-
Card decks.
Top right indicates the Region.
The number in the bottom right is for (1) ordering the card deck, and (2) indicates how many tokens in the region are required to draw the card.
Governer cards are awarded when the trade route track is complete. It is awarded to the player with the most tokens, ties in favour of the most recently placed token.
The backs are very pretty, but not really seen during play, except for the Slavery card backs. When/if slavery is abolished (when the 5 Mediterranean deck is drawn) each Slavery card becomes a 1 point penalty.
In earlier iterations there were more "mini-games" like the slavery/abolition one. Most didn't really add enough to game play, and were more bolted on than the slavery one, but privateers, Incan gold, the South Sea Bubble, Opium Wars, and revolutions were all represented (and even the Treaty of Nanking, even though a bit late for the period in question). These mini-games were abstracted out for game balance, play-time, elegance and all those important game play things. Some elements do remain in very abstracted form (like the large financial rewards at the end of the South America deck).
Slavery remained as it fit the mechanics well, and was pretty integral to the politics of the era. While taking slaves can provide an advantage in Industry and Finance, there is no requirement to take them, and Abolition can provide a pretty big disincentive (and a very moral take that effect by the one doing the abolition).
-
- Edited Thu Sep 4, 2008 9:53 pm
Posted Thu Sep 4, 2008 8:16 am



























































