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Geeklists for Luna

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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
DanielCG
Brazil
Aguas Claras
Brasilia/DF
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Pinky: "Gee Brain what are we gonna do tonight ?"
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Brain: "The same thing we do everynight Pinky. Try to take over the world !"
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Maarten D. de Jong
Netherlands
Zaandam
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Luna — This game confused the hell out of me, although I did better than my fellow first players, and it wasn't until I was laying in bed when I could make some sense of its patterns and mechanisms. It is actually a game of careful planning not unlike later Trajan, but then with a more ruthless means to put timing stress on your fellow players. Apart from the timing candles, the moving Apostate, and the little positional plays in the temple itself, you play the game mostly on your own; and you should take full opportunity of this fact in addition to carefully taking stock where the Priestess and Master Builder end up on every turn. Once you see how this works, you can begin to explore the interlocking novice movement mechanisms, and see about getting points in addition to planning future moves.

Once I realised that, my opinion of Luna increased a few notches. It's actually quite a clever title, especially when considering it's completely open information and fully deterministic. For now what bugs me a little is that I'm not really sure there is much variety in how players eventually score points. That's a bit of a shame: there's quite a complex game of moving back and forth going on, but to what it eventually amounts is a bit... well, simplistic. Notwithstanding this, truth be told, Luna is in my opinion definitely one of the more playable Felds out there. I might even get a copy if the price is right: the current execution is lovely, but also very expensive. Perhaps in a few years' time.

Ristorante Italia — At my request we played the game with all rules save the superadvanced ones, and we noticed an immediate improvement over the barely functional base game we played at Spiel last. The addition of bonus cards and tables really solves a few nagging issues, and makes starting up the game easier because they give you a more solid financial fallback. Otherwise you'd have to rely on nothing but good card draws and ingredients, which is very frustrating.

The game's weak point is the scoring, which is opaque. It is very difficult to estimate how well someone else is doing; and the game itself doesn't really offer that much opportunity to annoy the others, too. So while RI is better with the full rules, it's still a weak title... But to play it once every while, especially after a fine Italian dinner, is certainly not a punishment. Just don't take it all that seriously, and you'll be fine.

Glenn Drover's Empires: The Age of Discovery — Part of the Alphabet Challenge. I'm not a fan of this game. It looks impressive, but gameplay feels constrained and linear. Everything is simple in this game: to be a little more efficient here always takes one special action there. To make things worse is that certain buildings which can really boost a certain strategic path, may not come out; it's not particularly fair if your opponent all of a sudden scores a nice bonus because the building he needed did appear. The game works, I'll give it that, but I'm continuously amazed by how fondly people speak of this design. Or I'm blind to some subtlety which obviously eludes me.

Hoity Toity — Part of the Alphabet Challenge (in Dutch it's called Adel Verplicht, noblesse oblige, hence the 'a'). This game is... dysfunctional. It is really, really repetitive; there is little to gain from turn to turn; and if there aren't enough players, the lack of interaction at the auction house or the castle can bore you to tears. My partner played for 10 minutes and then suggested we break it off. I seriously hope this is the last time I ever have to play this waste of good board, card stock and energy.
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eryn roston
United States
Carlsbad
California
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I really enjoy Hoity Toity as it is a nice light-weight game that plays well with 6. In fact I think I probably ONLY play it with 6. However it is far from perfect. Like some of Teuber's other games it can drag if people don't "play right" and force the game to a quick conclusion. Also if people dont pay attention you can get real runaway leader problems.

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  • Posted Thu Mar 29, 2012 6:43 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Cathy Griffin
United States
Seattle
Washington
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New, in shrink

Starting bid: $60
BIN: $99 (hey, it could happen!)

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SOLD!!
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Tim Vojta
United States
Decatur
Georgia
$60 - Luna
 
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  • Posted Thu Mar 29, 2012 12:24 pm
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NuMystic ~
United States
Oakland Gardens
New York
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NovaPrimeGA wrote:
$65 - sniping is a cowardly act.


I'm fairly new to BGG auctions so perhaps I missed something but, how is placing a bid more than 24 hours before an auction closes "sniping"?
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  • Posted Tue Apr 3, 2012 5:04 am
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Tim Vojta
United States
Decatur
Georgia
Oh I'm just joshing...
 
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  • Posted Tue Apr 3, 2012 1:19 pm
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NuMystic ~
United States
Oakland Gardens
New York
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NovaPrimeGA wrote:
Oh I'm just joshing...


Gah. Okay. Carry on. laugh
 
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  • Posted Tue Apr 3, 2012 9:10 pm
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Tim Vojta
United States
Decatur
Georgia
Sweet, thanks Cathy, let me know how to follow up.
 
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  • Posted Thu Apr 5, 2012 7:14 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Brad Goodson
United States
Oakland
California
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Another can't miss Feld game.
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♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
designer
Entropy Seminar:
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The results of a five yeer studee ntu the sekund lw uf thurmodynamiks aand itz inevibl fxt hon shewb rt nslpn raq liot.
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Bought new.
Opened, punched, and sorted.
Unplayed.
Complete.
Excellent condition.

Starting Bid: $50.00
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CM Amidon
United States
International Falls
Minnesota
GO CRAWL IN A CAVE! When not playing games.
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$ 50
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  • Posted Mon Mar 26, 2012 5:58 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Will Colton
United States
Lancaster
Massachusetts
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Play at site:
http://www.yucata.de

Style of play:
Play by email
(also works LIVE but only if you can rely on the players to stay online)
 
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GeekList: Stefan Feld Ranked
Board Game: Luna [Average Rating:7.51 Overall Rank:228]
David Siskin
United States
Playa Del Rey
California
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2010
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Mathue Faulkner
United States
Dallas
Texas
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Very underrated!

I think distribution has hurt this one. On that note, if you're in Dallas, I saw 3 copies on the shelf at Madness Games & Comics yesterday....
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  • Posted Sun Mar 18, 2012 5:37 pm
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Jabagi K
Turkey
Istanbul
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whattheproblemis wrote:
This game marries a quirky theme, quirky action-point allowance, and quirky area control, into a a sublime experience of gaming zen.


I agree. The theme is actually bordering on ridiculous but the game is so much fun!
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  • Posted Wed Mar 21, 2012 10:20 am
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John Farrell
Australia
Aspley
Queensland
Averagely Inadequate
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Thus proving that once again MisterCranky is totally wrong!
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  • Posted Wed Mar 21, 2012 11:00 am
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Carl Garber
Canada
Vauxhall
Alberta
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Joe your right at least to some extent! I am one of those people who won't even look at this game due to theme turnoff, and I consider myself a Feld fan!
 
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  • Posted Wed Mar 21, 2012 6:55 pm
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Stephen Jacobsen

Portland
Oregon
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mfaulk80 wrote:
Very underrated!

I think distribution has hurt this one. On that note, if you're in Dallas, I saw 3 copies on the shelf at Madness Games & Comics yesterday....


I just snatched one of these copies! They are shipping it as we speak I type... Not sure how many they have left. I paid $60, shipping included.
 
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  • Posted Tue May 8, 2012 11:40 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Ian Zernechel
United States
Dublin
Ohio
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Laszlo Molnar
Hungary
Budapest
Hungary
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Luna is a great game with a strange theme and an almost abstract feel. I have played it on-line at yucata.de since but no face to face games since last March. I'm still open to further "live" plays.
Hive: The Ladybug As I wrote back then, Hive: The Ladybug is a perfect 2-tile expansion for Hive and I thought it would be used in each of my Hive games from back then. And that's what happened. I really like this piece.
Kunterbunte Autorelli A simple roll and move race game for the smallest kids - while my son has his new favorites now he still likes playing it again and again.


No plays since:
Die Burgen von Burgund
Kingsburg and Kingsburg: To Forge a Realm
Liar's Dice (Perudo) (It's strange - I thought I have played it since. Maybe I didn't record the later play? What's sure is I have bought the game for myself later.)
Civilization
Olympus
Asteroyds (another game I bought - cheap in Essen)
Glen More(I've grown to really appreciate Cramer's games since; I was sure a year ago I should replay this one and I'm even more sure I would enjoy it more than back then.)
Charon, Inc.
Sun, Sea & Sand
Hive: The Mosquito (as I said - a good expansion but is different from the rest of the tiles so it's not used every time we play Hive)
Heckmeck Junior

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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Brent Gallmann
United States
Oshkosh
Wisconsin
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GeekList: Valmeinier 2012
Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Thomas Guyomard
France
Lyon
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Rick Rodrick
United States
St. George
Utah
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No luck. It's a pure Euro. With a promise like that how could I help but join Ellen, Wayne and Jim for a game of Luna. It was the first play for all of us except Wayne. It showed.

Scores
Ellen 67
Wayne 96
Jim 42
Rick 82
 
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Duke of Lizards
United States
Glad to be back in Amherst
MA
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Maybe green would blend in too much with the islands...?
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Colorcrayons
United States
Maplewood
Minnesota
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No green? Clearly, this game is garbage.
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  • Posted Mon Mar 12, 2012 7:11 am
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Chef D
United States
Newtonville
Massachusetts
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Z-Man edition. Played one time.

Starting Bid: $60

Auction Closed

Winner


Joe Waller
United States
Portland
Oregon
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Ryan Metzler
United States
Kenosha
Wisconsin
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Sooo...tempting....gaaaah
 
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  • Posted Thu Mar 8, 2012 6:18 pm
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Thomas Taylor
United States
Pleasanton
California
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$60 shiny new spacebucks
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  • Posted Fri Mar 9, 2012 12:18 am
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Joe Waller
United States
Portland
Oregon
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$65.
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  • Posted Fri Mar 9, 2012 6:02 am
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Joe Waller
United States
Portland
Oregon
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Boo yah!
 
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  • Posted Mon Mar 19, 2012 2:45 am
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Thomas Taylor
United States
Pleasanton
California
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jwallerrocks wrote:
Boo yah!


At least I lost to a fellow Cubs fan.
 
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  • Posted Mon Mar 26, 2012 12:33 am
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Łukasz Małecki
Poland
Oława
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"Luna" has an official 1-player variant included in the rulebook. I've yet to play it (my wife never says no when I propose a duel), but I think it has potential to be great - "Luna" tends to be a "thinky" game and the virtual player won't mind occasional analysis paralysis...
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Wade Nelson
United States
Saint Louis Park
Minnesota
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This game works very well solo, and has multiple difficulty settings. If I recall correctly, the designer claims the best he's done on the most difficult setting is a tie.
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  • Posted Wed Mar 7, 2012 5:25 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Edward J Grug III
Australia
Embleton
Western Australia
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Finally got a few games that have been in our collection unplayed for a while to the table, a great month for new (to us) games.

Luna - By far my favourite. Played it three times in three weeks, and loved every game. It felt like a fresh take on worker placement (or... Sort of worker placement...), had lots of interesting ways to earn points and different aspects to focus on. Absolutely beautiful production too. It's our first Stefan Feld game too, and there will be more in the future for sure!

Airlines Europe - Finally. Have had this one for a long time now. And it was a huge hit with everyone. My wife was worried it would be too Ticket to Ride-ish (one of her favourite games by the way) but it isn't at all. It was a fairly tight game, but I managed a win due to being the first to go for the Air Abacus shares.

SmileyFace - I've played this three times now, and I love it a lot. The production is not to my taste (and I hear it originally had a different theme, though I forget what it was) but the game is really fun. We don't have many 'take that' style games in our collection, and so this is one of the meanest games we own. My wife didn't love the way things change so quickly, she prefers games with more control. But I think we all had fun with it anyway.

Hike - Bought specifically to play at work where they prefer light, straight forward games, this probably won't get much (if any) play outside of that. But, the folks at work enjoy it, and have requested it a couple of times. Kind of a slightly more complicated Uno, it's enjoyable, though not my first choice.

Mow - Another work specific game. Also simple, though I prefer this one to Hike. Plays quick. One of my work mates enjoyed it enough to order a copy (along with Smileyface and Parade - her first game order).

Cartagena - My wife won a copy of this at our local game group. Though we probably wouldn't have bought it, it is clever and fun (and quick). We don't have any great race games in our collection yet, and this will do in the mean time. It was a little dry for my liking though.

EXPANSIONS

Ticket to Ride - Legendary Asia - Great map. I managed to get stuck with the only long ticket that cut from one side of the map to the other and was royally boned. Looking forward to playing more of it. I liked the train graveyard too.

Ticket to Ride - Asia - The team game was a brilliant idea, and really well executed. It's hard to not tell your teammate what you want them to be doing! It was the quietest and most thoughtful game of Ticket to Ride I think I've ever played. Looking forward to more!
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Adam Flenar
United States
Carmel
Indiana
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Raman called it a night and Jeff and I hunted for one last game to play. Our old friend Zöëÿ meandered over to us again and we decided to play Luna. Jeff ran us through the rules and we got started. With starting a new game at 2:30am, we were getting a bit loopy so this was a fun experience. We did an equal amount of playing and laughing about inane things, I seem to remember.

I'd been wanting to get this played at the convention this year, and really enjoyed it. It has a great mix of feeling out your opponents, long-term strategy, and short-term tactics. If you're ever in need of a good game to play at three in the morning after two straight days of game-playing at an Indianapolis convention with a lot of great people, I can personally recommend this one as a winner.
 
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Raman Ohri
United States
Fishers
Indiana
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Missed you on Sunday - figured you were long since tired of playing games with me by then. :-)
 
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  • Posted Mon Mar 5, 2012 6:40 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Adrian Montoya
United States
Austin
Texas
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"OK!...so we're all members of a secret cult of Moon worshippers and each player represents a different sect that wants to gain the favor of the Moon Priestess by chasing her around these islands and..."

"nevermind...OK!...so this is a worker placement game, well, a 'worker removal' game really...you 'remove' the meeples to do the actions and you put them in the water offshore of the island...yes, the 'water' is the 'table'...and you gotta think ahead, like a full round ahead!...and..."

"nevermind...OK!...so let's just play and you'll see!...then next time you'll 'get it'!..."
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Alberto Rivera
United States
Erie
Pennsylvania
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New in shrink
 
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Jeff Kayati
United States
Worthington
Ohio
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My favorite Feld game.
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
S H
United States
Merrillville
Indiana
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No mooning, please, this is a family facility...

Interesting "looking" game, does it play as interestingly? Jesse & Kirby seemed to like it quite a bit.

79 - BRIAN
72 - Jesse
62 - Kirby
45 - Pat
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brian
United States
Cedar Lake
Indiana
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Mourning the end of the Manning era.
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Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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Quite the brain burner in that you need to have a plan, figure out what steps you need to get to that plan, then hope you have enough time to carry out those steps before someone blows the candle out!

I liked it. Another one of those games where it almost take as long to explain the game as it does to play it. Need to polish up my presentation. May just be best to jump in and start teaching as we did about halfway through my rules explanation.
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  • Posted Tue Feb 28, 2012 12:06 pm
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Jesse Hickle
United States
Griffith
Indiana
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This space for rent.
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It's one of those games that you just can't really understand until you've played a few times. Now that I know the basics, I can actually play on yucata.de.
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  • Posted Tue Feb 28, 2012 2:16 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Thomas Haver
United States
Columbus
Ohio
www.buckeyeboardgamers.org
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Jeff Kayati
United States
Worthington
Ohio
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I saw this one being played, and I realized I miss this game. Gotta get it to the table soon.
 
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  • Posted Sun Feb 26, 2012 9:03 pm
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Thomas Haver
United States
Columbus
Ohio
www.buckeyeboardgamers.org
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Monday!
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  • Posted Sun Feb 26, 2012 9:12 pm
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Pol Michiels
Belgium
Brussels
Brussels
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I'm fairly certain all you need from the rules fits 3 pages, and even on one small postcard player aid, but there is just so much game there...
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Mathue Faulkner
United States
Dallas
Texas
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I definitely wouldn't call this game "easy to learn" although I do agree that it's a very deep game.
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  • Posted Sat Feb 25, 2012 8:26 pm
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Laszlo Molnar
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The rulebook is not that long but it's not easy to learn; for beginners it's even too hard to learn.
 
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  • Posted Sun Feb 26, 2012 8:56 pm
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GeekList: Toronto Auction
Board Game: Luna [Average Rating:7.51 Overall Rank:228]
S McCulloch
Canada
Toronto
Ontario
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Excellent condition. Missing box insert. Plano box included.
Soft Reserve, $18
Buy it now, $26
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William Smith
Canada
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$18 - Luna
 
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  • Posted Tue Feb 21, 2012 2:22 am
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Kaiwen Zhang
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BIN - $26, do you go to TABSCON?
 
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  • Posted Tue Feb 21, 2012 3:23 am
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S McCulloch
Canada
Toronto
Ontario
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Yes we will be at Tabscon. Congrats you now own Luna.
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  • Posted Tue Feb 21, 2012 1:32 pm
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Kaiwen Zhang
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See you at tabscon then!
 
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  • Posted Wed Feb 22, 2012 3:08 am
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Board Game: Luna [Average Rating:7.51 Overall Rank:228]
Nosnhoj Kräm
Canada
St.John's
Newfoundland
designer
“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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"Oak and iron guard me well, or else I'm dead and doomed to hell." - Andal proverb.
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Ascension: Chronicle of the Godslayer + RotF (65)
Ascension: Storm of Souls (2)
Blood Bowl: Team Manager - The Card Game (1)
Luna (1)

---

More Ascension (both iOS and f2f), which is always great fun. On Monday I received almost all of the available promo's. I also printed up proxies for the ones that are not currently available. I'm not sure if I should add them to Storm of Souls or if I should add them to CotG + RotF when I receive CotG in the mail.

Blood Bowl continues to be fun. There was recently a FAQ released which basically eliminates some of the upgrade cards from the game (except as an optional variant. At this point I could be complaining about how this is another example of how FFG doesn't properly test their games before releasing them, but I find this one to be so fun that I'm not so concerned if it's 100% balanced. It will be interesting to see how the game plays with the cards removed but it does remove an avenue to victory. It's currently contested whether it's an OP path to victory, but regardless I'll give the new config a try.

Luna...

Luna is a game of worker placement, action selection, timing, and a hint of area majority. Using the workers has a variety of functions such as: making new actions available, augmenting always available actions, increasing area majority tiebreaker standings which also give you points, avoiding negative points while possibly also trying to inflict them on others, creating more workers, moving your workers, and a variety of other things. The graphic design/artwork is nice and there is no hidden information or cards. The tempo of the game from round to round is in the hand of the players.

While this all sounds good and interesting, I didn't really enjoy the game. As I've only played one game and at what I would probably consider to be the worst player counter (3) I'm probably not the best one to judge the game. Here is what I didn't like about it: I didn't like the two types of targeted player attacks. There are 7 islands and a character that will cause negative points to all players that have workers on that island. You can use worker actions to move this character. You can protect yourself against this targeted attack by having available workers to move the character again, but it wasn't something I enjoyed having to keep in mind.

The second type of targeted attacks come from the temple. Workers in the temple provide points from round-to-round. When new workers are added to the temple, they can potentially kick out opposing players workers. Not only does this gain you points per round, but you also stop opponents from gaining points per round, you gain an immediate point per worker kicked out, and essentially create a situation where opponents need to use special actions to use the workers again otherwise they'll be sitting on wasted potential. Protection from being kicked is available through special actions and careful planning. Overall, I can say that this was a big turnoff for me as in a 3 player game someone can be hit by these attacks from both opponents which can essentially can put a player completely out of the running. Full disclosure: that was me in my game played.

This is essentially a euro in that you are optimizing the use of your workers and actions to try and get the most points. I didn't really like the type of player interaction involved for a game of this type. I don't mind this type of interaction for the area control type of euro games but that's not the type that Luna is despite having a small amount of area majority included within it. If you ever wished that you could destroy your opponents fences in or kill opponents livestock in Agricola, Luna may be the kind of game you're looking for.

---

Sorry again for updating so late. I think today is the first day I've felt mostly normal from being sick so I appreciate your patience in my getting my entry up. What's on the horizon? Wednesday I will be playing my first game of Mage Knight. I'm really looking forward to playing this and think it will has potential to fire War of the Ring 2nd edition before I've even played it. It will be a 3 player game with everyone being new to the game. I'm debating between the intro scenario and the "Blitz Conquest" scenario. Could anyone that's played Mage Knight please explain to me me what this means:

"Whenever you cross a line on the Fame track, you get 1 extra Fame."

I've looked up various information on the Fame/Reputation board and I don't know what this means. When they mean a line, do they mean when you gain a level and are starting in a new row? I've never read anything referred to as a line in either the walkthrough or rulebook.

Anyway, what else? Well, as you all know my Resolution at this point is thrown out the window! So, I decided to get Rex: Final Days of an Empire. This is despite the fact that I probably won't have 5 - 6 players to get it to the table anytime soon and despite the fact that if I can get 5 - 6 players I should probably be playing BSG instead! Oh well! At least Jesse has a favorable opinion of it so far.

So, this is what I have coming when the CE expansion arrives in a week or so:

Rex: Final Days of an Empire
Wiz-War
Gosu: Kamakor
Ascension: Chronicle of the Godslayer 2nd Edition
Cosmic Encounter: Cosmic Alliance
War of the Ring: Sleeves & Box

If Mage Knight turns out to be amazing, I may cancel the WotR Sleeves/Artbox as I don't think I'll see a need to keep both games. Even if I do keep WotR, when the eventual expansions are released the extra cards are not going to fit in the box which is pretty lame. So, with removing that I may add one of the following to my order:

Carcassonne: The City
The Castles of Burgundy
Eclipse (89.99 language independent French edition)
Arcana

I think I would like a copy of Carcassonne kicking around (for a newbie 2-3 player game) but since I have the game + expansions on iPad I figured the City might be a good alternative.

I shouldn't get Castles of Burgundy. It's Feld. It's a dice-based euro and I don't think it will be able to compete with Troyes except perhaps in the 2 player department. Sadly, I have way too many games that are great with 2 players already. I still can't deny wanting to try it however.

I shouldn't get Eclipse. It's probably best with 5 - 6 which will compete with BSG and Rex. I hate those generic space ship minis (way too overused... Galactic Emperor/Eminent Domain). Probably about a 4-ish hour game which generally tends to be a bit too long. It's expensive if I don't like it and it would probably be hard to get rid of the French edition.

I probably shouldn't get Arcana as I have waaaaaaaaaay to many card games and that's not even including the 2 kickstarter games I'm waiting to arrive. It does have really purdy artwork though.

Carcassonne seem the most likely.
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Tom Shields
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Tacoma
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Yup, crossing a line is leveling up. It's just for the learning game and leaves the rules once you warm up... it helps folks get moving a it quicker.

And, hmmm, I don't see WotR and Mage Knight as similar experiences. Is it just the notion of having a two long games with a learning curve? That would make sense I suppose. Both call for a bit of investment to get off the ground properly.
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  • Posted Sat Feb 25, 2012 7:52 am
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Nosnhoj Kräm
Canada
St.John's
Newfoundland
designer
“Brothers, oh brothers, my days here are done, the Dornishman’s taken my life, But what does it matter, for all men must die, and I’ve tasted the Dornishman’s wife!”
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tjshields wrote:
And, hmmm, I don't see WotR and Mage Knight as similar experiences. Is it just the notion of having a two long games with a learning curve? That would make sense I suppose. Both call for a bit of investment to get off the ground properly.


I know WotR is more of a wargame and Mage Knight is more of an adventure game but it's exactly as you've said, both fit the similar niche of a long and involved two player game experience. Maybe they will be able to co-exist but I think the available opponents I would have that would be fine with the learning curve is limited and thus I would probably be best of just keeping the one that I enjoy playing more.
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  • Posted Sat Feb 25, 2012 8:01 am
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Max Maloney
United States
Portland
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Quote:
"Whenever you cross a line on the Fame track, you get 1 extra Fame."

That is a rule for shortened scenarios ("blitz"). It means each row on the fame track is shortened by 1 to make the game faster. So as soon as you cross a line (and thereby level up), you immediately add 1 point to your fame score. This happens every time you move to a new line. Each line is therefore shortenend.
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  • Posted Sat Feb 25, 2012 8:07 am
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Max Maloney
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Portland
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tjshields wrote:
Yup, crossing a line is leveling up. It's just for the learning game and leaves the rules once you warm up... it helps folks get moving a it quicker.

For clarification, this is not part of the learning game ("First Reconnaissance"), but only for the "Blitz" scenarios. It's intended to make the game shorter, rather than easier.

The training scenario is made easier by putting the tiles in a fixed order that introduces simple tiles first (it's surprising how much difference this makes), by giving fame for revealing tiles, and by eliminating city conquest.
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  • Edited Sat Feb 25, 2012 8:34 am
  • Posted Sat Feb 25, 2012 8:12 am
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Tom Shields
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Washington
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Oops, yes, Max is quite right. I'd missed the context of your question. I'd assumed it was about the Introductory Scenario which adds a fame each time you explore.
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  • Posted Sat Feb 25, 2012 9:00 am
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