Here we can also see how to hide in the best way important cites (white scroll, grey city) within the minor ones (grey scroll, grey city). Applause.
Our group played two games before realizing there were actually cities in two different colors. And we mistakenly assumed the special action-granting applied to routes, not cities. This meant we played that the two white cities in the middle of the board granted special actions only when approached from the side with the big scroll. And we were playing with a couple that had a game under their belt already!
Another problem is that bonus tokens are the lightest of light grey and nearly invisible when on the board during play.
I never noticed the difference in the city banners, but the rules are pretty clear on this.
My gripe is that they did not print the little chart of bonus dscs = points anywhere, but this is all mindless drivel compared to how good the game is, so don't let anything on this thread deter you from getting the game.
Nobody said anything about the quality of the game design. It`s just the board graphic design which should had been done better, if you had used some little common sense.
If this game should be reprinted or pickedup by another publisher, the first thing to do is reworking the board, to give it the board which it deserved.
This board image appears to have been doctored. Note Warburg on the south edge. The left kontor is a white square with a coin. However, this image of the board in play clearly shows that kontor to be a plain orange square:
I'v played it yesterday on a board where the cities which have a special item had a gold banner. It was a Dutch version, Hanzesteden. Great board, great game.