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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: wave 3 maneuver dials rss

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Michael Juneau
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Source:
http://teamcovenant.com/hothie/2013/08/09/wave-3-maneuver-di...


B-wing
1: forward (green), bank (green), turn (red)
2: forward (green), bank (white), turn(white), koiogran (red)
3: forward (white), bank (red)
4: forward (red)

HWK-290
1:forward (green), bank (green)
2: forward (green), bank (white), turn (white)
3:forward (white), bank (red)
4: forward (red)



Lambda-class Shuttle
0 (red)
1: forward (green), bank (green)
2: forward (green), bank (white), turn (red)
3: forward (white), bank (red)


TIE Bomber
1:forward (green), bank (white)
2: forward (green), bank (green), turn (red)
3: forward (green), bank (white), turn (white)
4: forward (white)
5: koiogran turn (red)
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J Janson
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According to the source article, those are just the maneuvers we know about right? So this may not be a complete picture.

But I guess we'll know soon, since people are in line to buy Wave 3 at GenCon right now...
 
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Michael Juneau
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Tervlon wrote:
According to the source article, those are just the maneuvers we know about right? So this may not be a complete picture.

But I guess we'll know soon, since people are in line to buy Wave 3 at GenCon right now...


I'm led to believe this is the full set, reported from people at GenCon, there are many, MANY in those lists I had no idea about.

edit - I see where the confusion lies: this article was posted BEFORE GenCon, in anticipation of being able to edit it as soon as the information leaked through, which is where we're at now. The article has been completed. There will be no new information to be leaked.



 
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J Janson
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Good point, looking the dials over as reported here I don't see many maneuvers missing. This is probably the actual dial.

Interesting. Does it say the shuttle can take a "0" and not move? That is crazy good.
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Michael Juneau
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Tervlon wrote:
Good point, looking the dials over as reported here I don't see many maneuvers missing. This is probably the actual dial.

Interesting. Does it say the shuttle can take a "0" and not move? That is crazy good.


Yep, it's interesting to use in conjunction with anti-pursuit lasers in some situations.
 
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Penguin Bonaparte
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That 2 K-turn for the B-wing could be pretty clutch! Not sure how I feel about the only non-red turn for the bomber being a 3 though. The lack of the K-turn for the HWK is a tad confusing, but I guess that's to keep people from using it like a fighter?
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I can see B-Wing 2 K-Turn being both good and bad. Get stuck up against a big base ship and you are screwed. Get in a tight corner and you are OK.

VS the Bomber 5 K-Turn, that's a long way to go to turn around. Better plan carefully.
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Xander Fulton
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PenguinBonaparte wrote:
Not sure how I feel about the only non-red turn for the bomber being a 3 though.


The '2' line on the bomber is definitely weird. Green - Green - Red. No white??

Actually, ALL these dials are a bit...weird.
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I tend to deal with this better visually:


X-Wing Moves Wave3 Reb by mbax, on Flickr


X-Wing Moves Wave3 Imp by mbax, on Flickr
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Ar Phanad
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Me too. Thanks for charting that out.
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Xander Fulton
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Shuttle is slowest thing in the game, then - fastest it can move is '3' forward, and it's the only unit to be so limited. (Although it's technically true that the Y-Wing, B-Wing, and HWK-290 all need to get stressed to go faster than '3'...at least they can)

Interesting.
 
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Richard Dickson
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So those are the first red turns we've seen since the Y-Wing. Interesting.
 
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Firstname Lastname
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Tervlon wrote:
Good point, looking the dials over as reported here I don't see many maneuvers missing. This is probably the actual dial.

Interesting. Does it say the shuttle can take a "0" and not move? That is crazy good.


wait, if you move 0 you do not stay on the spot, no? You still have to move such that the rear teeth of your base matches the front teeth, like with all maneuvers

the Bwing has a pretty good maneuver template to be honest. The really interesting one would be the TIEbomber, think this would kill off any ideas about using it in place of a TIEadv for dogfighting
 
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J Janson
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Not sure I follow "matching teeth" thing. If the ship moves it isn't much of a 0 Maneuver. But who knows, there could be a new 0 maneuver template with the ship. However it works will be interesting.

I'm hoping it just sits there, personally.
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Eric B.
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These are the most interesting maneuver wheels we've seen. Far more interesting than I would have anticipated. I like that we are seeing ships without K-Turns (Shuttle, HWK) and ships with a more interesting smatter of red like the Y-Wing.


I will say the B-Wing dial looks a little better than I imagined it would. Ibtisam certainly looks a little more appealing now, as she has a variety of maneuvers she can utilize (including the ever-effective 1-Turn) to gain stress. Couple her with Advanced Sensors (and no Push) and she might be fun.


I can see how they get kind of screwed with a large base in their path, but I'm not sure X-Wings fare a whole lot better in those scenarios either.
 
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Tervlon wrote:
Not sure I follow "matching teeth" thing. If the ship moves it isn't much of a 0 Maneuver. But who knows, there could be a new 0 maneuver template with the ship. However it works will be interesting.

I'm hoping it just sits there, personally.


if the ship moves forward 2, you place the template between the front teeth, keep the template there, and move the ship such that its rear teeth now matches the front of the template right?

If the ship moves forward 1, you do the exact same thing right? ie. place template, match teeth move ship forward, match teeth again.

now, if the ship moves forward 0 , shouldn't the end result be the ship moving 1 base length forwards?
 
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RogueThirteen wrote:
These are the most interesting maneuver wheels we've seen. Far more interesting than I would have anticipated. I like that we are seeing ships without K-Turns (Shuttle, HWK) and ships with a more interesting smatter of red like the Y-Wing.


I like how the Ywing is suddenly the benchmark for an "average" maneuver, in terms of speed and so on. The Xwing is suddenly a very maneuverable ship (relatively speaking), and if any of the new ships are tailed they will be in quite a lot of trouble
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I can't imagine it being that cumbersome. I expect it to be a "stay where you are" kind of thing.

Keep in mind a good bit of the design philosophy is keep it simple.
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Hexis wrote:
I can't imagine it being that cumbersome. I expect it to be a "stay where you are" kind of thing.

Keep in mind a good bit of the design philosophy is keep it simple.


take the forward4 template, line it next to the ship towards the rear, slide the ship forward along the template, remove template
 
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Jeremy Steward
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The HWK dial doesnt make thematic sense, there is no way it would be worse than the ywing. Im fine with the lack of kturn, but the lack of 3 turn and red 3 bank really hurts, but with the turret or as a pure support ship it is workable.

The Bwing dial is really interesting, all the red hurts but its definitely workable. I think it is a good balance for the cost. They really will have issues with a large ship in your face but strong against small ships. I like it.

The Bomber dial is bizarre but i suppose if you look at it as if it has a poor turning radius, but decent speed it makes sense. Im good with it.

The shuttle dial is terrible and that is a good thing. I think Im happy with the balance. The 0 manuever was smart, and could really help squeeze an extra turn out of the opening run.
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Brian Huhtala
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Deadwolf wrote:
but the lack of 3 turn and red 3 bank really hurts, but with the turret or as a pure support ship it is workable.


Working as intended, methinks.
 
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Cletus Van Damme

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Do we know the point costs of the unnamed HWK/Shuttle yet?

Edit: It was in the link in the OP
Ps 2 on both, shuttle is 21, hwk is 16.
 
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Jeremy Steward
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I think the Bwing and shuttle dials balance their costs. But imo the HWK cost was balanced by its poor stats, and the crappy dial was overkill. It isnt useless, but i really think it should have had a neutral dial (like xwing/ywing)w/ no k-turn.
 
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Steve Mag
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It would make sense for a 0 Manuuver to do absolutely nothing. The thing is you get a stress token for it so you can't continue doing it forever
 
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Xander Fulton
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Deadwolf wrote:
I think the Bwing and shuttle dials balance their costs. But imo the HWK cost was balanced by its poor stats, and the crappy dial was overkill. It isnt useless, but i really think it should have had a neutral dial (like xwing/ywing)w/ no k-turn.


Nah, I don't think that was needed at all.

All of the pilot 'special abilities' from the HWK-290 are all the way out to range 3 - no exceptions. So it really has NO interest, or need, in closing to combat range - it just needs to faff about as far away from the enemy as it can get, so having all that green in the speed '1' maneuvering is a good fit for it. As if the insignificant attack value of '1' wasn't an obvious indicator of that, already - this isn't a dogfighter.

(On the other hand...Kyle + 'Mold Crow' title + Recon specialist being a natural combo comes in at a relatively hefty 27 pts, and gives you basically no combat ability...who will pull that in a list?)
 
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