Nice work, but i cant see the reason you patent it. I mean, it is another helpful aid for agricola, but the wheel-mechanic is far away from beeing new and besides the wheel-mechanic, it only uses numbers from Agricola, which are not your patent. And furthermore, i dont see a real market gap for that.
I hope the version that is actually in the file queue solves all the intellectual property issues, though I will need to check this with my patent lawyer, my trademark lawyer, the United Stated Patent and Trademarks Office, the European Patent Office, and all authorities concerned by the Unregulated Distribution of Geeky Stuff Online; as such this picture can not be regarded as an actual depiction of the final product.
Additionally, the author cannot be held responsible of any variation in result due to the skill (or the lack thereof) of the customer who will produce the above contraption.
Any damage to private propriety or person due to the mishandling of the various tools and chemicals involved in the production of said contraption will be under the responsibility of the customer.
Additionally, the author cannot be held responsible of any variation in result due to the skill (or the lack thereof) of the customer who will produce the above contraption.
GOOD GOD!!
Why contruct this MONSTROSITY?!?
Look at that thing... Can't you people add up to 8? and then cross reference a SIMPLE chart the size of a card?
A lot of work was put into this and is admirable, BUT WHY?
Again another Amazing addition to a game. I really do enjoy looking at all your custom components for game (alas this one while wonderful in design is rather useless unless it adds up the totals for me lol). I wish I had your talent for making these things. Even if it is useless I would love to make 5 of them just to pimp my game.
Just what I needed - more things to fit into the Agricola box
('things' because I plan on making 5, so that if I'm playing with precocious people, each player can have their own)
Also, printed out my first one today, but I didn't realize the print nozzles needed cleaning, and it came out sort of a light blue and purple stripe instead of gray....but ironically, my game room is painted, on purpose, in light blue and purple stripes!
Look at that thing... Can't you people add up to 8? and then cross reference a SIMPLE chart the size of a card?
A lot of work was put into this and is admirable, BUT WHY?
I can walk 10 miles to the nearest city, it's simple, I just put 1 foot in front of the other.
A lot of work has been put into cars and public transport and this is admirable, BUT WHY?
See, it's just plain simpler to do it this way, you can count up how many sheep you have then cross reference with the chart, or you could just move the little wheel and it will tell you how many points that is. It's not hard to do it the normal way, but it's even easier to do it this way and it's more useful. At any point you can just look down at your wheel and see how many points you have right now.
It's difficult to turn one wheel without unaligning all the others.
Perhaps fewer wheels, by removing all straight linearly increasing relationships, like the "Unused" wheel, since it's just -1 per unused space, and the Beggar wheel, which is a linear -3 per card (and hopefully rarely used), would make it easier to turn the remaining wheels. And the Stone and Clay wheels could be combined into one scoring wheel, since your house can only be one or the other.
I too am having issues with turning only one wheel.
Do you have construction tips or pointers?
I don't have this problem because I don't use the wheel in-game, just to score at the end. I always start by the biggest wheel and block with my left thumb each one progressively towards the center.
Maybe by printing on a plastic film instead of paper you could reduce friction; You could also try to insert a small paper or plastic eyelet between each wheel and avoid fastening too tightly the brass fastener...
A lot of work was put into this and is admirable, BUT WHY?
Uh, this coming from an ASL player?
Hang on, I have to get my string out to see if my tank can trace a line of sight between the building and the woods. That will allow me to calculate my to-hit die roll (modified, of course, by range, crew exposure, terrain, type of gun, elevation, and smoke) and then my to-kill probability (again modified by ammo type, facing, armor, hull down, day of week, and crew's astrological sign)
>Maybe by printing on a plastic film instead of paper you could reduce friction
We tried putting cellophane around the center of each disk at the "X", both to strengthen the brad hole and to reduce friction. Probably full on photo-paper would be better.
Right now the turning technique is to make a three fingered grab of the disk you want to turn and the two disks on either side. Pull the center disk with the other hand while holding the outer two disks in place.
The problem is the single shared axle of the brad, which still causes all the other wheels to skitter around some as it turns. Possibly taping the ends of the brad on the back to be fixed instead of free turning as it is currently would solve this. Another possibility is a multi-axle approach. Maybe a horizontal display strip with cutout windows down the center, with smaller sized scoring wheels alternating sides of the strip down, each with their own axle so there isn't cross-turning?
>Maybe by printing on a plastic film instead of paper you could reduce friction
We tried putting cellophane around the center of each disk at the "X", both to strengthen the brad hole and to reduce friction. Probably full on photo-paper would be better.
Right now the turning technique is to make a three fingered grab of the disk you want to turn and the two disks on either side. Pull the center disk with the other hand while holding the outer two disks in place.
The problem is the single shared axle of the brad, which still causes all the other wheels to skitter around some as it turns. Possibly taping the ends of the brad on the back to be fixed instead of free turning as it is currently would solve this. Another possibility is a multi-axle approach. Maybe a horizontal display strip with cutout windows down the center, with smaller sized scoring wheels alternating sides of the strip down, each with their own axle so there isn't cross-turning?
nifty, but I wonder how much it would improve since there would still be some friction between the discs. I may try it though someday, unless you're willing to try yourself.
This is just as insane as my sister making a program for her huge, complicated calculator the size of a paperback book to add up the Agricola scores. You type in how much of everything you have on the number pad and it reveals your score like a magic oracle. I'm pretty sure it was a "if ___ is less than ____ and greater than _____, your score is ______." type of program though.
I just wanted to chime in and say that I went through with your files and made the scoring wheel, but I laminated the wheels before assembling which has made it work SO SO SO well! Also, the outer layer I made out of hard plastic that I heated in order to bend it, so it feels really sturdy!
Thank you so much for such a great, interesting design!
I just wanted to chime in and say that I went through with your files and made the scoring wheel, but I laminated the wheels before assembling which has made it work SO SO SO well! Also, the outer layer I made out of hard plastic that I heated in order to bend it, so it feels really sturdy!
Thank you so much for such a great, interesting design!
I just wanted to chime in and say that I went through with your files and made the scoring wheel, but I laminated the wheels before assembling which has made it work SO SO SO well! Also, the outer layer I made out of hard plastic that I heated in order to bend it, so it feels really sturdy!
Thank you so much for such a great, interesting design!
Take some pictures!!!!
I've put some pictures up in my Gallery, but here's one:
Each wheel took about a total of 30 minutes or so, what with all of the cutting of plastic and drilling holes and what not. Definitely not necessary for playing the game by any stretch of the imagination, but they just look so impressive!