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Geeklist s for Patton's Best

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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Claus Nielsen
Denmark
Viborg
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Title: Patton´s Best

Publisher: Avalon Hill

Version/ Year: 1987

Language: English

Condition: Very good, unused/unpunched

Attendance at SPIEL'16: Thursday, Friday, Saturday, Sunday
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Claus Nielsen
Denmark
Viborg
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Title: Patton´s Best
Condition: Very good
Language: English

Starting bid: €35
BIN: €50

Auction ends: 5th of October at some random time after 14 o´clock CET

Presence in Essen: All 4 days from Thursday to Sunday. Preferred place of transaction at the new MT spot at noon, but I am flexible.

I will contact winner via Geekmail after auction ends and arrange the details + set up the Geekmarket item.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Claus Nielsen
Denmark
Viborg
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Title: Patton´s Best

Publisher: Avalon Hill

Version/ Year: 1987

Language: English

Condition: Very good, unused/unpunched

Shipping: Free to Denmark
 
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ron A
United States
Coronado
California
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Can't believe I've never played this during a solo con. Today was the day to continue my campaign. Advance scenario vs Light resistance.

Picked my way through areas that had fewest Bad Guys, but finally time in the day was running out and I had to battle 2x AT guns and a armored car.

As usual, Friendly actions took out the enemy. However, I WAS engaged in a gun battle with one of the 88s. Neither one of us could take out the other, although about 4 rounds in, my tank Moonshine WAS hit. Yikes! Something like a 90% chance of a kill at any range once hit.

But wait! Rolling on location struck table yields a glorious d10-0! Track hit! I've never been so glad to be immobilized in my life (1-9 would've been a hull or turret hit, with aforementioned 90% chance of complete destruction).

So, my guys live to fight another day, but there wasn't much glory (ie victory points) doled out.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ron A
United States
Coronado
California
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Continuing a campaign game, now in 1st week of August 1944. Tank is basic M4, named Moonshine.

Advance vs Heavy resistance. Weather conditions: mud. Began by picking my way across the map, choosing to visit Light Resistance areas.

1st battle went OK, friendly fire took care of enemy. Lost a couple squads due to enemy fire. THat took up some time, so now i had to go straight for the exit area, and had to accept whatever Resistance levels came up. Next battle took place vs Medium Resistance. Worse, enemy rolled up an 88 and two SPGs.

The 88 started by brewing up the lead tank. It them rather meekly retreated off the map. Random action was enemy artillery, which killed a squad. I spotted, but couldn't hit the SPGs. The SPGs started shooting and one brewed up my M4 with a flank shot, killing the loader and wounding every other member of the crew.

Will have to continue the campaign with a new tank.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Claus Nielsen
Denmark
Viborg
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Title: Patton´s Best

Publisher: Avalon Hill

Version/ Year: 1987

Language: English

Condition: Very good, unused/unpunched

Shipping: Free to Europe
 
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Steve Norton
United Kingdom
Macclesfield
Cheshire
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Crossposted from The 4th Armored Division's Campaign through Europe (Patton's Best).

This was the second day of my campaign. In the first my Sherman was struck by an 88 at close range. The resulting explosion killed all crew members instantly so here I was resuming with a new tank and a new crew. Hoping for a slightly better day this time around!

Keeping it in a spoiler for the benefit of fellow players who might not want to read what the second day has in store.

Spoiler (click to reveal)
After Action Report
Date: 4th August 1944
Tank Name: Grasshopper
Tank Model: M4
Situation: Advance
Weather: Mud


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Harry Scott / 5 / 0 / Healthy
Gunner / Cpl. / Fred Barcome / 4 / 0 / Healthy
Driver / Pvt. / Bruce Gilbo / 3 / 0 / Healthy
Loader / Pvt. / Chuck Bosworth / 2 / 0 / Healthy
Asst. Driver / Pvt. / Arthur Hamel / 1 / 0 / Healthy


Time
0700-2115

Ammo
30. Calibre MG (30) Used/Remaining: 19/21
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: ---
Smoke Grenades (6) Used/Remaining: 0/6
Periscopes (6) Used/Remaining: 0/6

Main Gun
HE Used/Remaining: 24/48
AP Used/Remaining: 0/36
WP Used/Remaining: 0/11
HCBI Used/Remaining: 0/8
HVAP Used/Remaining: ---


Enemy killed (Your Tank/ Friendly Forces)
KO Light Weapons, MG (1) : 1/4
KO Truck (1) : 0/4
KO SPW, PSW (2) : 0/2
KO SP Gun (6) : 0/0
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/1
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/1
KO Fortified Position (+2): 0

Friendly Force Losses
[c]Tanks (-5): 0
Infantry Squads (-3): 0


Areas (Won/Lost)
Area A/B (1) : 7/0
Area C (3) : 0/0
Area D (2) : 1/0
Exits taken (10) : 2


Decorations
None (113 points scored)

Victory Points
Engagement 80
Campaign 99


Promotion Points
Engagement 1
Campaign 1


Day Ended due to
Time

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value


Narrative

0700-1130
A pretty uneventful morning for the crew of the Grasshopper. And that suited them just fine. The rate of advance was limited by the omnipresence of the mud and what little enemy resistance that was encountered posed little threat. Privates Barcome and Hamel fired their machineguns at a few targets of opportunity but failed to register any kills.

1130-1145
Designated as the lead tank for the next stage of the advance, the Grasshopper moved forward with considerable hesitation. An enemy tank was sighted at long range (clearly having been untroubled by the preceding artillery bombardment) but it retreated out of range as soon as it spotted us. Sgt. Scott breathed a sigh of relief as he knew just how exposed he had been at the head of the task force.

1145-1315
The task force completed the final push to the day's first objective by taking an area of open farmland studded by a few isolated farmhouses. The enemy infantry posed little threat to the advancing Shermans and Private Hamel scored his first kills as he opened up on a squad that chose the wrong moment to flee from their hiding positions.

1315-1745
The afternoon proved to be as uneventful as the morning as the Grasshopper encountered no further serious threats. The artillery was doing a good job clearing the path of advance and friendly forces seemed to be having little difficulty mopping up the survivors. At 1745 the task force claimed its second objective.

1745-2115
With no hope of reaching a third objective, the task force simply sought to gain some easy ground. Regrettably scouts reported heavier enemy resistance in all directions and so it seemed as though any further ground would not be given up easily. As darkness began to fall an air strike was called (unsuccesfully) but the task force did manage to call in two artillery barrages to soften up whatever defences the enemy had prepared. Mercifully there were none - just three trucks which our Shermans made short work of. The Grasshopper had survived its first day of action.

Postscript
In view of the 'mud' condition I elected to make for all exit areas by the most direct routes wherever possible. Most of the time this saw us going cross-country and shunning the roads which ordinarily would have yielded a quicker rate of progress. Although the majority of areas triggered battles (5 out of 8) I somehow managed to avoid activating any enemy tanks/SPGs/AT guns. In fact you can pretty much read the story of my day in the munitions that I expended - not a single round of AP or WP. And not one smoke grenade used.

As the day proved to be a bit of a cakewalk I was disappointed that my tank wasn't able to pick off more of the softer targets before the rest of the task force. I was only able to claim the one squad of light infantry. Still, given the conditions (mud) I was more than happy to get through the day in one piece - that was all I wanted to achieve.

Four of my five crew levelled up at the end of the day so I'm looking forward to our next run out.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
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The Glamorous Getrude and crew finished off the battle on August 2nd, 1944 in good health and after having taken some ground. The Task Force as a whole lost a tank and four infantry squads but managed to knock out or drive off all opposition.

The details can be found here, The Glamorous Gertrude on August 2nd, 1944, and here, Ryanmobile's Solitaire Gaming Challenges.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ron A
United States
Coronado
California
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Played as part of SoCo 3 This time it's WAR!, another one of my solo conventions.

The way I look at this game is as though it is a solo version of the original Squad Leader. The counters are of the same style, down to the gun designations (75, 75LL, 88L, etc). It's pretty straightforward to play, lots of tables, but the sequence of play right there on the (mounted) board shows you which table to roll on.

You great great narrative from your battles and the exploits (good and bad) from your 5 crew members. The combat is slightly more involved than other solo war games such as The Hunters: German U-Boats at War, 1939-43 and Phantom Leader.

The drawback vs Hunters and Phantom Leader is that campaigns take longer. In Hunters you'll see about 15 patrols, on average, Phantom Leader has 3 lengths of campaigns, but never more than 15 or so. In Patton's Best you roll each campaign day from Jun 1944 through May 1945. Even at 20% chance of battle on any given day, that's still a lot of battles.

Today's scenario wasn't too bad. I traversed 6 areas, and only had to fight in 1 of them, vs 2 AT guns and an armored car. Friendly Forces took out all 3 enemy. but not before 1 AT gun shot off one of my tank's tracks. My crew was not very heroic on this day.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ron A
United States
Coronado
California
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1987. Another of the AH solo titles. Counter art very much reminiscent of the original Squad Leader.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Scott
United States
Indianapolis
Indiana
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Very Good condition. Most of the components are unpunched. The box has a little shelf ware from age but the game components are in awesome shape.

Starting Bid - $30

BIN - $45

*The only bid placed was BELOW the starting bid required. I'm going to pass on the price offered. Thanks.*
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
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Division Operations Section, G-3

Attention!

The Division's G-3 section, the operations section, handles all questions related to the Division's engagement plan (the rules). Please notify G-3 by posting your question in the comment section of this geeklist item. G-3 will handle all internal communication necessary to resolve uncertainties here. Once resolved, the G-3 will attempt to post the original question and answer along with relevant links within this geeklist item for easy reference.

Summary of rules questions and answers
Initial ammo loadout: See pink player aid. You may load as many HE and AP rounds as you wish within the total storage capacity of your tank. WP rounds are unlimited for 75mm only. The number of HCBI rounds are determined via roll of 1d10. HVAP are only availabe to 76mm and are determined by die roll.

Unidentified units: If a unit is unidentified the player uses the default unit values (depicted with red text). If the unit is later identified the default values are replaced with those of the actual unit.

Determine new start area: When instructed to determine a new start area per 4.54.5.d 2), remove all US Control markers, resistance markers, support markers, etc. When a new start area is determined, the map in essence represents completely new terrain and all previous markers are removed.

Check enemy strength in adjacent area: After moving into a new area (and after resolving a battle if one occurs), the player gets to check on adjacent area for enemy strength without incurring a time penalty (4.53). For each area checked for resistance additional to this free check, 15 minutes of game time elapses (4.54.1) & Time Tables (pink player aid).

Hidden units: Hidden German units may not be fired at by your tank but they may be fired at by the Task Force during the Friendly Action step.

Sequence of Play: Follow 4.74 as outlined in the rules. Tank movement resolves first, followed by main gun fire, then MG fire, then miscellaneous actions.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
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Engagement #1 - the Current Situation

Date
Spoiler (click to reveal)
Date: 8/2

Historical Notes
Spoiler (click to reveal)
Historical Notes: None

Situation
Spoiler (click to reveal)
Situation: A/2/L

Scenario
Spoiler (click to reveal)
Scenario: Advance

Expected Enemy Resistance
Spoiler (click to reveal)
Expected Enemy Resistance: Light

Weather
Spoiler (click to reveal)
Weather: Clear

Sunrise and Sunset
Spoiler (click to reveal)
Sunrise: 0500
Sunset: 1915

Time elapsed, Ammo and Fuel expended
Spoiler (click to reveal)
Time elapsed: 2 hours
Ammo expended: 6 HE, 3 .30 calibre MG ammo
Fuel expended (optional): 3 units


All tank commanders should submit their After Action Reviews in the comment section for this geeklist item.
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  • 916801. Ryanmobile
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  • 916803. Ryanmobile
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  • 916804. Ryanmobile
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  • 8/1 A/2/L
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
United States
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Division Training and Maneuvers

Participants who are new to Patton's Best and want to learn the gameplay before diving into the campaign are welcome to document their learning games in the comments section of the 1st geeklist item. This item is intended to serve as a central location where we can discuss individual engagements.

Rules questions should be posted here for the Division Operations Section.

Please share as much of your engagement experience as you'd like.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
United States
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Division Personnel Section, G1

Attention!

All citizens volunteering for duty with the 4th Armored Division should make the request made known by posting a comment below this geeklist item.

Enlisted in the 4th Armored Division:
Ryan
United States
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Andi Woods
United States
Cedar Falls
Iowa
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Andrew Borgelin
United Kingdom
Bath
Somerset
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Steve Norton
United Kingdom
Macclesfield
Cheshire
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Chris
United States
Tucson
Arizona
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Doug Cooley
United States
Portland
Oregon
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Me rocking out with my band, which you can hear at www.raindriver.com
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
United States
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Division Planning Section, G-5

The Division's G-5 section, the planning section, coordinates among all the functional areas and prepares all plans. Please see the G-5 to acquire the proper After Action Report form and the Engagement Situation form. Simply copy the forms and insert your information where appropriate.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Steve Norton
United Kingdom
Macclesfield
Cheshire
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Engagement #2 - the Current Situation

Date
Spoiler (click to reveal)
Date: 8/4

Historical Notes
Spoiler (click to reveal)
Historical Notes: None

Situation
Spoiler (click to reveal)
Situation: A/2/L

Scenario
Spoiler (click to reveal)
Scenario: Advance

Expected Enemy Resistance
Spoiler (click to reveal)
Expected Enemy Resistance: Light

Weather
Spoiler (click to reveal)
Weather: Mud

Effects (consolidated from table footnotes):
1. All movement on the map will take an additional 15 minutes.
2. Movement rolls during battle will have a +9 modifier. This will make it very difficult to find hull down positions and it will also increase the chances of getting bogged down.
3. HE will be slightly less effective against infantry targets - all "to kill" rolls will have a +5 modifier.

Sunrise and Sunset
Spoiler (click to reveal)
Sunrise: 0500
Sunset: 1915

Time elapsed, Ammo and Fuel expended
Spoiler (click to reveal)
Time elapsed: 2 hours
Ammo expended: 4 HE rounds and 2 boxes of .30 MG ammo
Fuel expended (optional): 2 units


All tank commanders should submit their After Action Reviews in the comment section for this geeklist item.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Andi Woods
United States
Cedar Falls
Iowa
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Engagement #3 - the Current Situation

Date
Spoiler (click to reveal)
Date: 8/7


Historical Notes
Spoiler (click to reveal)
Historical Notes: Lorient


Situation
Spoiler (click to reveal)
Situation: A/4/H


Scenario
Spoiler (click to reveal)
Scenario: Advance


Expected Enemy Resistance
Spoiler (click to reveal)
Expected Enemy Resistance: Heavy


Weather
Spoiler (click to reveal)
Weather: Clear


Sunrise and Sunset
Spoiler (click to reveal)
Sunrise: 0500
Sunset: 1915


Time elapsed, Ammo and Fuel expended
Spoiler (click to reveal)
Time elapsed: 5 hours
Ammo expended: 16 HE, 8 .30 calibre MG ammo
Fuel expended (optional): 8 units


All tank commanders should submit their After Action Reviews in the comment section for this geeklist item.
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Scott
United States
Indianapolis
Indiana
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Condition: Very good condition. Most of the components are unpunched. The box has a little shelf ware from age but the game components are in awesome shape.
Language: English
Edition/Publisher: Avalon Hill
Attending: Wednesday night through Saturday. Live in Indy, local pickup possible
 
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Jessica Rickardsson
Sweden
Örebro
Närke
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Solitaire

This game never passed my "When I get a printer"-geeklist. Instead this is the result of some of my posts in the wargame-forum. I'm still new to wargaming and is in a trial-phase to find out what I like and not. After reading my post a user suggested this one to me and offered to do a print-out of the files here on BGG and send to me so I could try it before I decided if I wanted to invest in a real copy or not. heart

The thing causing this suggestion is that it involves tanks which I really like. This is campaign-based and you command your tank through a series of missions. I love the look of it so now I just need to get the time to glue the whole thing together so I can try it out...

Thank you
Damo
Australia
Hobart
Tasmania
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http://australianmuseum.net.au/Drop-Bear
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Joe Miner
United States
San Antonio
Texas
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Sold

Complete. Wear, but nothing significant given its age. Box is solid. Asking $25

Shipping extra ($10 or less to a US address) or available for trade (open to items not on my "want" list)
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
United States
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Crossposted from: The 4th Armored Division's Campaign Through Europe - Ryan's Training - Battle Scenario
Also crossposted to: Ryan's Solitaire Gaming Challenges

After Action Report
Date: 29 July 1944
Tank Name: Glamorous Gertrude
Tank Model: M4A1
Situation: Battle
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Willis Whitehead / 5 / 0 / Light Wound, no effect
Gunner / Cpl. / Bobby Guthrie / 4 / 0 / Healthy
Loader / Pvt. / Jim Drori / 4 / 0 / Light Wound, out 1 week
Driver / Pvt. / Walter Powers / 3 / 0 / Healthy
Asst. Driver / Pvt. / Donald Hopkins / 1 / 0 / Healthy
Asst. Driver / Pvt. / Harold Slater / 2 / 0 / Light Wound, out 1 week, replaced


Time
Currently played through 0700-1730

Ammo

30. Calibre MG (30) Used/Remaining: 30/10
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: 5/9
Smoke Grenades (6) Used/Remaining: 4/2
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 33/37
AP Used/Remaining: 0/40
WP Used/Remaining: 0/12
HCBI Used/Remaining: 0/5
HVAP Used/Remaining: 0/0

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario B
KO Ger Unit x1
Capt Map Area x2
Lose Map Area x3


KO Light Weapons, MG (1) : 0/5
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/0
KO SP Gun (6) : 0/0
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/5
KO Fortified Position (+2): 0/0
Each Captured Area (1) : 11
Capture Exit Area (10) : 1

Friendly Force Losses (in VPs lost)
Tanks (-5/Tank):
Infantry Squads (-3/Squad): 3


Decorations
None

VP Totals (Engagement)
Your Tank: 0
Friendly Forces: 25
Territory: 21

VP Totals (Campaign)
Your Tank:
Friendly Forces:
Territory:

Day Ended due to
KO, a LOSS

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value

Narrative
0700-0715
Check neighboring area for resistance (Light).

0715-0745
The Glamorous Gertrude advanced into an area of light resistance at along an improved road with advancing fire. The Task Force came across one AT gun and a LW group. Both German units were eventually eliminated due to friendly forces while the Glamorous Gertrude spent a lot of time pivoting and advancing without getting closer to the enemies. A Friendly Advance event helped to prevent two enemy reinforcements from arriving later in the battle (LW, STuG).

0745-0800
Call for artillery support. Artillery support approved.

0800-0845
Enter new, wooded area with Heavy resistance.

0845-0900
The Task Force enters a wooded area behind a preparatory artillery barrage. The artillery KOs 1 machinegun (MG) squad and 2 anti-tank guns (AT). Advance Fire from the task force drives a light weapons (LW) section away. The board is clear of enemies but enemy artillery fire hits the task force, knocking out 1 friendly squad and lightly wounding the assistant driver on the Glamorous Gertrude. Pvt. Harold Slater will be out convalescing for one week. The task force then hit a lightly mined area while transiting through the wood, fortunately to no ill effect.

0900-0930
The wounded Pvt. Harold Slater (skill of 2) is replaced with Pvt. Donald Hopkins (skill of 1).

0930-0945
Check resistance in neighboring area (light).

0945-1030
Enter new area (B) off road, use advancing fire (1 ammo each). No combat occurs.

1030-1045
Check resistance in neighboring area (moderate).

1045-1115
Enter new area (A) on dirt road, use advancing fire (3 ammo each).

1115-1130
Battle in farmland and fields. Advancing fire was ineffectual as it was targeted at the wrong locations. The Gorgeous Gertrude and the task force encounter a German ambush while stopped and observing. A collection of farm buildings within 250 meters appear to be occupied by German infantry (LW). At about 315 degrees at long range a German AT gun looks to be occupying woods while a SPG is moving at long range in the open near the AT gun. LW fire at the lead Sherman. AT gun shoots wide and misses a tank in the platoon. The SPG, also at long distance, abruptly halts and pivots, firing at a nearby tank and narrowly missing it. A shower of earth erupts at the bow of the tank, covering the tank and any unbuttoned crew in earth. It was so close I think they lost breakfast out of both ends in an instant. Friendly artillery suddenly starts pounding the enemy positions. The CO is on top of it. The positions occupied by the AT gun at long range and the infantry directly ahead in the farm buildings are devastated. Only the SPG looks to have survived unscathed. The Glamorous Gertrude pivots toward the SPG. Crewmen toss smoke grenades and fire machine guns to suppress any unknown hostiles. The Gertrude gets bogged down. Friendly forces get flanking fire on the JgdPz IV. Gertrude remains bogged down but JgdPz IV soon retreats in the face of the maneuvering American units.

1130-1145
Check resistance in neighboring area (light).

1145-1215
Enter Exit Area (A) on dirt road, use advancing fire (4 ammo each). No combat occurs. Exit area captured (+10 VP).

1215-1230
Call for artillery support. Support granted.

1230-1300
Enter new area (A) on dirt road, using advancing fire (3 ammo each). No combat occurs.

1300-1315
Check resistance in neighboring area.

1315-1330
Request artillery support, support granted.

1330-1400
Enter new area (B) on dirt road, using advancing fire (0 ammo each). No combat occurs.

1400-1415
Check resistance in neighboring area.

1415-1445
Enter new area (B) on dirt road, using advancing fire (4 ammo each). No combat occurs.

1445-1500
Check resistance in neighboring area.

1500-1530
Call for air strike, request granted. Call for artillery, request denied.

1530-1545
Call for artillery, request granted.

1545-1615
Enter new area (C) on dirt road, using advancing fire (3 ammo each).

1615-1630
Battle in a town. 2 German light weapons units and one AT gun are observed within close range and occupying buildings and woods. Air support is ineffective. Artillery support knocks out both LW units and advancing fire forced the AT gun crew to retreat. The town is clear.

1630-1645
Check resistance in neighboring area.

1645-1715
Enter new area (B) on dirt road, using advancing fire (2 ammo each).

1715-1730
Battle in open fields. Advancing fire ineffective against MG team in the open at close range and an AT gun ahead in the woods at long range. The Germans are unable to ambush the task force. MG team at close range is hidden in the open, but Sgt. Whitehead spots and identifies the AT gun at long range as a PaK 40. The task force advances forward, getting closer to the AT gun but maintaining range on the hidden MG. Eventually both German units are eliminated due to friendly action. Just as the task force looks to on the cusp of securing this area, an AT gun pops up at close range, in the open though hidden from our tank. It pulls back away from the task force, though now spotted and clearly in the open. The Gorgeous Gertrude directs advancing fire and a smoke bomb into the sector to their front and then advances. At close range the Corporal Guthrie hits rate of fire briefly and sends two HE rounds into the AT gun's position. One close hit is ineffectual and the second misses. The AT gun returns fire. The Glamorous Gertrude takes a hull hit at the front of the tank. It penetrates the hull and the crew immediately bails out. Sgt. Whitehead suffers a light wound to no effect. Corporal Guthrie escapes the gunner's hatch without wound. Private Drori escapes the loader's hatch with a light wound and will be out 1 week. Private Powers and Private Hopkins escape through their hatches without a scratch. The Glamorous Gertrude brews up moments later after everyone escapes.

The task force was on its way to potentially capture the second Exit Area by the end of the day when the Gertrude was knocked out as the task force's first tank casualty. Fortunately none of the crew were incapacitated or killed by the hit.

As this was a learning game I'm not going to roll for crew rating improvement or generate a new loader. This battle ends as a loss for my tank commander, Sgt. Whitehead, as the Glamorous Gertrude is a loss though the entire crew survived with only a few light wounds. At the time the Gertrude was lost, I had accumulated 64 points.



UPDATE 30 June
Started the official campaign as the 4th Division begins to liberate France.

August 2nd, 1944, 0500-1545. The Gorgeous Gertrude takes part in a lightning advance. In progress...

<summary>Engrossing, thematic, and brutally violent but requires patience to learn due to the rules.</summary>
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Steve Norton
United Kingdom
Macclesfield
Cheshire
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Crossposted from The 4th Armored Division's Campaign through Europe (Patton's Best) - the first day of my campaign

After Action Report
Date: 2nd August 1944
Tank Name: Cheshire Cat
Tank Model: M4
Situation: Advance
Weather: Clear


Crew position / Rank / Name / Rating / # Previous Engagements / Status End of Battle
Commander / Sgt. / Bob Weeks / 5 / 0 / KIA
Gunner / Cpl. / Carl Pease / 5 / 0 / KIA
Driver / Pvt. / Leo 'Mac' Mackay / 4 / 0 / KIA
Loader / Pvt. / Wally Wheeler / 2 / 0 / KIA
Asst. Driver / Pvt. / Joe Guyette Jr. / 1 / 0 / KIA


Time
0700-1050

Ammo

30. Calibre MG (30) Used/Remaining: 22/18
50. Calibre MG (6) Used/Remaining: 0/6
Smoke Bombs (14) Used/Remaining: ---
Smoke Grenades (6) Used/Remaining: 0/6
Periscopes (6) Used/Remaining: 0/6

Main Gun

HE Used/Remaining: 24/48
AP Used/Remaining: 0/36
WP Used/Remaining: 0/11
HCBI Used/Remaining: 0/8
HVAP Used/Remaining: ---

Victory Points (Your Tank/ Friendly Forces)

Victory Point Multipliers per Action and Scenario

Action Scenario A Scenario B Scenario C
KO Ger Unit x1 x1 x2
Capt Map Area x2 x2 -
Lose Map Area x1 x3 x2



KO Light Weapons, MG (1) : 0/1
KO Truck (1) : 0/0
KO SPW, PSW (2) : 0/0
KO SP Gun (6) : 0/1
KO PZ IV (7) : 0/0
KO PZ V (9) : 0/0
KO PZ VI (12) : 0/0
KO AT Gun (4) : 0/1
KO Fortified Position (+2): 0
Each Captured Area (1) : 4xA
Capture Exit Area (10) : 0


Friendly Force Losses (in VPs lost)
Tanks (-5/Tank): 0
Infantry Squads (-3/Squad): 0


Decorations
None

VP Totals (Engagement)
Your Tank : 0
Friendly Forces: 11
Territory : 8


VP Totals (Campaign)
Your Tank : 0
Friendly Forces: 11
Territory : 8


Day Ended due to
KO

Optional rules used:
16.3 Machine Gun Ammo
29.0 Fuel
The General Volume 25, Number 3, page 18
1) Area Optional Victory Point Value


Narrative

0700-0845
The crew of the Cheshire Cat went to war in good spirits. They proceeded with caution but the scouts ahead found only light resistance. As the task force advanced, however, no contact was made. Keen to offload some of the excess ammo they'd been required to take on board, the Cheshire Cat made liberal use of advance fire.

0845-0900
First contact! An SPG and an AT gun dead ahead! For once the advance fire proved its worth - the HE rounds successfully disabled the AT gun before the fight really got going. Feeling rather vulnerable against an unidentified SPG, the Cheshire Cat reversed to a hull down position while Private Wheeler changed the gun load over to Armour Piercing Rounds. As the SPG circled to try and adopt a flanking position, a round from one of the other Shermans in the task force scored a direct hit, causing all of the occupants to bail.

0900-1045
The task force resumed its cautious advance. When the scouts identified heavier resistance ahead, an alternative route was sought that seemed to offer an easier route to the objective. This proved to be a good decision as the resistance was found to be somewhat lighter.

1045-1050
Further contact. Advance fire eliminates a light weapons squad hiding in woodland straightahead, but fails to damage an AT gun hiding at close range. The AT gun manages to ambush the task force and immediately takes aim at the Cheshire Cat scoring a fatal hit. The tank explodes instantly killing all personnel on board.



Postscript
A disastrous start (or should that be ending?). I was worried when the AT gun got placed at close range on my flank. I was even more worried when the advanced fire missed it. And I just couldn't believe my eyes when I rolled the dice for the AT gun's first action and the result read "Fire - your tank". This was a 1 in 20 chance.

Because I'd not had chance to identify the gun, it had the firing power of an 88. At close range the Cheshire Cat didn't stand a chance. When I rolled on the explosion table and saw a 96 lying in my dice tray I knew that was either going to be very good or very bad. It just wasn't my day.
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GeekList: The pile of shame
Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Michael Schneider
Germany
Fürth
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Board Game: Patton's Best [Average Rating:6.52 Overall Rank:2374]
Ryan
United States
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Lone Warrior
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Another strictly solitaire title. Command a US tank crew in Europe, battling through Nazi occupied western Europe. Again, owned but unplayed and unpunched, so I can't offer any personal experience with this one.
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