I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
Perhaps it's simply my lack of understanding of the game, but after at least 50 plays of Dominion, I would rate this to be the best card EVER! Maybe I'm mistaken....any comments?
interesting, basically you can't buy normally this turn, and can use up to 3 action cards for a next turn with double the amount of cards, buy, actions.
Hm. I read this as draw only five cards as usual, but I see it could also mean +5 additional cards. That would be a huge benefit! Skip this turn for an additional action and buy seems much more balanced.
Skip this turn for an additional action and buy seems much more balanced.
First, it is definitely an extra 5 cards on the next turn, so 10 total.
Second, I completely disagree that only getting an extra action and buy is balanced for a card that costs 5. You are essentially giving up this turn to take a double turn next time. That's a break even proposition on the face of it. The Tactician can help you get to 8 coins for a Province, but then it's just a more powerful card-drawer with a penalty attached (you need to skip a turn to use it).
The Tactician needs to either come to you when the rest of your hand is utter crap, or be comboed with a chain of +Action +Coin cards, or give you a very fortunate card draw on your next turn to be truly useful.
First thought - I will buy this card when some militias are in play. But generally - it is not "powerful" and versatile card I belive, useful with some strategies only.
I don't see the reason for this. Play three of your cards, then tactician and discard your last card from hand, for example, because it says:
Tactician wrote:
if you discard any cards this way...
I acknowledge that...if you have an action chain that provides coins then it gives you something to do on your turn even after you discard the rest of your hand. You might also have some other deck-tweaking playable cards as part of an action chain, but I'd just couple that in as needing to have a very specific set of cards available this turn for it to be anything other than completely skipped.
I'm digging the orange background for the card. Anyone think they'll follow suite with attack cards in a second edition of the game? Say, change the background of attack cards to red? It's not as important since you don't need to easily distinguish attack cards from other cards (as you would victory cards at endgame, reaction cards during someone else's attack, or these new duration cards during the cleanup phase), but it would still be nice especially when playing new cards or cards like Minion that may or may not be offensive
The color change isn't important for Attack cards because they aren't used differently than other Action cards. Reaction cards are not played normally, so the different color helps highlight them. Same with Duration, as they are left in play to mark their effect.
I acknowledge that...if you have an action chain that provides coins then it gives you something to do on your turn even after you discard the rest of your hand. You might also have some other deck-tweaking playable cards as part of an action chain, but I'd just couple that in as needing to have a very specific set of cards available this turn for it to be anything other than completely skipped.
-MMM
Did you consider Attack cards in this analysis? (i.e. do you consider them to be deck-tweaking cards?) For example, I feel this card is a must-have if Militia is in play, both for offense and defense.
All persons are contained within a single individual, just as all time is in a moment, and the entire universe is in a grain of sand. -Fremen Saying
Alright, I've read your comments on this, and correct me if I'm wrong on this -
If you draw Tactician, and string it together with a series of actions AND a buy, and discard just one card (it says if you discard any cards), then you can receive the Tactician bonus the following turn?
If thats not the case then I think they need to define 'hand'.
If what they mean is 'Play Tactician, and discard your hand without taking any other actions'...and then recieve the bonus next turn.
Take it easy, it might not be THAT strong. What does the "duration" means? Perhaps it means that there will be some attack cards cancelling present durations? Or something. We'll have to see the others.
If you draw Tactician, and string it together with a series of actions AND a buy, and discard just one card (it says if you discard any cards), then you can receive the Tactician bonus the following turn?
I think that is correct, it means for the buy you can only use action cards that give you money but I see no reason why you couldn't buy this round.
Only if the Tactician is the last card on your hand you gain no effect from playing it as there is nothing left to discard. That also means a Throne Room does not double the effect I believe.
Alright, I've read your comments on this, and correct me if I'm wrong on this -
If you draw Tactician, and string it together with a series of actions AND a buy, and discard just one card (it says if you discard any cards), then you can receive the Tactician bonus the following turn?
Yes, that's correct. But all your buys (barring black market) come after the actions, including the tactician's discard. So the only way you can buy anything other than copper on the turn you play tactician is if your earlier actions that turn included +coin (pawn, minion, etc...).
This card seems to be at its best with festival type cards. For instance, you could play Festival -> moneylender -> tactician, then make a 5-cost buy and have a sick double turn next time around. Granted, that is a total dream scenario, but the main point is that you don't necessarily need to give up a complete turn when you play this bad boy.
If you have an action chain that provides coins then it gives you something to do on your turn even after you discard the rest of your hand. You might also have some other deck-tweaking playable cards as part of an action chain, but I'd just couple that in as needing to have a very specific set of cards available this turn for it to be anything other than completely skipped.
-MMM
For my playstyle I can't imagine a more powerful card.
If I have a crap hand, I just play this card to have an insane next turn.
If I have my standard action chain, I just play this card last if I don't have enough for a province and just use my +coin to buy a lesser card.
To break it down basically you get one turn where you can't use any treasures followed by an exceedingly powerful turn. It can be a great card for chain decks that need a string to start and don't use treasures and early on it has its uses too for getting 9-10 treasure and a buy early on constantly (we've all had the games where we go like 7-10 rounds before seeing 5 coins ina single hand).
The card is actually very well worded. Probably the only reason it requires you to discard at least 1 card to get the bonus is to avoid throne rooming it to get a +10 card bonus on your next turn. Unless there's a duration card that might allow you to draw extra cards the tactician is the ultimate end action card.
I just realized how well this card works with secret chamber in a chain deck. Draw till you have tons of cards. Play SC and discard all but 2. Play tactician ??????? Profit!!!!
If you draw Tactician, and string it together with a series of actions AND a buy, and discard just one card (it says if you discard any cards), then you can receive the Tactician bonus the following turn?
If your entire hand at that point consists of just one card, then yes - you are correct. If you have more cards than just that one, then you are not correct.
Essentially, you play whatever other cards you are going to play. Then, you play Tactician. If that was the last card in your hand, it won't do anything for you. If there was at least one card in your hand, you get the benefits next turn. Either way, your hand is now empty, because everything is discarded. There is no restriction on further actions in that turn, nor is there a restriction on buys - other than a lack of cards in hand to use for actions or buys. If you have coins piled up from actions you've already played, go nuts! Likewise, if they introduce cards which will allow for some actions without needing to be in hand, go nuts!
hiub wrote:
What does the "duration" mean?
This is a guess based on past postings and general knowledge of board games and CCG's, but I would say "duration" means when played it sits in public eyesight until the start of your next turn, at which point its effect happen. Having to remember a lot of on-going states or effects with no visual reminders is generally a bad thing, so it looks like they took the smart way of dealing with such effects and slapped a "duration" label on them.
I have to say that after seeing these three cards that the artwork is a hell of a lot nicer in Seaside than it was in Dominion or Intrigue. Good to see they're starting to spend some money prettying up the cash cow that is Dominion
All persons are contained within a single individual, just as all time is in a moment, and the entire universe is in a grain of sand. -Fremen Saying
AEGBrent wrote:
Raid1280 wrote:
If you draw Tactician, and string it together with a series of actions AND a buy, and discard just one card (it says if you discard any cards), then you can receive the Tactician bonus the following turn?
If your entire hand at that point consists of just one card, then yes - you are correct. If you have more cards than just that one, then you are not correct.
Essentially, you play whatever other cards you are going to play. Then, you play Tactician. If that was the last card in your hand, it won't do anything for you. If there was at least one card in your hand, you get the benefits next turn. Either way, your hand is now empty, because everything is discarded. There is no restriction on further actions in that turn, nor is there a restriction on buys - other than a lack of cards in hand to use for actions or buys. If you have coins piled up from actions you've already played, go nuts! Likewise, if they introduce cards which will allow for some actions without needing to be in hand, go nuts!
hiub wrote:
What does the "duration" mean?
This is a guess based on past postings and general knowledge of board games and CCG's, but I would say "duration" means when played it sits in public eyesight until the start of your next turn, at which point its effect happen. Having to remember a lot of on-going states or effects with no visual reminders is generally a bad thing, so it looks like they took the smart way of dealing with such effects and slapped a "duration" label on them.
This is just an incredible card. Note that you don't get the additional 5 cards until the start of your turn; even if you're hit with a Militia, you'll still have best 3 of 5 cards plus 5 more for a total of 8.
I'd think this should combo nicely with Black Market, as BM allows you to get your money out of your hand (to spend during your Buy phase) before discarding.
As you said...the condition of having to actually discard a card to trigger the effect means that throne rooming it isn't much different from just playing it. The only only exception is that (and I believe this was stated somewhere by Donald) the Throne Room gets attached to the Tactician and isn't put into your discard pile until the Tactician is - thus the only effect is that the Throne Room doesn't enter the discard pile until your next turn.