I notice you've sleeved your homeworlds with different-coloured sleeves. While this is brilliant for finding them after each game, what do you do about their rather obvious position within the deck during play?
I notice you've sleeved your homeworlds with different-coloured sleeves. While this is brilliant for finding them after each game, what do you do about their rather obvious position within the deck during play?
I'm guessing they don't shuffle the unused ones into the deck, which seems to be a reasonably common variant.
Also note that start worlds are also sleeved according to their type with red start worlds on red sleeves and blue start worlds on blue sleeves.
I am part of Janne's RTFG gaming group and we are the kind of players who like to play more than one (read: one more) game per session. Therefore anything that makes the next game easier to setup is a bonus. This includes the decision to sleeve start worlds in different colour sleeves and not shuffling them back into deck. Unfortunately it also means that we are missing out some rather unique cards from the common play. Many tableus could find use for Damaged Alien Factory or Alien Research Team, for example.
Oh I see, your method speeds up play but it does change the game slightly. I recall the game where I started with Doomed World, used it on Alien Rosetta Stone World, then settled Alien Research Team. It was a fun little switcharoo that I wouldn't have been able to pull off without homeworlds in the deck. I also found Damaged Alien Factory on an Alien Search.
Oh I see, your method speeds up play but it does change the game slightly. I recall the game where I started with Doomed World, used it on Alien Rosetta Stone World, then settled Alien Research Team. It was a fun little switcharoo that I wouldn't have been able to pull off without homeworlds in the deck. I also found Damaged Alien Factory on an Alien Search.
One compromise between the two positions I would like to try if I had the cards would be to use two sets of start worlds, one set fully shuffled into the deck and one set sleeved as above. In this variant, if a player draws a start world that someone has in play then they can instantly remove it from the game for a new card. There's almost no gameplay deficit for this approach, it's just that there's no way to do it that's not prohibitively expensive.
Just proxy the sleeved start worlds in your example and you're good to go.
I thought about it, but I guess I have too much of a fondness for the art and presentation of the cards to bring myself to use the substandard alternative I could produce. I know it's being a bit nitpicky but I'm okay with extra setup time for now.
Just proxy the sleeved start worlds in your example and you're good to go.
I thought about it, but I guess I have too much of a fondness for the art and presentation of the cards to bring myself to use the substandard alternative I could produce. I know it's being a bit nitpicky but I'm okay with extra setup time for now.
Make color photocopies. Cut up cleanly, then paste or sleeve. Voila.