This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?
This game always makes me want to play until I look for a second or two longer and the number of tanks puts me off. In games like rogue trader the ridiculous ranges at which things fight doesn't bother me but when a game is meant to represent a real world event then it is somehow off putting.
This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?
I have to agree with the tanks comment. The only way to make FOW anything other than Tank Pong is to severely limit them. No one on earth has ever packed tanks this close together in real life. It looks ridiculous. This is why 1/300 scale was invented for heavens sake. Over 30 years ago. I use mainly recce forces and infantry. One or two tanks may turn up on a variable dice roll. But then again I don't use their rules either as they are rubbish. The models are fantastic, but really need something else to make them usable. I use the venerable Wargames Research Group 'Buff' Set from circa 1975.
I have to agree with the tanks comment. The only way to make FOW anything other than Tank Pong is to severely limit them. No one on earth has ever packed tanks this close together in real life. It looks ridiculous. This is why 1/300 scale was invented for heavens sake. Over 30 years ago. I use mainly recce forces and infantry. One or two tanks may turn up on a variable dice roll. But then again I don't use their rules either as they are rubbish. The models are fantastic, but really need something else to make them usable. I use the venerable Wargames Research Group 'Buff' Set from circa 1975.
But FoW can represent everything from a Tank Company, which has tanks, to Infantry companies. Tanks are hard to play vs infantry, as tanks pretty much always attack and never come in big numbers. I've been playing FoW for 5 years, and while I haven't been playing it for 35 years, I have been gaming almost 40 and can say FoW is very balanced, no one type reigns supreme, there are always counters to every combination, etc. And they don't rewrite history/invent new units on you every year (ahem 40k).
But FoW can represent everything from a Tank Company, which has tanks, to Infantry companies. Tanks are hard to play vs infantry, as tanks pretty much always attack and never come in big numbers. I've been playing FoW for 5 years, and while I haven't been playing it for 35 years, I have been gaming almost 40 and can say FoW is very balanced, no one type reigns supreme, there are always counters to every combination, etc. And they don't rewrite history/invent new units on you every year (ahem 40k).
Cliff
I agree with many of the points you make, esp. about 40K having some major issues. My initial point about the tank depot style that seems common with FOW games was not a criticism of the rules. It is more just an aesthetic issue. It just looks wrong. I went and watched a few games at the local gaming club they all looked like this:
FOW is probably a great game but I think that fact that games don't look anything like a ww2 engagement probably puts some people off.
This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?
I have to agree with the tanks comment. The only way to make FOW anything other than Tank Pong is to severely limit them. No one on earth has ever packed tanks this close together in real life. It looks ridiculous. This is why 1/300 scale was invented for heavens sake. Over 30 years ago. I use mainly recce forces and infantry. One or two tanks may turn up on a variable dice roll. But then again I don't use their rules either as they are rubbish. The models are fantastic, but really need something else to make them usable. I use the venerable Wargames Research Group 'Buff' Set from circa 1975.
? I remember watching the WWII players at UK tournaments in the 80s using those rules & they always had their tanks ranked up wheel to wheel plus the scenery was always rubbish
But FoW can represent everything from a Tank Company, which has tanks, to Infantry companies. Tanks are hard to play vs infantry, as tanks pretty much always attack and never come in big numbers. I've been playing FoW for 5 years, and while I haven't been playing it for 35 years, I have been gaming almost 40 and can say FoW is very balanced, no one type reigns supreme, there are always counters to every combination, etc. And they don't rewrite history/invent new units on you every year (ahem 40k).
Cliff
I agree with many of the points you make, esp. about 40K having some major issues. My initial point about the tank depot style that seems common with FOW games was not a criticism of the rules. It is more just an aesthetic issue. It just looks wrong. I went and watched a few games at the local gaming club they all looked like this:
FOW is probably a great game but I think that fact that games don't look anything like a ww2 engagement probably puts some people off.
totally agree, great game and rules, but if your eye is looking for the grand scale look, you're better off with 6mm or 10mm, aesthetics aside, best advice is to play what others are playing in your area so you actually get some games played.
Worst advice is to read TMP for 2 years then decide on a ruleset and a scale...
This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?