Wouldn't a Legendary Land that says "{TAP}: All creatures lose flying until end of turn." work better? Also, land really shouldn't have a casting cost.
Wouldn't a Legendary Land that says "{TAP}: All creatures lose flying until end of turn." work better? Also, land really shouldn't have a casting cost.
Yeah, the idea was great, but the execution was lame.
If it had been Filipe's work, I would have been more polite, but since it came from some person outside BGG, I'm calling it as I see it: they were either too lazy to think about it and do it right, or have a very poor understanding of the game.
Taoist, Pittsburgh Sporst fan, and welcoming to people who are kind, from any walk of life.
I have been playing since the Atari 2600, Candy Land, Chuttes and Ladders, Go Fish, and the Apple ii.
Does it fit the game's mechanics? I can be convinced that it doesn't. Does the Activation cost make sense to me when I think about how an eruption happens physically? Kinda does...
Mechanically, it's mostly gibberish. Lands are colorless (not red), you can't "prevent" a static ability (damage is the only thing that uses the word "prevent"), and lands don't have a casting cost. Dryad Arbor is a good mechanical comparison. It is a land with a color, though it doesn't have a casting cost and requires rules text to establish that it is green.
On an unrelated note, the digital manipulation is also fairly poor. Text is generally aligned too far from the left-hand edge of the card. The original is surly Vengeful Firebrand, a rare red card from Morningtide illustrated by William O'Conner. You can see the frame repeat in the lower right hand corner in an effort to remove the power and toughness box. This is an especially mysterious decision, as Hostile Realm exists as a red enchant land card in the very same set. Oddly more appropriate.
I apologize for this whole unbearably dorky post. I had a bad day, and it helped to take it out on the artist. Please pay no attention to my poor attitude.
Mechanically, it's mostly gibberish. Lands are colorless (not red), you can't "prevent" a static ability (damage is the only thing that uses the word "prevent"), and lands don't have a casting cost. Dryad Arbor is a good mechanical comparison. It is a land with a color, though it doesn't have a casting cost and requires rules text to establish that it is green.
On an unrelated note, the digital manipulation is also fairly poor. Text is generally aligned too far from the left-hand edge of the card. The original is surly Vengeful Firebrand, a rare red card from Morningtide illustrated by William O'Conner. You can see the frame repeat in the lower right hand corner in an effort to remove the power and toughness box. This is an especially mysterious decision, as Hostile Realm exists as a red enchant land card in the very same set. Oddly more appropriate.
Yeah, but it's still funny.
EvilMustache wrote:
I apologize for this whole unbearably dorky post. I had a bad day, and it helped to take it out on the artist. Please pay no attention to my poor attitude.
Does it fit the game's mechanics? I can be convinced that it doesn't. Does the Activation cost make sense to me when I think about how an eruption happens physically? Kinda does...
I'm pretty sure it technically works, mechanically. It's a land, so you only can play one on your turn, you have to pay 3R to play it, and it doesn't use the stack. Then it just has that ability while in play.
Okay chaps, We regular Magic players can easily see that this is not precisely what we would see in a magic card, but hey, it's a JOKE. Let's give the guy a break and not flush ourselves irrevocably down the toilet of obsession, eh? Nice one Filipe!
Okay chaps, We regular Magic players can easily see that this is not precisely what we would see in a magic card, but hey, it's a JOKE. Let's give the guy a break and not flush ourselves irrevocably down the toilet of obsession, eh? Nice one Filipe!