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Information
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Primary Name
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Dragon (Issue 147 - Jul 1989)
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Issue Index
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Dragon Magazine
Vol. XIV, No. 2
Issue #147
July 1989
"Sorcerous secrets: Where there’s a wizard, there’s a way."
Cover art by Clyde Caldwell.
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Pg. 5
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Letters
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Reader/Fan Mail
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Pg. 5
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Editorial - Hill giants with lasers
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Editorial
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Pg. 6
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Forum
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Reader/Fan Mail
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Readers' comments and opinions on role-playing games.
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Pg. 10
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Sage Advice
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Article
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Rules clarifications for AD&D. Magic items.
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Pg. 14
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Getting Familiar
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Article
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If you get a toad for a familiar, be careful how you pick it up. A wizard's familiar often isn't - familiar, that
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Pg. 22
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Variety, the Spice of Magic
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Article
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What can you do with a jar of fire bat ichor? Use it for a new spell component, of course. Caught without your
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Pg. 26
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"Gaze into my crystal ball...."
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Article
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If it's your party, you can scry if you want to. A close look at magical scrying devices and spells.
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Pg. 34
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Spelling It Out
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Article
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Two ways to learn a new spell: the AD&D 1st Edition way and the AD&D 2nd Edition way. A comprehensive
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Pg. 38
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WOW Your Players!
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Article
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Beer suds, attack rabbits, and three all-new wands of wonder. The dreaded wand of wonder - Mark I, II, III, and
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Pg. 42
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Through the Looking Glass
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Review
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Two dynamite dragons and the ultimate racing chariot.
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Pg. 48
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MAGUS!
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Game
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A surprising game of magical conflict for 2-6 players.
More details check out; Magus.
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Pg. 58
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TSR Previews
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News
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New products for June and July.
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Pg. 60
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Role-playing Reviews
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Review
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In the beginning, there was only one magic system. But the gamers said, "Let there be many!"
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Pg. 72
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Lord of the Keep
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Fiction
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That which you wish for is rarely what you want.
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Pg. 76
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The Role of Computers
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Review
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A voyage to the bottom of the sea, with stops at Mount Doom and Hillsfar.
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251
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7.14
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296
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128
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282
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6.82
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307
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44
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