After killing Dad in a bloody duel with a skeleton, Jessica gets lost on the way to the dragon's lair so she decides to hightail it out of the dungeon with what little loot she has. She just barely made it out alive...
I have never made it out alive.. not once! One time I plunged to my death in the very first room. That was fun.. My son, on the other hand, has managed it at least twice.. Kids are apparently superior when it comes to DungeonQuest..
I hope one time my own girl (2 years old) will play like this
I started out playing Candyland, etc. with her, then moved up to light Euros like Dawn Under and Zooloretto, then introduced her to Descent when she was 5 years old. I created a small dungeon and simplified the rules. My scenario was about her, a warrior princess, rescuing her mom - the queen. I tried to create an exciting over-the-top narrative to get her into the story.
She loved it and it became a favorite. She really liked DQ, and we are going to play Castle Ravenloft this weekend. It's great having a little gamer in the house!
I hope one time my own girl (2 years old) will play like this
I started out playing Candyland, etc. with her, then moved up to light Euros like Dawn Under and Zooloretto, then introduced her to Descent when she was 5 years old. I created a small dungeon and simplified the rules. My scenario was about her, a warrior princess, rescuing her mom - the queen. I tried to create an exciting over-the-top narrative to get her into the story.
She loved it and it became a favorite. She really liked DQ, and we are going to play Castle Ravenloft this weekend. It's great having a little gamer in the house!
One of the cutest things I have seen or heard in a long time, that adventure will stick with her for a life time, you sir are a great Dad! (Clearly not just because of the gaming!) Way to go!
I hope one time my own girl (2 years old) will play like this
I started out playing Candyland, etc. with her, then moved up to light Euros like Dawn Under and Zooloretto, then introduced her to Descent when she was 5 years old. I created a small dungeon and simplified the rules. My scenario was about her, a warrior princess, rescuing her mom - the queen. I tried to create an exciting over-the-top narrative to get her into the story.
She loved it and it became a favorite. She really liked DQ, and we are going to play Castle Ravenloft this weekend. It's great having a little gamer in the house!
That is fantastic.
I have a question for you. My son (6 and a half) and I have been enjoying Claustrophobia. We play with open hands and he's the demon player. He wins frequently enough and his favorite scenario is the first one which is brutal for the humans.
I'm considering getting Dungeonquest as a light push your luck Dungeon Crawl for us to play this Christmas. I'd consider some house rules for him initially (simplified combat, starting with a new character if you get killed rather than sitting out, more skill tokens, etc.).
However, I've heard that I should check out Ravenloft, too. I have my reservations on it as I already have Claustrophobia and dig it for monster killing goodness. I also have a friend I trust say it's a touch shallow. Not a big deal for the kids (I know they'll love all the minis), but I'm wondering about longevity on it. Where Dungeonquest never pretends to not be anything more than a press your luck, light dungeon crawl.
So if you're still with me, my question:
How did your daughter like Ravenloft vs. Dungeonquest vs. Descent (although putting them up against Descent isn't entirely fair)? Does she like one over the other?
Anyway, keep up the good work with her. She's going to look back on these times very favorably I'm sure.
How did your daughter like Ravenloft vs. Dungeonquest vs. Descent (although putting them up against Descent isn't entirely fair)? Does she like one over the other?
I asked her and she recommends Castle Ravenloft due to the cooperative aspect. With that said, she also really likes Descent - at least my simplified version of it. She liked the storylines I put together, collecting treasures, etc. She really likes rolling the dice to see if she got the range on the target, power-ups, etc. She likes Dungeon Quest, but it is her third choice.
I'm considering getting Dungeonquest as a light push your luck Dungeon Crawl for us to play this Christmas. I'd consider some house rules for him initially (simplified combat, starting with a new character if you get killed rather than sitting out, more skill tokens, etc.)
Simplified combat would definitely help younger kids with this game (heck it would help anyone with this game actually) but as far as starting with a new hero if you die, you'd also have to adjust the in game timer (or play without it but then its just a game to see who gets out first). If you didn't adjust the timer rules then starting a new character would give that new character significantly less time to do anything and it's already close as it is to get to the center and out again starting from the beginning.
There is a variant called "Death can wait" where if a hero is defeated in combat or by traps or anything like that he is knocked out instead of killed. The hero loses half of his loot (players choice on what to discard) and receives half of their total wounds back and proceeds next turn as normal. I know your question wasn't about this but I thought it might help you decide whether to give it a shot for your son that the game already has a variant built in so that a hero dying doesn't end that players game.