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Uploaded: 2010-03-16
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Andrey
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Half-Life: Confrontation - redesigned components
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Michael Nerman
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Cool! Are all the cards and characters the same, functionally?
 
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  • Posted Tue Mar 16, 2010 7:25 pm
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Andrey
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Thanks! Sure, all characters have same abilities as in original LotR:C, no rules were changed.

I tried to make them look as close to Half-Life lore as possible, though. For example, Combine Dropship (Shelob) returns to Overwatch Nexus, where they loaded troopers in the videogame. Tunnel of Moria is now Underground Railroad (safe route for City17 refugees), and Metrocops can block it and kill everyone, as they did in the game too. Colonel Odessa's squad had RPGs, so it can destroy Hunter Chopper, etc.
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  • Edited Tue Mar 16, 2010 8:34 pm
  • Posted Tue Mar 16, 2010 8:33 pm
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Michael Nerman
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Was it difficult to find analogies for everything?
 
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  • Posted Tue Mar 16, 2010 10:32 pm
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Andrey
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Yeah, yet everything fitted pretty good in original rules in the end. I'll upload print'n'play set to files soon, hope you check it out
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  • Edited Tue Mar 16, 2010 11:36 pm
  • Posted Tue Mar 16, 2010 11:35 pm
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Richard Hunter
England

this is a really cool re-theme. is possible to make the board and pieces available for download?
 
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  • Posted Wed Mar 17, 2010 9:10 am
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Andrey
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Sure, pieces and cards coming soon. Board is previous image in the gallery
 
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  • Posted Wed Mar 17, 2010 9:42 am
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Bryce V
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Cool!

The Confrontation... now with 100% more bludgeoning.

"Uhh.... I thought I saw a face crab... you know, on your face."
 
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  • Posted Wed Mar 17, 2010 6:26 pm
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Andrey
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Print'n'play are now available here:
http://boardgamegeek.com/filepage/53994/half-life-confrontat...
Feedback and comments are welcome
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  • Edited Fri Mar 19, 2010 2:16 pm
  • Posted Fri Mar 19, 2010 2:15 pm
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