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Uploaded: 2010-08-09
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Overall view of the board and market. Demo version - Gen Con 2010
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Philip Moerenhout
Belgium
Lede
Oost-Vlaanderen
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Rivers ending in mountains, seas next to forests, deserts next to forests and seas. wth
Looks terrible IMO.
This will need superb rules or I'm not going to touch it.
Kevin Wilson as designer doesn't install faith.
cfr Grapple in Descent. If you want to pin a dragon in place with one hand ...

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  • Posted Tue Aug 10, 2010 8:00 pm
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E J
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Borg wrote:
Rivers ending in mountains, seas next to forests, deserts next to forests and seas. wth
Looks terrible IMO.
This will need superb rules or I'm not going to touch it.
Kevin Wilson as designer doesn't install faith.
cfr Grapple in Descent. If you want to pin a dragon in place with one hand ...



With those comments, Im sold. Order me two.
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  • Posted Wed Aug 11, 2010 2:02 am
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Aswin Agastya
Indonesia
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tornspace wrote:
It looks almost identical to any map from Civ 1.


Except with a lot less ocean. I can understand it though... tried to make civ like map with cardboads, and it was really hard to make it modular, playable, and looking good.
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  • Posted Thu Aug 12, 2010 12:55 pm
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Adam Ruzzo
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Couldn't they add some sort of white border though that fades out/in so it wouldn't look so bad?
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  • Posted Thu Aug 12, 2010 3:14 pm
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Jacob Yackenovich
United States
Cary
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tornspace wrote:
It looks almost identical to any map from Civ 1.


Agreed. I think I'll wait until at least "Civ IV the boardgame" comes out before I pick this one up. Can't wait to see how the boardgame implements the cultural border overlay whistle
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  • Posted Thu Aug 12, 2010 7:02 pm
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Mike Forrey
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Lets keep an open mind though since this isn't the final version and the boards may look a lot different in the final printing.
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  • Posted Thu Aug 12, 2010 8:21 pm
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Tim Collins
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wow. for something that looks so terrible it looks like a civ II board to me, I love it, to each thier own I guess... cant wait.
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  • Posted Fri Aug 13, 2010 8:23 am
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Schwarz Andreas
Germany

looks terrible...wouldnt by it, even if the rules are good...cant understand, that ffg publishes such an ugly design....
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  • Posted Sat Aug 14, 2010 3:23 pm
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Brandon Pennington
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I see FFG is keeping with it's 'as much $h!t as possible on the table' approach with their games

That said, it should be an interesting game.
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  • Posted Sat Aug 14, 2010 7:19 pm
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Adam Ruzzo
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Vernon
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Man, they really need some subtractive designers at FFG. That amount of stuff is ridiculous. I am sure it could be redesigned to have all of the same features but use fewer components. Nothing I hate more than a game that takes a half hour to setup because there are 30 piles of things I have to find a home for.

Surely some of those markers could have simply been double sided, where one side represents gold and the other hammers or what have you? Or why not a track with ONE marker instead of a huge pile of markers? ARRRRG this is making me angry :\
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  • Posted Mon Aug 16, 2010 2:29 pm
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Ryan Twombly
United States

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Bridger wrote:
subtractive designers

I pondered what that could mean for a moment before I realized that it's my approach to game design. Throw everything in that you think you need, then trim it down to barest minimums. From my experience I'll tell you what FFG can do to fix this -- just make all the devs build the first prototype on their own dime. That's my motivation. Darn $0.10 wooden cubes!
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  • Posted Mon Aug 16, 2010 10:06 pm
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Adam Ruzzo
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Yeah, Subtractive Design is the concept that you go through a phase where you add all kinds of features, then spend the rest of the time pulling out pieces that don't fit right. You keep trimming it down until every feature has a real purpose in the design. Best summed up by the following quote:

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."
- Antoine de Saint-Exupry
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  • Posted Tue Aug 17, 2010 6:04 pm
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Tim Collins
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Beauty is true in the eye of the beholder and I think this game looks fantastic even in this prototype form.
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  • Posted Tue Aug 17, 2010 10:28 pm
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Tim K
United States
Urbandale
Iowa
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The original Civilization game from AH is pure board gaming bliss. So much is contained in one small bookshelf game is almost impossible to believe. Its my favorite game hands down. I still like FFG but man that is a lot of crap on the table.
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  • Posted Fri Aug 20, 2010 1:45 pm
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FFG really needs to learn to unclutter their boards, or at least find a way to let people set up a game fast. I bet this game takes at least 40 minutes to set up.
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  • Posted Sat Aug 21, 2010 2:25 pm
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Jay Sheely
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What's the set up / breakdown time with that?

Agreed, map looks fugly.
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  • Posted Sun Aug 22, 2010 3:04 am
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Scott Gemignani
United States

Vermont
I know how to fix this game, and I can do it and reduce cost. I can even clear up the map issue. I challenge Fantasy Flight Games to hear my ideas. If interested, you can contact me from my account info and get my phone number.

Challenge!
 
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  • Posted Mon Sep 6, 2010 10:13 pm
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Adam Ruzzo
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Scottgemignani wrote:
I know how to fix this game, and I can do it and reduce cost. I can even clear up the map issue. I challenge Fantasy Flight Games to hear my ideas. If interested, you can contact me from my account info and get my phone number.

Challenge!


You couldn't just post it?
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  • Posted Mon Sep 6, 2010 11:42 pm
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Greg Cox
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Looks like I'll have to 'upgrade' my table!
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  • Posted Fri Sep 10, 2010 5:46 am
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Jesus Cañada Ramos
Spain
Barcelona
Spain
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Borg wrote:
Rivers ending in mountains, seas next to forests, deserts next to forests and seas. wth
Looks terrible IMO.
This will need superb rules or I'm not going to touch it.
Kevin Wilson as designer doesn't install faith.
cfr Grapple in Descent. If you want to pin a dragon in place with one hand ...



Rivers ending in mountains? I didn't see any river in this map...
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  • Posted Wed Sep 15, 2010 2:18 pm
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Michael Sosa
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In reference to creating oceans, the Tempus approach could work. The base map is ocean hex, and tiles are placed on this. While no rivers are created it does allow for ocean, bays, and lakes. While the map here looks a bit disconcerting, with too many bodies of water that are not joined, I will with hold a final opinion. On the too many pieces to their games I do agree but we must be the minority because their games sell well. I only really enjoy War of the Ring.
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  • Posted Fri Sep 17, 2010 4:45 pm
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Michal S.
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- Hi Darling! What did you.... what a heck!!?? Where is our table?
- I sold it. We need a bigger one.
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  • Posted Sat Sep 18, 2010 4:29 pm
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Ben Roberts
United Kingdom
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Mythdracon wrote:
FFG really needs to learn to unclutter their boards, or at least find a way to let people set up a game fast. I bet this game takes at least 40 minutes to set up.


40 minutes to set up!?!?!? ORDER ME A COPY NOW!

Setting up the board is a game in itself.

So many beautiful, beautiful pieces... drool...
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  • Posted Fri Oct 1, 2010 10:08 pm
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Michael Sass


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I enjoy the computer game, however how they expect to provide such depth on a board that looks like this is beyond me. I'll wait for one of my less critical friends to buy it. Then I'll probably like play it. Kudos to the card designers, though.
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  • Posted Thu Oct 21, 2010 12:15 am
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Fred Methot
Canada
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What's wrong with FFG and all the video games ports anyways, can't they think about their own stuff anymore?

 
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  • Posted Tue Oct 26, 2010 1:36 am
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Roland W. est. 1984
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maybe first game of ffg which looks bad and plays good and not the opposite way^^
 
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  • Posted Fri Nov 5, 2010 8:47 pm
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Korea
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Well, the other components still look great.
 
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  • Posted Sat Nov 6, 2010 8:31 am
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Jack
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Bridger wrote:
Man, they really need some subtractive designers at FFG.


Apparently, FFG have never heard of the word "edit".
 
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  • Posted Wed Nov 17, 2010 4:48 pm
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Robert Schelchshorn
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Borg wrote:
Rivers ending in mountains, seas next to forests, deserts next to forests and seas. wth
Looks terrible IMO.
This will need superb rules or I'm not going to touch it.
Kevin Wilson as designer doesn't install faith.
cfr Grapple in Descent. If you want to pin a dragon in place with one hand ...

I fully agree with you! In fact the optic is the reason I will not buy this game!
 
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  • Posted Sat Nov 20, 2010 11:19 am
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ulrik wemmenhed
Sweden

i just made a very easy drawing of the world as we know it, using only paper.

so, its not valid to play with, but it proved to me is indeed POSSIBLE to make nice looking tiles , that dont look like a plaincrash.

even when randomised, my provisional map works. its actually quite fun to draw the map each time, its like "what if pangea split up in a different fashion than it actually did". in my provisional drawings , europe might end up connected with australia, south america might end up right in the middle of asia, antarctica up in the north and canada south, but thats just part of the fun.

i dont own this game. and almost entirely because the horrible tiles. otherwise, i would buy it asap.

i dont know how to post images. otherwise i would.

 
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  • Posted Wed Nov 24, 2010 9:44 pm
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Travis Bridges
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Borg wrote:
Rivers ending in mountains, seas next to forests, deserts next to forests and seas. wth
Looks terrible IMO.
This will need superb rules or I'm not going to touch it.
Kevin Wilson as designer doesn't install faith.
cfr Grapple in Descent. If you want to pin a dragon in place with one hand ...


I thought a sea ending in a mountain was called a lake, and sea next to a forest was also called a lake. A desert next to the sea is called a beach...a desert next to a forest is still called a desert. A brain that spends too much time next to an operating microwave is called 'your post.'

I don't see the problem. The board looks like Minnesota with desert...so what? It looks pretty clear where you can move and where you can't. I'd much prefer modularity to playing on the same board every time.

I own the game...the bits, for the most part, are double-sided. The 'stuff' you see on the table is called detail...and this is coming from a die-hard eurogamer. I duck 98% of AT stuff because it pretty much sucks...this game is pretty damn awesome and I applaud the designer for making clever abstractions of complex things present in the PC game. How does your table look when you play Agricola, for instance? Probably pretty similar....
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  • Posted Thu Dec 2, 2010 9:49 pm
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Edward Wehrenberg
United States
Unspecified
CA
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Hah!! That's kind of funny.

Having bought the game and played several times, it's very fun to go back and look at all these comments and see how far off-base so many of them are.


"FFG really needs to learn to unclutter their boards, or at least find a way to let people set up a game fast. I bet this game takes at least 40 minutes to set up."

Set-up? I opened the box and setup a game last night: It took less than 10 minutes.


"Rivers ending in mountains, seas next to forests, deserts next to forests and seas. wth Looks terrible IMO. This will need superb rules or I'm not going to touch it."

The map? Has never been an issue. Looks fine, plays just fine. Not ONCE have I looked down during a game and said, "I sure wish this map was different!"

Kudos to FFG for a great game. Perfect? Not hardly, but very, very good, and it's small issues can be easily tweaked.
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  • Posted Tue Dec 14, 2010 3:42 pm
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Stephen Stewart
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chuskas wrote:
Borg wrote:
Rivers ending in mountains, seas next to forests, deserts next to forests and seas. wth
Looks terrible IMO.
This will need superb rules or I'm not going to touch it.
Kevin Wilson as designer doesn't install faith.
cfr Grapple in Descent. If you want to pin a dragon in place with one hand ...



Rivers ending in mountains? I didn't see any river in this map...


They have obviously not played with modular boards.

They could've easily adopted a modular board in the likes of ASL. You could easily have the Lakes ending in mountains and make it look good.

 
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  • Posted Fri Dec 31, 2010 1:30 am
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Anh Khoa Nguyen
Vietnam

Let's face it, I love most of FFG games, but this map is just terrible...

Personally I think a Hex-mapping would give off way better looks than this. One vivid example is Runewars. I would have buy this game without a second though if the map is designed that way...

Well, that means now I will still buy this game, after a lot of... thoughts
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  • Edited Thu Jan 6, 2011 4:14 am
  • Posted Thu Jan 6, 2011 4:14 am
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Daniel Stark
Australia

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I just purchased this game last week and have had 2 games. The first being a little hard due to playing with my wife and another couple.

The second was great fun playing at my local club and even though after 5 hrs we didn't finish (needed 2 turns) it played really well. All these comments about the board and the water not making sense, well its not long before you have the navigation tech and all you use water for is building up trade.

A Great game, I recommend it
 
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  • Posted Tue Feb 8, 2011 7:03 am
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Autumn Leonard
United States
Madison
Wisconsin
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jacob1044 wrote:
tornspace wrote:
It looks almost identical to any map from Civ 1.


Agreed.


I think it's been too long since people have played civ 1. Maps were actually pretty well-distributed.


But despite this board game's graphical flaws, it looks like loads of fun.
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  • Posted Mon Feb 21, 2011 11:30 pm
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