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Subject: Gaming and social justice rss

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Sarah
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Hi folks,

What do you think game designers can do to grow and diversify the gaming community?

What games do you think do a good job with regards to issues of gender, race, orientation, socioeconomic class, etc?

What do you think we as gamers can do to be open and inviting to all peoples?

If your answer to any of these is: "I don't care," "everything's fine," "it's not relevant," "games are just for fun and fun can't change the world" "it's not my responsibility if people don't feel welcome in my gaming community"--please just stay off this thread instead of creating a ruckus. These issues ARE important to me, in my leisure activities as well as in everything else I do.

As someone interested in growing the gaming community and in game development, I'd actually like to have a thoughtful discussion about social justice and gaming. Not a discussion about assigning blame, but a discussion focused on positive efforts for change.

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steven slater
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RSP!
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Dr Caligari
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The Landlord's Game ?
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slatersteven wrote:
RSP!


Gotta say, I don't always agree with everything you say, but this one is 100% on target.

I think a countdown to relocation has already started.
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Scott Waddell
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willythesnitch wrote:
slatersteven wrote:
RSP!


Gotta say, I don't always agree with everything you say, but this one is 100% on target.

I think a countdown to relocation has already started.


Thirded.
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sss sss

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Y'all are so threatened by any conversation which could shed light on problems in your community. To say that this topic is irrelevant to general gong is balderdash. RSP is for topics which have nothing to do with gaming, and this is clearly a topic about gaming--you're just scared of what might happen if you were forced to think about the injustice that lives in your community
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Sarah
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Well, I'm sorry that (some) folks think we can't have this discussion. I wanted to do it in a thoughtful and genuinely not-offensive way.

I think we could have a good discussion about representation in games, etc. Things we'd like game developers to pay attention to.

To me, that IS on topic and part of "gaming"--not part of everything else, although I do respect the views of others.


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Scott Waddell
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pertato wrote:
Y'all are so threatened by any conversation which could shed light on problems in your community. To say that this topic is irrelevant to general gong is balderdash. RSP is for topics which have nothing to do with gaming, and this is clearly a topic about gaming--you're just scared of what might happen if you were forced to think about the injustice that lives in your community


Imagine this post:

--What do you think game designers can do to increase awareness of gun rights?

--What games do you think do a good job with regards to issues of limited government and lower taxes?

--What do you think we as gamers can do to educate people about the downsides of affirmative action?

I think you'd be howling bloody murder and clicking the "x" so fast it would be making our heads spin.

You can't take your pet religion, sex, and/or political interests, weave in some stuff about boardgaming, and seriously expect people to not want it moved to the entirely appropriate RSP forum.

Quote:
Well, I'm sorry that (some) folks think we can't have this discussion. I wanted to do it in a thoughtful and genuinely not-offensive way.


You CAN have this discussion, just in a different forum.

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Sarah
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ddd aaa, Let's not personally attack anyone on this thread--regardless of if their beliefs and thoughts disagree with ours.

I emphasize with your frustration, but the whole point was to try to have a discussion about the issues and not attack people.
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steven slater
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pertato wrote:
Y'all are so threatened by any conversation which could shed light on problems in your community. To say that this topic is irrelevant to general gong is balderdash. RSP is for topics which have nothing to do with gaming, and this is clearly a topic about gaming--you're just scared of what might happen if you were forced to think about the injustice that lives in your community
No, we are saying that any discussion on this topic will become political.
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steven slater
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Tricksie wrote:
Well, I'm sorry that (some) folks think we can't have this discussion. I wanted to do it in a thoughtful and genuinely not-offensive way.

I think we could have a good discussion about representation in games, etc. Things we'd like game developers to pay attention to.

To me, that IS on topic and part of "gaming"--not part of everything else, although I do respect the views of others.


To illustrate.

User A, I think we need games that explore the threat to men from false accusations of rape, I consider this a major social problem.


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Sarah
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Is there any way for me to delete the thread?

Seriously. The last thing I wanted was a fight. Many people don't go to the RSP area and I thought this topic would genuinely be of interest to some people and was genuinely part of gaming. (Nothing is of interest to everyone.)
 
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steven slater
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Tricksie wrote:
Is there any way for me to delete the thread?

Seriously. The last thing I wanted was a fight. Many people don't go to the RSP area and I thought this topic would genuinely be of interest to some people and was genuinely part of gaming. (Nothing is of interest to everyone.)
Feel free to engage in the discussion here, I just warned you that it may end up in RSP.

To ilklustrate

User B, Not enough games show the unfair advantage that the rich have over the poor (maybe became most game designers are from well off backgrounds?). Social injustice is a matter of birth, and games should reflect this by showing that winning is as much about how lucky you are at the start (say a version of Monopoly where everyone starts with a random amount of money).
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Sarah
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I believe that I've been very careful not to attack anyone, if you look back. I even pointed out to one other user that their comment could be seen as a personal attack.



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steven slater
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Tricksie wrote:
I believe that I've been very careful not to attack anyone, if you look back. I even pointed out to one other user that their comment could be seen as a personal attack.



You will see I realized it was not you, so edited my comment.

Now I have started two topics, want to discuss them?
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Mindy Basi
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slatersteven wrote:
[q="Tricksie"]

To ilklustrate

User B, Not enough games show the unfair advantage that the rich have over the poor (maybe became most game designers are from well off backgrounds?). Social injustice is a matter of birth, and games should reflect this by showing that winning is as much about how lucky you are at the start (say a version of Monopoly where everyone starts with a random amount of money).


That's amusing that you should bring up Monopoly.

Dr. Caligari did mention The Landllord's Game, precursor to Monopoly, earlier in this thread.

Quote:
The earliest known version of Monopoly, known as The Landlord's Game, was designed by an American, Elizabeth Magie, and first patented in 1904 but existed as early as 1902.[1] Magie, a follower of Henry George, originally intended The Landlord's Game to illustrate the economic consequences of Ricardo's Law of Economic rent and the Georgist concept of a single tax on land value.[2]


And to answer the original question, I think it's being done -- Freedom the Underground Railroad as an example that occurs to me right off the top of my head. I am sure there are others.

What about all those war games and re-enactments of battles, etc -- A Few Acres of Snow, to name one of so many -- that people like to play? That is certainly weaving games with real history, which are reminders of lessons in the past. Another one, Navajo Wars, is definitely a political kind of game pointing out a conflict of nations in our past.

So, can games bring more diverse people in? Probably, if the themes are appealing and touch on events or issues that matter to them.
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Sarah
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slatersteven wrote:
Tricksie wrote:
Is there any way for me to delete the thread?

Seriously. The last thing I wanted was a fight. Many people don't go to the RSP area and I thought this topic would genuinely be of interest to some people and was genuinely part of gaming. (Nothing is of interest to everyone.)
Feel free to engage in the discussion here, I just warned you that it may end up in RSP.

To ilklustrate

User B, Not enough games show the unfair advantage that the rich have over the poor (maybe became most game designers are from well off backgrounds?). Social injustice is a matter of birth, and games should reflect this by showing that winning is as much about how lucky you are at the start (say a version of Monopoly where everyone starts with a random amount of money).


Interestingly enough, I do this exact thing as a teaching exercise in a university class I teach! If you google "intergroup monopoly," there's a guy who developed a Monopoly exercise for teaching purposes. It's mostly to look at the legacy of historic inequity--so you play with "unequal" rules for a while, then play with normal rules, then debrief and talk about how long it would take to actually "catch up" and have a society where people have equal opportunities.

It's great in class--an excuse to play games for a day and also the students seem to get a lot out of it.

It's not FUN to play, though. No one would play it with their gaming group. And I would certainly like to see games that are fun, but still have great representation of all peoples and are welcoming.

I was thinking more of things like: Why do we always depict Elves/dwarves/hobbits/etc as white? What about making different skin colors when we have characters? What are the things we should pay attention to when creating and representing characters?

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I'm, I'm afraid there's been a mistake. The man who has been speaking to you is an impostor. He is not in fact the Bishop of East Anglia, but a man wanted by the police. I am the Bishop of East Anglia and anyone who doesn't believe me can look me up
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Hi Sarah

Welcome to BGG. This will need to go to Religion Sex Politics. Trust us.

Before this goes really 'awkward'...(although I see as I wrote this it has started).

As someone who has done overseas social justice work, I know where you're coming from. I was also many years ago in some very bizarre working groups to change representation of the balance of ethnic, gender, orientation to activities, notably one on getting more indigenous people Maori people into Quakers, a student campaign, and a 12 Step fellowship here. Inevitably we hit the ... "Why do we want to get 'them' to do what we do, in the way we do it?"

With all of them there was a cultural pretext around how things are done and it takes a lot to change this, including an examination of our motives, goals and what 'right' we had. So the 'missionary' mindset had to be abandoned.

I play games as I love them and for me they are cultural. I don't enjoy Maori dexterity games, I'm not very interested in changing the games I play to entice other cultures into my gaming group (and by what right do I want to try?) and Im not sure how my attempting to run gaming sessions for transgender people, even though I have a sibling who is transgender, is going to make the world better. What I think we need to do is stick to a clear focus, IF that focus is literacy and boardgaming, or a big brother or sister programme AND gaming, or occupational therapy and gaming I'm sure it can operate. I do remember a thread about games for people with Alzheimers.

I can say the game choices we've made in my primary group has resulted in a near 50/50 male female split. That wasn't a choice or deliberate, and I think I was the first person to point it out, no one had noticed as it was organic.

And re other posts here, yes we will end up looking at other agendas very quickly, gun rights, economic development over the environmental lobby and why more games like Busen Memo or cards against humanity need to be introduced so people can get over themselves.

That is the nature of pluralism. There are very different views here. My group had a falling out over The Looney Bin, excellent game, dubious theme for some.

So re the OP: I'd suggest pick your goals, then your environment and your games. The rest is attraction rather than promotion.
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slatersteven wrote:
Tricksie wrote:
I believe that I've been very careful not to attack anyone, if you look back. I even pointed out to one other user that their comment could be seen as a personal attack.



You will see I realized it was not you, so edited my comment.

Now I have started two topics, want to discuss them?


You didn't start topics, you dropped inflammatory comments intended to drive this thread into a heated argument about privilege and economics in an effort to turn the thread into a clearly RSP discussion so that you could later say "HAHA! I was right".

As for what can be done to make the hobby more inviting, my first thought goes towards broadening the representations amongst characters in games. Some designers/publishers have made an effort to have a broader representation of humans amongst the cast of the game, but many games do not.
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steven slater
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Tricksie wrote:
slatersteven wrote:
Tricksie wrote:
Is there any way for me to delete the thread?

Seriously. The last thing I wanted was a fight. Many people don't go to the RSP area and I thought this topic would genuinely be of interest to some people and was genuinely part of gaming. (Nothing is of interest to everyone.)
Feel free to engage in the discussion here, I just warned you that it may end up in RSP.

To ilklustrate

User B, Not enough games show the unfair advantage that the rich have over the poor (maybe became most game designers are from well off backgrounds?). Social injustice is a matter of birth, and games should reflect this by showing that winning is as much about how lucky you are at the start (say a version of Monopoly where everyone starts with a random amount of money).


Interestingly enough, I do this exact thing as a teaching exercise in a university class I teach! If you google "intergroup monopoly," there's a guy who developed a Monopoly exercise for teaching purposes. It's mostly to look at the legacy of historic inequity--so you play with "unequal" rules for a while, then play with normal rules, then debrief and talk about how long it would take to actually "catch up" and have a society where people have equal opportunities.

It's great in class--an excuse to play games for a day and also the students seem to get a lot out of it.

It's not FUN to play, though. No one would play it with their gaming group. :) And I would certainly like to see games that are fun, but still have great representation of all peoples and are welcoming.

I was thinking more of things like: Why do we always depict Elves/dwarves/hobbits/etc as white? What about making different skin colors when we have characters? What are the things we should pay attention to when creating and representing characters?

A, Dark Elves
B, They are from Western mythology.
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steven slater
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Candi wrote:
slatersteven wrote:
Tricksie wrote:
I believe that I've been very careful not to attack anyone, if you look back. I even pointed out to one other user that their comment could be seen as a personal attack.



You will see I realized it was not you, so edited my comment.

Now I have started two topics, want to discuss them?


You didn't start topics, you dropped inflammatory comments intended to drive this thread into a heated argument about privilege and economics in an effort to turn the thread into a clearly RSP discussion so that you could later say "HAHA! I was right".

As for what can be done to make the hobby more inviting, my first thought goes towards broadening the representations amongst characters in games. Some designers/publishers have made an effort to have a broader representation of humans amongst the cast of the game, but many games do not.
No, I started conversations that we have had on BGG in the past. If you are afraid to discus these social injustices that is not my problem.
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Sarah
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Candi wrote:
slatersteven wrote:
Tricksie wrote:
I believe that I've been very careful not to attack anyone, if you look back. I even pointed out to one other user that their comment could be seen as a personal attack.



You will see I realized it was not you, so edited my comment.

Now I have started two topics, want to discuss them?


You didn't start topics, you dropped inflammatory comments intended to drive this thread into a heated argument about privilege and economics in an effort to turn the thread into a clearly RSP discussion so that you could later say "HAHA! I was right".

As for what can be done to make the hobby more inviting, my first thought goes towards broadening the representations amongst characters in games. Some designers/publishers have made an effort to have a broader representation of humans amongst the cast of the game, but many games do not.


Candi, what games do you think have done this best? Those are the games I'd love to have in my collection and the companies I would like to make sure I'm supporting. Do you have favorites?
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slatersteven wrote:


User B, Not enough games show the unfair advantage that the rich have over the poor (maybe became most game designers are from well off backgrounds?). Social injustice is a matter of birth, and games should reflect this by showing that winning is as much about how lucky you are at the start (say a version of Monopoly where everyone starts with a random amount of money).


Definitely a valuable contribution and, as this gifset shows, rather pertinent to the point of the OP. http://wilwheaton.tumblr.com/post/74204948605/tedx-does-mone...

Wherever mods may move the topic to I think there's value in having the discussion.
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Mindy Basi
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Jambo and Asante are two games that have people of color. There was a thread some time ago featuring games that had diversity, but I can't remember the name.

Fantasy characters are lots of different colors, like green, so I don't know about worrying about what colors they are, particularly. Fantasy and science fiction directly celebrate diversity with made up "races" so picking on that seems too PC for me. Hobbits are white because they were made up by an old white guy living in England in the mid twentieth century, same problem with dwarves and elves -- he imagined them, and it's stuck with us. Tolkien had his own worldview, which might seem archaic to most people now.
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Sarah
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Here's a link to the Intergroup Monopoly exercise, if anyone is interested in it.

http://www.socialpsychology.org/action/2011winner.htm
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