GeekGold Bonus for All Supporters: 97.66
39.3% of Goal | left
Extra Equipment: one eight-sided die.
Set up: Place the eight castles in any random fashion on the table excepting castle 1 which is placed in the center. Place the cat at castle 1 (just to the side but touching). Each player places his or her hut just outside the area containing the castles and takes his or her color marker and places it near his or her spell book. Finally, each player places the broom against the hut in the normal starting position.
Objective: Catch the cat.
Rules: When a player's flight path or broom touches the cat, he or she scores one point and moves his or her colored marker to the next numbered castle (or castle 1 if it's the first time that player touches the cat). The die is then rolled. The cat immediately appears at the castle corresponding to the die roll. The cat should be oriented so that it is between castle 1 and its new castle, unless the cat reappears at the same castle, then it is placed on the opposite side of the castle from where it was touched. Each player now has the option of aborting their flight plan. If a player chooses to do so, he or she simply returns the flight segments on their magic book back to the draw pool.
Victory conditions: 5 Points.
Optional 3D Flying rule: Players may freely cross paths. If a player's flight plan crosses another player, simply move the non-moving player out of the way while completing the flight plan. Once completed, return the non-moving player back to his or her original position. You cannot move or cross the non-moving player's tail segment (if you must, you are caught in that player's jet wash and your flight aborts) and you cannot end your movement if your broom would occupy the non-moving player's position (again just abort the flight at the last legal position).
Rule clarification: In the official rules, it states that a flight plan whose first segment is invalid "suspends". A suspended (as opposed to aborted) flight merely ends the players turn without returning the flight plan segments to the draw pool. However, in the case where the first segment crosses an immovable object, this rule clearly causes that player to be permanently stuck. In this case, the flight is aborted, not suspended.
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