Danny Webb
United States Whitesburg Kentucky
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Hey guys. I'm trying to unzip the 3.5 files, but I'm getting that they are password protected. Is it just a problem with my computer or what.
Anyway, I got as far as a rules explanation at this weekend's session before two of the players (a couple) got called away due to a family emergency--aargh! Left with just two, we played through a bit with a dummy player to get a feel. I hadn't seen the no turns rule at that point, but I wonder if that won't make the game drag. I was actually thinking that a limit on the number of possible actions might give the game more drama. There are a lot of possibilities each turn--limiting the amount of actions a player could take would seem likely to add tension--"I can only do X number of things this era, what do I want to do?"
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Bob Wilson
United States Northampton Massachusetts
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I'm actually guessing that getting rid of the Rounds, but keeping the turns, will actually speed things up and keep the game flowing. Also note, there are fewer cards to start for Era 1 now, which I think is an improvement along the same lines.
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Richard H. Berg
United States
South Carolina
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It's really not the number of Turns (nee Rounds) that controls game speed, but the number of cards available for play.
"there are fewer cards to start for Era 1 now, which I think is an improvement along the same lines."
There are? I didn't change anything . . .unless by typo. The # of cards in Era 1 was designed to coordinate with block space available. I'll have to check and see what happened there . . . So help me out. It changed from What to What?
And I'll see if we can solve the downlaod problem, above . . .
RHB
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Bob Wilson
United States Northampton Massachusetts
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Richard,
As for the number of cards...
In version 3.3, you presented these numbers:
1 (18th Century) 2 (19th Century) 3 (20th Century) 3 Player = 11 (5T) 3 Player = 14 (6T) 3 Player = 17 (7T) 4 Player = 8 (4T) 4 Player = 11 (5T) 4 Player = 13 (6T)
In version 3.4, there was no Era Track presented, so I think we all assumed no change to it.
In version 3.5, you presented these numbers:
1 (18th Century) 2 (19th Century) 3 (20th Century) 3 Player = 9 (5T) 3 Player = 15 (6T) 3 Player = 17 (7T) 4 Player = 7 (4T) 4 Player = 12 (5T) 4 Player = 13 (5T)
Of course, the (4T/5T/6T/7T) notation is no longer relevant, as there is no longer a set number of turns/rounds per Era.
As you can see, you noted a reduction in cards in Era 1 in version 3.5 vs. version 3.3 of the rules. Note that for Era 2, the # of cards increased by one for 3 & 4 players, while remaining static for Era 3.
Typo or by design?
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Richard H. Berg
United States
South Carolina
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Oooops . . . accidently cut-and-pasted the old chart #s to the new v3.5 The old v3.3 #s are correct, as below:
1 (18th Century) 2 (19th Century) 3 (20th Century) 3 Player = 11 3 Player = 14 3 Player = 17 4 Player = 8 4 Player = 11 4 Player = 13
As you can see the Turns are also gone . . .
RHB
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Scott Nelson
United States Ammon Idaho
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Okay, just to fill in some gaps for all those who are reading this thread, Richard has created Big Apple version 4.0. This version takes random from the mix (certainly not all of it), a turn structure that is more defined and is not so chaotic. I have tested Big Apple with the changes, and I have found a good game in there. Previous versions were not as good (not close even, again this is my opinion). This version is a Euro game with some mechanics that have been used before. Their use in Big Apple has streamlined the game to come in under 2 hours for a veteran, the right amount for any Euro game. There is some "take that!" effects in it currently, but I'm hoping they can be softened with a few tweaks. Oh, there are far less cards to fiddle with now, much better use of them and political points. The 2 player version was introduced, but it is not sure whether this will stay. I hate games that say they scale from 2-4 and really are 3-4. Further testing on the 2 player range is in order to see if that will make it. It was designed as a 3 or more game due to much of the interaction. A lot of the take that syndrome happens in a 2-player affair since every card is against the other player. I really enjoyed the changes, and as soon as some more input comes through, we should be able to know more and post more.
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