Superhawk gets all his bits from www.rpgshop.com and I'm sure that's where he got the skulls (I'm sure because I PMed him this afternoon!). Have a good one!
"Sometimes game rulebooks are meant to be used as a guide - not chiseled into stone tablets as scripture. If using a specific rule makes a game more fun for you, then it is not only your right - but it is your duty to change it." --Rob Bell
“My opinion is that a game has its own life when published, and is really alive when players want to add their own house rules!” --Bruno Cathala
malshazar wrote:
Superhawk gets all his bits from www.rpgshop.com and I'm sure that's where he got the skulls (I'm sure because I PMed him this afternoon!). Have a good one!
BTW, one can also goto a bead store and look at the beads (these are skull beads. In this case the holes also don't detract from the theme of the skull token). You can often find unique looking things to use for counters, etc.
I went and got a few diffeant treasure looking beads to use as artifacts in Incan Gold / Diamant. They were a nice accessory to spruce up the game and only cost a dollar or two to get.
"We use the tainting crystals to mark completed quest cards instead."
Cool bits, look great. But keep in mind that minions you place on quest cards count against the overall minon limit, so you are in fact making the game slightly easier if you don't account for that.
"We use the tainting crystals to mark completed quest cards instead."
Cool bits, look great. But keep in mind that minions you place on quest cards count against the overall minon limit, so you are in fact making the game slightly easier if you don't account for that.
Yeah, we don't use the crystals to keep track of minions collected for quest cards, just separating the totally completed quests from the ones that are still available to do, but that is a good reminder for our readers.