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Uploaded: 2010-12-08
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David Ogea
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Cenovis Rulez
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Demo game at the Montreux Miniatures Show 2010 in Switzerland
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Jim O'Neill (Established 1949)
Scotland
Motherwell
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This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?

Jim
Est. 1949

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  • Posted Wed Dec 8, 2010 1:41 pm
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Kai Bettzieche
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Ladenburg
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Because it looks impressive?
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  • Posted Thu Dec 9, 2010 8:47 pm
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GÜNSTLING
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This game always makes me want to play until I look for a second or two longer and the number of tanks puts me off. In games like rogue trader the ridiculous ranges at which things fight doesn't bother me but when a game is meant to represent a real world event then it is somehow off putting.

Awesome scenery though.
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  • Posted Fri Dec 10, 2010 6:40 am
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Brandon Pennington
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I would love to play on that table.
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  • Posted Fri Dec 10, 2010 6:42 am
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David Ogea
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Pully
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This Flames of War game has been organized during the Montreux Miniatures Show 2010.

The playing area is 4.80 meters per 1.80 meters (around 15feet per 6feet), and each player is playing with 8'500 points per army

The impressive castle in the background is a Lord of the Rings game. I also posted some pictures of it here:

http://www.boardgamegeek.com/image/868551/lord-of-the-rings-...
http://www.boardgamegeek.com/image/868550/lord-of-the-rings-...
http://www.boardgamegeek.com/image/868549/lord-of-the-rings-...

Next year, Montreux will be hosting the World Expo, and I already heard that the Flames of War game that will be organized will be even bigger

Feel free to join us from the 19th of August to the 21st of August, here in Switzerland
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  • Posted Fri Dec 10, 2010 10:37 am
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Sebastian Grawan
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This makes my tabletop-gamer heart go happy... ^.^
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  • Posted Fri Dec 10, 2010 11:22 am
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Cheong Sang Lai
Hong-Kong
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remarkable....what a beautiful scene.
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  • Posted Fri Dec 10, 2010 3:19 pm
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Nicolas V.
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oneilljgf wrote:
This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?

Jim
Est. 1949



"It's only a model!"
laugh
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  • Posted Fri Dec 10, 2010 7:49 pm
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graeme jones


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I have to agree with the tanks comment. The only way to make FOW anything other than Tank Pong is to severely limit them. No one on earth has ever packed tanks this close together in real life. It looks ridiculous. This is why 1/300 scale was invented for heavens sake. Over 30 years ago. I use mainly recce forces and infantry. One or two tanks may turn up on a variable dice roll. But then again I don't use their rules either as they are rubbish. The models are fantastic, but really need something else to make them usable. I use the venerable Wargames Research Group 'Buff' Set from circa 1975.
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  • Posted Fri Dec 10, 2010 10:37 pm
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Cliff Gleason
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Cave Creek
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musso wrote:
I have to agree with the tanks comment. The only way to make FOW anything other than Tank Pong is to severely limit them. No one on earth has ever packed tanks this close together in real life. It looks ridiculous. This is why 1/300 scale was invented for heavens sake. Over 30 years ago. I use mainly recce forces and infantry. One or two tanks may turn up on a variable dice roll. But then again I don't use their rules either as they are rubbish. The models are fantastic, but really need something else to make them usable. I use the venerable Wargames Research Group 'Buff' Set from circa 1975.


But FoW can represent everything from a Tank Company, which has tanks, to Infantry companies. Tanks are hard to play vs infantry, as tanks pretty much always attack and never come in big numbers. I've been playing FoW for 5 years, and while I haven't been playing it for 35 years, I have been gaming almost 40 and can say FoW is very balanced, no one type reigns supreme, there are always counters to every combination, etc. And they don't rewrite history/invent new units on you every year (ahem 40k).

Cliff
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  • Posted Fri Dec 10, 2010 11:19 pm
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GÜNSTLING
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czfq2b wrote:


But FoW can represent everything from a Tank Company, which has tanks, to Infantry companies. Tanks are hard to play vs infantry, as tanks pretty much always attack and never come in big numbers. I've been playing FoW for 5 years, and while I haven't been playing it for 35 years, I have been gaming almost 40 and can say FoW is very balanced, no one type reigns supreme, there are always counters to every combination, etc. And they don't rewrite history/invent new units on you every year (ahem 40k).

Cliff


I agree with many of the points you make, esp. about 40K having some major issues. My initial point about the tank depot style that seems common with FOW games was not a criticism of the rules. It is more just an aesthetic issue. It just looks wrong. I went and watched a few games at the local gaming club they all looked like this:


FOW is probably a great game but I think that fact that games don't look anything like a ww2 engagement probably puts some people off.
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  • Posted Sat Dec 11, 2010 4:26 am
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Rock, Paper, Scissors, Lizard, Spock!
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soupline wrote:
oneilljgf wrote:
This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?

Jim
Est. 1949



"It's only a model!"
laugh


Shhh!
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  • Posted Sun Dec 12, 2010 10:12 pm
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Arne Thomi
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schattentanz wrote:
Because it looks impressive?


Rambo couldn't have said it any better.
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  • Posted Mon Dec 13, 2010 12:44 am
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Jonathan Pickles
United Kingdom
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musso wrote:
I have to agree with the tanks comment. The only way to make FOW anything other than Tank Pong is to severely limit them. No one on earth has ever packed tanks this close together in real life. It looks ridiculous. This is why 1/300 scale was invented for heavens sake. Over 30 years ago. I use mainly recce forces and infantry. One or two tanks may turn up on a variable dice roll. But then again I don't use their rules either as they are rubbish. The models are fantastic, but really need something else to make them usable. I use the venerable Wargames Research Group 'Buff' Set from circa 1975.


? I remember watching the WWII players at UK tournaments in the 80s using those rules & they always had their tanks ranked up wheel to wheel plus the scenery was always rubbish
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  • Edited Mon Dec 13, 2010 7:56 pm
  • Posted Mon Dec 13, 2010 7:56 pm
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bolter wrote:
czfq2b wrote:


But FoW can represent everything from a Tank Company, which has tanks, to Infantry companies. Tanks are hard to play vs infantry, as tanks pretty much always attack and never come in big numbers. I've been playing FoW for 5 years, and while I haven't been playing it for 35 years, I have been gaming almost 40 and can say FoW is very balanced, no one type reigns supreme, there are always counters to every combination, etc. And they don't rewrite history/invent new units on you every year (ahem 40k).

Cliff


I agree with many of the points you make, esp. about 40K having some major issues. My initial point about the tank depot style that seems common with FOW games was not a criticism of the rules. It is more just an aesthetic issue. It just looks wrong. I went and watched a few games at the local gaming club they all looked like this:


FOW is probably a great game but I think that fact that games don't look anything like a ww2 engagement probably puts some people off.


totally agree, great game and rules, but if your eye is looking for the grand scale look, you're better off with 6mm or 10mm, aesthetics aside, best advice is to play what others are playing in your area so you actually get some games played.

Worst advice is to read TMP for 2 years then decide on a ruleset and a scale...



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  • Posted Tue Dec 14, 2010 12:59 pm
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z morgan
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soupline wrote:
oneilljgf wrote:
This is a great set up with both town and countryside fighting but, why do I find my eyes being drawn to the impressive looking castle in the background?

Jim
Est. 1949



"It's only a model!"
laugh


"such a silly place."
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  • Posted Tue Dec 14, 2010 10:39 pm
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