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Geeklists for Fighting Formations: Grossdeutschland Motorized Infantry Division

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Denmark

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Check out papskubber.dk - the number one danish site about board gaming
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Another interesting looking war game.

Is it worth picking up?
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John Di Ponio
United States
Warren
Michigan
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It is a very good game! Different from quite a lot of wargames out there.
This is a good read to explain some of the differences that make this game exciting: [geekurl= http://boardgamegeek.com/thread/730825/a-summary-of-how-ffgd...][/geekurl]

There are also plenty of video demos on the game which really help to grasp the concepts. The rules are 24 pages and well written.
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  • Posted Mon Mar 26, 2012 8:57 pm
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Mark Sautman
United States
Evans
Georgia
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Having played Squad Leader, Conflict of Heroes, Band of Brothers, several Lock N Load, Frontline DDay, Combat Commander, etc. this is currently tied with Conflict of Heroes as my favorite. It has several unique mechanics (initiative cubes, adjust dice size vs dice roll modifiers) that play surprisingly well. Unlike card games, the ability to choose activities with a lower cost helps reduce the frustration of wasted turns because you don't have the right card. Despite length of game rules, it plays fast, requires very little rules lookups during game, and was exciting. The guy I played this with also loved it.
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  • Posted Tue Mar 27, 2012 5:19 pm
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GeekList: SNEW April 2012
Board Game: Fighting Formations: Grossdeutschland Motorized Infantry Division [Average Rating:7.97 Overall Rank:415]
Nick Avtges
United States
Bridgewater
Massachusetts
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One of my New Year's Resolutions for 2012 is to play the games I have and enjoy more often rather than getting sucked into the next new thing. This is a game that I played quite a bit when it first came out, but it's been languishing on the shelf for a while since. I'd definitely enjoy playing one of the smaller scenarios at SNEW.
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United States
Fall River
Massachusetts
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This is how I spent my supporter bonus Geek Gold. With more support I could have had both Over Texts.
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I would play this again.

Looks like we are on for this, so I'll brush up on the rules.
 
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  • Edited Thu Apr 5, 2012 7:56 pm
  • Posted Mon Mar 19, 2012 5:00 pm
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Nick Avtges
United States
Bridgewater
Massachusetts
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I was looking through the scenarios and I'd be interested in either scenario 8 or 9. I'd also play scenario 0, but prefer the others which I have not yet played.

There is also scenario 1, which has an outstanding bounty on it. If you want to take your shot at winning that one as the Russians I will oblige you.
 
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  • Posted Mon Apr 9, 2012 1:50 pm
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G. Libby
United States
Middletown
Rhode Island
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Interesting game. I want to play some more of this.
 
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  • Posted Sat Apr 14, 2012 5:02 pm
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Nick Avtges
United States
Bridgewater
Massachusetts
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ScottP and I played scenario 9 twice, each having a turn as each side. In the first game Scott's Germans were able to take one objective, but break through my Russians to get to the others. In our second game, I was able to push the Germans hard through the Russian infested village and eliminate all the Russians except for a single Russian rifle squad. Unfortunately that one squad was able to hold the final objective hex that I needed and Scott was able to hold on for the victory.

The scenario was enjoyable to play as both sides. The Russians have some interesting choices with how they want to set up their defense and the Germans really need to be pushed hard and run as the well oiled military machine that they are in order to win. I also like this size scenario for an evening's play. We were able to play the scenario twice in about 6 hours (including dinner break).
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  • Posted Mon Apr 23, 2012 2:33 pm
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Thomas Heaney
United States
Quincy
California
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Like new, shrink wrap is barely off the box. (English, which is the only edition so far.)

Free shipping to anywhere in the US; I'll cover the first $15.00 shipping to anywhere else.
 
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Eric Landes
United States
Hillsboro
Oregon
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Need to play this again.
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Matt Riley
United States
Portland
Oregon
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I'd like to play this.
 
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  • Posted Wed Mar 7, 2012 7:10 am
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Board Game: Fighting Formations: Grossdeutschland Motorized Infantry Division [Average Rating:7.97 Overall Rank:415]
David Bauer
United States
Horseheads
New York
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First purchase through GMT's p500 program.
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Tim P.
United States
Thousand Oaks
California
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To mark the 60th Diamond Jubilee of Her Majesty Elizabeth the Second, by the Grace of God, of the United Kingdom of Great Britain and Northern Ireland, and of Her other Realms and Territories, Queen, Head of the Commonwealth, Defender of the Faith.
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A Chad Jensen double bill, here is Fighting Formations: Grossdeutschland Motorized Infantry Division with Combat Commander: Europe side by side.
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Thomas Heaney
United States
Quincy
California
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Like new, shrink wrap is barely off the box.

Free shipping to anywhere in the US; I'll cover the first $15.00 shipping to anywhere else.
 
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Steven Goodknecht
United States
Bradley
Illinois
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Christopher O
Canada
Toronto
Ontario
Summer grasses / All that remains / Of soldiers' dreams. - Basho.
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Currently a total of twelve reviews, mostly wargames. Christopher writes very good and often very detailed reviews. The featured review is an example.

If it’s a game that you are on the fence about, you should easily find the answers you are looking for in his review.

http://www.boardgamegeek.com/thread/648743/a-new-benchmark-d...
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Christopher O
Canada
Toronto
Ontario
Summer grasses / All that remains / Of soldiers' dreams. - Basho.
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Thanks for the mention. I try to put the sort of detail I would expect to see in others' reviews into my own.

Thanks for putting together such a comprehensive list of reviewers.
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  • Posted Tue Mar 20, 2012 7:55 pm
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Jeff Koenig
United States
Eden Prairie
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Ronny Heinz
Luxembourg

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I'm currently playing scenario 0 solo. The plan is to play all scenarios in complexity order (0 9 8 4 7 6 5 3 1 10 2). My first Tactical Wargame
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Carsten Bohne
Germany
Duisburg
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My fresh-off-the-presses 2nd edition copy is waiting for me at the customs office. Dunno when I'll finally get the chance to pick it up as the customs office is open Mo-Fr from 7.30 am to 2 pm, which is difficult for somebody working from 7 to 4... Wanna have, wanna have... Looking forward to this.
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  • Posted Fri Feb 3, 2012 11:16 am
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Judy Krauss
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Pittsburgh
Pennsylvania
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dasher47051 wrote:
My fresh-off-the-presses 2nd edition copy is waiting for me at the customs office. Dunno when I'll finally get the chance to pick it up as the customs office is open Mo-Fr from 7.30 am to 2 pm, which is difficult for somebody working from 7 to 4... Wanna have, wanna have... Looking forward to this.


Can't you send a friend to get it for you?
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  • Posted Sat Feb 4, 2012 4:57 am
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Carsten Bohne
Germany
Duisburg
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I shall be able to leave early tomorrow to pick it up. Knock on wood...

Letting somebody else pick up your games just ain't right. It's just great to drive to customs, open the box, present the invoice... On one hand it's tedious, on the other hand...
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  • Posted Mon Feb 6, 2012 9:16 pm
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Jeff Kuhn
United States
Garner
North Carolina
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Despite what higginbottomm says, it doesn't fit. Not really.
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Mark Higginbottom
United Kingdom

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Ohhhhh yes it does! devil
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  • Posted Fri Jan 20, 2012 2:33 pm
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Jeff Kuhn
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Garner
North Carolina
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OK, with 2 counter trays the lid goes back on (sort of), I'll grant you that. But in my view, this game really needs 3 counter trays. At least, to satisfy my level of OCD it does! laugh
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  • Posted Tue Jan 24, 2012 8:57 pm
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John McLintock
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Glasgow
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I'm surprised to find myself adding this game to this list so I guess I should make myself quite clear: I think FF:GD is a good game. It's well produced with some neat rules and I enjoyed playing it. It's just that, well, I was hoping to play it a lot more than just twice: it has tanks after all. Somehow FF:GD just didn't generate enough enthusiasm on the part of me and my regular wargaming opponent to get past Combat Commander, designer Chad Jensen's first WW2 tactical wargame. I still don't really know why.

So FF:GD was my most disappointing game of 2011. It was as if I'd ordered a steak in a restaurant and it turned up perfectly cooked and delicious, only for me to lose my appetite after a couple of bites. shake
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Markus Pausch
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I just played the introductory scenario, where I had about three Russian platoons split up into three squads each.
So this nine units open fire at several German units: Roll attack, roll defence, roll return fire, roll defence, roll attack, roll defence, roll return fire-and so on. So 18 dice rolls for the fire attacks plus up to 18 dice rolls for return fire. I think even Squad Leader resolves this quicker.
While I have no problem with that (I love massive dice fests) I really can't find anybody to play this with me. But I can't speak of total dissapointment.





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  • Posted Thu Jan 12, 2012 9:25 am
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Peter Martin
United States
Oceanside
California
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Xookliba wrote:
You can't just roll as many times as you want in this game, so that is not an accurate assessment.

Peso Pete wrote:

Could you point to me where anyone has actually said this? I keep reading the posts and I'm not seeing anyone saying "You can roll as many times as you want in this game".

Xookliba wrote:

C'mon, you don't need to use those exact words, lets look at the comments...


No. Actually, you do need to use exact words. Otherwise, you are reading into what others are saying which can lead to hyperbole and misunderstanding.

Xookliba wrote:

And your comment:
Peso Pete wrote:
I tried the intro scenario and it has some really innovative ideas that are wasted when you move your unit and then wait for you opponent to roll his die twenty times to see if he hits your unit.

Do people really do this in your games? This is not how it works, in my experience. Again, if you choose to roll and roll and roll, you will have spent your units and at that point I can act with impunity after very successfully drawing out all of your fire. Pretty realistic, in my view, if I can get you to do it.

So, yeah it can happen, but all of you are giving the impression you just roll and roll and roll in this game, which really couldn't be any farther from the truth. I mean, you can do it I suppose for a short while, but the design for effect here is going to punish you for this behavior

In essence, you are telling people this game is about rolling endless dice. Twenty times? I mean c'mon, doesn't that smack just a little of exaggeration? That simply never happened during our sessions. If somebody reads this and wants an honest assessment, they aren't getting it here. That was enough to prompt a comment from me.


Now we get the the hyperbole I mentioned earlier. Excuse me, but I think I am in a better position to state what was the "essence" of my own remarks are than you are. I never stated or implied that this game is "about rolling endless dice". What I said was that the game is slowed down by what I feel is excessive die rolling. Look, you like this game. I get that and I appreciate your point of view. However, you could've made a more valid and more convincing point without the hyperbole or reading into what others are saying. As far as rolling twenty dice, yes, that did happen during one action where I moved my unit and my opponent rolled dice twenty times to see if he hit me. Yes, we did count it too!
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  • Edited Fri Jan 13, 2012 4:42 pm
  • Posted Fri Jan 13, 2012 4:42 pm
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Jeff Kuhn
United States
Garner
North Carolina
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Peso Pete wrote:
What I said was that the game is slowed down by what I feel is excessive die rolling.

Is there a difference to most people between "rolling endless dice" and "excessive die rolling?" I doubt it, you seem to be splitting hairs. And I could claim the same use of hyperbole on your part: how many times did you find that op fire resulted in 20 die rolls?

And while we are on the subject: "excessive die rolling" as compared to what? All tac scale games are fairly die-roll dependent, its the nature of that beast. Name 3 that are significantly lighter in die-rolling than FF.

I realize there are a lot of people who don't like this game or are not going to like it. But claiming it is overly dice heavy is not a legitimate criticism. People coming by here are going to get that impression loud and clear. Unfairly, in my view. But I doubt we will ever agree on that, so again, to each his own.
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  • Posted Fri Jan 13, 2012 7:07 pm
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Peter Martin
United States
Oceanside
California
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Xookliba wrote:
And while we are on the subject: "excessive die rolling" as compared to what? All tac scale games are fairly die-roll dependent, its the nature of that beast. Name 3 that are significantly lighter in die-rolling than FF.


Off the top of my head...

Valor & Victory
Up Front
Conflict of Heroes: Storms of Steel! Kursk 1943

And I am not splitting hairs. One term is what you keep attributing to me and the other is what I actually said.
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  • Edited Fri Jan 13, 2012 9:12 pm
  • Posted Fri Jan 13, 2012 9:09 pm
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Michael D. Kelley
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Silver Spring
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I thought this game had some of the finest design I have seen, and I never encountered ridiculous dice rolling.

However, I do agree that Combat Commander excites a visceral joy in me when I play, while this is just admirable in its design (and long to play!) So I traded it and kept CC.
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  • Posted Sat Jan 14, 2012 1:30 pm
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Steve Mercer
Canada
Toronto
Ontario
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Great condition. Smoke free home.
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Russell Miller
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I'm planning to finally get this one on the table. this is another Marco review game.I was really impressed with this system and look forward to expansions.
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Miguel Llorca
Spain
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Per petició del senyor Cairol, si la seva agenda li permet.
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Oscar Oliver
Spain

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Hi seràs el divendres ? Aquest el vull veure.
 
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  • Posted Mon Feb 20, 2012 5:19 pm
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Javier Dropez
Spain
Barcelona
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Deixa'l Jordi, ja saps allò de "Qué atrevida es la ignorancia..."laugh
 
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  • Posted Mon Feb 20, 2012 7:35 pm
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Oscar Oliver
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Calla, calla... encara hi jugaré a l'Insecta aquest...
 
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  • Posted Mon Feb 20, 2012 8:04 pm
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Javier Dropez
Spain
Barcelona
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Teofilus wrote:
Calla, calla... encara hi jugaré a l'Insecta aquest...


Doncs seràs benvingut..quans més serem més riurem laugh
 
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  • Posted Mon Feb 20, 2012 10:21 pm
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Jordi Cairol

Tarragona
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Xavi,

Per ambientar la partida, tu que ets de Barcelona, et pots passar per la Boqueria i portar alguns insectes d'aquells que venen per picar com a tapetes. Per allò del chrome i del realisme.
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  • Posted Tue Feb 21, 2012 6:33 pm
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Jim Calabrese
United States
Enfield
Connecticut
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English Edition.

Counters are 75% punched and clipped. Complete and all components in good shape.

Starting bid $35.

Will be at Unity 9 A.M. till 9 P.M.
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Russell Miller
United States
fairbank
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This one is awesome! I got this after it was recommended to me by Marco. I'm really pleased with it and feel it's one of the best wargames to hit this year, tough decision because there have been some good ones come out.
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Erik Nicely
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I think FF will be a strong contender in this list.
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  • Posted Sun Jan 1, 2012 9:06 am
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"L'état, c'est moi."
Canada
Vancouver
BC
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Roger's Reviews: check out my reviews page, right here on BGG!
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I like the initiative track, I like the dice scaling. I have a hard time feeling really engaged when I'm playing though. The introductory scenario is brilliant, the larger ones feel like my units are so far apart from one another...
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  • Posted Thu Jan 26, 2012 7:51 pm
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Steve Carey
United States

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leroy43 wrote:
The introductory scenario is brilliant...


Fully agree - one of the best I've yet encountered and well-worth repeated play.
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  • Posted Thu Jan 26, 2012 8:00 pm
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Cheong Sang Lai
Hong-Kong
Happy Valley
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Not much of a tactical man myself... overdosed on ASL in the past, so just thinking about ATS or Panzergrenadier breaks me out in hives... Played a single game of this only... Chad is always thinking way way out of the box! Very interesting mechanisms. I am looking forward to future modules.
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  • Posted Sat Jan 28, 2012 5:36 am
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Art
Canada
London
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leroy43 wrote:
I like the initiative track


That to me is the main selling feature of FF and the reason I want to get it,
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  • Posted Thu Feb 9, 2012 12:26 am
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Ubergeek
United States
Camas
Washington
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I wasn't going to let this one slip by. No, it's not exactly Combat Commander, but there are TANKS! I also like the combat mechanics and the way unit actions are allocated. IMHO the maps and counters are top notch for a GMT game.
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Peter Collins

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Wishful thinking really, since I don't own a copy. But two of my game buddies own it and I keep asking them about it each time I see them.

Let's hope...
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Francis K. Lalumiere
Canada
Brossard
Quebec
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Really good game! I hope you manage to play it.
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  • Posted Thu Dec 29, 2011 8:35 pm
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Sean McCormick
United States
Brooklyn
New York
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I'm just mopping up a German victory in Scenario 2 in a Vassal game that has been going on for weeks. It's funny, I've been playing this scenario for long enough to really have my thoughts about the game system as a whole swing back and forth. Early on, I was finding it awkward and not especially enjoyable. Then we hit a sweet spot mid-game where I was really appreciating the mechanics. But as the game dragged, my feelings started to change again, and some of the simulation problems crept in, things like a fleet of stationary tanks staying put and firing over and over because it was cheaper than firing and moving, or units on one side of the board having to do the same action as units clear across the board despite distinctly different local conditions. At this point I really think the order/initiative mechanic works best in small scenarios, and some of the bigger ones make the system creak and groan more than it should. I still like the game, though.
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Kanalja Jauhiainen
Finland

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'In Russia all roads lead to Moscow. One chooses the road one wishes. Charles XII chose the road through Poltava.'
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Scenario 10: Cemetery Hill, Russia, night of 22-23 September 1942. I was the Soviet player and tried my best but the counter attack was an utter failure. The enemy was well positioned and managed to eliminate many Soviet units before they got close enough to fight back. To be honest, I don’t think this is an interesting scenario. This is a head on clash without much manoeuvring or strategic positioning. Many early Soviet attacks were like this, I guess. This scenario is a bit boring.
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Board Game: Fighting Formations: Grossdeutschland Motorized Infantry Division [Average Rating:7.97 Overall Rank:415]
Benoit Larose
Canada
Boucherville
Québec
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This is a more serious omission: forget to Return Fire (34.3). This happens less often now with experience but still, in the thick of things, it tends to be skipped.

A corollary of this is forgetting about keeping track of dice rolled for Rate of Fire (34.33). All too common.

Abandoning Guns & Vehicles (25) is a whole rule section that seems to be forgotten about too often.
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John Di Ponio
United States
Warren
Michigan
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Your not alone, I tend to forget it too!
 
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  • Posted Tue Dec 13, 2011 2:48 pm
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David Dockter
United States

Minnesota
designer
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F: 3.0
S: 3.0
GW: 3.2

Becoming a common sales machine theme: 3.0 flavor, 3.0 simulation, 3.0 game weight.
 
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