Geeklist s for Megamaniology

Board Game: Megamaniology [Average Rating:6.45 Unranked]
Friedemann Friese
Germany
Bremen
Bremen
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Megamaniology vs. Footy Manager vs. Altar

Vince G.
United States
Reynoldsburg
Ohio
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Cyrus the Great
United States
Lexington
Kentucky
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Peter Johns
United States
Houston
Texas
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Board Game: Megamaniology [Average Rating:6.45 Unranked]
Friedemann Friese
Germany
Bremen
Bremen
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designer
publisher
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Megamaniology vs. Doubletrack

Vince G.
United States
Reynoldsburg
Ohio
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Starkiller
United States
Wasilla
Alaska
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Vince G.
United States
Reynoldsburg
Ohio
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A self-published game from 2003. The publisher seems to have been active on the we up until a couple years ago, when apparently he gave up. (Of course that was just before I was introduced to the game, so I couldn't contact him to get a copy!)

17 registered owners, 8 logged plays, 9 ratings, no reviews.

My description is based on a single play back in 2012.

This is a fairly simple, mad scientist-themed card game of set collection - collect sets of the required ingredients to complete experiments that garner you points. Low-level experiments provide special abilities that you can use to help build the bigger ones that earn the points needed to win. There's a nice bit of "take that" thanks to a small number of cards that let you attack or steal from opponents.

The game has a solid theme and it all worked together. The mechanics were easy to learn and made sense thematically. Play seemed pretty well balanced - there didn't seem to be much danger of a runaway winner. It was just a lot of fun to play!

This game deserves attention and a reprint.
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Board Game: Megamaniology [Average Rating:6.45 Unranked]
Eddie Mittelstedt
United States
Hampstead
Maryland
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Saturday, May 3rd, 2008

Other Players:
Craig (Ichabod)
Donald Dennis
Doug Epperson


Donald Dennis from the On Board Games podcast and his friend Craig then showed up. Craig is the designer of Megamaniology, and we sat down immediately to try a game.

You must accumulate sets of cards (ingredients) which are turned in and used to get lesser "Evil experiment" cards into play. These lesser experiments grant you additional abilities while they are in play.

Collect another set of ingredients and you can turn them in with the already-accomplished lesser experiment to get a Greater Experiment worth 7 to 11 Victory Points. Accumulate 23 victory points and you win.

It's a fun game, with tons of interaction between players. It reminds me a lot of Nodwick: the Card Game without the timer.

Craig won (being the designer and all, kidding!) despite my efforts to undermine his victory.

And it was great meeting Donald, although I never got the chance to play with him again.

No photo.
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