is playing by the Geneva convention at this point in the war and accepts the prisoners. The bot could have decided to reject the prisoners to keep things simple and to keep it's troops more organized and effective but in doing so, the chance of future Russian surrenders goes down to zero. The prisoner / No Quarter rules are really nicely done in ASL.

Meanwhile the Russians take prisoners of their own.

In turn 3, I attack the units guarding the 10-2 leader and the squad and manage to liberate them again. The prisoners even enter the fray attacking their captors! Some of them grab arms for their former guards and re-enter the game. Others will have to try to scrounge weapons in the building before becoming useful again.

Exciting!

...but at the cost of slowing the game down horrendously. Whenever crazy unusual stuff like that happens, you go scurrying for the rules and try to do everything right. And it stays that way until eventually the crazy stuff happens often enough that you internalize the rules. And of course, if you are playing solo, the chances of ingraining a rule badly is quite high.

The pic up above shows German prisoners guarded by Russians. A 10-2 leader which has been resurrected from the dead. Russian prisoners guarded by the Germans and unarmed Russian troops in the same hex with armed Russian troops.



The kill pile shows the bot having a pretty good day.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Peter Kossits
Canada
Montreal
Quebec
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My weekend project. Classic ASL scenario B - The Tractor Works.



The boards always look so nice and peaceful right after set-up and before all hell breaks loose.

It doesn't look like it here, but this scenario is actually quite large. I even had to pillage some counters from my starter kit to get all the Russians on board.

I'm the Germans. I'm trying to get that building in the middle. My bot is the Russian. He's trying to stop me from getting the building in the middle with half of his guys and trying to wipe me off the board with the other half of his guys.

Should be fun!
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Erik Anderson Sundén
Sweden
Uppsala
Unspecified
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Erik Anderson Sundén
Sweden
Uppsala
Unspecified
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GeekList: Stolen Wargames
Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Bob Zurunkel
United States
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I had all the expansions and scenarios. Gone, now.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:146]
Martí Cabré

Terrassa
Catalonia, Spain
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1944-06-06, France
Chef-du-Pont, Normandy
American vs German

American: Elements of 507th Parachute Regiment, 82nd Airborne Division
German: Outpost of Grenadier Regiment 1057, 91st Air Landing Division
EC: Moderate, no wind.

T1 Gavin take
The General 24-2

2015-03-02: PBEM lost as American vs Ted.


 
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