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Adventurers Club (Issue 6 - Winter 1984)
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User Summary:
Issue says Winter 1984, but actually came out in 1985. This is the last issue before Iron Crown Enterprises (ICE) purchased Hero Games. Issue features a multi-part adventure suitable for Champions & Danger International.
Pg. 2
'Nuff Said
Editorial
Aaron Allston tells us about the issue.
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Pg. 3
Superhype
News
Ray Greer provides product news including playtests of an unnamed fantasy game and notice of delays on most other
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Pg. 6
Foxbat & Fandom
Reader/Fan Mail
Lenore answers reader mail.
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Pg. 8
Flawed Mirrors
Article
Scott K. Jamison offers us five different alternate worlds. Naziworld, Orwellworld, Redworld I, Redworld II and
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Pg. 12
Crooks & Crusaders
Article
Greg Porter tells us about Captain USA, a 443 pt media hound of a hero.
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Pg. 15
Champions Plus
Article
George MacDonald gives us errata and rule changes for Champions and Champions III
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Pg. 23
GRASP, Inc
Adventure
Scott K. Jamison presents an adventure for 4-6 experience Champions characters.
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Pg. 38
Covert Action
Article
L. Douglas Garrett provides advice for players and GMs
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Pg. 43
The Empire Club
Article
Aaron Allston and Mike Stackpole offer advice for Justice, Inc players and GMs.
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Pg. 46
The Good, the Bad, and the Ugly
Review
Ray Greer on Cardboard Heroes: Champions Set 3 and Chill. Aaron Allston on Things and Vengeance of Dracula, two
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Pg. 1
Rank
124
Num Ratings
30
Average Rating
7.18
Num Owned
28
Prev. Owned
3
For Trade
0
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1
Wishlist
1
Comments
4
Rank
221
Num Ratings
28
Average Rating
6.62
Num Owned
30
Prev. Owned
5
For Trade
1
Want in Trade
0
Wishlist
0
Comments
6
Rank
308
Num Ratings
10
Average Rating
6.10
Num Owned
9
Prev. Owned
1
For Trade
0
Want in Trade
0
Wishlist
0
Comments
1
Rank
157
Num Ratings
17
Average Rating
6.78
Num Owned
19
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
0
Comments
2
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