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Uploaded: 2012-02-06
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Card Preview - Bomber
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Jeremy Yoder
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Loving the previews. So I assume if he attacks Oldin, who's next to a wall, and rolls a 3, that's considered a "Miss", right? (Same with Cloaks of Shadows, etc.)
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  • Edited Mon Feb 6, 2012 6:14 pm
  • Posted Mon Feb 6, 2012 6:10 pm
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Joseph Ellis
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No, it's not a miss. Oldin doesn't receive a wound but it didn't miss... See the Tundra Orc Shaman entry in the official FAQ, v1.3... Although it's been confused because the "Book of Tundra Orc Shamans" on the PHG website hasn't been updated with the correction.
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  • Posted Mon Feb 6, 2012 6:29 pm
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Bryan Stout
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Joe's right. Compare, for example, a CG Slinger's Reckless:

Quote:
When attacking with this Slinger, only die results of 4 or higher count as a Hit.


with Oldin's Stone Melding:

Quote:
When an opponent rolls to attack Oldin, if Oldin is adjacent to a Wall Card, he only receives Wound Markers from the results of 4 or higher during that attack.


Some abilities change Hits to Misses, while others affect the placement of Wound Markers, while leaving the Hit/Miss status alone.
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  • Posted Mon Feb 6, 2012 6:47 pm
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Yes! More shooters for Sand Goblins. Can't wait to play these..

Quick question though, how is it possible to roll higher than a 6 on a roll? Is there some new card that adds +x to the hit roll?
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  • Posted Mon Feb 6, 2012 6:54 pm
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Seth Trammell
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No but I think that they're covering all their bases when it involves rolling sixes. They don't want to have to change it if in the future there is some die modifying unit that affects the roll.

See "Slasher" and "Phantom" cards to see what I'm talking about.
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  • Posted Mon Feb 6, 2012 6:58 pm
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Seth Trammell
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By the way, I love the art on this guy, cool, but fits very well with the others.
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  • Posted Mon Feb 6, 2012 6:58 pm
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Bryan Stout
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PollutedMonkey wrote:
Quick question though, how is it possible to roll higher than a 6 on a roll? Is there some new card that adds +x to the hit roll?

I've wondered that myself. There is nothing that I'm aware of to add to SG dice rolls. But it is typical for the cards to anticipate that possibility in the future. -- every SWs card that has results by rolling a 6 says "6 or higher".

Similarly, the cards refers to "any of your die results", although Bombers only get to attack with 1 die, and AFAIK the Sand Goblins have nothing to increase their attack values.
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  • Posted Mon Feb 6, 2012 7:01 pm
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Adam Hoffman
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Barliman wrote:
PollutedMonkey wrote:
Quick question though, how is it possible to roll higher than a 6 on a roll? Is there some new card that adds +x to the hit roll?

I've wondered that myself. There is nothing that I'm aware of to add to SG dice rolls. But it is typical for the cards to anticipate that possibility in the future. -- every SWs card that has results by rolling a 6 says "6 or higher".

Similarly, the cards refers to "any of your die results", although Bombers only get to attack with 1 die, and AFAIK the Sand Goblins have nothing to increase their attack values.


Sand Goblins don't have the ability to modify die rolls or gain attack dice yet, but there could be a future sand goblin or mercenary that does so. Also, I think Summoner Wars officially supports a free-build variant, so all kinds of crazy stuff is possible.
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  • Posted Mon Feb 6, 2012 7:21 pm
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Andre Levesque
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Mook is a perfect example of giving above 6 on a die since he adds +1 to dice rolls. So die rolls of 6 become 7.
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  • Edited Mon Feb 6, 2012 10:27 pm
  • Posted Mon Feb 6, 2012 10:26 pm
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Seth Trammell
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But even Mook only affects cave goblins, so even in free build, no bonus for these dudes.
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  • Posted Mon Feb 6, 2012 11:40 pm
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Stefan Lopuszanski
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Sethy295 wrote:
But even Mook only affects cave goblins, so even in free build, no bonus for these dudes.


Cave goblins, sand goblins, they all look the same to me!
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  • Posted Tue Feb 7, 2012 2:16 am
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Peter Collins

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That's a Goblin Grenade from Magic: the Gathering--if ever I saw one.

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  • Posted Tue Feb 7, 2012 2:56 am
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Kevin C
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PeteyWA wrote:
That's a Goblin Grenade from Magic: the Gathering--if ever I saw one.



Wow, thanks for bringing back my high school memory! Sand Gobbies rocks!
 
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  • Posted Tue Feb 7, 2012 6:51 am
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mrkurtb
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These guys should make the Scavengers more useful and much more fun. Simply throw a bomb (or two or more) and then scavenge them up. Their 0-cost makes them perfect Scavenger-fodder plus by scavenging they'll deny opponents easy magic.

The Sand Goblin reinforcements are threatening to move them into my favorites list.
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  • Posted Wed Feb 8, 2012 5:39 am
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Notice that there's no 'once per turn' restriction, so if you roll a string of sixes, you keep attacking.

Although, there's also a good reason why you would roll a six and stop, because you want the Magic/Scavenge instead of seeing it discarded.
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  • Posted Thu Feb 16, 2012 2:28 am
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