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Here's a copy of the session report:
Unlike most games, teammates sit next to each other in Loot. Thus, as long as each team has someone who knows what they're doing, you can jump in right away and leave it up to the vets to explain the game during downtime.
The cooperative discussion of team strategy makes this game ideal for moving casual party gamers into a more the serious category of social gamers.
Gameplay is so fast and eventful - even with 8 players - that creating a session report is rather difficult, like trying to remember everything that happened in a game of Sorry! I find myself wondering if it would work as well with even more players, perhaps 5 teams of 2 - or even teams of 3 - by adding another deck.
Unlike individual play, teamplay permits combinations that are more powerful than simply launching ships and praying they get back to you. This offsets luck quite a bit: even if both players have bad hands, they can unleash a carefully timed flood of mediocrity and overwhelm everyone else trying to hang on to their committments in other battles.
Usually there's at least one amusing sea battle that sits unresolved for the entire game, often over a merchant ship so worthless that no one wants to waste cards reinforcing their pirates.
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- Edited Fri Jun 6, 2008 12:14 pm
Posted Fri Jun 6, 2008 12:04 pm




















