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Uploaded: 2008-03-21
Gallery: Game
A. B. West
United States
Beech Grove
Indiana
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Dean Thomas
Australia
Bannockburn
Queensland
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'The Double' 2010/11 Champions 2011/12
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Ooh, shiney!

I see why you call them 'huge' plaastic Dreadnoughts.....

And I'm spoilt for choice with both black and white pieces in there.....
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  • Edited Sat Mar 22, 2008 1:21 am
  • Posted Sat Mar 22, 2008 1:20 am
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Jonas Jacobsson
Sweden
Upplands Vasby
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I understand the cost savings, but different kind of models for the different colors would have been cool.
 
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  • Posted Sat Mar 22, 2008 12:41 pm
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A. B. West
United States
Beech Grove
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jonjac wrote:
I understand the cost savings, but different kind of models for the different colors would have been cool.

Well, you know in *theme* this is all one kingdom vying for power, each duke using the political and economic power to take the empire and it would have.... ah heck, you're right.
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  • Posted Sat Mar 22, 2008 2:09 pm
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Cameron McKenzie
United States
Atlanta
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Go Yellow!
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  • Posted Sat Mar 22, 2008 7:22 pm
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Darren Copple
United States
Burbank
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Just as an asthetic choice, why wings for space craft? Do they also dip into the atmosphere, ala the shuttle? Also with wings, you limit the amount of area your guns/weapons can traverse in a 3d arc. Or since they lie (lay?) in a 2d format was it simpler to go with wings?
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  • Posted Tue Mar 25, 2008 7:36 am
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Ted Conn
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Lee's Summit
Missouri
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They look good. It's your world, we'll just play in it!
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  • Posted Tue Mar 25, 2008 9:36 pm
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A. B. West
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Beech Grove
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moldndecay wrote:
Just as an asthetic choice, why wings for space craft? Do they also dip into the atmosphere, ala the shuttle? Also with wings, you limit the amount of area your guns/weapons can traverse in a 3d arc. Or since they lie (lay?) in a 2d format was it simpler to go with wings?

They were inspired by Stephen Hickman - the artists who did the box cover. It's that retro/art deco look we were going for - like ships from Buck Rogers. It gives the game a unique feel I think. When I imagine them in space, I hear that grinding engine noise from SW Episode I/II. The Dreadnaught is extremely noisy, almost thundering when it approaches.

Of course in space, no one can hear any of this. So it's mainly just my imagination.
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  • Edited Sat May 10, 2008 4:52 am
  • Posted Wed Mar 26, 2008 2:17 am
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Nicholas Matzen
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Las Vegas
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adamw wrote:
When I imagine them in space, I hear that grinding engine noise from SW Episode I/II. The Dreadnaught is extremely noisy, almost thundering when it approaches.

Of course in space, no one can hear any of this. So it's mainly just my imagination.


"In space, large sounds, like explosions, are even louder because there is no air to get in the way"
--Law of Anime #3: Law of Sonic Amplification, First Law of Anime Acoustics
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  • Posted Sat May 10, 2008 7:14 am
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Scott Lewis
United States
Castle Rock
Colorado
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Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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Imperious leader wrote:
I like the sculpts for TI because they look like Tie fighters/bombers and Battle stars.

While I like the TI ships, too, one thing that I've seen some minor criticism for is that they AREN'T "original", but that the Dreadnought looks like a Star Destroyer, the War Sun is a Death Star, the fighters are Star-Wars-looking, and the Cruiser looks like a Battle Star.

There are many ship designs to choose from; no need to keep rehashing the same ship style over and over, even if they are cool
 
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  • Posted Mon Jun 9, 2008 10:38 pm
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orlando p


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jonjac wrote:
I understand the cost savings, but different kind of models for the different colors would have been cool.


The more people playing, the more variety of ships are in the game... and since the ships are not drasticly different in size, it would be difficult at a glance to tell what class of ship or how powerful the ship is, unless you have a point of refernce right next to it. If its uniform, all you need to do is memorize one set of ships and you automatically know the class of ship.
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  • Posted Wed Jun 25, 2008 12:23 am
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Hunter E
United States
Kirkland
Washington
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This game hit my radar and fell off a few months ago, and it's creeping back in now; have to wonder, anyone else look at this fleet of plastic and immediately think about getting out some paint? Some damned cool pimping potential here.
 
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  • Posted Fri Sep 17, 2010 5:48 pm
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