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Uploaded: 2009-08-16
Gallery: People
Mike zebrowski
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The negotiations get fast and furious when the first Trade Strategy Card is played at the Mega-Twilight Imperium event at Gencon '09
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Travis Wales
United States
White Bluff
Tennessee
Puuuurrrrrrrrrrrr
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How many game tiles did you use in that picture? Looks like at least 2 full games put together.
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  • Posted Tue Aug 18, 2009 2:19 pm
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Mike zebrowski
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It is 7 rings and is made of 6 sets.
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  • Posted Tue Aug 18, 2009 3:18 pm
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Lance
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Moorhead
Minnesota
The coolest best thing I have ever done in my life is being a father
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Caleb, the best 6 month old little brother ever
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SEVEN RINGS and SIX SETS??!!?!

I bow to your superior Imperium-Fu
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  • Posted Wed Aug 19, 2009 1:09 pm
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Mike zebrowski
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I keep debating if I should add back on the 8th ring. I had 8 full rings with the TI1 and TI2 versions. However, the TI3 hexes are bigger and the game already pushes the limits when if comes to table space with 7 rings.
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  • Posted Wed Aug 19, 2009 3:31 pm
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Kurt Keckley
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Bakersfield
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How long did this take to play?
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  • Posted Thu Aug 20, 2009 12:52 am
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Tom B
United States
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p38_Lightning wrote:
How long did this take to play?

They probably are still playing.

Would have loved to play...damn I missed that game but too many people don't want to commit the time.
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  • Posted Thu Aug 20, 2009 7:08 am
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Roger Knowles
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Willowick
Ohio
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Hell,they're probably still tradin'.
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  • Edited Thu Aug 20, 2009 8:45 am
  • Posted Thu Aug 20, 2009 8:44 am
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Mike zebrowski
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p38_Lightning wrote:
How long did this take to play?


5.5 hours.

Yes, I did say hours. The trick is to have an impartial judge (in this case me) to keep things moving. After someone activated a system, the next player could start their move as long as they were far enough away to not interfere. It was common for 4-5 players figuring out their builds at the same time.

In a regular TI3 game, the number 1 source of slow down is not paying attention to whose turn it is. On average, each person will get 4 turns per round. During a 10 round game, 6 player game that is 240 turns. If each player takes 30 seconds to realize that it is their turn, that is 120 minutes of downtime that could have been avoided.

So, for the 12-player version where each player typically gets 6 turns per round thanks to the logistics strategy card, that can turn into 6 hours saved. By adding in the ability to overlap turns, it is more like 10 hours saved.

Mike Z
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  • Edited Thu Aug 20, 2009 12:30 pm
  • Posted Thu Aug 20, 2009 12:18 pm
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Lindy Castro
United States
Wyoming
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Mike Zebrowski wrote:
p38_Lightning wrote:
How long did this take to play?


In a regular TI3 game, the number 1 source of slow down is not paying attention to whose turn it is. On average, each person will get 4 turns per round. During a 10 round game, 6 player game that is 240 turns. If each player takes 30 seconds to realize that it is their turn, that is 120 minutes of downtime that could have been avoided.

Mike Z


Remembering to say "I'm done its your turn" works too but sadly not everyone does that..

Do you think turn overlap is possible on a regular game or not due to the proximity of each player with only 6?
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  • Posted Thu Aug 20, 2009 2:17 pm
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Mike zebrowski
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Executioner wrote:

Remembering to say "I'm done its your turn" works too but sadly not everyone does that..


The turn order mechanic is part of the problem. As the turn order changes from turn to turn, many people forget when they go and don't pay attention to who is in front and after them for the current round.

A player might state that his turn is over, but the next person is line might not realize that it is there turn.

Quote:
Do you think turn overlap is possible on a regular game or not due to the proximity of each player with only 6?


In the early parts of the game, definitely. As soon as someone activates a hex, the next person can start their turn as long as their actions are not dependent on the previous players.
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  • Posted Thu Aug 20, 2009 5:31 pm
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Landon Sommer
United States

Georgia
I love the huge map, but at the same time, something that size, I prefer the split galaxy idea that comes in the alternate maps online. Congrats on the 5.5 hour game. I have a lot of people around here who won't play anymore because their number one complaint is "it takes too long to play." The last game we played was four hours long and that is faster than our local board game guru teaching and playing a new game to three players.

We stress that each player learns who is after him numerically (therefore, strategically) each round. If a player goes into building, we immediately move to the next player. This helps a lot and rarely will a player insist that he needs to wait on the previous player's builds. We also have a general rule. "If you're not sure who's turn it is, ask Josh (insert typically time consuming player here)."

I can't wait to get my next game of TI in. This pic just makes it that much more exciting!
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  • Posted Fri Aug 21, 2009 12:49 am
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John Di Ponio
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Warren
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Looks like that would have been a blast to partake in!!!!!!!!
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  • Posted Fri Aug 21, 2009 3:53 pm
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David Anderson
United States
seattle
Washington
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Two Time Cancer Survivor - Never Give Up. Never Surrender. -Jason Nesmith from Galaxy Quest (1999 movie)
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After losing my Father, Grandfather and childhood best friend to suicide, My message is simple: You are not alone.
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Sick!
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  • Posted Sat Aug 22, 2009 6:42 am
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Ryan Laukat
United States
Sandy
Utah
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That is tremendously cool.
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  • Posted Sat Aug 22, 2009 9:51 pm
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Joshua Love
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I demand that Gen-con picks up and moves to Seattle or Spokane... I wanna play a huge TI game like that... Heck, I'd settle for a normal game, with people to play it with! But alas I cannot want my cake and eat it too.
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  • Posted Fri Aug 28, 2009 7:03 am
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JJ Belyeu
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Ontario
California
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FaydeShift wrote:
I demand that Gen-con picks up and moves to Seattle or Spokane... I wanna play a huge TI game like that... Heck, I'd settle for a normal game, with people to play it with! But alas I cannot want my cake and eat it too.


Second that. I would love to get a TI3 game in. My usualy group tends to not favor games that go for more than 2 hours unless several members are missing. And that always prevents us from playing with a full roster.
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  • Posted Thu Feb 17, 2011 7:18 pm
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