Geeklist s for 18NAC

Board Game: 18NAC [Average Rating:6.00 Unranked]
Matt Campbell
United States
Lincoln
Nebraska
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I plan to bring this along and hope to get at least one playtest in while I am at the Con. If you are interested in trying it please thumb so I can get an idea of the interest in trying it.
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Board Game: 18NAC [Average Rating:6.00 Unranked]
J C Lawrence
United States
Campbell
California
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18NAC by Fred Campbell

Quoting two posts on the 18xx mailing list:

Should be able to play it in 10-12 hours. The map is about 85% of the size of 18C2C. There are 30 corporations (15 eastern and 15 western with a bifurcated start) and 5 Mexican companies. These corporations/companies can merge into systems. Players are typically running 3-6 corporations in the early game and 2-4 in the late game. We are hoping to get in at least 1 game of 18NAC (presumably on Saturday) and perhaps again on Sunday if there is interest.

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I tried to implement bonds in our prototype 18NAC and ultimately decided to give up on it. In economic terms to the railroad, the difference between selling a share or a bond is often negligible (depending on the method of capitalization). We're using incremental funding, so the sale of a company share meant the company lost some amount of revenue -- which happened to be relatively similar to the interest payment on a bond. So issuing bonds as opposed to shares had no real effect on the company other than to drastically increase the amount of capital in the game.

From a "market" perspective (i.e., players and the Bank or Exchange), bonds don't mean much because there is no real bond market in the game (at least not one that functions like a real bond market). We allowed players to buy bonds on other companies, which theoretically should have created a bond market. But one of the primary reasons to invest in bonds rather than stock (i.e., equity) is to avoid the market fluctuations and risk inherent in an equity investment, i.e., you trade potentially larger capital gains for a (theoretically at least) more secure income stream. This didn't seem to work well in the 18xx context because conservative investing is punished by the victory conditions. To win, you need the most cash, and slow, secure investments aren't going to get you there. You need to risk capital to maximize capital gains. Hence my view that you can't create a realistic bond market in the 18xx context without major changes to the fundamental 18xx system, which we weren't willing to do.
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Board Game: 18NAC [Average Rating:6.00 Unranked]
Andrew Miller
Wales
Swansea
Neath Port Talbot
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18NAC - North American Continent (northern Mexico, southern Canada, and the continental United States)
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