Looking for a playtester/editor/translator for your cool new game? Contact us, we're free (but we ask to be mentioned in the acknowledgements, and a copy of the game would be a nice gesture, but not necessary).
Looking for a playtester/editor/translator for your cool new game? Contact us, we're free (but we ask to be mentioned in the acknowledgements, and a copy of the game would be a nice gesture, but not necessary).
I'm sorry but I don't get it Perhaps that's because I haven't played the game yet, but even after close inspection of the picture I can't see what's so violent and 'excellent' about it.
I'm sorry but I don't get it Perhaps that's because I haven't played the game yet, but even after close inspection of the picture I can't see what's so violent and 'excellent' about it.
I didn't get it either. What I do see now, I think, is that the sides were cut off so that you could stick your fingers in the side and pull the pieces out. And that is a very good solution.
I didn't get it either. What I do see now, I think, is that the sides were cut off so that you could stick your fingers in the side and pull the pieces out. And that is a very good solution.
That could very well be the case! Thanks! And indeed an inventive solution!
I'm sorry but I don't get it Perhaps that's because I haven't played the game yet, but even after close inspection of the picture I can't see what's so violent and 'excellent' about it.
Yeah, I didn't get it either, until I dug up what appears to be the original insert:
Why don't you try putting them in the tray like the manual recommends?
Because not everybody is patient and calm enough to store every f*****g counter vertically after a game. Plus the fact that you don't use all of them when you pick a new race : the ones remaining fall flat in the dark depth of the tray. It's either go insane or find some solution.
Why don't you try putting them in the tray like the manual recommends?
The side walls of the original insert make for very cramped quarters for big fingers when trying to fish out the last tile that fell flat against the bottom. It happens all the time, and it's frustating. Cutting out the side walls eliminates the problem without the need to introduce additional hardware like pull-strips, tweezers, or toothpicks.
Why don't you try putting them in the tray like the manual recommends?
The side walls of the original insert make for very cramped quarters for big fingers when trying to fish out the last tile that fell flat against the bottom. It happens all the time, and it's frustating. Cutting out the side walls eliminates the problem without the need to introduce additional hardware like pull-strips or tweezers.
Though I've learned that a properly placed flick on the bottom of the problem slot will pop them out. Still, I scrape away like a badger in a box before I pick it up and flick -- annoying. I love that there's bins for each but holy dexterity it's made up for by difficulty.
why not try a circular hole at the base of each pocket...thus when a token falls flat...one may simply push from the bottom and lift from the top? wouldn't this be easier and it wouldn't compromise the tray?