There are also at least two developments with this explore power (see the other recently uploaded images): Prospecting Guild and Rebel Pact. Rebel Pact only costs 1!
I´m not sure I will like this power, This means that you can explore for 7-8 cards and combine yourself a totally new hand of matching cards from a selection of up to 17-18 cards. I guess having a card with this power on your tableau is crucial when playing with this expansion. I hope I am wrong.
I´m not sure I will like this power, This means that you can explore for 7-8 cards and combine yourself a totally new hand of matching cards from a selection of up to 17-18 cards. I guess having a card with this power on your tableau is crucial when playing with this expansion. I hope I am wrong.
[Shrug] I don't think it's THAT bad, (or good depending on how you're look at it) of a power. Instead of keeping all of the say, 8 cards in your hand and choosing one among 7 when you do a deep explore, now you're choosing 9 cards to keep of the 15 total cards (or which 6 to discard). This is nice if you there's at least 2 cards you want to keep from the explore draw. Otherwise, that's pretty much it. Tom mentioned that this was one of the ways to combat "streakiness" in the game. I think it's on the level, but as they say, 'seeing is believing'.
It was inevitable that someone would develop a R4tG card name generator. I'm surprised to see it in "official" use. But the proof is out there, in the form of "Imperium Blaster Gem Consortium."
I´m not sure I will like this power, This means that you can explore for 7-8 cards and combine yourself a totally new hand of matching cards from a selection of up to 17-18 cards. I guess having a card with this power on your tableau is crucial when playing with this expansion. I hope I am wrong.
Hm, I'm sorry, but I really don't get it... how does this power work? Perhaps an example... ? ^.^
Normally you explore and then discard cards, the others you take into your hand. Does the new power mean, you take all the cards in your hand and THEN discard, so you are able to discard cards from your hand instead?
Does the new power mean, you take all the cards in your hand and THEN discard, so you are able to discard cards from your hand instead?
Exactly.
Say I've got New Galactic Order and Runaway Robots in hand. I Explore +1+1 and draw Mining League, Mining Conglomerate, and Comet Zone. Instead of being forced to discard one of these, I add all of them to my hand and then discard one card from my hand. So, now I can discard New Galactic Order.
I´m not sure I will like this power, This means that you can explore for 7-8 cards and combine yourself a totally new hand of matching cards from a selection of up to 17-18 cards. I guess having a card with this power on your tableau is crucial when playing with this expansion. I hope I am wrong.
Hm, I'm sorry, but I really don't get it... how does this power work? Perhaps an example... ? ^.^
Normally you explore and then discard cards, the others you take into your hand. Does the new power mean, you take all the cards in your hand and THEN discard, so you are able to discard cards from your hand instead?
That would be my interpretation of the power. It gives you the opportunity for a whole new mix per draw. I like it...
I´m not sure I will like this power, This means that you can explore for 7-8 cards and combine yourself a totally new hand of matching cards from a selection of up to 17-18 cards. I guess having a card with this power on your tableau is crucial when playing with this expansion. I hope I am wrong.
Hm, I'm sorry, but I really don't get it... how does this power work? Perhaps an example... ? ^.^
Normally you explore and then discard cards, the others you take into your hand. Does the new power mean, you take all the cards in your hand and THEN discard, so you are able to discard cards from your hand instead?
I've had cases pre-exp#2 where this would've been nice. You have 2 military worlds in your hand that you won't be able to conquer at best till mid game. You look at 2 cards for Explore and they're both good. Having the power in the 2nd exp would've been nice b/c in this example, I can keep both the cards I want and discard the two useless military worlds in my hand
sbarrera wrote:
First time I've seen a world with a develop phase power.
This'll throw a minor curveball into the Innovation Leader first goal (have all 6 powers), since if an opponent was missing a develop power, you didn't have to worry about him taking this first goal unless develop was called.
Does the new power mean, you take all the cards in your hand and THEN discard, so you are able to discard cards from your hand instead?
Exactly.
Say I've got New Galactic Order and Runaway Robots in hand. I Explore +1+1 and draw Mining League, Mining Conglomerate, and Comet Zone. Instead of being forced to discard one of these, I add all of them to my hand and then discard one card from my hand. So, now I can discard New Galactic Order.
Well, at least they're expanding the sci-fi worlds they're stealing images and ideas from. Alien monolith is clearly from 2001, and the Imperium Blaster Gem Whatever reminds me of a scene of the Klingon homeworld from Star Trek:next Gen. Not to mention Spice World from the original. We should make a geeklist or some other list of the sci-fi worlds they've borrowed ideas/images from.
Just to be clear: I still love the game and will probably buy the expansion. I'm just a little disappointed in the creativity.
Well, at least they're expanding the sci-fi worlds they're stealing images and ideas from. Alien monolith is clearly from 2001, and the Imperium Blaster Gem Whatever reminds me of a scene of the Klingon homeworld from Star Trek:next Gen. Not to mention Spice World from the original. We should make a geeklist or some other list of the sci-fi worlds they've borrowed ideas/images from.
Just to be clear: I still love the game and will probably buy the expansion. I'm just a little disappointed in the creativity.
eh. Creativity is a thing of the past. There's only some many geometric shapes you can use to form space/starships and so many styles of architecture and layout you can use. Who's to say the material that was borrowed wasn't previous borrowed? It happens all the time with music and movies just to name a few.
Funny thing when I was first introduced to Star Trek... coming from a Star Wars universe, I found it amusing how you have one word or "family word" to describe so many things. "Vulcan", which is an actual earth word, describes the people, place, culture, and language. Then you have the ships. All the Klingon ships follow a basic template with different sizes and nooks and crannies. Ditto with Romulan ships, etc. At some point, it just gets overwhelming.
I´m not sure I will like this power, This means that you can explore for 7-8 cards and combine yourself a totally new hand of matching cards from a selection of up to 17-18 cards. I guess having a card with this power on your tableau is crucial when playing with this expansion. I hope I am wrong.
I think it's finally the Archive from San Juan!
You draw you explore cards, and then can keep whatever cards you want!
Ex. You have 3 cards, you take explore 1, +2.. so you draw 3 cards to bring your total to 6, and keep any 5 of the 6 cards.
I've been dying for that power! It would really help the military Explore +5 action.
You draw you explore cards, and then can keep whatever cards you want!
Ex. You have 3 cards, you take explore 1, +2.. so you draw 3 cards to bring your total to 6, and keep any 5 of the 6 cards.
I've been dying for that power! It would really help the military Explore +5 action.
I understood perfectly how the power works, I´m just worried it knocks the balance off a bit. On the other hand this expansion introduces many new things (like the opportunity to conquer military worlds of your opponent(s)). Maybe it all balances out nicely.
I´m not sure I will like this power, This means that you can explore for 7-8 cards and combine yourself a totally new hand of matching cards from a selection of up to 17-18 cards. I guess having a card with this power on your tableau is crucial when playing with this expansion. I hope I am wrong.
A new hand of matching cards sounds great -- until you have to discard some of those cards to play one of them. Unless you end up with a bunch of great military planets AND have enough military strength to play them, you will have a hard time getting them all down.
**warning, baseless conjecture follows** I think that part of the reason this power was introduced now was because of the increasing deck size. While the ratios of certain types of cards may be about the same, you have an increased chance of getting a bunch of useless cards in a trade. Deep explores can help work against this, and this "archive" power will make deep explores more useful than they are now.
Do I see stars within the circumference of the moon in the sky of Alien Monolith?
Surely not...that must be a lunar city...
Could be the moon was recently hit by a high laser energy weapon from all the combat between the Rebels and Imperium, which left the gaping circle shaped hole... right?
Well, at least they're expanding the sci-fi worlds they're stealing images and ideas from. Alien monolith is clearly from 2001, and the Imperium Blaster Gem Whatever reminds me of a scene of the Klingon homeworld from Star Trek:next Gen.
I've always seen these less as stealing and more as homages. There are Spice World, New Sparta, Clandestine Uplift Lab, Hive World, Space Marines, Drop Ships -- I think a lot of these are references to various existing sci-fi canons other than Star Wars. (Dune, Battlestar Galactica, The X-Files, Rocannon's World, and Halo are the ones I'm thinking of.) And I think there are others based on the artwork. You could also say the "Uplift" concept is a reference to ST:TNG episode "The Chase" or the Hainish Cycle or both.
So I guess the way I'd describe it is that they're expanding the scope of their references more and more.
Well, at least they're expanding the sci-fi worlds they're stealing images and ideas from. Alien monolith is clearly from 2001, and the Imperium Blaster Gem Whatever reminds me of a scene of the Klingon homeworld from Star Trek:next Gen.
I've always seen these less as stealing and more as homages. There are Spice World, New Sparta, Clandestine Uplift Lab, Hive World, Space Marines, Drop Ships -- I think a lot of these are references to various existing sci-fi canons other than Star Wars. (Dune, Battlestar Galactica, The X-Files, Rocannon's World, and Halo are the ones I'm thinking of.) And I think there are others based on the artwork. You could also say the "Uplift" concept is a reference to ST:TNG episode "The Chase" or the Hainish Cycle or both.
So I guess the way I'd describe it is that they're expanding the scope of their references more and more.
I always thought of the Space Marines as Starship Troopers more than anything else. I mean, they're almost as strong as the spaceships.
And I think Brin's Uplift Universe might hav a good claim to the "Uplift" concept.
Aha, you're right. I wasn't familiar with that universe before just now, but it's the clear source of the reference. I wonder if Brin was inspired by Le Guin, though. :-)
I like how despite the game being sci-fi, the rebel stronghold is just a bloody great castle!
You know, it actually looks more like a block of dodgy flats to me... somewhere you might spot Vicki Pollard from Little Britain slapping about... Surely she isn't the rebel leader? Then again she'd never crack under Imperial interrogation...
I'm not particularly thrilled about some of the elements of the design of this game.
But one fault I think people make when they say "oh, you stole this idea from [this other thing]" is that they forget that these themes are part of our cultural identity and the same basic stories go back as far as recorded history.
I wouldn't say that there aren't other options. It is just that the other options wouldn't be as popular. They wouldn't tend to resonate with the identity of the viewer in the same way. For example, the Aliens are in two groups in R4tg: the mysterious and missing "ALIEN" aliens and the incredibly humanoid ubiquitous alien races that are mixed in with the humans and generally have customs that are not at all alien but rather come from the pool of observed human behaviors here on Earth: wearing clothes, shaking hands, participating in a neoclassical economy, fighting wars, etc.
For the artists, there is really no alternative. If they made their aliens truly different, they would be perceived as some sort of Lovecraftian horror and the viewers would not be able to tell what the hell was going on on the cards if alien customs were truly depicted.
I like how despite the game being sci-fi, the rebel stronghold is just a bloody great castle!
You know, it actually looks more like a block of dodgy flats to me... somewhere you might spot Vicki Pollard from Little Britain slapping about... Surely she isn't the rebel leader? Then again she'd never crack under Imperial interrogation...
I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
Bffffttt, Pffffttt, Buuuuurtt........
aliquis wrote:
The artwork in this game is so fantastic.
I wonder if that's enough to justify the cost?
Just wish one game ran for a little longer.
50-75% more time or so.
For me, no other game has come close on # of plays. So cost/plays is a great ratio. As for wanting the game to run longer, you could always up the number of victory points to end, and/or number of cards in the tableau.