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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Tyler Durden
Germany
Goettingen
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Leonard Moses II
United States
Hixson
Tennessee
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#17 Wife

"There is too much going on"

"Your cards are mean"

"How do I earn points?"

"I would rather try to earn icons I want than make up ground on what I'm behind on"

"This game makes my head hurt"

"I don't like it"

"I want more artwork"

"It is different and I would play it"

"I don't know I would have to be in the right mood"

#1 Me

About 7 turns in. "Oh my. I see what he did. Aaagh this is so good. This just beat Arena Roma II Honey! This just beat Arena Roma II!"

"You get to activate but you control it," I say. "Or you go with the flow." She replies "Settle down you are scaring the cats."

"This game is wonderful and I have an expansion."

"Look how the theme works that machine is no good anymore."

"I'm in love with it. Please oh please play it with me again."

1+17=18

Us #8

(I see a lot of Rivals for Catan and Ticket to Ride games in my future and I'm telling you now it will be totally worth it!)
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B K
United States
Cincinnati
Ohio
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This is one I'm starting to notice on a few lists here and there... I might have to think about this one.
 
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  • Posted Sat Apr 7, 2012 2:51 am
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quelf elf
Spain

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My wife said it was like Killer Bunnies..without the fun mayhem. I'm not sure I'd go that far, but this is definitely one of the recent much-hyped titles (I'm looking at you, Dominion & 7 Wonders) that has left me disappointed.
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  • Posted Mon Apr 9, 2012 2:11 pm
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Tiago VIP
Brazil

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84 Last Night on Earth: The Zombie Game x 74 Innovation

Preliminary Rd 1: d. Vikings - 87 x 84

Comment: After taking down the toughest opponent in the Pre-Rd1, now it's time to shoot the zombie in the head.
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quelf elf
Spain

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Ugh. Can't these two clunkers wipe each other out in some kind of mutually destructive implosion?
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  • Posted Thu Apr 5, 2012 10:31 pm
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quelf elf wrote:
Ugh. Can't these two clunkers wipe each other out in some kind of mutually destructive implosion?


Well, you will certainly have 50% of your wish granted. This is something, right?

Regards,
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  • Posted Thu Apr 5, 2012 10:37 pm
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Josh M
United States
Minneapolis
Minnesota
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Oh, Asmadi games, I have the Playtest games... oh, no. This wasn't as easy as I thought. I'll just re-read the instructions again til it clicks or I go mad.
 
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Lee Ambolt
Sweden
Lund
Skåne
Ingen Reklam Tack!
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yeah I found the rules for this harder than I imagined, but actually it is very easy, its just that words like splay and meld didnt mean much to me and they are used quite early on before you even get what it means. Its worth just setting up yourself and going through because honestly its a piece of p¤¤¤¤, even if the rules might make you think otherwise!
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  • Posted Wed Apr 4, 2012 5:23 pm
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Josh M
United States
Minneapolis
Minnesota
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ldsdbomber wrote:
yeah I found the rules for this harder than I imagined, but actually it is very easy, its just that words like splay and meld didnt mean much to me and they are used quite early on before you even get what it means. Its worth just setting up yourself and going through because honestly its a piece of p¤¤¤¤, even if the rules might make you think otherwise!


You're right, I read the instructions, the teaching instructions, and the FAQ today. And then I still felt like I was missing big parts as it still didn't make sense. I sat down with my partner and said "we're either figuring this out or I'm throwing these in the fire pit". So we just started playing and guessing as we went along. So, 15 minutes into the game, it started to really click.

Turns out I was obsessing about one part of the game that the rule book refused to explain. The problem: scoring. Ok, so reading the rules there are bits about it which don't explain it, they say that your score is always visible and public knowledge. Then that's about it, except the unhelpful glossary which states: "Score: Your score is the total value of all cards in your score pile" I can't find any place in the instructions on how to score. That was my hang-up.

Only once we started playing did we find out that the cards will give different ways to score.
 
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  • Posted Tue Apr 10, 2012 2:02 am
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Scott B
United States
San Diego
California
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I am not 100% certain I sold this after I was laid off, but I believe I did, and it was definitely around this time. I hate hate hate this game - this might be one of my biggest disappointments in the board gaming hobby. I expected something more reminiscent of Glory to Rome, but was overwhelmed with a feeling of frustrated non-strategy. Having said that, I do love the icon mechanic, as in, the number of icons you have showing dictates your options, and can change as cards are played. I had decided after the second game that I did not want to play again (I did, to essentially help teach it at bgg.con), and certainly did not need to own it.
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Joseph Betz
United States
Hamburg
Pennsylvania
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Yeah this is one i don't care for either.I would have felt dirty though selling to someone and actually getting money for it.I would have just found someone i did not like and give it to them as a gift instead.
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  • Posted Thu Apr 5, 2012 2:30 am
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Ed
United States
Oakland
California
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Two things killed my interest in playing this: the game didn't sound that interesting from the rules (I tend not to like games that have a lot of specialized cards or tiles, e.g. Caylus, Cuba, Puerto Rico, Race for the Galaxy, etc.) and I wasn't impressed by my playing of the designer's other title, Glory to Rome. So I figured his "handwriting," as Reiner Knizia puts it, was not something I wanted to read more of.
 
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Curt Carpenter
United States

Washington
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This game is all about the content. Every single card has "rules" and each is unique. Imagine if the rules to chess were "move one piece", and the pieces themselves told you how they could move. That's about the deal here. And unlike GtR where all the cards are shuffled, the cards here are staged into ages, so you see them unfold during the course of the game. And you almost never see all the cards in a single games, so it takes a few games just to really see what the game is. But if you don't like games with lots of specialized cards, you won't like this for sure. I don't normally play the same game too many times, so I also generally do not like games with lots of specialized cards, but my family tends to not like learning new games, so I've found these types of games actually work well there, because it feels newer longer, without having to learn new rules. That being said, I also didn't like my first play (with 4 players, which is a terrible way to learn the game).
 
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  • Posted Wed Apr 4, 2012 3:12 pm
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The root of all evil... but you can call me cookie.
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Gainesville
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...but you rate Agricola a 10 (me too BTW) which is nothing but specialized cards. Still I see your point to some degree if you did like GtR or RftG there is little hope you'd like the way Innovation plays out...fantastic game though and a great 2 player game.
 
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  • Posted Wed Apr 4, 2012 3:12 pm
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Ed
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California
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I play Agricola with the family rules: no occupations or minor improvements.
 
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  • Edited Wed Apr 4, 2012 4:06 pm
  • Posted Wed Apr 4, 2012 4:05 pm
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Dave Heberer
United States
Woodinville
Washington
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Sleeved up, cards look good and box shows no wear.

Minimum bid is 10
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Greg Clensy
United States
Eagle Point
Oregon
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$5
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  • Posted Sun Apr 8, 2012 12:28 am
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Steve Wardell
United States
Carmel
Indiana
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$10
 
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  • Posted Sun Apr 8, 2012 7:05 am
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Tim Buckley
United States
Seattle
Washington
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$12. Local pickup.
 
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  • Posted Sun Apr 8, 2012 1:15 pm
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Bryan Maxwell
United States
Burtchville
Michigan
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Magnate x 1

One of the closest possible finishes for this game: we each claimed 2 of the 5 territories, tied on the 5th, then she won the resources tiebreaker: 13-12.

Notre Dame x 1

2-player game with Kat. I decided to see if focusing on the Hotel was viable. It doesn't seem to be. I grabbed for points every chance I got and kept my resources very light. Light enough that I missed a round because I didn't have any mans left. I lost.

Blood Bowl Team Manager: The Card Game x 1

Kat's elves defeated my chaos team 35-22. Afterward she admitted that she doesn't care for the game as much as I do. Time to take it to the game shop and see how it plays at higher counts.

Helvetia x 1

New to us last week, we agreed that we can see the appeal but don't really enjoy it. It'll be mailed out to Jon this week.

Innovation x 2

I branched out a bit last Wednesday and didn't play with my usual group; instead I taught Innovation to a couple of the Magic players and it went over very well. One of the guys has joined us for some games in the past and I feel like I can convert him. Innovation was a hoot.

The Resistance x 2

I also taught them The Resistance. Which led to...

Werewolf x 5


They taught me Werewolf. The headcount as between 6 and 9, and it was pretty fun (considering I didn't really know any of the players). I can see why it's so popular, though I prefer The Resistance; it has more in-game information to base accusations on, it doesn't have the "You were arbitrarily chosen to die first so you don't get to play" problem, and it keeps the paranoia and betrayal intact.

Hanabi x 1

Also played with the Magic players on Wednesday. This is one of the games I've taught him previously, and he's a big fan. We finished with 15 which seems to be par for me.

Agricola (I deck) x 1

Kat and I played. I had broken cards and her cards were ever-so-slightly more broken. She won 44-43.

Stephenson's Rocket x 1


Kat and I played for the first time in a long while. Good game with a damper on it at the end; I completely forgot about the rule at the end of the game where, if a city isn't connected up with any railway lines, then that city's goods are discarded. She had focused on picking up goods throughout the game, and having to discard several of them probably cost her the game. I won $85,000-$78,000 with an asterisk.

There's been a lot of turnover with my collection lately; newly acquired are: Bus, Markator and Navegador. Lords of Waterdeep should be arriving soon (I'm trading Helvetia for it).

I'm also having yet another game auction. Leaving the nest are Vikings, Thunderstone, Haggis, Blue Moon City and Gangster. Brass and Factory Fun just left also.

We've had sickness around the house for the last few days (yet again). I think it's between daughter having school regularly for the first time combined with the mild weather (it never stayed really cold for more than a day or two at a time this winter) has been the root. We're exhausted here. Levi has a runny nose and bad cough, and he's been having trouble sleeping and very grouchy - which is unusual, he's usually a very happy baby even when he's ill.
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Kurt R
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Philadelphia
Pennsylvania
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Quote:
They taught me Werewolf. The headcount as between 6 and 9, and it was pretty fun (considering I didn't really know any of the players). I can see why it's so popular, though I prefer The Resistance; it has more in-game information to base accusations on, it doesn't have the "You were arbitrarily chosen to die first so you don't get to play" problem, and it keeps the paranoia and betrayal intact.

Funny, I actually strongly dislike the Resistance for the reasons you like it. I don't like the de facto player elimination. I'd rather be eliminated and let people see my card and give them that information instead of be falsely accused and sit there ineffectual. As a result of not giving players this in game information, I think the Resistance is too strongly tilted to the spies. I don't like the way it becomes a logic puzzle to figure things out and misses out on the deduction and paranoia that WW engenders so well. Maybe we can play at the WBC.
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  • Posted Tue Apr 3, 2012 5:23 pm
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Bryan Maxwell
United States
Burtchville
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Update: No Lords of Waterdeep last night. It was a short night; we played Age of Industry (New England again). I failed to build any decent connections early on and it cost me as I had little control over where I could build or when my industries flipped. For the first time, I felt like I was flailing at the game. Still finished a surprised second place. We've had multiple plays of Germany and New England, and I think we're going to try Minnesota next time.

I'm still mulling over Lords of Waterdeep. Really need to play it again and/or with more people. On the surface it seems like a dime-a-dozen cube pushing euro. It feels like it might be more than the sum of its parts.

I'm fairly certain that Ben and Kurt would hate it. I think it offers some good things, particularly for the simplicity of teaching and playing. It's hard for me to see a lot of tension coming from the game, since it seems like there are always decent choices; 4 new quests available at all times, resources to grab, or take an intrigue card (which always seem useful, plus the pawn gets reused like on the Turn Order track in Dominant Species). Kat liked it, and it will have more table time before the council decides its fate.
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  • Posted Thu Apr 5, 2012 12:09 pm
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Kurt R
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Philadelphia
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Mr_Nuts wrote:
I'm fairly certain that Ben and Kurt would hate it.

As am I.

Sounds like a good game club game b/c it's not too hard to teach and yet offers a reasonable eurogame experience. If I were still going to the local game club, I might consider it.
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  • Posted Thu Apr 5, 2012 3:50 pm
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Jesse Dean
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Orlando
Florida
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It is pretty solid for a light worker placement game. Fortunately I do not feel any particular need to have a light worker placement game when there are other heavier options available.

If I am going to play an hour long game I would rather do something like Sentinels of the Multiverse, Hansa Teutonica, one of the numerous complex card games out there, or even a few rounds of Kings of Tokyo. Lords of Waterdeep is fine but completely unneccessary.
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  • Posted Thu Apr 5, 2012 3:57 pm
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Bryan Maxwell
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Burtchville
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I preordered and printed up Innovation: Figures in the Sand. Shit yes.
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  • Posted Fri Apr 6, 2012 2:26 pm
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Greg T
United States
Indianapolis
Indiana
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This is for the taller box version of Innovation. Played a few times and still in very good condition.

This also includes the expansion still in the shrink wrap, brand new:
Innovation: Echoes of the Past
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Leonard Moses II
United States
Hixson
Tennessee
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My civilization has definitely discovered some cool ideas that seem to really be working out, but if yours are cooler and they work harder then you've done well. Thanks for playing and beating me so bad.
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Tiago VIP
Brazil

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74 Innovation x 75 Vikings

Comment: Can Innovation bring enough power to overcame the viking raid?
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Dan Manfredini
United States
Austin
Texas
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Nathan Milbrath
United States
Fridley
Minnesota
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My second choice for a game I went into with little/no expectations was Innovation. Holy crap do I love this game. It gets a bit too chaotic with 4, but I've REALLY enjoyed every play of this game so far. Card artwork is pretty drab, but the fun plays and memorable games it's created has me reaching for this game more and more. Easily one of my favorite games I've discovered since boardgaming.
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Lijah Robinson
United States
Roanoke
Virginia
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This is one that the more i play it the more and more i enjoy it. The first time is fun but the 5th time is awesome.
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  • Posted Wed Mar 28, 2012 3:32 pm
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Edward J Grug III
Australia
Embleton
Western Australia
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I really like this game a lot, but my wife hates it so far. I am hoping it will grow on her (she hasn't played it with two yet).
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  • Posted Thu Mar 29, 2012 2:07 am
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Jamie Shepherd
Canada
Tecumseh
ontario
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I like trying to control the chaos this game creates.
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  • Posted Fri Mar 30, 2012 7:14 am
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Jon Ward
United States
Pearl City
Hawaii
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Played two really fun games of Innovation with the boys.

Also played a game of Hive with my daughter. It turns out she doesn't like to lose! Hmm...
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Adam Skinner
United States
Seven Hills
Ohio
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What makes innovation great is your ability to mess with your opponent. The game plays best with 2, and you're constantly aware of your opponent and their abilities.

Steal cards from their tableau and put them in your score pile? Check.
Steal cards from their score pile and put them in your score pile? Check.
Force them to take a random card and put it over one of their 5 existing top cards, potentially destroying their strategy? Check.

Having all this done to you? Priceless.
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Mike
United States
Maple Valley
Washington
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After my friends had started on their drive home I decided to try to finally get that missed game of Innovation in. I put the orange cone up with the box next to it and waited. I had an offer to join another game. But I didn't want to learn anything new.

Eventually a guy walked straight to the table and started taking his back pack off. When I asked him if he had played before he said that he ran the Innovation tournament at last year's GameStorm. Having won that tournament, I just sat there and stared at him speechless.

"I've grown a beard since then," he said.

I'll say he had. Impressive stuff.

Anyway, he hadn't played the Echoes expansion yet, so we set it up and did a quick run through. He only had half an hour since he wanted to go watch the board game movie. We didn't play a full game. But I felt good having showed him the expansion. It's probably best that we stopped early. The cards were coming my way and I was most likely going to destroy him.
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Mary Ann
United States
Camarillo
California
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Brand new, still sealed.
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Rick Senki
United States
Altadena
California
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$6 - local pickup
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  • Posted Sun Mar 25, 2012 7:46 am
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John Ellerbe
United States
Port Royal
South Carolina
$9
 
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  • Posted Wed Apr 4, 2012 6:45 pm
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Chien-Tsun Chen
Taiwan
Taipei
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$10
 
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  • Posted Fri Apr 6, 2012 6:38 pm
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John Ellerbe
United States
Port Royal
South Carolina
$11
 
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  • Posted Sat Apr 7, 2012 12:12 am
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Mary Ann
United States
Camarillo
California
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SOLD

gamellerbe wrote:
$11
 
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  • Posted Sat Apr 7, 2012 4:53 am
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Lee Ambolt
Sweden
Lund
Skåne
Ingen Reklam Tack!
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Linus Per Ambolt 13.12.2010
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alright then, I'll come up with something new (see what I did there)
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Oliver

Hollywood
Florida
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I see what you did thar. ninja
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  • Posted Sun Mar 25, 2012 3:09 pm
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Guido Van Horn
United States
Othello
Washington
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I have bad eyesight..I'm not sure I see it.
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  • Posted Mon Mar 26, 2012 7:19 am
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Hunter Bennett-Daggett
United States
Dover
New Hampshire
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Not everyone loves this, but we definitely do. It's our go-to weekend game, and we're over 100 plays now.
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  • Posted Mon Mar 26, 2012 3:14 pm
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United States
Toledo
Ohio
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I'm a happy-go-lucky scamp.
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I came here to make sure this was on the list.

If you've heard that the game is pure luck/too random, know that this problem is significantly reduced when you play with two. It still has some significant elements of luck, but it becomes significantly more tactical with two.

It has absolutely been the best single purchase for my wife and I (well, technically, it was an excellent gift). It's got wonderful variability for replaying.
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  • Posted Mon Mar 26, 2012 9:19 pm
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Geoff King
United States
Falls Church
Virginia
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  • Edited Thu Mar 29, 2012 4:55 am
  • Posted Thu Mar 29, 2012 4:55 am
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Skaboy Green
United States
livonia
Michigan
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still at a mild meh for me
but it does have purple
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
mateen
Canada
Toronto
Ontario
Raks Raks Raks
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If the card isn't helping you, it's definitely going to hurt your opponent. Taking their cards and messing with their tableau is part of the fun!
 
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Martin G
United Kingdom
London
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Jason played twice and lost twice apparently

I still think it's a 2 player game really but still enjoyed 3p for a change.
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Robert Teves II
United States
Gainesville
Florida
"Those who expect betrayal at every turn are seldom disappointed."
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Neil, Kevin, Nathan

The game at the other table ended when we were still half-way through Elder Sign, so they played a REALLY fast game of Innovation. Neil won, and, if I remember right, brutally so.
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The root of all evil... but you can call me cookie.
United States
Gainesville
Florida
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I got REALLY lucky with Pottery as my first card, the 1's ran out so I was scoring 2's and 3's right away and got lucky with card draws giving me different colors so I could score 4 and 5 2's and 3's at a time. then I had the points pile so I just achieved as I got the right numbered top card.
 
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  • Posted Tue Mar 20, 2012 5:51 pm
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
David Ruth
United States
Sunnyvale
California
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English First Edition (Second Printing)

Box and components in excellent condition. Box insert was disposed of.

Ships free to ConUS, first $15 elsewhere.
 
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Dom L.
United States

Maine
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Asmadi Games English first edition (with the larger box).
Cards look like they've been played with, because they have.
Box is in great shape.

Sweetener: Innovation: Echoes of the Past. Asmadi Games English first edition. Very good condition all around.

I will cover shipping in the US, and the first $10 elsewhere.
 
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Board Game: Innovation [Average Rating:7.36 Overall Rank:154]
Mateusz Nowak
Canada
Halifax
Nova Scotia
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Currently Ranked: 158

This is such a great, and dare I say it, innovative card game. Over two dozen plays and I'm still discovering new tactics. Very easy to teach and play, and it's cheap too!
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