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3 Posts

Atolla Modulis (Fan Expansion for Funkenschlag)» Forums » Rules

Subject: Placement of costing tiles rss

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Paul Grogan
United Kingdom
Cullompton
Devon
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We played this for the first time last night, and since BGG was down and I couldnt see the pictures, we weren't sure where to place the connection cost tiles.

So: We placed them everywhere

Every intertile connection we placed one on. And every circle on the neutral tiles.

This meant that in a number of instances, there were 2 or even 3 connection cost tiles between some of the cities, giving some huge connection costs.

Now, BGG pictures is back up, and from one image, I think we placed them incorrectly. I think they should be placed so that each connection has one cost piece, wherever that is placed.

But, the game worked anyways

Paul Grogan
 
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Dick Hunt
United States
Ovid
Michigan
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My group almost made this mistake as well, and it's because the rules are just a tad murky on the subject. They tell you to put one cost marker on each "intertile" connection, but they also tell you to put one on each circle as well. They don't really say whether you should do both at once.

We started laying out the board like you did, and immediately decided that we didn't like the idea of having multiple connection cost markers on the same connection between two cities. This game has enough fiddly mental math as it is without doubling up on connection cost tiles!

We just stuck with one connection cost tile between any two cities. Even then, there was a bit of confusion because some of the Atolla Modulis connections fork, allowing you to put one connection cost tile down that links three different cities. We let that slide, too, for the sake of mathematical simplicity.

 
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Shane Loader
United States
Ft. Collins
Colorado
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if you set it up totally at random you can have a lousy game. Totally random costs can create some very very expensive routes.

You can let each player draw 2 # tokens at a time & place one.
Only after board & cost set up do you choose turn order.

We always put 3 costs on the fork routes & pay the 2 we use at a time or buy 2 cities at once & pay all 3 but no double costs. This makes more sense to us. If you only put one cost on a fork & build from one end of the fork to both other ends of the fork in the same turn you would still have to pay for the starting leg of the fork twice & I feel that is over paying.
 
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