Box has some dishing but no blown corners. Rule booklet is no longer all in one piece, but all pages are there. Has at least 99 out of 100 chits (really didn't want to count again). Otherwise complete.
I don't have a ton of stuff on my wants list, so feel free to offer other games.
Race Human Combat -1 Fortitude -2 Reflexes +0 Willpower +4 Hit Points 6 Sanity Points 4
Sid successfully tripped through time from the future. Unfortunately, he got caught up in the moment of time travelling, and did not plan on a way to get back to the future. He is rather short-sighted that way.
Your first knock is met with silence. Your second is met with the sound of loud snoring and a muffled, “Can’t you tell I’m trying to sleep in here?” But your third seems to stir the occupant, and clattering and banging fills your ears before the door snaps open.
A spry old man with bright red spiky hair stands in the door, a stout walking stick in his hands. Behind him the structure’s interior seems much larger than you had imagined – and a bright, cheery fire beckons from inside.
The man’s eyes bore into you. “Fortune-hunter, eh? These cursed mountains seem to be crawling with you folks now – no doubt you’ve fallen prey to all those silly stories about my youth, how I crushed the giants and found the E-. Oh, never mind. Well? What do you want? Why shouldn’t I just push you down this mountain?” he says with a grin, and you feel the ground below you slope backwards, forcing you to grab the man’s walking stick – held in his surprisingly strong grip – to prevent yourself from falling.
(Wizard, HP=4, SP=3, Gold=6, Rusty Longsword (+0), well-worn Tunic, and some old socks.)
Sid jestures to Kelig, "Allow me to try." Sid tries to offer some of his coins...
"Good sir, much apologies for disturbing your slumber. For you see, I seem to have lost my boots." Sid points to his feet floating inches off of the ground. "Well, not so much lost them, but more threw them off of a cliff to distract a wyvern. Did you know that wyverns are considered an endangered species 2000 years from now and special wyvern reserve is created in the foothills just off.... Ah, what was I saying? Ay yes, perhaps I can offer you a gold coin or two or three in exchange for food, shelter, and perhaps some boots? For you see, should I manage to return, these coins will be of little use to me other than as a display in a history museum perhaps."
(there is only 40 minutes or so before the game is shut down)
”You think you have something to offer me? Do you really think I live in the middle of the Greymoor Mountains because I like people? This had better be awfully good!”
Roleplay Challenge How do you respond? Please include a d20 roll in your post. The GM will provide a bonus based on your role-playing.
I am sorry to say that I didn't know that there was a time limit when it came to this game. I was sorry to find out so late, or I would have tried to do my turns quicker.
With a planned reprint for Tales of the Arabian Nights, I've changed my entry.
So, after a leap head first into BGG, I've found that I REALLY love the idea of paragraph style, solitaire games. The story-telling mechanic really intrigues me, and although this is just a pipe dream right now, I came up with the idea to design my own game.
This looks like a fun solitaire game, and is exactly what I want for research purposes for my future design. Here's hoping someone stumbles across one!
What is the single largest impediment to gaming in your life? Do duties and obligations in the work, educational or personal spheres substantially impact your time for playing games? On the other hand, do you find coordinating with other people to be the most difficult aspect? What are the walls that bound your gaming time?
For me, it is undoubtedly making conflicting schedules work well together. My personal time is open as an unemployed () undergraduate, but even then I have schedule conflicts that limit how many of my social engagements can also feature some form of gaming.
My current problem is having recently moved to a new area, started a new job, joined a new church, trying to unpack, and all during the holiday season. Right now it is time. And desire. Before (the preparation for) the move it was often just a lack of desire to leave home, at least most recently.
My problem is that I work too hard and then get lazy to play games. Sometimes it is just easily to watch TV. This is why I usually go to weekly board game meetings.
Lack of people to play with, and lack of will to find them. I've found a small group that meets on Saturdays, but I can't justify visiting them until I can get my life back on track. Hopefully once I manage to do that, I can visit them as a life reward.
Though armed with modern weaponry, the TimeTripper must husband his resources as he encounters the fearsome Tyranosaurus Rex, the Greek hoplites, Nazi infantry, and the futuristic Timepolice
No matter how bad game, I would have to try it if somebody persuaded me with that description
This was my first. And it failed utterly to address any of the time issues. Just - 'go back in the past and shoot some stuff,' it's not even a good combat game.
$5.00 (ouch!) at the big GW in Portland near the science museum. Not surprisingly, the shelves here looked like they had been picked over pretty thoroughly by the regulars (you know who you are!). Felt like I had to rescue it from the dross, I guess.
Has all 100 counters and is complete, although the box is somewhat dished. Even has an SPI promo flyer which mentions, among other games, John Carter, Warlord of Mars. This is up for trade.
Hello, I'm looking for Time Tripper. I've heard good things about it and the theme is intriguing (read silly and wacky enough to have me interested). This will be played, and if it's good, be played to death.
A vietnam soldier is teleported through time and faces all sorts of perils, including a T-Rex. Seeing a GI and a Roman army on the same box cover is a delight.
To patronize all my FLGSs would require a time machine because, as JohnnyD noted, they're all gone. They've become shoe stores, cell phone stores, beauty shops. The other day I took a bus past the location of the original Comic Kingdom store and found that the place where I'd spent so many hours in pleasant browsing(Which once led to the only parking ticket I've ever gotten in my life) is now a vacant lot.
So I find this video appropos, even though in this case "No one is playing a game in the house that I grew up in"--
Man, that was my favorite store too. I wonder if that "repair" they made to install a steel beam between the games and comic shop was part of the problem.
Do you know what happened to Bill? He had his own store for awhile then I lost track of him.
Sorry, can't clue you in. Last I heard the Corps had transferred his wife to Pennsylvania, which was why he had to close Front Line & Fantasy. He was my favorite guy in the retail end of the hobby too--
Both unpunched and without boxes (everything fits into the Time Tripper box).
Language: English Language dependency: the rules are in SPI English, Time Tripper also has a 4 pages event chart in English (need paste-ups) Shipping: Free shipping to Europe
I have several that I love but I will post this one as it was a such a blast for a tactical gamer like me that I actually wore out my copy in about a year when I had it back in high school.
Not nearly enought small scale tactical board/wargames about let alone one's you can play solo.
Plus the VERY unusual concept and game play (you were a 'Nam solider lost in time!) made it a hoot.
I break this out sometimes when friends come over and they want a lite experience. I even break this out sometimes to play solitaire when I want something silly. I just love those non-sensible battles.
I started designing a computer version of this years ago and got as far as the paper and pencil part (several pages in an old notebook). I wonder who owns the rights? Might make a great app.
Star Trek: Voyager - Blink of an Eye. Season 6, Episode 12.
The Voyager is stuck orbiting a planet where every few minutes of Voyager time is years or decades of planet time. In the course of the show the planets inhabitants go from caveman types to advanced space travel. At first, primitives think that Voyager is a god, then later civilizations come to hate it and even later ones try to destroy Voyager (it was causing earthquakes on the planet). The guy from the planet who finally visits Voyager is worried that once Voyager was gone, the people and technology would stagnate, with no common goal (of getting rid of Voyager) driving innovation.
One of the best episodes of any television show ever, in my opinion.
Actually, the player character IS supposed to have been on drugs just before his stumble into time (which I believe came from playing with his radio transmitter). Unfortunately, the back end story's better than the game.