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In Glasgow, we play a three player variant with the stories set in a triangle. Each player sits with one corner pointing to them. That player can commit to all stories except the the story opposite his corner: that is all three corner stories and the two edge stories nearest to him.
The turns are played just as in the two player game except during the story phase the active player has a choice of five stories to commit to. Once the active player has commited his opponents can commit. The first opponent clockwise can commit characters to defend any story that was attacked except the story opposite his corner. The second opponent can then commit characters to defend any story the attacking player commited characters to except those that the first defending opponent commited to and the story opposite his corner.
After a player completes his turn, the next player clockwise takes his turn. During a phase, the oppurtunity to play actions passes clockwise from the active player. After all players have had a chance to play a turn in a round, the story triangle is rotated a third of a turn clockwise so that a different corner points to each player. In their first turn, no player may commit to stories and all players draw two cards. To ensure there are enough story cards for the game, the Arkham and Eldricth edition decks are mixed together to form a single 20 card story deck.
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