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Geeklist s for Advanced Squad Leader

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Brian M
United States
Thornton
Colorado
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Have you SEEN the rulebooks on most cars? I'm pretty sure many players never even read them.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Alex Radcliffe BoardGameCo
United States
Charlotte
North Carolina
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Soft Reserve: $62

BIN: $73

Condition: Very Good

Edition: Avalon Hill First Edition
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Gordon G
United States
Bossier City
Louisiana
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Pretty much every rule since the rulebook is a tome and there's an exception to most every rule.



And this is the POCKET EDITION!
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Tom Abromaitis
United States
Wisconsin
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Always could handle more guild ASL.

Teach? For sure!

VAsl and Skype prefered, but could be talked into PBEM.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Jim Fardette
United States
Canandaigua
New York
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Trying out a variant for solo play from Peter Kossits, but only using his defensive first fire criteria. The thing I really like about his solo rules is that they do not allow the player to game the system because he does not know if the defender is going to fire or not when a target presents itself. The only way to know is to "move out and draw fire". Maybe the Bot shoots, maybe not, but either way this does a good job of simulating a real opponent. Since his rules are for ASL Starter Kit infantry, I added a new wrinkle to cover bazooka use. If the TH# is <= the firepower number, they will shoot, otherwise they will hold fire.

For this trial, I played scenario OA16, Surrender or Die. US Army Rangers defend themselves from a combined arms force of Germans. It's short and quick, without a lot of dancing around. The Germans only have 4.5 turns to win.

Turn 1: Germans roll onto the board, mostly out of the LOS of the Rangers. A couple of squads ride tanks, but there isn't a lot of action due to the long range and movement penalties.

Turn 2: As the Germans come into range, the Bot takes a couple of long range shots at the infantry moving forward. One shot that the Bot would have taken, with a 347 half squad at a nearby moving German infantry unit, I overruled because there was a nearby tank that had not yet moved, and if the 347 shot at the infantry they would not have been able to use their bazooka against the tank.



Turn 3: German infantry continues to close, and the Bot did a respectable job of shot selection. This time I allowed the 347 with the bazooka to fire at the moving infantry because the only tank not yet moved had managed to break all of its machine guns. (Boxcars, followed by yahtzee on random selection) Fire on both sides was largely ineffective.



Turn 4: The Bot continued effective fire at oncoming Germans, who were forced to be more aggressive as the scenario comes near an end. An example of this is where a stack of Germans advanced into the open from their nice safe building, only to be blasted by snake eyes in the next Prep Fire phase. At least the leader was smart enough to stay in the building for rallying purposes, but even so, a good lesson in the risks of stacking.



Turn 5: Effective Bot fire continues at the now desperate Germans. I did overrule one squad's possible defensive fire, allowing them to use street fighting against a panzer that charged their position and lock them down due to target selection rules.



Summary: The Bot made the scenario more interesting as a solitaire play, which is exactly what it is intended to do. I recommend ASL players take a look at Peter's system and see what it can do; it fills an important gap in ASL solo play.

Take a look at Peter's system at https://www.boardgamegeek.com/thread/1546763/solitaire-asl-b...

Edit: enlarged pictures, added link to Peter's solitaire Bot system.

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Jeff Thompson
United States
Homewood
Illinois
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Multiples of 100 games. And I wouldn't be surprised if this is a popular entry. Many that play ASL only play ASL (but those people probably aren't on BGG). But still, you have to admit that for one set of rules you can play a LOT of different scenarios. And why yeah, of course some of those scenarios are a bit samey, many of them are unique, exploring the game in different ways.

Why?

Once this game gets in your blood, it stays there. I was one who only played ASL (with a game of Age of Rennaisance, or History of the World, or Dune, etc. occaisonally).

The reason I'm thinking about it right now is that I got to play it again recently and hope to play it more.

The only other game I've played more times would be Go, kind of an antithesis of ASL.
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Jeff
Canada
Ontario
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1985

Yeah...no.

I hear this game is super fun, and why there isn't a printing available in Canada I don't know! But if there were this is the game I'd try.

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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Patrick
Canada
Greenfield Park
Québec
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ASL Pocket edition rulebook. Like new.

START : 25.00$

BIN : 45.00$
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
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ASL - other tactical wargames call it Sir.
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Beneath this mask there is an idea.....and ideas are bulletproof.
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U42 'Stand Fast' from the 'Rivers to the Reich' scenario pack saw Russell's American engineers from the 9th Infantry division trying to clear out my defending Fallschirmjager from the small German village of Obergeich in December 1944.

This was a small infantry only scenario to make sure we could fit it into an evening's play but it built to an epic finish. With only 2 squads and 2 leaders it always seemed like it was going to be hard to stop the more numerous Americans getting into the village to destroy 2 supply points, especially as I didn't know which direction they would enter from. I deployed (split) one of the squads into two half-squads to cover a little more ground and waited to see where Russell would enter from - I did have the benefit of my units starting hidden and off the board.

The US forces ran directly into one of my half squads that put up a good account of itself, eliminating a US half squad and breaking 2 others - Russell had also been deploying his units for scouting purposes - however it was swarmed by the remaining US units and was destroyed in close combat. My other half squad suffered a similar fate on turn 2 (of 6) and it was looking bleak for the Germans, only one full squad of Fallschirmjager remaining with their squad leader Lt. Loth. However these boys must have been some of the veterans from the 3rd Battalion who had fought at Maleme, Scicily and Monte Cassino as they repulsed 2 US assaults and then eliminated the main US leader and last unbroken Half-squad in close combat. Unfortunately 'Lt Loth' took a mortal wound in the assault and the Germans lost heart with the loss of their beloved leader and 'broke'. This just allowed time for the only remaining US squad to rally and force the German para's out.

A narrow, and somewhat pyrrhic, victory for the US and a hugely enjoyable game of ASL - interesting tactical decisions throughout and told a great tale.

As ever
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Steve e^(iπ)+1=0
United States
Marietta
Georgia
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Squad Led Dead Caverna

Yes, yes they probably did.
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Raymond de Waard
Netherlands
Dordrecht
Zuid-Holland
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Het is lang geleden dat ik ASL speelde dus tijd om het weer eens uit de kast te halen.
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Brent Gaddie
United States
South Saint Paul
Minnesota
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This is for the 2nd edition, 2nd printing of the rulebook. Chapters A-E are spiral bound and include the sticky errata. Chapters H & K are in the 3 ring binder. Also comes with an extra set of dividers.

For sale or trade.

$45 plus shipping from 55075.

Geekmarket link: https://www.boardgamegeek.com/geekmarket/product/992284



Sold
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Zigi Hogan
United States
The Ozarks
Missouri
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I have been ASL mad the past few weeks and it isn't letting up! I have played at least half a dozen solo (of varying success) and a few F2F games with Lanceman56 and silentwarrior and have yet another F2F game with BGG user MAS01 this coming Sunday.

Today we played silentwarrior's first game of ASL and I used ASLSK Retaking of Vierville as his introduction (unfortunately I forgot to take pics...I was having too much fun!). I played the good 'ol USA and he the Germans; half way through the game he said he enjoyed it more than any of our many Squad Leader plays. He said he felt it was a more interesting game to play. Any time now he will text that he is on eBay tracking down copies of Valor of the Guards: ASL Historical Module Number 7, Festung Budapest and the other hard to find (and crazy expensive!) ASL Modules.

I had the central building the Americans needed to keep locked down with most of my squads and several leaders in a tight circle around them. The other building (L-3) was a bit more hotly contested. He eventually got adjacent and I advanced into melee with him. After a rather tepid CC (we both had only one squad reduced) we moved on to the final turn; during the CC phase we both eliminated all units in the hex and he didn't have any other units close by so I just had to complete my final turn for the win. USA! USA! Very fun game and even with it being a teaching game and the amount of talking we do it only lasted 3 hours which I think is VERY reasonable for a teaching game.

I have ASLSK set up on the table for a solo play (the madness continues!) of scenario S2 "War of the Rats" for some MG goodness. After this I'm moving on to ASLSK2 and guns since I haven't played with them yet and want to see what kind of destruction I can bring to the party.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Zigi Hogan
United States
The Ozarks
Missouri
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Closed out the month with an ASL session! BGG user silentwarrior and I played scenario TAC2 Between The Hammer And The Anvil (not sure if this is a fan made or "official" scenario) with me as the Russians and he as the Germans. We ran out of time and had to stop after turn 5 (there are supposed to be 7 total turns) with neither one of us winning.

The victory conditions are for one side to "entirely control building K5" and as you can see though I have the building well locked down I don't have a unit in the NW corner so I can't exactly claim victory. This was a fun and surprisingly short game with neither side dominating another and no one's die rolls causing any catastrophes (this time!).

I really need a set of Battle School ASL dice and then neither one of us can blame our loses on the dice gods!
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Øivind Karlsrud
Norway
Bjørkelangen
Unspecified
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Games I want to play on VASSAL: ASL, ASLSK, GMT CDG's I own
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Games I want to play on VASSAL: ASL, ASLSK, GMT CDG's I own
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To me, Chad's game was a fail
Mark's good, but I still had to bail
Among all the rest
Jim Krohn's game was best
But ASL is still the grail

No offense to fans of other games.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Don Weed
United States
Clemmons
North Carolina
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Reading material

Sometimes it's just fun to see how rules are laid out and the way that they simulate real life.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Peter Kossits
Canada
Montreal
Quebec
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Nice to see some wargames popping up in here again.

The ASL solitaire bot still lives. It's made the jump from Starter Kit 1 to full rules and I've played quite a few scenarios from Beyond Valor already.

One thing I like about ASL over other tactical games is how nicely it scales. I tend to like my wargames on the large side.



This is The Czerniakow Bridgehead right at the beginning of turn 1 of 10. The bot is the defending Russians and I am the attacking Germans. This is a strange battle that happened in Warsaw in 1944.

My troops are all the way up in the top left corner. They have to cross the small river using 1-2 nearby bridges and then fight through the city until we reach the banks of the Vistula.

The bot has to prevent this. The bot also has the typical defenders dilemma of having to defend a large front on which the attacker can concentrate and push through on only a small area. The bot is currently defending 4 bridges, but I only plan on using 2 of them for my initial attack.

Should be fun! This is the biggest scenario the bot has tried so far.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Peter Kossits
Canada
Montreal
Quebec
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This is the Czerniakow Bridgehead continued from my initial report on page 8. I'm playing the Germans and the ASL Solitaire Bot is playing the Russians. Now on Turn 3. A sizable group of Germans has crossed the first river and is making good time towards the banks of the Vistula.

Russian troops are tightening the noose and are closing in.



Fun game. I've kept it set-up on my table all week and have been playing it in little spurts during the workday while waiting for things. I'm the developer of the app for Baseball Highlights and I'm preparing the release for the 1st set of expansions and I've had quite a bit of downtime while trying to test in-app purchases which I'm doing for the first time. ASL and the solitaire bot fills the void nicely.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Alex Radcliffe BoardGameCo
United States
Charlotte
North Carolina
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Soft Reserve: $62

BIN: $73

Condition: Very Good

Edition: Avalon Hill First Edition
 
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Jeff
Canada
Ontario
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There's no simple explanation for anything important any of us do, and the human tragedy consists of the necessity of living with the consequences , under pressure, under pressure. -Courage (For Hugh Maclennan): The Tragically Hip
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War, what is it good for? Absolutely nothing when the rules are long, and complicated, and nothing makes sense, and you have to look up charts, and graphs, and all the soldiers look like little square cardboard chits.
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Robert Manning
United States
Sunnyvale
California
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Wargaming version of overlapping tiles in a common tableau:
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Brian Jurney
United States
Tooele
Utah
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Not really sure how to list this on here as it was about 4 boxes of maps for ASL. In total it was $5 for all four boxes. One of the boxes has some unpunched counters but there were no rules, dice and missing a large amount of counters. I dont really know what I have or if there is a "grail" map so to speak, but I figured I could make some money on the individual maps. One of the boxes was Beyond Valor: ASL Module 1, it had several maps and the counters.

Anyone familiar with the game enough to give some feedback to what I have and if it has any value?
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GeekList: Game That Tune!
Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Art Parry
United States
Texas
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Whenever I think about ASL, its convoluted history at Avalon Hill, its complex rulebook and all of its hairsplitting legalese, only one song comes to mind:



"ASL: The Lonely Game"
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Board Game: Advanced Squad Leader [Average Rating:7.91 Overall Rank:148]
Cesar Puga
Brazil
Itajai
SC
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Representing the Wargames (grouped with the Starter Kits and Squad Leader)

Edit: As per Tony's ruling, votes below will also count:

Poll
Do you support the nomination of Advanced Squad Leader?
Yes
      31 answers
Poll created by Mike_Bonn
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Michael Alexander
Australia
Canberra
ACT
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0.3525641026
 
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