
Gudjon Torfi Sigurdsson
Iceland Isafjordur
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A good month, with one new game and a nice mix of old and new.
27 games played. 10 unique games played.
11 expansions played. 6 unique expansions played.
I don't log online games and games in bold are new to me this month. Red games are games I haven't played in over a year (none this month).
5 x Dungeon Twister 2: Prison 5 x Time's Up! 4 x Go Away Monster! 3 x Dominion 3 x Zooloretto 2 x Small World 2 x Ticket to Ride (with 1910, see below) 1 x Category 5 1 x Gettu betur - spurningaspilið 1 x Shadows over Camelot
Expansions: 2 x Small World Community's Compendium I (fan expansion for Small World) 2 x Small World: Be Not Afraid... 2 x Small World: Cursed! 2 x Small World: Grand Dames of Small World 2 x Ticket to Ride: USA 1910 (with the base game, see above) 1 x Shadows over Camelot: Sir Bedivere, the 8th Knight
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Paul Paterson
Canada Mississauga Ontario
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MIN: $40
BIN: $60
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Evan Schwartzberg
Canada Thornhill Ontario
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I've got the original sets. I have not picked up DT2: Prison, but it has solitaire rules. Any opinions out their on how it plays?
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Gudjon Torfi Sigurdsson
Iceland Isafjordur
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    - Dungeon Twister 2: Prison
Only one new game to me this month, but such a fun game for me. I bought it solely for the solo version (hehe, get it?!), and I wasn't disappointed. Tried out the first three tutorial scenarios (playing both sides) and then I read through the fourth and fifth before I played two solo games. Both of them on easiest level (pink) and quite easy to win. In the second one I only uncovered half of the dungeon!
Dungeon Twister 2: Prison is not what could be classified as a classic dungeon crawler, but still it gives me the feeling of being a member of a party in a roleplaying game, trying to use the objects acquired to the best of your ability. In this game you've got 8 rooms face down that you can uncover during the course of the game. When they are uncovered a total of three items/characters/npc's appear in the room, and you can never be sure what mixture you get. Your object is to get 5 victory points before the game, either by slaying the npc's or exiting through the dungeon to the other side. The algorithm for the npc's behaviour is quite novel and works well, although it takes a while to grow accustomed to.
I foresee playing this one more often, it's different enough from Runebound while having a fantasy theme. I might even play it two player as well, although that might be harder to manage.
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Michele Esmanech
Italy Milano Milano
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I have created a DT2
rison, Wolfenstein 3D retheme, where 3D is not only in the name, but in the tiles too as they are in full 3D, as discussed here: [thread=762551/][/thread]
here is the board, layed out, with custom cards made with Artscow
The miniatures I have sculpted for this project:
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Aki Järvi-Eskola
Finland Helsinki Unspecified
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Language: English
Condition: good, some shelfwear Shipping: Handover in JunaCon III only, recipients in other locations have to pay shipping.
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Guillaume Robert
Canada Whitehorse Yukon Territory
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played once, like new
shipping free to Canada first 10$ everywhere else
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Juan Medina
United States Cibolo Texas
Property of LunaClara
Board games rule my life, and my wife's. That is a good thing, believe it or not ;)
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Mayday Standard
Another awesome insert you don't want to get rid off. The cards fit in their socket perfectly.
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Vasilis Tsavdaridis
Greece thessaloniki
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Έκδοση: 2009
Γλώσσα: Αγλλική Κατάσταση: Αθικτο (παίχτηκε 2 φορες) Τιμή: 45Ε Ανταλλαγές: Δεκτές μόνο για Θεσ/νικη Αποστολή: Θεσ/νικη χέρι με χέρι (κατόπιν συνεννόησης) - Στην υπόλοιπη Ελλάδα με όποιον τρόπο θέλετε (επιβάρυνση του αγοραστή)
Μαζί με το Axies & alies και το Memoir '44 110Ε όλα μαζί.
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Chris Miller
United States Huntsville Alabama
My Dog Has Fleas
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Excellent condition - all cards still sealed
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Goat Goatington
United Kingdom
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Condition: Excellent.
Language: English.
Shipping: Free to UK, no shipping to Europe.
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Michael Heise
Germany Wiesbaden
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Verlag: Ludically
Sprache: Deutsch Zustand: 2x gespielt, absolut neuwertig, aus tierlosem Nichtraucher-Haushalt
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tim gagnon
Canada st-lambert quebec
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English Edition.
Opened, never played.
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sean heath
United States Milwaukee Wisconsin
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Condition: Good, complete.
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Guillaume Robert
Canada Whitehorse Yukon Territory
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played once, like new
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michalis tsangaris
Cyprus Nicosia
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Apart from a small dent on the box's upright corner, like new condition.
English version, language independent.
Free shipping to Europe
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Andrew Stingel
Australia Cairns Queensland
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sean heath
United States Milwaukee Wisconsin
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Condition: Good, complete.
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Yours Truly,
United States Gainesville Florida
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From my game comments:
Quote: A chess-like brainburner in the trappings of D&D. This is one of those that I will happily devote myself to, improving my skill the way I would Chess and Go... it's that deep of a game. I think it will also appeal to those who like tactical skirmish games, so it has an interesting intersection of potential players, united by a love of fantasy theme and details.
It is a deep game with high replay variability. The amount of thought they've put into the solo AI is awesome. Each opponent character has its own name and personality; basically you are fighting dangerous little "automatons". They've also built a flexible difficulty scale.
Production value is great. Beautiful miniatures. Neat little details on the dungeon tiles. Nicely though-out insert.
Unique in its ability to both be a strategic brain burner, but also to "tell a story" along with the best of Ameritrash. Like for example my Mechan-Orc who courageously carried a wounded Colossus through 4 rooms, jumping 3 times over pit traps, only to finally be felled by a bow-wielding Cleric and a Backstabber.
Most of my gaming is done on gaming days/nights, so, unfortunately not a lot of opportunities for 2-player games in the future with this one. But I foresee a lot of solo plays since the AI is so much fun to play against.
Favorite new-to-me games that stand to actually get some plays in the game group:
-The Road to Canterbury (Also my favorite 2011 game). A bawdy game Chaucer himself could've designed. The best components of any game I own. The theme, gameplay, and production just hits all the right sweet spots for me. But it only plays 2 and 3 players, so what might get even more plays is:
-Rattus. Fast, light, but interesting "area-controlish" game without actual area control, you're just trying to survive the plague and make sure your opponents don't.
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Yours Truly,
United States Gainesville Florida
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This was a record-setting year for me, as I played 100 different games. Of those, 63 were new-to-me; second only to my first real year of gaming, 2008.
For my nominees for "Best New" of the year, I decided to use all of my winners, runner-ups and honorable mentions from my entries on Grimwold's monthly list. I'm extending it to the runner-ups etc because the quality of new games varies from month to month, and the runner up one month might have been "best" if it had been a month earlier. For example, 60% of my Top 10 were from just 2 particularly good months, April and December. Also, I want to allow the possibility for a game to grow on me: case in point, my game-of-the-year was only my 2nd-ranked game in April.
Nominees for Best New-to-me Game of 2011:
January: Maharaja: The Game of Palace Building in India 7 Wonders February: Manoeuvre Luna Key Market March: Castle Panic April: Isla Dorada Dungeon Twister 2: Prison Rattus Neuroshima Hex! May: Outdoor Survival June: Leaping Lemmings July: No new games! August: The Castles of Burgundy September: No new games! October: Meuterer Merchants & Marauders November: The Road to Canterbury Twilight Struggle Abalone Carolus Magnus December: Confucius Founding Fathers Tales of the Arabian Nights
Most of my Top 10 fell into place relatively easily, except for #10. I had the hardest time choosing between Abalone, Carolus Magnus, and Isla Dorada. I finally went with...
Number 10 Isla Dorada (Bruno Faidutti, Andrea Angiolino, Alan R. Moon, Pier Giorgio Paglia; 2010): 8/10
JohnnyDollar in April 2011 wrote: This is definitely a hidden gem, in my opinion one of the most under-rated games of 2010. Must-try for any Faidutti fan, I would say it ranks up there with his best. It doesn't try to be anything other than what it is, which is best described by Mr. Faidutti himself: "It’s not a sophisticated management or development game, it’s just a dynamic, fun, varied and highly interactive movement game." (For anyone interested, on Faidutti.com there is a lot of nice background info - this game has been 10-years-in-the-making!). The most fun and fresh aspect to me was the "group" movement: we all bid on where the explorers as a group go next.
This is a FunForge/FFG game, but the production quality is on par with a typical Days of Wonder game (high praise indeed), same kind of "light family game" feel to it too. Gorgeous art, which has a kind of European-style cartoony quality to it. If the gaming gods are at all just, this one should get at least an SdJ nomination this year... This is my favorite art and production of my Top 10, and that's saying a lot, given this bunch of games.
It didn't get an SdJ nomination unfortunately. I've played one more session of this since April. I don't own it but, but it is now on my wishlist. Wonderful family game or light gamer's game. Not a big fan of the idea of group bidding, I'm happy with the base rules as written.
Number 9 Founding Fathers (Christian Leonhard & Jason Matthews; 2010): 9/10
JohnnyDollar in December 2011 wrote: Although a game themed around the constitutional convention might sound dry, this is actually one of the more exciting games I've played all year. Wonderful theme/mechanism integration. Also one of the best "educational" games I've played, as not only is it historically accurate and delves lovingly into the details of the founding, but it's got a meaty, interesting game design as well. The historical angle is interesting and fascinating, for example, you get to see the "alternative" to each article of the constitution. I don't own the game. But, I liked it so much, I was inspired to register at Yucata.de so I could play it online, and promptly jumped into 4 simultaneous games. I also got in another FTF game.
One thing I've noticed as I've played more is that it plays very differently based on number of players. With 3 players, you can afford to be strategic and plan ahead. With 5 players, after the first couple votes, each turn of yours could be your last, so you have to adjust your plans accordingly.
The game design has a nice mix of short-term gain vs. long-term investment. I also like how each round has a "mini-arc" as things crescendo to states getting locked out, a yay vs nay dynamic develops, the debates heat up, etc, then things reset all over again. Once states start getting locked out, the debates and the events mean there is still plenty to do with the cards.
The mechanics feel very political (which is good thematically). You are forging temporary alliances for the yay or nay of a particular bill. On top of that, there is the incentive to be on the losing side (committee room) which gives the game a good balance.
I'm enjoying looking at the details of the production as well: the flags on the cards, for example, and the beautiful historically accurate calligraphy on the articles.
Number 8 Tales of the Arabian Nights (Anthony Gallela, Eric Goldberg, Kevin Maroney, & Zev Shlasinger; 2009): 9/10
JohnnyDollar in December 2011 wrote: This was awesome. 90% theme and 10% strategy, it's all about the journey in this one. And gorgeous, detailed production; even the back of the board is beautiful. One thing I would caution: do not approach this like D&D, where your character specializations will help you every time in the appropriate context. Rather, approach it as a crazy fable that you get to help create, and where SOMETIMES a specialization will help, but not always. Also, I wasn't expecting it to have the Arkham Horror "bad things happen. over. and over. and over" feel to it that it did. While I enjoy that aspect, I would probably house rule that people can only have 2 or 3 bad cards at at time, otherwise it can get too frustrating for some. I don't own the game. I played it for the first time this month, but, it has vaulted into must-have on my wishlist.
Number 7 Luna (Stefan Feld; 2010): 9/10
JohnnyDollar in February 2011 wrote: Got 2 plays of this in: mixes of area control and worker placement, but put together in a creative and engaging way with all kinds of spatial dynamics going on. VERY original theme (how many games can you "meditate" in?). The timing mechanism is brilliant, as it is controlled by the players: 4 cumulative meditations and the round's over. This leads to a lot of games of chicken and bluffing. Be prepared for the first play to be somewhat overwhelming w/the number of possible actions; believe me, it will all "click" in the 2nd play! I have since gotten in a third play, and upgraded the rating from 8 to 9. Don't own, but, on wishlist. The game has encouraged me to try out some of Feld's other games, such as Macao and Die Burgen von Burgund. I enjoyed them, and now appreciate him as a designer of intricate euro mechanisms that work together like clockwork. But, to date, this one is still my favorite of his.
Number 6 Confucius (Alan Paull; 2008): 9/10
JohnnyDollar in December 2011 wrote: This game deserves to be much more well-known than it is; I'm guessing that has a lot to do with it coming from a smaller publisher. While it does have many euro elements such as action selection, area control, and hand management, don't expect something in the "elegant" streamlined vein of games typically out of Germany. Rather, this has come from the fevered imagination of a Brit inspired by the complex social mores, political intrigues and foreign endeavors of medieval China. The result is a beautiful and thought-provoking game design that turns your brain to mush if you try for too long to analyze its intricate webs of social obligations. Just played this month for the first time. Don't own it. But, I was the one who learned and taught the game for a friend, so I got to know it well enough that I know it's good enough that I've put it on my wishlist.
Number 5 Twilight Struggle (Ananda Gupta & Jason Matthews; 2005): 9/10
JohnnyDollar in November 2011 wrote: Learned this after Thanksgiving dinner. I mean, can you get a much better Thanksgiving day than that? Ahhh, I just can't stop thinking about this game. Absolutely worthy of the #1 ranking crown. The mechanics are perfectly in sync with the geopolitical bipolar super-power influence-struggle theme. I love the tug of war VP track. Love the space race both in theme and concept as a card sink (even though it totally hated me and it took me until mid-war I think to even launch a satellite into orbit). Very balanced design that forces you to consider all fronts in the "cold war". Neglect the military ops at your own peril, for example. Counting down the days until I can play this again... Do not own, but now on wishlist. Haven't had a chance to play again, as it's hard to get 2-player games in around here. I played this game as part of my quest to play all the BGG Top 10 games. Some I like, some I'm so-so on. But games I love, like this one, make the quest worthwhile.
Number 4 Manoeuvre (Jeff Horger; 2008): 9/10
JohnnyDollar in February 2011 wrote: Got one play of this in, and fell in love with it. Echoes of chess and the C&C system, with wonderful replayability: tons of terrain and 8 different armies. I dug up some old posts by the designer describing his historical research in creating the armies, which is pretty cool and enhances the gameplay. This game strikes a perfect balance between abstraction and theme, and also strategy and tactics, that just clicked with me. Do not own; but nearly immediately this became must-have wishlist status, and I am also eyeing the Distant Lands expansion. Unfortunately I have not gotten in any further plays since February; as mentioned above, 2-player games are a bit hard for me to get played.
Number 3 Rattus (Henrik & Ase Bert; 2010): 9/10
JohnnyDollar in April 2011 wrote: The Black Plague has always held a morbid fascination for me so I lapped this theme right up. Short, simple role selection/area influence euro, just the right game length for the game complexity. Interesting twist of getting "stuck" with a character unless someone steals it from you, and being able to take anyone's character you want. Very nicely balanced and designed, with a dynamic game arc of increasing plague danger as the population slowly increases throughout the game. And, I like the simplicity of simply scoring survivors at the end. Do not own, but, it achieved must-have wishlist status very fast. Also it grew on me to the point that I upgraded it from 8 to 9 rating. When the 2010 Essen bonus characters were briefly available, I snatched those up in preparation for eventually owning the game. The Pied Piper expansion will also be a given. Not too sure about the most recent Africanus expansion. One of the things I like about the game is its streamlined simplicity, and I'm not sure I'd be into the extra layers added by Africanus.
Number 2 The Road to Canterbury (Alf Seegert; 2011): 9/10
JohnnyDollar in November 2011 wrote: Brand new 2011 game from Gryphon and Alf Seegert, and it hits the ball out of the park on all fronts. Refreshingly original theme, love the sense of humor and the way the theme plays right into the mechanics with the pilgrim's "sin of choice" etc. Awesome gameboard based on medieval art by Hieronymous Bosch. Game-play is a medium-weight mix of area influence (implemented in an unusual way), hand management and set collection (also implemented in an unusual way) with some push-your-luck aspects and a good dose of chaos & luck. A lot of interwoven parts to keep things interesting. Components and production are top-notch, beautiful, sturdy, great box insert (one of my favorites ever), and the "coin purses" are the best bags I've seen included with a game. In fact this might just be the best quality components out of the 100+ games I own.
I got in 3 plays of this over the month, 1 2-player and 2 3-player, and it played great in both configurations. I'm enjoying this one so much, I will now have to seek out Alf's troll games and give them a try... This was my favorite 2011 release. I own the game (in fact I kickstarted it). Haven't played again since last month, but I foresee many games in the future. The theme, production and game design just hit all the right sweetspots for me. "A game Chaucer himself might have designed."
Number 1 Dungeon Twister 2: Prison (Christophe Boelinger; 2009): 9/10
JohnnyDollar in April 2011 wrote: This is not an expansion, but, rather, a "reboot" (although as a 2-player game it is mix-and-matchable to a certain extent with the original). This was a tough call and only lost out to Isla Dorada by a hair. Ironically, though, I think DT Prison has more potential for ratings growth, as it is a deep game with high replay variability. I've only gotten a single session so far, but am loving it. Beautiful miniatures. The amount of thought they've put into the solo AI is awesome. One warning about the rules, they are missing/ambiguous on a few points so download a copy of the base game rules as well. But, I like the tutorial method of easing people into the game with scenarios of increasing complexity, nice idea. I own the game. Since April I was able to get some solo gaming in with the AI, enough to confirm that this is my number 1 new game of the year. The game has really grown on me. A chess-like brainburner in the trappings of D&D. This is one of those that I will happily devote myself to, improving my skill the way I would Chess and Go... it's that deep of a game. I think it will also appeal to those who like tactical skirmish games, so it has an interesting intersection of potential players, united by a love of fantasy theme and details.
It is a deep game with high replay variability. The solo AI is well planned, and ingenious. Each opponent character has its own name and personality; basically you are fighting dangerous little "automatons". They've also built a flexible difficulty scale.
Production value is great. Beautiful miniatures. Neat little details on the dungeon tiles. Nicely though-out insert. I like the humorous touches throughout, like the rat playing tic-tac-toe and the names of the AI characters.
Unique in its ability to both be a strategic brain burner, but also to "tell a story" along with the best of Ameritrash. Like for example my Mechan-Orc who courageously carried a wounded Colossus through 4 rooms, jumping 3 times over pit traps, only to finally be felled by a bow-wielding Cleric and a Backstabber.
                              
For those keeping score:
Publication Year: 2011 (1), 2010 (4), 2009 (2), 2008 (2), 2005 (1).
Designer: Jason Matthews (2: Twilight Struggle, Founding Fathers), everyone else (1).
Jason Matthews has over the past few months quickly gained my respect as a designer. In December Founding Fathers, in November Twilight Struggle, and a few months earlier Campaign Manager 2008 (which, while relatively light and a theme-turn-off for me, is still a pretty cool election game). Matthews' theme-mechanics integration is pretty much as good as you can get while still having very playable, meaty strategy games. Any more and they would have to be simulations. And, he makes the history come alive in a really cool way.
Publisher: Z-Man (3: Rattus, Luna, Arabian Nights), GMT (2: Manoeuvre, Twilight Struggle), everyone else (1).
Z-Man has risen to the top as one of my favorite publishers due to the quality and diversity of their games. Let's hope they keep it up as part of Filosofia.
This is the first year in the 4 years I've been doing this that RGG did not make an appearance in my top 10. And FFG, another usual main-stay for me, only barely made it at #10 and with a distribution at that (Isla Dorada) rather than an in-house.
So, now Dungeon Twister 2: Prison joins the ranks of my previous new-to-me games of the year:
2008: Mission: Red Planet (Bruno Cathala & Bruno Faidutti, 2005, Asmodee) 2009: Wallenstein (Dirk Henn, 2002, Queen Games) 2010: Hansa Teutonica (Andreas Steding, 2009, Z-Man Games)
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Jeremy Wolford
United States Henrietta New York
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I keep picking up 2 player games in these because they look like games I'd really enjoy. Then I get them and they take up space in my game closet because I neglected to consider that I hardly ever have just one opponent. I have a problem and need to be stopped. But, my loss could be your gain!
English edition, excellent condition. Many regard this base game as better than the original Dungeon Twister, and it's 100% compatible with DT and any of the expansions. This one also includes rules and components for solo play, if that's your thing. The box even has built-in space for expansion storage, such as...
Sweetener: Dungeon Twister: Paladins & Dragons. Also English, also excellent condition. This is in the DT2 box and is complete other than not having the starting lines that came with the expansion (which you don't need).
Free U.S. shipping, first $10 elsewhere.
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Niklas Pettersson
Sweden Jönköping Småland
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Got this from my wonderful, wonderful 3-month old daughter. Wonder how that happened...
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Nuno Conde
Brazil Rio de Janeiro RJ
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Lacrado.
Edição: Ludically em inglês
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