I should start by saying Power Grid is my Settlers of Catan. It's the game that hooked me on German gaming. My poor copy has gotten far too little play, but I've been biding my time, not wanting to send the Apples to Apples crowd running from the room screaming.
Last night, however, the big moment finally arrived. It was driven more by circumstance than design: we only had five people -- too many for all of the great four-player games and too few to split into two groups. I almost didn't bring Power Grid, thinking we'd play Ticket to Ride as we usually do with a group that size, but I've been jonesing to play Power Grid for a while now and I figured what the heck.
After the usual pleasantries, someone finally asked: "What should we play?"
Trying to sound as casual as possible, I said: "Let's play Power Grid!"
The first question came from Fluffy: "Is it complicated?"
Me: "Naaah. It's easy."
Halfway through the rules explanation, D spoke up: "This seems really complicated." She gazed over at Taboo and Balderdash sitting on the next table. I pretended not to hear her and kept going.
Seeing the terrified looks on their faces, I felt bad and finally offered them a choice: we could play a full game or we could just play until one player connects to seven cities (i.e. Step One). "Seven cities," the group chimed in unison.
We removed the southwest from the game because of the connection costs. Fluffy per my advice selected the New England area for her starting city. D and her husband, Adam, both decided to start in the southeast. I plopped my first house in the industrial northeast (Michigan, Ohio, etc.). Kirk unhappily said: "I was going to go there." I brought him out on the ledge of his gaming comfort zone, so I figured the least I could do would be to let him have the starting area of his choice. I moved my house to the South.
After a few turns, I had four cities and power for all of them. Adam, Kirk, and Fluffy each had two or three. D had one city and made an off-color comment about the person who designed this game and his sex life. I thought: "Okay, so far, so good. Only one little sheep is trying to break from the herd. With a little luck, we'll make it to seven cities."
Finally, I informed the group I was ready to connect my seventh city and they should plan accordingly.
D: "Let's keep playing." She only had one city connected.
Me: "Are you sure? You're kind of far behind."
D: "I'm going to catch up."
Me: "What do the rest of you want to do?"
Kirk: "Keep playing."
Fluffy: "Keep playing."
Adam: "Start over."
The keep playings had it. Who was I to argue with the group? Big grin inside.
So there you have it, how I got Apples to Apples players to play Power Grid and beg for more. D in fact did catch up and ended the game with a respectable fourteen cities. Adam and Kirk ended around eleven or twelve cities. Much to my surprise, Fluffy, who never seems like she's paying attention, turned out to be the biggest competition. We both connected and had power for fifteen cities, but I nosed her out on cash by about six Elektro.
The End
Last edited on 2007-05-23 23:26:13 CST (Total Number of Edits: 4)



























), and it worked wonders. I can't believe that many feel that PG is just too complicated for newbies - everything makes sense logically, and only one person is required to fiddle the plant and resource market.











