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Uploaded: 2012-02-06
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EDWARD MAXWELL
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Sam


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Question -

I see locations on the map that are specifically named, but do not have a circle space associated with them (Indonesia, Sahara, Siberia, etc). Are these similar to the "Places of Power" in Tales of the Arabian Nights? Or just a design nuance?
 
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  • Posted Mon Feb 6, 2012 11:05 pm
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EDWARD MAXWELL
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WereSloth wrote:
Question -

I see locations on the map that are specifically named, but do not have a circle space associated with them (Indonesia, Sahara, Siberia, etc). Are these similar to the "Places of Power" in Tales of the Arabian Nights? Or just a design nuance?


I would say neither. So I could write more specific encounters I direct players to "Move to ..." regional locations. For example, a player sent into The Alps could then have a more imaginative snow skiing encounter. Australia was left off on purpose - a nice big area for a possible expansion. The generic Island was created for just the opposite reason, so I could vary encounters in the ocean without being tied one particular set of Islands. Hope that helps explain.
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  • Posted Mon Feb 6, 2012 11:17 pm
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Robert F-C
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Everyone has their own opinion and you can't please everyone but I think the board would look more professional if you removed some of the gimmicks.

For instance:
- drop the quaint wood effect border
- drop the deckled paper edge on the intel pool
- put a bit more space between the intel pool and South America (it looks squashed to me)
- the country to the north of Rio is missing a name
- more people can probably relate to Calgary than Regina (despite Regina being used by Flemming).
- consider toning down the very bright red of circles in South America a touch (I'm actually surprised that you didn't use Soviet Red for russia and purple for South America - I think that would be a better fit and look better on the map)
- personally I'm not that keen on the fake leather patch effect but I'm not overly fussed either

Anyway that the problem with Kickstarter isn't it - everyone think's they are entitled to an opinion. :-)
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  • Posted Wed Feb 8, 2012 12:57 pm
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Jack
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WhereAreTheBlackDice wrote:
Everyone has their own opinion and you can't please everyone but I think the board would look more professional if you removed some of the gimmicks.

For instance:
- drop the quaint wood effect border


Doesn't bother me.

WhereAreTheBlackDice wrote:
- drop the deckled paper edge on the intel pool


Again, don't see the graphical touches as a distraction.

WhereAreTheBlackDice wrote:
- put a bit more space between the intel pool and South America (it looks squashed to me)


Agreed.

WhereAreTheBlackDice wrote:
- the country to the north of Rio is missing a name


It sure is.

WhereAreTheBlackDice wrote:
- more people can probably relate to Calgary than Regina (despite Regina being used by Flemming).


Don't think this matters much either.

WhereAreTheBlackDice wrote:
- consider toning down the very bright red of circles in South America a touch (I'm actually surprised that you didn't use Soviet Red for russia and purple for South America - I think that would be a better fit and look better on the map)


Agreed.

- personally I'm not that keen on the fake leather patch effect but I'm not overly fussed either[/q]

Another graphical non-issue, but I do think if that AoS banner was smaller, it would help with the crowding issue.
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  • Posted Wed Feb 8, 2012 1:09 pm
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e schild


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The wood border effect is nice, but I kinda sorta hate it when it comes to the game itself. It not only decreases the size of the overall map for no reason other than to have a frame, but it's damned huge.

The logo for the game does not need to be that big. That could've been the northern area of Antarctica. Cthulhu plots please? Or even other silly crap.

I just feel like there's a lot of wasted potential here when the whole world is your map.
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  • Posted Wed Feb 8, 2012 6:00 pm
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Grant Stewart
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WhereAreTheBlackDice wrote:
- more people can probably relate to Calgary than Regina (despite Regina being used by Flemming).


My guesses for why they used Regina;

Saskatchewan produces a lot of uranium.
Regina has the RCMP trainging facilities.
It also has a major rail line between it and Chicago.

Thats all I have for now.
 
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  • Edited Wed Feb 8, 2012 6:41 pm
  • Posted Wed Feb 8, 2012 6:40 pm
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Jason Carlough
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I agree with pretty much everything Jack said only I would go as far as to say that I really like the border art (and map art for that matter). I like that the map is a painting and not a prisitine perfect computer generated map. I'm so sick of computer generated maps.
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  • Posted Wed Feb 8, 2012 6:47 pm
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There's a lot of nitpicking going on. I think it looks fine.
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  • Posted Wed Feb 8, 2012 8:50 pm
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Robert F-C
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Hey its what happens when we're all waiting for more reviews, images and info. :-)
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  • Posted Wed Feb 8, 2012 9:37 pm
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Robert Ruescher
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I could see shrinking the Smersh logo to roughly the size of the Location of Intel banner, maybe smaller, and putting it under South America, to the far left of the board. Then moving the Intel Pool to the center of the board and resizing it to be more rectangular and not so high into the playing area. But it looks nice.

But hey, I could also design my own game too, right?
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  • Posted Wed Feb 8, 2012 9:55 pm
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Jack
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thebobymon wrote:
I could see shrinking the Smersh logo to roughly the size of the Location of Intel banner, maybe smaller, and putting it under South America, to the far left of the board. Then moving the Intel Pool to the center of the board and resizing it to be more rectangular and not so high into the playing area.


I think that's a great idea. Also - kudos to the Donald Trampier goblin you have as your avatar. He was the best AD&D artist, hands-down.
 
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  • Posted Thu Feb 9, 2012 1:00 pm
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Adam Hoffman
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One of the circles in Brazil is unnamed. I'm guessing its Salvador or Brasilia.

I want to second that the wood border is unnecessary, the Intel Pool box is crammed, and the logo is too big. I also don't care much for the "Find the SMERSH Headquarters Before It's Too Late" line above the location intel. Board game tag lines go on the box, not on the board.

It feels like the board has been designed more to sell the game to passersby than the be functional for the player.

Edit: If you removed the wood frame you could include New Zealand.

Also, I think you should include Antarctica as a potential location for the SMERSH base. Maybe that's expansion territory.
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  • Edited Thu Feb 9, 2012 4:02 pm
  • Posted Thu Feb 9, 2012 4:00 pm
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Tim
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loquitur wrote:
There's a lot of nitpicking going on. I think it looks fine.


Eh. In this case I think the nitpicking is constructive. Jason doesn't have to take every piece of input he gets, but it's good for him to hear it all in this stage of the process while he still has time to change it if he thinks it will make the game better. I mostly agree with everything that's been said regarding the border, and the intel pile encroaching on south america (swap places with the intel pile and the logo, maybe?) and definitely agree with soviet red in Russia. That should be obvious. -- But none of it is actually *bad* or would deter me from buying the game.
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  • Posted Thu Feb 9, 2012 6:51 pm
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StevenE Smooth Sailing...
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The frame looks fine if you're going for a canvas painting look.
(it is rather thick)

I would think the frame should look more like a computer screen of sorts to evoke the thought of technology.

Japan, Australia nor the Middle East get a named city?

My wife will never be interested in this if Japan doesn't get some love... LOL
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  • Posted Thu Feb 9, 2012 7:30 pm
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tofarley wrote:
But none of it is actually *bad* or would deter me from buying the game.


I understand where you're coming from, but I think everyone has quite different opinions on game art. I'd rather the designer stick to his vision for the look of the game, save for comments from BGGers about things that actually affect play (e.g., why were the card slots removed, or were those not card slots in the original version?)
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  • Edited Thu Feb 9, 2012 7:49 pm
  • Posted Thu Feb 9, 2012 7:48 pm
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EDWARD MAXWELL
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StevenE wrote:
The frame looks fine if you're going for a canvas painting look.
(it is rather thick)

I would think the frame should look more like a computer screen of sorts to evoke the thought of technology.

Japan, Australia nor the Middle East get a named city?

My wife will never be interested in this if Japan doesn't get some love... LOL


The frame can be shrunk in width. I will look into that. But "technology" is not what we were going for although there are gadgets in the game. I wanted partially to catch that late 1960s early 1970s classic spy "feel" that is prevalent in the 1960s James Bond films, and I think the wood frame evokes that.

As for Japan and Middle East - players are directed there from time to time. Australia was left off for a possible mini expansion.

As for the Soviet Union, my graphic designer, who is Russian btw, settled on those colors. The Soviet Union is not the main villain in the game. SMERSH is the focus -- in an alternative timeline. In fact, the sickle and hammer were added to the board as an afterthought.

The board was designed to catch the eye - to evoke the imagination. So yes if you are passing by it, you should stop and look at it - as intended.
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  • Posted Thu Feb 9, 2012 9:27 pm
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Phil
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I know nothing about this game but this looks exactly like the Pandemic board minus a few changes.
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  • Posted Thu Feb 9, 2012 9:49 pm
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Robert Ruescher
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senorcoo wrote:
thebobymon wrote:
I could see shrinking the Smersh logo to roughly the size of the Location of Intel banner, maybe smaller, and putting it under South America, to the far left of the board. Then moving the Intel Pool to the center of the board and resizing it to be more rectangular and not so high into the playing area.


I think that's a great idea. Also - kudos to the Donald Trampier goblin you have as your avatar. He was the best AD&D artist, hands-down.


Thanks mate, and yes indeed, DAT was awesome, but I think his name was David. Gotta look it up now.

Peace!
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  • Posted Fri Feb 10, 2012 12:40 am
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Robert F-C
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r0gershrubber wrote:
I also don't care much for the "Find the SMERSH Headquarters Before It's Too Late" line above the location intel. Board game tag lines go on the box, not on the board.


I think that just moving the tag line underneath the numbers in the Location Intelligence box would look better.

[And yes these are pretty minor points but a well-layed out gameboard can be a real thing of beauty and a real selling point for the game - as Jason said. We're all just trying to help make the game the best it can be (in our view) although of course in the end it is still Jason's baby.]
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  • Posted Fri Feb 10, 2012 5:57 am
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If I had one nitpick about this map, it's that the generic islands look copy and pasted. I wouldn't have minded if one was flipped and another flipped and rotated (ok maybe a little.) Just something where it isn't immediately obvious that they're all identical.

Unless those islands are all part of the same doomsday plot. ninja
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  • Posted Fri Feb 10, 2012 9:21 am
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David Ausloos
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I like the wooden frame.
It gives the game somewhat of a retro feel of old-fashioned spymovies.
What I definitly don't like is the paper sheet background forn the Intel pool (why not use simple a thin line to form an isolated area?) which looks articifcally pasted on and just doesn't look good.
Also I agree the logo is way too big, and I think it would look better without the leather strip behind it with instead a bit of shadow to lift it from the map.

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  • Posted Fri Feb 10, 2012 10:46 am
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Robert Ell
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Is this where I vote that "Berlin" be replaced with "Essen" whistle

I also don't like the wood border.
 
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  • Edited Sat Feb 11, 2012 2:21 am
  • Posted Sat Feb 11, 2012 2:19 am
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Robert F-C
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ausloosd wrote:
I like the wooden frame.

Elltrain wrote:
I also don't like the wood border.

That settles it then - we need a clip-on frame for the gameboard!
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  • Edited Sat Feb 11, 2012 3:10 am
  • Posted Sat Feb 11, 2012 3:09 am
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Nathan Moore
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SOOO annoyed I didn't have the money to help kickstart this game right now.


Also... I like the wood frame :-) Perhaps if you just made it smaller that might quiet the detractors? If not, count me as someone who loves the look - its a story type game and I think that the wood frame helps add to the feel that its a story.
 
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  • Posted Sat Feb 11, 2012 4:00 pm
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Dan


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I think the map looks nice. One suggestion would be to make some of the colors also have symbol indications for what they are so that color blind people could tell the difference more easily. I don't think it's really a problem because the areas are set apart by region anyway.
 
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  • Posted Sat Feb 11, 2012 8:53 pm
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Nathan Moore
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Actually ... good luck trying to figure out what color the planes are but I don't know the significance of the red one...
 
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  • Posted Sat Feb 11, 2012 10:04 pm
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Todd Werner
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Is "Scandinavia" misspelled (near the top)? It's hard to tell at this resolution, but it looks like "Scandivavia".

I'd remove any text not germane to gameplay - having no idea about the gameplay, I'm not sure, but it looks like that could include Scandinavia, Horn of Africa, Sahel Grasslands, and Sierra Madre Occidental only because I don't see arrows going to or from those locations. (In fact, Sahel Grasslands has an arrow obscuring the text!)

The text labels just seem thrown onto the map with little regard for consistency. I know sometimes space takes a precedence, but compare the two "Island" labels - one is centered and the other is, well, not.

Compare the Indian Ocean label with a label like Zanzibar - the Indian Ocean label is much, much lower.

There's no consistency, either, with the placement of the hammer and sickle and the train icon in the upper left of some of the Russian cities. In Kazan and Ulan-Ude, the hammer extends into the white circle with the train icon, while in Novosibirisk and elsewhere, it doesn't.

And as someone else mentioned, the three "Islands" are all the same shape, which definitely stands out.

"Northwest Territories" appears like the words are centered under one another, but everywhere else with multiple lines looks like the words are left-justified.

If the Agents of Smersh "patch" is resting on the map, I don't understand why there's a shadow under/around it.

There are a lot of things I LIKE about the map, primarily the painted feel of the underlying geography, and none of the things I mentioned are game-breakers but they aren't particularly impressive, either.
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  • Edited Sun Feb 12, 2012 6:26 pm
  • Posted Sun Feb 12, 2012 6:17 pm
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Ralph T
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Since it's set in the 60s and 70s, should Beijing not be named Peking? I would also consider a more typewriter-esque font for the intel pool and location intelligence because of the setting.
 
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  • Posted Sun Feb 12, 2012 7:39 pm
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Todd Werner
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ralpher wrote:
Since it's set in the 60s and 70s, should Beijing not be named Peking? I would also consider a more typewriter-esque font for the intel pool and location intelligence because of the setting.


According to Wikipedia, the name reverted back to Beijing in 1949.
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  • Posted Sun Feb 12, 2012 8:36 pm
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Adam Hoffman
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I'm not sure how the areas that have arrows coming from them work, but it's strange to me that some of them are white blobs (e.g. Patagonia, Caribbean, the Alps, Gobi Desert, Indonesia, Siberia, Himalayas) while others have no corresponding area "blob" (e.g. Northwest Territories, Amazon, Congo, Sahara, Middle East, Japan).

There doesn't really seem to be any rhyme or reason behind the difference.
 
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  • Posted Fri Feb 17, 2012 5:10 pm
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Ralph T
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louper wrote:
ralpher wrote:
Since it's set in the 60s and 70s, should Beijing not be named Peking? I would also consider a more typewriter-esque font for the intel pool and location intelligence because of the setting.


According to Wikipedia, the name reverted back to Beijing in 1949.


I distinctly recall Peking was used on maps in the US until the mid-80s.
 
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  • Posted Sat Feb 18, 2012 7:04 am
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Chris Wood
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Tegre wrote:
If I had one nitpick about this map, it's that the generic islands look copy and pasted. I wouldn't have minded if one was flipped and another flipped and rotated (ok maybe a little.) Just something where it isn't immediately obvious that they're all identical.

Unless those islands are all part of the same doomsday plot. ninja


That is my biggest complaint. I think if it had a more Fortune and Glory look to it, it I would like it better.

I also think the font should be a little less glaring, it doesn't fit with the map.
 
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  • Edited Thu Feb 23, 2012 6:10 am
  • Posted Thu Feb 23, 2012 6:09 am
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Chris Wood
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I think if you want to catch the 60's and 70's look, you should use some of those montage scenes from movies where the main character moves across the map indicated by dotted lines and a moving arrow. I would rework the gameboard to give it a Pan-Am washed out, high-white, high contrast, low saturation, high brightness 60's look. The board as it is now does not remind me of a bond film in the slightest way. The sea needs to be much lighter and washed out for starters.
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  • Posted Thu Feb 23, 2012 6:19 am
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Matt Smith
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senorcoo wrote:
thebobymon wrote:
I could see shrinking the Smersh logo to roughly the size of the Location of Intel banner, maybe smaller, and putting it under South America, to the far left of the board. Then moving the Intel Pool to the center of the board and resizing it to be more rectangular and not so high into the playing area.


I think that's a great idea. Also - kudos to the Donald Trampier goblin you have as your avatar. He was the best AD&D artist, hands-down.

To further this idea, if the Intel Pool area is moved to bottom center, it could be re-sized and made to look like the back of an envelope. This would fit with the game mechanic that most intel will be face down until the end of the game, at which point the agents "open the envelope" and determine if they got the intel they were hoping for. An envelope would also fit the 1960s timeframe, when almost all correspondence was written/typed and sent in envelopes.
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  • Edited Thu Mar 1, 2012 3:29 pm
  • Posted Thu Mar 1, 2012 3:28 pm
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Jan Soukal
Czech Republic

ralpher wrote:
louper wrote:
ralpher wrote:
Since it's set in the 60s and 70s, should Beijing not be named Peking? I would also consider a more typewriter-esque font for the intel pool and location intelligence because of the setting.


According to Wikipedia, the name reverted back to Beijing in 1949.


I distinctly recall Peking was used on maps in the US until the mid-80s.


Just a remark: in Czech the right transcription of Beijing is actually Peking cool

But of course it does not matter here.
 
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  • Edited Tue Mar 6, 2012 1:57 pm
  • Posted Tue Mar 6, 2012 1:55 pm
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Jason Clague
New Zealand
Hamilton
Waikato
I can see my house from here!
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Oh my god, we have fallen off the map. OR New Zealand, the amazing disappearing country.

whistle
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  • Posted Sun Mar 18, 2012 7:43 pm
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Matt Smith
United States
Orion
Michigan
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aielman wrote:
Actually ... good luck trying to figure out what color the planes are but I don't know the significance of the red one...

The cities with red airports also have the city label in red, and it's larger/bolder than the other city labels. Not sure if it will be different enough for colorblind people.

During the game, Villain Events can close airports, making it harder for players to move around the board. The red airports never close. That is why they are colored differently from the other airports.
 
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  • Posted Fri Apr 13, 2012 6:59 pm
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Matt Smith
United States
Orion
Michigan
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One other thing I just noticed: Since Moscow has both an airport and train symbol, the train symbol is on the top-right of the city circle. But the rest of the cities on the train route have the train symbol on the top-left. I would always put the train symbol on the top-right, just like the airport symbol is always on the top-left. That way whem players are quickly glancing at the board, they can differentiate between airports and train stations simply by position.
 
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  • Posted Fri Apr 13, 2012 7:04 pm
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Renato Cosentino
Brazil
São Paulo
São Paulo
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r0gershrubber wrote:
One of the circles in Brazil is unnamed. I'm guessing its Salvador or Brasilia.


I hope that´s Salvador, because if it is Brasilia then Brasil´s has had a really bad earthquake in the scenario.

Brasilia is almost in the center of Brasil, not in the coast.
 
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  • Posted Sat May 26, 2012 10:10 pm
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