Yep - the letters are too large. I have to say, though, that I like the "small" city. This distance look is morer "creepy" and weird.
Yeah, it would be perfect if only they hadn't gone so huge with the title font! It needs to be smaller and toward the top of the frame to get that creepy feel to it. Right now the whole sky is filled with huge awkward letters. The art is very cool though!
Thanks for the comment on the font size. I just put in up there in full size so that I have all the options for resizing later. It will be smaller in the end version. I also think that the typeface will look less playful once it's scaled down - we will see.
I would like to stick with the smaller view of the size as the vast empty sky emphasizes the fragility of the city.
It was just a suggestion - and I haven`t seen your last post before my pic (working on it at that moment) ... All in all, the artwork is - gorgeous, did I say this already? I am so looking forward to this game (played last year in Essen, to be bought this time!).
It was just a suggestion - and I haven`t seen your last post before my pic (working on it at that moment) ... All in all, the artwork is - gorgeous, did I say this already? I am so looking forward to this game (played last year in Essen, to be bought this time!).
I highly appreciate any feedback, Daniel. That's why I follow all the posts here (images and text threads) so that I can try to incorporate as much ideas and improvements as possible in time. Focusing on the same stuff all the time makes you lose the focus quite easily. I'm a great believer in the power of the community and soak up all the inputs like a sponge. This will help me to become a better illustrator.
Yes I am with Andreas here re feedback. Over the now about 20 months since the earliest play test (on a ferry to Essen in 2008) I have had many comments and suggestions. I tend to take the view that if I get the same idea from a number of people that there could be something in it. Cant please everyone of course and sometimes one guy will have a wild idea that you just ignore, BUT the play tests at Expo in 2009 and 2010 along with Midcon in 2008 and 2009 and Essen last year plus DRagonmeet last Xmas certainly led to new elements as well as binning a few old ones.
Very excited that we are almost there now! Hope it goes down well and sure Andreas gorgeous artwork will be a hit - it certainly was at Expo.
Very fine cover art. I like the font style for the title, but I'm trying to think of a not-so-bright color--white looks too "clean." Perhaps a light smoke gray, perhaps with some "sooty" deeper tone here and there? Don't want to muddy it up so it can't be easily read, but can't imagine anything staying white during the London fire.
I'd suggest the bottom credits might also do better in a light gray or parchment tone against that black. .. .
Now I can't help but hope for some truly dramatic "flame" bits inside . . . .
Reminds me of the lifesize oil painting "Die Blaue Stunde" by Max Klinger, 1890. One of the first (?) using this dramatic "Fire orange vs. Nightish dusk blue" contrast.
Reminds me of the lifesize oil painting "Die Blaue Stunde" by Max Klinger, 1890. One of the first (?) using this dramatic "Fire orange vs. Nightish dusk blue" contrast.
Great use of colors and light indeed. Thanks for sharing.