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Geeklists for Magic: The Gathering

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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Philip Newman
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Richardson
Texas
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MATCH 24
Combat Commander Series vs. Magic: The Gathering

The nearly universal answer to one of the first GCL Mafia discussion questions, will it hold up in this format? Magic: The Gathering was nominated by Philip, Christopher, and Rishi, with an average placement value of 4.38.
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Mc Jarvis
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I have nothing but negative feelings for mtg these days. Where is the thumbs down?
 
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  • Posted Sat Apr 7, 2012 12:21 pm
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Grace S
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Not a game I love to play, but I think I'd prefer it over CC, given the chance (just based on the previous being a wargame and not really liking that genre of games).
 
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  • Posted Sat Apr 7, 2012 5:52 pm
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Jimmy Okolica
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never played either (well, played M:tG once but I still don't know what I'm doing)... abstain.
 
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  • Edited Sat Apr 7, 2012 9:43 pm
  • Posted Sat Apr 7, 2012 9:43 pm
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Ubergeek
United States
Camas
Washington
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Be Happy in your Game!
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Deck Building. There will be one built for my beach chair on the island. But as far as card games go, this is the one I'm taking. Along with all the expansions, four of each card ever printed and a subscription for all future sets in Fat Pack or themed decks to include any old, current, and new championship decks. I hesitated for a moment and thought maybe Dominion would be a better choice but decided that this one still offers much more variety over Dominion and meets my Thunderstone theme need as well.
 
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Steve Bauer
United States
Gilbert
Arizona
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Owners / Plays / Plays Per Owner
11525 258585 22.4
 
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
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Ok, here's the deal. I'm the proud owner of a really, really sweet power cube - that is, a collection of cards ranging from the very first to the most modern sets that is designed to be used as a drafting pool to create a high-power yet balanced environment.

Maybe the odds are low, but if there's anyone interested in doing a draft, short or otherwise, I'll bring my cube.
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Sarge in charge!
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Like, when we have to split up into two groups? Why not. Short ain't never bad. Haven't played this since 1994/95 though...
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  • Posted Sat Apr 7, 2012 10:32 am
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Noshrok Grimskull
Germany
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I played exactly 1 game of Magic, about 20 years ago...

Now, if it was Deadlands: Doomtown, I'd be so in...
Or Netrunner, with custom decks (I can bring my own).
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  • Posted Sat Apr 7, 2012 10:33 am
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Sarge in charge!
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Let's just bring this and Netrunner along, if we want to or need to, we can choose it, otherwise we'll have plenty of other games to choose from, I think. But as a second option both might work.
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  • Posted Sat Apr 7, 2012 11:07 am
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Noshrok Grimskull
Germany
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With every breath the air grows stale, deathly cold winds howl and wail, raging thunder pounds like drums, when something wicked this way comes!
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OK.
I'm off to built a nasty Netrunner deck...devil
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  • Posted Sat Apr 7, 2012 11:12 am
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Tiago VIP
Brazil

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55 Magic: The Gathering x 64 Chicago Express

Preliminary Rd 1: d. Letters from Whitechapel - 84 x 80

Comment: It was a tough first round, but Magic went through. Will it gather more votes this time?
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Richard Bright
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Rancho Cordova
California
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The Betrayal group transitioned into this.
 
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
James Sitz
United States

Illinois
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Okay, make that 1993.

This one even has wizards and stuff.
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Scott B
United States
San Diego
California
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Ebayed (kinda). Oh boy, here we go again. I've been SERIOUSLY into Magic no fewer than 4 times over the last 19 years, twice with "real" cards (twice on Magic Online). Anyway, I had a serious collection, but my main opponents were former co-workers. I no longer saw them, and my collection was worth some cash, so I had to get rid of it. I put it up on Ebay as multiple auctions by expansion. As it happened, somebody local saw them, and wanted to outright buy them. I was okay with that, so long the auctions didn't have bids on them. So, he bought the ones that were un-bid, we met, went through the cards, and he paid me. Only a couple of auctions wound up fully going through Ebay. I was pretty happy with the money I got, but I miss playing (really, I miss building decks and talking strategy...).
 
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Tom J
United States
Richmond Hts.
Ohio
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Invasion Expert level deck. $.69 at Unique.
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Pat Johnston
United States
North Liberty
Iowa
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$0.88 at Marion GW. Invasion Deck. Don't know a thing about Magic. Anybody point me to a simple buy site to see if any of these are valuable? I assume they are not.
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Eric Portney
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Bremerton
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http://blacklotusproject.com/cards/Invasion/ will give you 30-day prior average ebay sales, per card. Most of those Invasion starter decks don't have all that much that's exciting. Look for the ones with the Gold symbols (2 or 3 of them) first.
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  • Posted Sat Apr 7, 2012 4:28 am
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Neil Wilson
United States
Tacoma
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Captain's Log
1 x Magic: The Gathering draft (2 packs Dark Ascension, 1 pack Innistrad)
? x Scrabble (against AI)

So it seems like I might be getting slightly sucked back into M:TG -- not that I can really afford to do it for long, unless one of my job applications finally gets a positive response.

Last Thursday I went to a local comic book store that hosts sanctioned Magic tournaments, figuring I would go ahead and try a draft to ease myself back into playing. This was probably a mistake: I should have researched the cards to expect so I would have a better idea of what archetypes were most likely to work.

Still, I managed to piece together a pretty "sick" Red/Black deck with a splash of White. I ended with largely mediocre creatures along with a fair deal of removal (1 Tragic Slip, 2 Burning Oils, 1 Fires of Undeath, 1 Fling, 1 Typhoid Rats) and splashed token makers (1 Lingering Souls, 1 Midnight Haunting). At the time I was unaware of the Vampires archetype for Red/Black, which might have helped my choices if I had decided to stay with that path.

The first round I was up against somebody who was also unfamiliar with the cards, so we spent a lot of time reading each other's cards. In addition, we had to call in the judge on two occasions (!), in part because I'm so old that I was playing under the impression that damage was still "put on the stack" (which is no longer the case). Although I'm fairly sure I would have ended up winning the match, we were eventually called on time, so the match ended with a draw.

Second round went very badly; I decided to keep a hand that had 5 lands, and the one good thing I can say about the game is that I never missed a land-drop. I was pretty much beat-down whilst being land-flooded. The second game was going decent until he dropped a 5/5 common that I just had no way to deal with. I spent four turns blocking it with Spirit Tokens (from Undying Souls), but I never managed to draw an answer (or have a playable answer in my graveyard using Flashback).

Third round I went up against a very efficient Green/Red werewolf deck. His games consistently seem to go: first turn Young Wolf, second turn Hinterland Hermit / Somberwald Dryad / Dawntreader Elk, and then third turn he always seemed to have Ulvenwald Bear (which capitalizes on Morbid abilities, i.e., if a creature died that turn). The first game we managed to trade decently well, but after he used Increasing Savagery on a Feral Ridgewolf (which has a 1/2 body with trample, and can get an additional +2/+0 per turn), I had no chance to win unless I drew my Tragic Slip -- which I naturally failed to do! Second game my opponent got stuck at two mana and had no plays to make, which allowed me to flip two Hinterland Hermits and beat him down for 6 each turn. When he finally drew his third land, I had enough removal in my hand that he didn't have a chance. The third game, though, went pretty much exactly like the first. Except he used Increasing Savagery on some other creature, and I once against failed to find my Tragic Slip. Alas!

Fourth round was very interesting. My opponent was running a Blue / White mill deck; and he could either mill himself or me. The first game he played a Curse of the Bloody Tome on me, and it immediately milled off my Undying Souls, which I cast (using Flashback) that turn. My Spirits then proceeded to beat him down before he could do anything about them while I mucked up the ground. The second game he had a much faster start, choosing to mill himself and then getting out very fast Stitched Drake. He also apparently had some tricksy white geists and plenty of Saving Grasps. Although I managed to "kill" at least three of his fliers, he kept saving them with his Saving Grasps and I eventually fell to his aerial assault. The third game was a real nail-biter; he played a third turn Curse of the Bloody Tome on me, and also put up some fliers and just started mucking up the board, putting me on an effective 10-turn clock. Although I had a Fires of Undeath in my graveyard, I never managed to hit 6 mana (required for it's Flashback cost), which would have very easily let me get rid of one of his pesky blockers. The game went down to the very last turn; I had one card left in my deck, attacked with everything, and then used Fling to stick him with the final 2 damage for the win.
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Travis Dean
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Denver
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I've been wanting to try out magic drafts for a while too. There are some free sample drafting things you can do online. Some Wizards sponsored, some not. That helped get me familiar with a few cards at least.

Damage doesn't go on the stack? What?! Clearly I've been out for too long too... I need to read up on this. Knowing all these rules is what gave me such a sharp advantage in games!

And I'm serious about the advantage. I had Nezumi Shortfang as a staple in one black deck (1B Tap: force opponent to discard a card) that I would do on my opponent's turn right after their draw step but before their first main phase. So unless if it was an instant, they never had a chance to play what they drew.

Did you learn any details behind no damage on the stack? Or does anybody know anything about this? I'm really curious and it may take me a while to figure out on my own.
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  • Posted Thu Apr 5, 2012 5:39 am
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Christopher Mendes
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Goleta
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Rishi wrote:
Dolus wrote:
Wow! I just discovered something new that I think is really cool!

Dismember
cost is 1ΦΦ

Φ can be either Black or 2 life.

They've had cards where life is part of the casting cost, or you can pay life instead of the casting cost, but not as individual mana before. I think this is really awesome!


I had been out for a few years before I got back into it about 8 months ago. When I first saw the "Level Up" cards (probably less than a month ago), I was blown away. (You spend mana to permanently make the card stronger.)


Yeah, I really liked that when I first saw it a month ago. What set are those from? Much cooler than the Planeswalker or double-sided cards IMO.
 
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  • Posted Thu Apr 5, 2012 4:46 pm
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They're from the last block, Scars of Mirrodin or whatever.
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  • Posted Thu Apr 5, 2012 5:00 pm
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Neil Wilson
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Dolus wrote:


So in other words, your last opportunity to cast spells or use abilities is after you declare blockers, but before damage is assigned. However, after blockers are declared, players declare the order of dealing damage. So for instance, I want to deal lethal damage to your 3/3 creature before dealing lethal damage to your 4/4 creature. This can still be taken advantage of, still, though. Let's say they attacked with a 4/7 creature, so they're dealing 4 damage, and you know they're attacking your 3/3 first. Just cast a spell to give it +2/+2. Now when damage is dealt, your 5/5 (the 3/3) takes 4 damage, and your 4/4 takes 0. This is similar to damage going on the stack, but not the same by a longshot. Especially for creatures like Nantuko Husk. Which is an example they give. e.g. you can't have a creature assign damage, then sacrifice it to beef up your nantuko husk so it'll no longer die from lethal damage, but have just enough life to live.

Just thought I'd point out that the attacking player does not get to choose the order of lethality. The declaring blockers step allows the defending player to determine what order he or she is "blocking" in; meaning that the first creature assigned to block must be dealt lethal damage before lethal damage can be dealt to other blocking creatures. This means (at least as far I read the rules), that if a player blocks with an absurdly defensive creature first (let's say a Tree of Redemption, which is 0/13) and some other creature that can actually deal damage second, then unless the attacking creature can first deal 13 damage to the Tree of Redemption, the second creature is going to survive.

Edit: Looked like I read the rule wrong (I was reading Rule 509.2 from the big ruleset), and the active player (the attacker) indeed chooses the "blocking order," not the defending player. Stupid confusing rules...

~

Also, Rishi, I meant what I said: we drafted two packs of Dark Ascension and one pack of Innistrad, even though it's supposed to be the other way around!
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  • Edited Thu Apr 5, 2012 7:26 pm
  • Posted Thu Apr 5, 2012 5:27 pm
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Travis Dean
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Rishi wrote:
Dolus wrote:
Wow! I just discovered something new that I think is really cool!

Dismember
cost is 1ΦΦ

Φ can be either Black or 2 life.

They've had cards where life is part of the casting cost, or you can pay life instead of the casting cost, but not as individual mana before. I think this is really awesome!


I had been out for a few years before I got back into it about 8 months ago. When I first saw the "Level Up" cards (probably less than a month ago), I was blown away. (You spend mana to permanently make the card stronger.)


I saw that one as well after my post. I was skimming rules summary and advanced rules and FAQ for anything else I missed, and saw "level-up" cards and had no idea what that was about. I think it's pretty cool, but I'd like to see all of them. The one I saw didn't enthuse me too much, but I still thought it was pretty awesome.

Depending on what the others are, I can potentially see good uses of Quicksilver Elemental. Probably nothing practicaly, but who knows...

petroleumjelly wrote:
Just thought I'd point out that the attacking player does not get to choose the order of lethality. The declaring blockers step allows the defending player to determine what order he or she is "blocking" in; meaning that the first creature assigned to block must be dealt lethal damage before lethal damage can be dealt to other blocking creatures. This means (at least as far I read the rules), that if a player blocks with an absurdly defensive creature first (let's say a Tree of Redemption, which is 0/13) and some other creature that can actually deal damage second, then unless the attacking creature can first deal 13 damage to the Tree of Redemption, the second creature is going to survive.


From the link I posted above, rule change #5 in the second paragraph of The Fix.

"To solve problems like these, during the declare blockers step, if a creature is blocked by multiple creatures, the attacker immediately announces an order in which that attacking creature will be assigning damage to the blockers. When it comes time to actually deal the damage, lethal damage must be assigned to the first blocker before any can be assigned to the second, and so on. "

So it says the attacker decides which order the defenders are defeated.
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  • Posted Thu Apr 5, 2012 6:56 pm
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Eric Portney
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A sealed plastic bag of Magic cards... mixed with about 50% Wyvern cards! ... shake The only visible magic card was a Fallen Empires Homarid. Didn't bode well, even if it was a couple hundred cards.

$4.95 at SVdP.
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Mike the Printer
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Fallen Empires was about the time that a small group of Magic cards
was accidentally run with Wyvern backs on them.
No idea what the market on them is now,
but they were pretty expensive then.
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  • Edited Thu Apr 19, 2012 5:36 am
  • Posted Thu Apr 19, 2012 5:35 am
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Jeremy Kratochwill
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Magic, magic, magic!! It's still fun, just don't spend too much money! Sorry Slider!, Innovation, and Carcassonne saw some action after gathering some dust. Rex has been fun, not something I want to play all the time, but I do want to explore it more. Break the Safe should be great for the nephews, but us adults played it a couple times first.

= new!


Magic: The Gathering (7)
Flash Point: Fire Rescue (3)
Sorry! Sliders (3)
Break the Safe (2)
Innovation (2)
Rex: Final Days of an Empire (2)
Carcassonne (1)
Dominion (1)
Memoir '44 (1)
Quelf (1)
Roll Through the Ages: The Bronze Age (1)
Stack (1)
Things... (1)
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Tiago VIP
Brazil

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55 Magic: The Gathering x 94 Letters from Whitechapel

Comment: This is one of my bets to make a long run in the Championship. Let's see if I'm right.
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Joe Childers
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High depth, it has a professional tour after all!
Medium-to-high complexity, depending on the keywords in play.
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Leandro Couto
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Maybe deck-building is high depth, what with the preposterous amount os cards and all, but some decks can be very low depth. The kind of deck where you look at your hand of cards and instantly know what to do with them.

Unfortunately these are usually very effective decks, which is the main reason I don't like MtG as much as I wanted to.

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  • Posted Mon Apr 2, 2012 5:19 am
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Richard Ham
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I haven't played for years, but I recall back in the day (3rd edition time) there were so many errata'd rules and picky little timing bits with instants and interupts and the rest of it, it seemed the complexity was higher than it should have been.

They've certainly streamlined all of that, but have the lost some of the depth because of it?
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  • Posted Mon Apr 2, 2012 7:22 pm
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Alberto Casarrubios
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rahdo wrote:
They've certainly streamlined all of that, but have the lost some of the depth because of it?


I'd say it's just the opposite: by streamlining the effect resolution order, they've added some new meaninful choices to take into account.
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  • Posted Tue Apr 3, 2012 5:47 pm
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Sean Raffuse
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San Rafael
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This was the game I was thinking of when reading this list.
High Depth: Consider that this game supports several strategy articles on a daily basis. I've been playing for 10 years and still feel pretty terrible at it.
High Complexity: I'm not sure if this is the right measure, but a 200 page rulebook is pretty far to the right of the scale.

I think this is a case where the high complexity actually hides some of the depth. The depth is also somewhat difficult to find because at low levels if play, it may seem as though the game plays itself.
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  • Posted Wed Apr 4, 2012 12:21 am
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Michael Cox
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Summerville
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Mike W and dotGames patrons
 
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Richard Bright
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Rancho Cordova
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As more gamers started arriving later a few games of Magic broke out.
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Joe Thomas
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Coshocton
Ohio
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I just don't get this game. Everybody have to build their own decks in advance?!? So, if someone buys a lot of packs and gets the "Great" cards that they're unbeatable?!?! That's BS! Everybody should start on equal ground.
I try this a couple of times and just didn't enjoy it at all. It was with different players and they seem insulted that I didn't know "all of the cards"!
Maybe I'm just stupid but I don't see how this is any fun without spending a lot of money! Then at that point, you just spent a lot of money for the game!
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Jan Ozimek
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Aalborg
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You clearly played the wrong format with the wrong group of people. The latter could have ruined any game.

There are multiple formats that are fairly beginner friendly, and there are several formats, where a competitive deck can be made for a reasonable amount. Alternatively you can play formats where creating the decks is part of the game, so all players start on equal ground.
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  • Edited Fri Mar 30, 2012 10:28 am
  • Posted Fri Mar 30, 2012 10:28 am
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Herc du Preez
South Africa
Cape Town
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MTG still belongs in this geeklist. Just because it is EVIL devil
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  • Posted Fri Mar 30, 2012 10:56 am
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Mark Andrews
Canada
Toronto
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The best way to avoid this is to have a stack of decks premade and play with friends only. If you want to tweak the decks, do it with both players there. One player swaps cards in and out and the other chooses who uses which deck. And then everyone swears a blood oath not to scour ebay for OP rares to sneak in.
 
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  • Posted Fri Mar 30, 2012 3:48 pm
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Bryan Nelson
United States

Washington
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3.5 inches of sleeved cards from Ravnica, Guildpact, and Dissension. A few foils too.

The rares were: Govern the Guildless, Ratcatcher, Nihilistic Glee, Lyzolda the Blood Witch, Pillar of the Paruns, Omnibian, Leyline of Lightning, Pride of the Clouds.
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William Wood
Canada
Toronto
Ontario
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Cost?
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  • Posted Mon Mar 26, 2012 9:36 pm
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Bryan Nelson
United States

Washington
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mst3k4ever wrote:
Cost?


99 cents
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  • Posted Mon Mar 26, 2012 10:51 pm
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Zeke
United States
Bloomington
Minnesota
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Definitely worth the 99¢. And you even got Omnibian…that guy is dripping with style.
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  • Posted Tue Mar 27, 2012 8:10 pm
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sean heath
United States
Milwaukee
Wisconsin
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One Sealed box of Dark Ascension

Starting Price: $85

Buy It Now Price: $90

Note, I have 3 of these available if interested.
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Jonan Jello
United States
the enclave Newark
California
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Saturday night, I met my buddy for five games of Magic. It was our second match with the latest Dark Ascension release. We played with all five decks: Swift Justice, Relentless Dead, Dark Sacrifice, Monstrous Surprise, and Grave Power.

Our game nights have gone back to mid-2005, playing Heroscape and other games as much as we could in our busy schedules. Now we're done to Magic whenever he's well enough to play. I visited him in the Post Acute Care Center in San Leandro. It was a relaxing yet sobering game night.

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GeekList: I blew it.
Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Tricky Nishidake
United States

Washington
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Pretty much a guaranteed mood-killer. You just try explaining this one to a newbie.

3 mins into explanation:

7 mins into explanation: wow

10 mins into explanation: cry


I pride myself on giving simple, distilled rules explanations that non-gamers can easily grasp, but I won't touch this one with a ten-foot-pole when it comes to trying to teach the uninitiated.

It's not that Magic is complicated. It just sounds and seems that way because of all the keywords and abilities that create exceptions to the fairly simple core mechanics. It's like Dungeons & Dragons in that way.

Yet, I have had a little success teaching this game by just letting people play the tutorial in the video game version, Duels of the Planeswalkers. I mean, no one's head just explodes like usual, but they still sit there with expressions on their faces like aqua-phobic, water wing clad children at a big-ass wave pool.
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Gastel Etswane
Spain
Peterborough
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nishidake wrote:
I mean, no one's head just explodes like usual, but they still sit there with expressions on their faces like aqua-phobic, water wing clad children at a big-ass wave pool.


That is one hell of a simile.
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  • Posted Fri Mar 23, 2012 6:31 pm
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Georg von Lemberg
Canada
Toronto
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Quote:
...I won't touch this one with a ten-foot-pole...


Yeah, neither will I.
 
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  • Posted Fri Mar 23, 2012 11:29 pm
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Cyrus the Great
United States
Lexington
Kentucky
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The only way to teach this game is to play at least one game with both hands revealed. Don't teach any keywords, just explain them as cards come up. Make lots of suggestions and explain why you are doing things.
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  • Posted Sat Mar 24, 2012 10:41 pm
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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I think this one was easier to explain back in the 2nd millennium when it wans't so formalized and jargonified.

(It's true, that formalization happened for mostly good reasons, but it had some less than ideal side-effects.)
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  • Posted Sun Mar 25, 2012 10:27 am
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Gleb Semenjuk
Estonia
Tallinn
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...and it should be upgradeable indefinitely.
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Gastel Etswane
Spain
Peterborough
Ontario
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I do magic tricks. Mostly card tricks. Mostly for my kids, but also for my students. Been doing this for about 6 years.
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Board Game: Magic: The Gathering [Average Rating:7.35 Overall Rank:138]
Lee Ambolt
Sweden
Lund
Skåne
Ingen Reklam Tack!
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Linus Per Ambolt 13.12.2010
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MATCH #21

a heavyweight gaming legend that inspired whole genres of games
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Seth Brown
United States
North Adams
Massachusetts
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I may hate how much I spent on this game, and hate the power creep, and various other external factors, but when it comes down to pure entertaining gameplay, Magic is just plain good.
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  • Posted Tue Mar 20, 2012 11:37 pm
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George Leach
United Kingdom
Salford
Greater Manchester
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We'll just have to agree to disagree. Maybe I'm a natural Magic player but there was little skill involved in the game when I was playing, you simply took into account your opponents deck (or likely deck) and removed his 20 life points by whatever means you'd built your deck to do it by.

I'd say that a Reef Encounter, Cribbage or Carcassonne 100-game expert would no more enjoy a game against a beginner than with Chess. Perhaps you're exaggerating for effect.
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  • Posted Sun Mar 25, 2012 3:44 am
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Seth Brown
United States
North Adams
Massachusetts
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No exaggeration. I've played well over 100 games of Cribbage and Magic and at least vaguely approaching 100 of Puerto Rico. I can teach a new player Cribbage or PR, and after they've played 5 games or so, they can provide a good game. I just haven't found that for Magic.

To be fair, I've only played Reef Encounter once. (I've played Carc maybe 5-10 times, but against old hands while I may not win, I think the game is at least interesting for both players, which I did not find to be the case in Magic.)

I also played a lot of drafting in Magic, which admittedly adds another large layer of strategy.
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  • Posted Sun Mar 25, 2012 10:51 am
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George Leach
United Kingdom
Salford
Greater Manchester
designer
Drafting is certainly a skill and requires it's own level of strategy, perhaps utilising the cardset knowledge more so than the actual game. But for me that classifies as a separate skill not really that of MtG the Game but of a separate game of MtG the Draft.

In my experience, in game, with a hand of cards in front of me, the number of options are small and fairly quickly assessed.
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  • Posted Sun Mar 25, 2012 2:16 pm
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Lee Ambolt
Sweden
Lund
Skåne
Ingen Reklam Tack!
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Linus Per Ambolt 13.12.2010
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MAGIC IS OUT
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  • Posted Mon Mar 26, 2012 8:43 am
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