Thanks for the comment Damon. I could not find this game anywere for a decent price so I decided to design my own board, scape the bits from other games in my collection and Voila! It plays very well, everyone I introduce this game to has a hilarious time so it is played often. Plus there is a good feeling playing something for which you have put some effort in making.
I also made a homemade version but mine was pretty crappy as I just used some markers and a square shaped packing foam, and some dice for markers and for roll ofcourse. It works well enough but not that good looking. Luckily we finally found this game for $2 at thrift store, so now we have the nice stop sign version, it even came with some extra pieces and isn't beat up copy either. But this homemade version is very very nice, good job! You are very crafty.
Can you explain how you made such a good board? I'm interested in creating my own game of Can't Stop and I want it to look good so that it adds to the likability when I introduce it.
The language within the pdf of the rules is confusing me somewhat. The major issue I'm having trouble with is terminology: the words "marker" and "colored squares".
The rules begin by stating that game components include three markers, four dice and 44 colored squares (11 each for four players).
The way I remember the game, there should be three makers for EACH PLAYER, in a neutral color. In the commercial version ot the game, these were pyramid shaped. The components list should say actually say "12 markers". Is that interpretation correct?
(I would have vastly prefered that the colored squares be called "markers" and the neutrally-colored "markers" be instead referred to as "toppers".)
What I desperately need is a better wording of what these "toppers" indicate, and how the mechanics function.
Depending on how the rules work, I was thinking of this as a solution: Use thick wooden disks as playing pieces for the "toppers". Drill a hole in the center of the disk, and glue in dowel. Colored rings, can now slide onto the dowel. Sort of a "topper in reverse".
To make the board: Cut uniform circular holes in a sheet of thin wood, in columns, to form the playing board. Back this with a plain sheet of wood. The holes will be just a bit larger than your wooden disks.
Of course, this physical plan breaks down completely if the mechanics of moving things don't work that way.
The way I remember play going is, you put down a square tile of your color inside a column, then put one of your neutrally-colored pyramid-shaped pieces on it to indicate that you had stopped. Once your three pyramid-shaped toppers were on the board, you had to either keep advancing in one of those columns, or not make a move.
What I don't remember is the mechanics of more than one color being in a column, or being on the same space in a column. I don't remember if more than one pyramid could be in a single column or not....
Sorry, but I'm pretty confused, and the pdf of the rules isn't helping much. I think illustrations would help enormously.
Any suggestions as to how to create the recessed-spaces board, and stackable playing pieces, would also be very much welcome!